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Hag addon rework ideas

HagathaSimmons
HagathaSimmons Member Posts: 236
edited November 2021 in Feedback and Suggestions

I've made a previous post with some reasonable non-OP suggestion reworks to some of Hag's "under-performing" addons. Personally, I enjoy playing as and against the Hag, however many of her addons are very much un-fun or just detrimental to her power. There are four addons I think can use some love.

Mint Rag: This addon allows the Hag to teleport to any placed trap previously placed on the map, with a short cooldown after each teleport. On paper, this sounds OP, to be able to teleport to anypoint of the map at will! The problem, there is no visual indication of which trap you are teleporting to and if a survivor trips your trap you would accidentally teleport to a random trap you were looking at instead.

Suggestion: Incorporate a visual indication to which trap the Hag is choosing to teleport to. Triggered traps should take priority. As an iridescent I think we should go further. As a 110% speed killer, chasing survivors is a challenge. Buff: Include a 5 sec haste after teleporting to a selected trap. Haste does not apply to survivor triggered traps.


Waterlogged shoe: This addon removes the Hag's ability to teleport to any traps however in it's place the Hag base becomes 115%. This small buff to base speed is in no way an appropriate fix singularly. As an iridescent addon, the purpose should be to empower with a small sacrifice. However this addons completely debilitates. Utilizing this addon turns the Hag into a trapper with no traps. The secondary effect of this addon is a short 9% hinder effect on the survivor, essentially creating a mini less effective version of Freddy's blood traps. Freddy is able to place his taps nearly instantly, able to apply them during chase without losing the survivor.The Hag has to pre-plan.

Suggestion: Remove the inability to teleport to traps and instead decrease the number of traps the Hag is able to place to a base of 5. In my previous addon suggestion post I suggested removing the hinder effect as to not make it OP. However, with on 5 traps as base, larger maps would be nearly impossible.


Disfigured Ear: This addon deafens the survivor for 6 seconds. This addon basically does nothing and adds no benefit during chase. The fact that this addon is a "very rare" is actually insulting.

Suggestion: Triggering a trap places the survivor in the oblivious state for 15 seconds.Buff: Add an additional effect, decreases survivor POV for 3 seconds similar to how deep wound eventually decreases POV.


Scarred Hand: This addon removes the Hags ability to teleport to her traps, however gives her traps collision. Cool idea but an M1 hag with 110% chase speed and basically no power is very much un-fun.

Suggestion: Keep the collision effect however similarly to Waterlogged shoe, reduce her base traps from 10 to 5 while allowing her to teleport. This improves the viability of the addon without making her powerless. Buff: Many killer addons incorporate mini versions of their own teachable perks. Something difficult to do with Hag however for this one I suggest a mini version of Third seal-Blindness. A survivor who triggers a trap and remains within 8 m of the initial phantasm for longer than 5 seconds with be under the effect of Blindness for 30 seconds.

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