Nerf survivors for god sake

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Comments

  • Icaurs
    Icaurs Member Posts: 542

    Ok, lets actually break down your post.

    1.3/4 flashlights. Ok, what killer are you running? Most high end killers negate flashlights at pallets, bubba, hillbily, blight, nruse, spirit. Other killers that more or less negate the flashlight blind, plague, dr, Demogorgon, and nemesis. All these killers can break the pallets to fast or the blind to go off. (Dr with his shock blast.) Even if you can't deal with it, if they are injured just listen out for the grunts of pains, even if they are not injured or have iron will, you can still track them with footsteps. If you are talking about flashlight saves then you need to learn to bait saves, fake pick ups, slug (ect.) Perks that will do this for you, lightborn, franklin's demise, infectious fright. Most killers won't need these, but practice with them first then try to play without them.

    2, Bodyblocking survivors, Ok, and? The only reason bodyblocking should ever be an issue is if you are tunnelling. Try not to tunnel. If it is end game and you need to, I don't know what you expect survivors to do, stand there and let you get kills? They are doing the right thing. If you're talking about them body blocking during a normal chase, just hit them. It's a free hit.

    3, two keys. This is actually what convinced me to post. 2 keys? You do realise only one survivor can use a key. If they have 2 then either you're going to kill both of them or one of them. Keys are so underpowered now if you seriously have a problem with keys, you don't stand a chance at moderate ranks, let alone high rank. The issue isn't keys, rather hatch. Because hatch is a 50/50 chance that is spawns closer to the survivor or killer. There is nothing wrong with keys, as a killer I am more scared of one med kit, then 4 keys.

    4, Adrenaline/ dead hard. The way I see Adrenaline, its the survivor version of Noed. No real skill and really cheap perk, no reasonable way to counter it. It's honestly unfair, but so is NOED. I discourage both perks, but honestly I don't blame you getting frustrated with it. Dead hard is easily the best survivor perk in the game and needs a nerf. In fact a lot of survivor/ killer perks need to be nerfed, they are just way to strong compared to other perks. The only thing I can say is if you are encountering strong perks constantly you need to run strong perks in response, regardless of whether you are survivor or killer, both sides are playing this game competitively so you need to adapt if you want to play.

    5,Easily abused loops. Objectively wrong. Some maps are survivor sided, however some heavily killer sided. Almost every pallet in midwitch is an unsafe pallet for survivors, barring a couple that need to broken. Shelter woods can spawn as little as 7 pallets. Most good loops have breakable walls, meaning they should only get one loop. Most chases should really only last a minute, if it is lasting longer, then that's on you, this isn't even counting killers that just break chases (Spirit, nurse, Blight.

    6,Killers have like 1% chance of succeeding with survivors having the other 99%. Not even close. Most killers get 2 kills the majority of matches and actually win more matches then they lose at low MMR. The only real issue is high MMR and it's not that killers aren't winning, because they are. It's that they need to run high end killers, with top perks every match.

    7,camping subsides it a bit but we should not need to camp or tunnel to succeed. If the game tilted in favour of killers you would see more camping, not less. Killers camp, not because it is needed, rather because it is the best way to win. Before changing anything gameplay related they need force killers to change how they play by punishing camping, not the other way around.

    8,The devs are actively promoting camping and tunnelling. Yes, they always promoted this playstyle. This is nothing new, again killers mainly camp by choice, not when needed. Killers have defended camping long before SBMM. Killers camp by choice. Supported by the devs, in their own interview, where they openly supported things such as insidious bubba.

    IN short most of your points show less of an issue of killers but rather yourself and your clear lack of experience in the game.

  • Zyie
    Zyie Member Posts: 90
  • ShadowNurseZFX
    ShadowNurseZFX Member Posts: 491

    then what? Killers slowly fade away, queues get longer, the game dies. yeah buddy very good idea. Think before you type something.

  • Terramortius
    Terramortius Member Posts: 115

    Calm down buddy, it all comes with experience. Yes, this game is surv sided but it's not as bad as the majority makes it sound. Us survs have to deal with unfair things too, REFERING TO ASIA SERVERS BEFORE ANYONE WHINES ABOUT KILLERS BEING FAIR.

    I suggest you switch up killers from time to time and use different playstyles/perks. For example...


    If you think flashes are an issue, you could go more sluggy, use knockout and don't hook so often, go for 4 downs. (Yes, easier said than done, I know) If not that, then the obvious lightborn but I don't use it cause lightborn is far too situational to eat a perk slot.

    If you think loops are an issue, get better at killers that have a way around loops like huntress or nemesis. OR use brutal strength and bamboozle.

    If you think dead hard is an issue, make sure you touch them before clicking your m1. More often than not, they have no time to react.


    There's a lot more things you can work with to really help you out. It's inevitable that you fight teams that make gens fly, in fact, you'll face them 80% of the time, at least in asia servers where I'm stuck. As for bodyblocking, that's a legit tactic because they work in teams of 4. Doing that is just teamwork.

    Camping and tunneling is a way to win, I will not deny that, BUT it's unethical in my opinion because they suck the fun out of someone's game so I hope you'll never develop that habit.


    Good luck on future games!

  • douggie123
    douggie123 Member Posts: 1,316
  • Terramortius
    Terramortius Member Posts: 115

    Oh... Well then it's a matter of experience and how many hours you're willing to put in per day. I'm a surv main but I do play killers from time to time. I'm not willing to invest more than 2-3 hours of my time per day usually. So, yes, I'll never get as good as the pros but I can still do decently well. Maybe you're just unlucky with who you meet.

  • DBD78
    DBD78 Member Posts: 3,463

    Yeah playing survivor I want to fear the killer and get the feeling surviving is very hard. This game would be a lot more fun on both sides if survivors were nerfed or killer buffed.

  • douggie123
    douggie123 Member Posts: 1,316

    My guy they don't even need to be at pallets I get them constantly just coming up to me and flashlighting me, when I pick survivors up there can be no one there and then all of sudden what do you know a survivor appears from thin air with a flashlight due to sprint burst making them get to me faster. or hopping out a locker or hiding in the reeds or something.

    Then the pallets are mostly broken on every map shelter Woods is about the only decent pallet thing for killer due to the least number of pallets. Then Haddonfield let's discuss that fun little map. God loops everywhere. Oh let's talk about another fun set of maps badham preschool the breakable walls are useless most of the time they just open up worse loops and pallets are stupidly placed. The game the map crawling with pallets with a pallet every 2ft along with loops every 3ft. Ironworks of misery goes two ways on occasion killer sided and mostly survivor sided. The groaning store house the map with the most treacherous loop possible with with every window being broken and the breakable wall taking out one of them only. Then we have the workshop map can't remember the name but that's got more loops than anything in a small building. Yeah walls are there but again it opens more loops. Coldwind Farm the map where you lose a survivor in every area.

    Let's talk about yamaoka maps where you can't see a thing for the plants and statues etc and broken loops. Especially the shrine map wow let's talk about the loops on the shrine. They are broken and killers have no chance. The swamp maps are exactly the same.

    Enough about maps let's talk about some killer perks

    Any hex - totem spawns are broken and are found very easily oh and let's not forget that survivors can bless hexes as well (broken). Retribution and haunted ground is the only perk which I dont have a problem with broken spawns for.

    Pop goes the weasel: it doesn't feel like it does anything, it needs to be buffed so it takes more progress off or something.

    Overcharge : most survivors hit it so thats a wasted perk

    Fire up: its a waste of a perk slot and needs to be fully buffed

    No way out - it's an OK little perk but needs to be slightly buffed to be a little longer

    Remember me - is okish

    Bloodwarden - this needs to be buffed because it is crap really and very situational and you actually need to hook a survivor when the gates are opened which leave the risk wide open for them to disappear before it is even able to be used. My suggestion is that it activates as soon as the gate opens and last for a minute and then you can activate it again or extend it for 20/30 seconds if you jook someone.

    Sloppy butcher is a wasted perk slot at the minute due to boon circle of healing

    Unnerving presence the skill checks are quite regularly hit

    Brutal is a good perk but you still need to actually catch the survivor

    Agitation is good perk but you need to catch a survivor

    Predator - it's ok

    Bloodhound - is ok

    Shadowborn - this perk is useless sometimes especially as it has the fall back of opening more weakness to flashlights

    Enduring - is crap unless matched with brutal etc

    Tinkerer is useless especially as by time you get to the gen unless the gen is really close to you.

    Stridor is actually useless now

    Thanatophobia it doesn't seem to be effective whatsoever so needs to be buffed

    Nurses is fairly good

    Stbfl - this is a good perk

    Pwyf - this is crap and needs buffs

    Dying light is about as useful as soggy toilet paper

    Overwhelming presence it doesn't seem to be that effective

    Monitor is only good on certain killers

    Beast of prey needs to be majorly buffed it's useless same with territorial imperative

    Knock out is good but relies on you actually downing quickly so you can look elsewhere even then it's nto too bad but survivors moan and say slugging op

    BBQ is fairly good needs to be slightly longer lasting

    Franklin's is a good perk

    Hangmans trick is weak af

    Surveillance is not worth the paper it's written unless running with ruin for the 2 minutes ruin stays up and even then you can't get there in time.

    Make your choice I feel you need to see the aura of the survivor who saved for a few seconds

    Bamboozle needs to be huffed to 33%

    Coulrophobia Is actually crap

    Spirit fury is alright

    Rancor is fairly good

    Discordance it's good for information

    Mad grit this is a great little perk

    Iron maiden again you need the aura

    Corrupt needs to last longer

    Infectious is alright

    Dark devotion is alright and can be fun

    I'm all ears is good

    Thrilling is good

    Furtive chase is trash

    Surge when triggers should include the effects of other perks like pop, overcharge etc

    Claustrophobia that's a neat little perk

    Mind breaker is alright

    Zanshin is good for what it is

    Blod echo is alright

    Nemesis is alright

    Gearhead is useless

    Dead man's switch is crap

    Forced penance is good

    Trail is good

    Deathbound is useless

    Dragons grip is fair

    Hoarder is pretty good

    Oppression is good only when run with other perks and again needs tk include other perk effects

    Coup de grace is good

    Starstruck I feel u need to see the auras of survivors in the radius

    Lethal pursuer needs to last longer and needs to activate begin and end of game

    Hysteria is good

    Eruption is good

    Deadlock is good

    Scourge hook is good but useless with boons activated

    The new killers perks all look good but I fear they are gonna be nerfed to oblivion

  • Faulds
    Faulds Member Posts: 903

    Instead of nerfing survivors, just buff the killers that needs it (pig/ wraith/ legion/ clown etc.). You also could rework a lot of killer perks to make them more reliable.

  • Icaurs
    Icaurs Member Posts: 542

    I'm not going to respond to every perk. Survivor has as many bad perks as killers. boil over, buckle up, sole survivor, de ja vu, So lets just address meta. The current meta for killer is corrupt, which is way to strong for how easy it is to use. tinker, which is broken on high mobile killer, ruin/ undying. The issue is these perks are insane on high mobile killers, spirit, nurse blight, but have nowhere near the same effect on weaker killers. Ruin/Undying is op. Honestly if ruin was a bad perk, you wouldn't use 2 perk slots for it. You are right that it is RNG based, but considering it still used as meta, shows just how op the perk is. People would risk 2 perks just for this one combo. Now lets look at survivor. Dead hard, which I agree they should take away the immune to damage just make it a distance closer. unbreakable to stop slugging, D strike to stop tunnelling, BT to stop camping and now circle of healing to stop the hit and run. The survivor build is 100% designed in a way to counter the killer playstyle, most of which is unfun to go against. Killers have full control over DBD even if they don't want to admit. Every killer runs the same strategy so survivors build there around countering it.

    So lets talk about maps.

    Badham- I agree needs a rework

    Haddonfield- agree

    As for coldwind farm, that's on you, you should not be losing track of the survivor, that's your own fault.

    That's really it. (Besides RPD) Most maps are fairly balanced, RNG plays a role sure, but besides the shack there really isn't many maps where the survivor can get more then one loop around. Most killers have ways of getting around this. In fact the biggest issues with killers is not their inability to down survivors, but rather the inability to pleasure 4 survivors at once. How long are your chases lasting, because honestly you should be getting a down typically every minute, which would mean maybe one- two loops. As I said there are tones of killers that can break down pallets incredibly fast.. You should watch high MMR killers, they can down survivors typically around 40-50 seconds. The problem that you and the original post don't seem to understand is the issue with DBD at the moment is not that killers are weak. They are not, it is the devs are failing to strike a balance between the killers 1V1 and 4V1. Pinhead, good 4V1, bad 1V1, trickster, good 1V1, bad 4V1. nemesis good 1V1, bad 4V1. The only killers that are considered viable by killers, spirit, nurse blight have both strong 1V1 and 4V1. Look at the new killer the artist. Her power is uncountable. used properly there is no way for any survivor to counter it. She is till losing cause she has no 4V1 abilities. If the survivor is looping your for minutes that is 100% on you, if not and they are only looping you for a minute but 3 gens are still going then maps aren't the issue, it's game design.

    As for your point on flashlights, I provided 3 solutions to counter it, but honestly you should not be getting flashlight blinded, it really is not hard to counter them. I can assure you they are not coming from thin air, they are somewhere near you, if you fail to find them, then that's not the game, that's you.

    From your post I get the impression that you watch high MMR killer videos and assume that the game is so anti-killer but it really isn't. As I said in my earlier post, Meta killers, with meta perks are near unbeatable unless in a team. The problem is not that killers are failing to win but rather what is needed to win is simply requiring them to run the same build with the same killer every match. Survivor is no different, as I explained why the current survivor meta exists. I see no difference between you and the original post, and everything I said to him applies to you. You should play more killer, reach the point that you down a survivor in 40 seconds, then 3 gens go. then I think you might come to a different understanding as to why killers are struggling.

  • Faulds
    Faulds Member Posts: 903

    Corrupt OP? When survivors can stealth out the 2 minutes? Definitely no. Ruin/ Undying OP? When both of your perks can get done in 2 minutes? I never run ruin (with or without undying) without pop... cause i need consistency. You know the difference between killer and survivors? Survivor best perks are consistent... but killers best perks aren't (most of them are hexes, and the ones that aren't are designed weak "because only hexes should be strong").

  • douggie123
    douggie123 Member Posts: 1,316

    In that one minute you chase the survivors a gen pops or two. And it's alright saying know when to stop chasing but if you did thag all the time you won't be chasing anyone. Get real man.

  • douggie123
    douggie123 Member Posts: 1,316

    The game is heavily in favour of the survivors and nothing for killers. You would know that if you played killer. Flashlights

    Light born why should u use a perk slot up to please survivors who want to be toxic.

    Look at wall sorry tried that and somehow they still blind me from the side or front he smallest cracks in shack wall etc.

    Look up /down isn't as easy as it sounds

  • douggie123
    douggie123 Member Posts: 1,316

    We wouldn't be wherewe are with the game being this way if survivors didn't continue to cry about killers etc and ask for unnecessary nerfds which by the way the devs seem to listen to

  • douggie123
    douggie123 Member Posts: 1,316

    We shouldn't have to struggle to pull. One kill if that

  • Icaurs
    Icaurs Member Posts: 542

    Did you even read my post? I said the gen speed is an issue of game design. However I explained in my first post why they can't alter gen speeds. Regardless both you and the original post did not address gen speeds you complained about maps. I explained why you are wrong and then you brought up an unrelated issue. If killers want to complain about gen speed for the millionth time, make your own post and all the killers can go there, this post addressed a series of points and I answered every single one.

  • Icaurs
    Icaurs Member Posts: 542

    Current meta for survivor, Dead hard I agree they should take away the immunity. DS, only activates if tunnelled, stop tunnelling and survivors will get no value. Unbreakable to stop slugging, don't slug no value and borrowed time to stop camping/ tunnelling, don't tunnel and camp. Yeah such consistent value. I know COH is going to be part of the new meta but that an issue with boon totems in general. I explained the current meta only exits to counter killers main playstyle. if killers played fairly and committed to chases none of these perks would get any value.

    Corrupt blocks half the gens for the first 2 minutes, that is more then enough time to get your first down and start applying pressure. ruin and undying is RNG based however the fact that people would willingly rely on luck shows just how op they are. Killers would choose to risk 2 perks for one strategy shows just how op it is. Tinker is just broken and if you don't think so you just don't know how to use it.

  • Faulds
    Faulds Member Posts: 903

    Corrupt is a good perk that prevents losing 3 gens in 2 minutes (that is OP)... since downing someone can take more than a minute. Corrupt is an example of what every killer perk should be. Tinkerer is also a good example, since you can't just defend all gens that procs tinkerer (even with mobility); but it gives reliable info. I don't want every hex to be reworked into basic perks, but i think that gens slowdown should be more like corrupt/ pop (even though pop has too much restrictions in my opinion).

  • Terramortius
    Terramortius Member Posts: 115

    I don't usually like to mention pros because I'm more 

    for casual players but if that's your argument, look 

    at ortz. almost every game he plays, he gets 4 kills. 

    Yes, there are ridiculous things about survs like the 

    boon totems for example, but the kind of nerfs you ask 

    for is only going to kill survivor fun and make it 

    much easier for killers. 



    Pop weasel - 25% is already a decent amount. You're

    asking for too much. You have no idea how painful for us

     it is to see a gen almost done get kicked by pop

    and then get chased.


    Fire up - You just don't know how to use it. I've seen 

    pros wreck games with it.


    No way out - uhhh... no. just no. Being helpless and 

    trapped in the game with less pallets to work with, if 

    the killer is even decent, he can get 2 or 3 kills here.


    Bloodwarden - Again, you're asking for too much. During 

    the 1 min, you just have to catch 2 and then the whole 

    timer runs out and you get 4k just for having this perk.


    Sloppy - I won't comment on this except that I have no

    issues with boon totems at all when I play killer BUT 

    it's only because the survs in my server take full 

    blast meta perks. 4DS, 4DH, 4UNBREAKABLE, etc, so I 

    barely deal with boons.


    Brutal - Then what do you expect? break the pallet and 

    surv gets damaged? of course you still have to catch him


    Agitation - You sound like you want to win without 

    lifting a finger. I'm sorry for saying this but this 

    game may not be for you.


    Predator - You joking? it's a useless perk and you say 

    it's ok.


    Tinkerer - You're missing the main point of this perk. 

    Key component is to point you where to go and stealth 

    you up to go there. If you're using it to defend gens 

    WITHOUT ALSO TAKING RUIN OR POP, then you're using 

    this wrong.


    Thanataphobia - Ok, this one I actually agree, I 

    think it should go back to the way it used to be.


    PWYF - You sound like you put this perk on a nurse 

    and never blink. This is one of the good perks for 

    killers.


    Dying light - It's situational, unless you build and 

    play around this perk, don't use it. Don't call it 

    useless either.


    Overwhelming - It's very useful BUT most other perks 

    massively outclass this one. So again, agreed here.


    Monitor - Agreed.


    Knock out - Yes, that's the way the perk functions and 

    it is already good. No idea why people cry slug so much. 

    slugging is a legit tactic. Not camping or tunnelling.


    BBQ - No. Giving you a location and direction of surv 

    gives you enough info already.


    Surveillance - Agree


    Make your choice - Fair buff. Agreed.


    Starstruck - No. Just no. This makes this perk downright 

    outclass infectious fright the way you buffed it. The 

    perk already has a heavy enough effect that makes people 

    unable to body block, now you want it to be informational 

    too? Asking for too much here.


    Bamboozle - This perk is already balanced but to double 

    the speed? Damn, you love to ask for too much. You might 

    as well go download dbd hacks and get banned 2 days later.


    Iron Maiden - agree


    Corrupt interv - Agree


    Surge - that's a total of 75% gen progress if it triggers 

    with pop. seriously stop asking for too much.


    Lethal Pursuer - Last longer agree, activate at endgame, 

    disagree.



    Any other perks I didn't mention is either somewhat agree. 

    Or I don't have enough info about the perk by using or 

    facing it.

  • Icaurs
    Icaurs Member Posts: 542

    I guess it depends on your opinion on (OP). For low ranks, casuals or even full sweat killers, yeah it's a little OP. The perk only falls off at the high MMR. I wont pretend to know the extract numbers but if high MMR is say 20% of the player base, 80% are struggling. Personally I think high MMR is even smaller but that is to give a general idea.

    If you want most killer perks to be roughly as strong as corrupt, then a lot of survivor perks need to be buffed as well. I have already explained why the current survivor meta exists so re read one of my earlier responses if your not sure. Again the reason why gen speeds are the way they are is because of they increased the timer, camping would become even more optimal then it is now. I won't pretend like I have a solution, but altering gen speeds clearly won't work, and this will allow for 5 minute matches to always continue. None of this was addressed in the original post but the solution has no real answer ATM anyway.

  • douggie123
    douggie123 Member Posts: 1,316
    edited November 2021

    My suggest were to be played with. I'm just want the game slowed down and the gens to not be done in 5 minutes. Is it really too much to ask for me to actually have fun as killer other than going into a match and knowing I'm gonna lose 90% chance of it unless the survivors just maybe screw up.

    Sorry but I don't see how that's asking for too much you clearly play more on survivor side. The game is broken for killer we may as well sit in a corner the whole match. Or better still the devs may as well give killers a toolbox and we can assist the survivors on the gens as we can't protect them properly.

  • Terramortius
    Terramortius Member Posts: 115

    If this game was broken for killers, streamers wouldn't be playing them. Yes, I lean more to survs because I main them and yes I AGREE THIS GAME IS SLIGHTLY SURV SIDED (Not heavily like many people claim it to be), but the game right now other than certain unfair parts, is not unplayable.

    If you want the game to slow down, why not a whole other game mode where survs have to fix 8-10 gens with another map and maybe 3 exits etc? <<(Obviously this idea isn't going to work that easy) but yeah I don't know...


    When I say you ask for too much, I don't mean that no, it cannot be done. I just mean like for example, enduring reduces stun duration by 50% and you want it to be 99%. That's asking for too much. You tip the scales into the side of the killer and it still remains unbalanced. What I try to do is keep it both sided.

  • Terramortius
    Terramortius Member Posts: 115

    In that first reply to you, I'm not saying you did ask for 99% on enduring but rather something unfair.


    Read what you wrote about blood warden and no way out. If the killer took both of those perks, it's so easy to get 4k if you're even able to get a hit every minute (give and take). Try to consider every possible scenario before you suggest changes is what I'm saying.

  • douggie123
    douggie123 Member Posts: 1,316

    Streamers also spend a lot of time in custom lobbies so course it's gonna be easier there are some public but mainly custom and most play survivor.

    May be asking for too much but the killer side is getting unbearable an countless people are saying it. Even survivors. Also people are switching from killer to survivors cos its easier. The survivors queue time is getting ridiculous cos hardly anyone wants to play killer explain that.

  • Terramortius
    Terramortius Member Posts: 115

    Yes, that's why I said that you should balance it instead of swining it too much back to the killer's side. To me, it's still very managable on both side except for the occassional unfair things like DS for killers and playing against certain killers that can unfairly down you with no counters.