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Jason Voorhees concept: The Drowned

TheLizardKing
TheLizardKing Member Posts: 10
edited August 2019 in General Discussions
As the title suggests this is my concept for Jason Voorhees in Dead by Daylight. I know that the possibility of Jason actually making it to DBD are slim but I thought it would be fun to make a hypothetical build. 

Name: The Drowned.

Appearance: The drowned is extremely tall standing a head taller than the other tall killers and has a very muscular build. His face is severely deformed and he is missing large portions of skin along his face,torso and various parts of his body. The parts of his skin that still remain are a very pale grayish white color with spots of purple and blue. He is soaking wet with patches mud,moss and various lake muck is spattered on his skin and clothes. He wears a dingey discolored hockey mask and torn brown work pants and a dirty dark grey work jacket and dirty discolored and stained white t-shirt.

When he is near survivors will hear the sound of loud gasps of someone struggling to breath and there will be puddles of water indicating were he's been. Along with an ambient "ki-ki-ki-ki-ma-ma-ma-ma".

Weapon: Machete

Terror radius: 32 meters and consist of music from the Friday the 13th movies.

Movement speed: (Normal)115, (Fog dash)125, (Activating and deactivating fog dash)100.

Ability: Lake fog: Jason has the ability to summon a dense cloud of fog that completely ecompeses the area of his terror radius limiting the vision of both the killer and surviors to only 10 meters. Once inside the fogs all sounds except for generators, crows, and those made by the survivor or killer will be completely muted. All sounds made by surviors as well as the killer will be greatly amplified. For surviors sounds such as footsteps, breathing and injured screams will be louder. And for The Drowned his breathing will be louder and his red stain will shine brighter. However his terror radius in the fog will be reduced to zero. Also bloodstains as well as scratch marks shine brighter in the fog. This ability lasts for 30 seconds and has a 60 second cool down.

Please note: Unless this is op one of the abilities of Lake fog is that it will completly override all perks designed to reduce survivor noise.

Fog dash: The Drowned becomes one with the fog giving him a increase in movement speed. His vision is increased but all noises made by surviors go back to normal levels. The Drowned cannot attack surviors while in this state and must deactivate the ability. He may attack surviors immediately after coming out of fog dash but will be significantly slower. While in fog dash he will appear as a dark gray silhouette vaguely reassembling his upper body and a loud wailing sound can be heard once he deactivates the ability. This ability may only be used when inside the fog and lasts for 15 seconds with a 20 second cool down.Jason can still be stunned by pallets when using fog dash. He will also be slower when activating this ability.

Side note: I'm debating on whether he should have a cool down or set duration to Fog Dash or not. Cause I'm not sure if him being able to use it as he wants would be unfair or not.

I'm still thinking of possible perks or how to improve the ones listed in my other posts. I may give the perks their own seperate post.

Ultra rare: Jason gains the ability to instantly down all surviors while they are in the fog. But survivors will be able to hear him approaching at a greater distance.

Ultra rare: While using fog dash The Drowned gains the ability to phase through objects but greatly decreases it's duration.

Very rare: While in the fog survivors will hallucinate seeing illustionary versions of The Drowned. They will have the same breathing and red stain and will walk towards surviors as if they were about to attack. The killers disembodied breathing may also be heard sparatically in the fog.

Very rare: The killers breathing encompasses the entire area of the fog.

Very rare: Survivors will receive a moderate reduction in repair and healing speeds whilst in the fog.

Very rare: When using Fog Dash The Drowned can see the auras of Surivors in a 15 meter radius.

The other add-ons have to deal with the duration and cool down time of Lake Fog and Fog Dash.

Map: Camp Crystal Lake

Map offering. Camp Crystal Lake brochure.

Mori: Jason grabs the survivor by the shirt collar yanking them towards him. Jason then lifts the survivor into the air slamming them down on his knee breaking their spine

Some alternatives would be to have Jason crush the surviors head in his hands after grabbing them. Or to either have him rip them in half or fold them backwards.

Survivor: Kyle McLeod from Never Hike Alone. I don't intended to go into what his perks and add-ons are just yet. I may add more to this if I can come up with some good ideas for the character.

Even though Tommy Jarvis is admittedly the best choice for survivor I thought it might be interesting to have a character people wouldn't expect. Also I think Kyle fits for this version of Jason as this version is loosely inspired by Never Hike Alone. Also another good possible survivor would be Alice Hardy.


Post edited by TheLizardKing on

Comments

  • Luc_ius
    Luc_ius Member Posts: 155

    When there was Friday 13 for PS, I understood why Jason isn't here. But since Friday 13 game died on PS4 and is full of lags ano players almost, there might be a chance to get Jason to DBD.

  • Mushwin
    Mushwin Member Posts: 4,598

    The Trapper basically is Jason.

  • Mushwin
    Mushwin Member Posts: 4,598

    But some good ideas in there.

  • JowDaddyy
    JowDaddyy Member Posts: 19

    He seems a little strong, but I absolutely love the design of it. Imagine how scared survivors would be being stuck in a thick fog where they can barely hear anything, would definitely scare a lot of people. Good ideas in there.

  • TAG
    TAG Member Posts: 12,871
    Mushwin said:

    The Trapper basically is Jason.

    To be fair, Hillbilly and Leatherface are both in the game.
  • Mushwin
    Mushwin Member Posts: 4,598

    @TAG said:
    Mushwin said:

    The Trapper basically is Jason.

    To be fair, Hillbilly and Leatherface are both in the game.

    True, but they are different, save for the chain saw...just would see Jason as too much like it...

  • Divinitye9
    Divinitye9 Member Posts: 392
    For a killer that resembles the trapper in every way, this is honestly a very cool idea for an alternative Jason.

    Even if it wasn’t Jason, the premise behind the fog and scaring the hell out of people is very interesting. It’d have to be heavily tweaked but you definitely laid a good foundation.
  • TheLizardKing
    TheLizardKing Member Posts: 10
    edited January 2019
    Mushwin said:

    The Trapper basically is Jason.

  • XxAtomicAlfiexX
    XxAtomicAlfiexX Member Posts: 395

    sounds like the Jason from never hike alone. i dont like your cool down durations but other then that it sounds good.

  • XxAtomicAlfiexX
    XxAtomicAlfiexX Member Posts: 395

    @Mushwin said:
    The Trapper basically is Jason.

    i agree but also disagree. they are very similar in some places but they are also very different.

  • Mushwin
    Mushwin Member Posts: 4,598

    Yes, the traps i guess been the obvious. But the mask, blade....how large he is.

  • TheLizardKing
    TheLizardKing Member Posts: 10
    That is true. But in my personal opinion playing a character inspired by Jason is not as cool as actually playing Jason. Though I do understand your point completely.
  • derpygaming
    derpygaming Member Posts: 1

    I think crazy Ralph would be a cool character to play as

  • BackByDaylight
    BackByDaylight Member Posts: 92
    edited September 2019

    Well well Welly well well to much sauce oof

    Post edited by BackByDaylight on
  • VolantConch1719
    VolantConch1719 Member Posts: 1,237

    Seems cool. Gives Distressing another Killer it works with. And the fog manipulation is nice (not sure about the fog dash, depends on just how vague it resembles him).

    Honestly though, if Jason isn't the next Killer, they might as well not add him at all.

    Why? Next chapter is Chapter 13.

  • Raven014
    Raven014 Member Posts: 4,188
    edited August 2019

    Trapper was a placeholder for Jason in early development. Then Friday the 13th game came out...

    A killer using the Fog to their advantage would make sense Lore-wise, and would be very interesting.

    One thing though: TR and Red stain are linked to each other. It's why people can get jumpscared by T2 dead rabbit M&A Myers. So... the TR must be increased if you want to increase Red stain.