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MMR results after 1000 games

I have 4k hours in this game and one of my friends has about 1.5k hours. We assume that we are near the top end of the MMR system, but probably not the absolute best. We don't use full meta perks (usually only 1 BT and 1 DS in our 4 man swf). He started a survivor spreadsheet when MMR started to keep track of the killers he goes against. The spreadsheet has a total of 1,069 games on record so far. This is his solo games, games where it is only the 2 of us in a swf, as well as 3 or 4 man swfs. It tracks the username of the killer, who the killer was, who was in the swf (if applicable), hooks, deaths, killer perks and addons, if a map offering was played and by whom, etc. His spreadsheet has a built in system for averages. Here are some results.


Average killer hooks: 6.22

Average kills: 1.8

4K%: 22%

0K%: 26%

Killers with most hooks on average: Deathslinger (7.46) and Blight (7.23)

Killers with least hooks on average: Hag (5.26) and Trapper (5.26)

Killers with most kills on average: Blight (2.16) and Bubba (2.13)

Killers with least kills on average: Ghostface (1.32) and Twins (1.58)


Do you think MMR is working? Do you think Killers averaging less than 2 kills and barely having 6 hooks per game is a healthy/fun gameplay?

Comments

  • lowiq
    lowiq Member Posts: 436

    Finally a post that is backed by some data, rather than source: (trust me bro)

  • GrayEyes
    GrayEyes Member Posts: 379

    I like your data and I hope more people look at these numbers

  • Bwsted
    Bwsted Member Posts: 3,452

    No, MMR isn't working. But I think that not based on what you posted.

    This is hearsay of hearsay. Thanks for posting, but it's as anecdotal as it gets.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    No and it's pretty obvious people are quitting killer. Also all killers are at top MMR because it takes under 20 4k's to reach it. Or, 40 2k's (what the devs consider what killers should get) if it's possible to reach top MMR in 40 games with just 2k's, we can stop pretending top MMR is something only sweaty players are at rather than 100% of killers who actually play the game after the first week.

  • edgarpoop
    edgarpoop Member Posts: 8,465

    That's about my experience in a 2 man SWF (no comms). Results get worse for the killers if we 4 man it on casual comms, but we all have years of comp experience in that SWF so although we're not necessarily sweating via perks or playstyle, it's fairly optimized.

    It's really interesting to see what starts to happen to Hag as survivors wise up. She doesn't actually have pressure or much in the way of downing capability. You can tank a hit and hold W up the walls of the map. It forces her to commit to a chase cross map and leave a 3 gen or go back to her web with nothing to show for it. Most would disagree with me, but Twins are better than Hag in an optimal environment.

  • dictep
    dictep Member Posts: 1,333

    So an average kill of 1.8 is not fair, but 65-75% average kills we saw with old matchmaking is totally fair

  • GrayEyes
    GrayEyes Member Posts: 379

    How is posting statistics hearsay? These are real numbers from real games he really played get out of here with that dumb #########

  • Labrac
    Labrac Applicant Posts: 1,285

    This is the first actual stats I've seen from MMR. The stats the devs released on the last Q&A had both the ranked system and SBMM, so it isn't really reliable. Thanks.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Can you not do basic math? MMR was datamined months ago. We know how much a 4k gets you, how much a loss loses you, how it works, what you start at and what you can max at. Try to keep up if you're going to discuss MMR. Here's a handy video for you.


    https://www.youtube.com/watch?v=qxPfwB1WBPM

  • lowiq
    lowiq Member Posts: 436
    edited November 2021

    Funny you talk about math because he literally says in the video that the maximum MMR you can gain per game is 20. How exactly do you get from 1100 to 1900 MMR in under 20 games?

  • Bwsted
    Bwsted Member Posts: 3,452

    I don't see any stats. And it's hearsay because they're not even OP's dataset, but their friend's.

    Otoh, someone is being dumb here. That we can agree on.

    Twins are better because they can snowball better off a survivors' slip up and they require actual coordination for bodyblocks and resets. Also, Forced Penance soft counters the survivor strategy a little bit.

    A Hag can be beat if the whole team knows the macro strategy, even if they're solos. She's always been a pubstomper.

    All this is imho.

  • Jholla31
    Jholla31 Member Posts: 253

    Well he doesn't use the forums, or he'd probably post it himself. I'm not claiming it as my data, personally. Just giving an idea on how killers and survivors perform with the MMR system. Since BHVR doesn't like to give data except for MAYBE once per year, I figured I'd do a small public service of providing accurate information based on the games my friend and I have played. And if I didn't trust him to input all of the information properly, I wouldn't post it. This dude even stays in end game screen during a loading screen DC just so he can put the killer, perks, and addons into the spreadsheet so he can keep track of how often they're used.

    Long story short, sorry you don't like the data provided, but that doesn't mean it isn't data. 🤷‍♂️

  • edgarpoop
    edgarpoop Member Posts: 8,465

    That's exactly it. Both are pubstompers to a degree, but a great Twins requires an absurd amount of coordination whereas a great Hag requires patience.

  • mrmain21
    mrmain21 Member Posts: 48

    Does it look healthy/fun? Probably not.

    However it does look close to fair, I have to imagine for solo q the average kills gets a decent bit higher. I'd like to see the next statistics come out from bhvr.

    Alot of the games Probably had tunneling involved to get said kills but if you slow the game down so killer can chase, it doesnt stop killers from tunneling. Alot of player actually just enjoy seeing people get upset from it on both sides.

    They have to fix alot of problems or they will just keep problem shifting like they did with deadhard, instead of being exhausted on the ground now killers get a visual bug. Also the nemesis power bug that will likely be fixed and if its not then its likely how they intend it to work which is entirely up to them.

  • Jholla31
    Jholla31 Member Posts: 253

    He also has pretty specific notes for each game. He always details how often he survived vs his teammates, if someone sacrificed themselves to make a save, if killer willingly gave hatch, etc. I'm sure the solo games have a slightly higher kill rate, but I'd have to dig through the whole 1k games and specifically look for the solo queue ones.