Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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MMR continually fails upwards.

Before the MMR update, every rank other than red was filled with players/ teams playing for rank. However if you reached/ earned red rank as survivor you would be met by players playing to win.

And playing to win is a completely different mindset.

With the current MMR system we're stuck backpacking users who refuse the chase/ body block/ save safely/ heal under the hook/ etc. These players earn MMR off others skill and then go onto ruin the experience for other survivors playing scared/ selfishly for a MMR rank they can't even flex just the way BHVR wants it.

FYI Despite what that loading screen read during the anniversary, being forced to be bait sucks ask Dick's js

Comments

  • nostrada96ass
    nostrada96ass Member Posts: 257

    no one can see their mmr and said they play for higher mmr

    higher mmr mostly gives you bad experience

    did you tried to talk with others?

    all those play for win because mmr thing only in your imagination

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    High MMR is not supposed to be a goal. It seperates the good players from the average, and the average players from the bad. The devs do not want new killer players getting bullied into giving up the game.

  • StarLost
    StarLost Member Posts: 8,076

    I do think that the system should be a bit more nuanced at the survivor end of things, but I'm getting much closer matches at the more intermediate levels. It's gone from 2 of every 3 games being me stomped and teabagged by either a whole wall of red/purple or smurfing SWFs to maybe 3/5 games being really good, 1 being a bit easy and 1 being a crushing loss.

    That's...decent.

  • Freshwick
    Freshwick Member Posts: 71

    My imagination..

    Dseven.jpg

    The problem is that the red rank mindset/ community is gone.

    You can earn all the MMR and rank you want and the games remain the same.. High skilled players are doing their job wasting the killers time only to be left holding the bag at the end of the trial because of MMR. Survivors are now choosing to escape over pips because pips no longer factor into skill, only escapes.

    Which is perfectly fine.. you can play how you want to play.

    The problem is that that MMR has killed the end game aspect of the title. There is nothing to achieve in the game as earning red rank was assurance that the players you were matched with guaranteed a good playing experience.

    The game is so nuanced that multiple variables can come into play depending on the situation that teammates inexperience can make or break a game. The rank system had survivors earn their skill/ pips instead of gifting it to others so the next guy down the line didn't have the eat a turd sandwich but w/e.

    This is just my opinion from my experience playing through all the ranks and MMR as survivor over the past two months.

  • Freshwick
    Freshwick Member Posts: 71

    Play With Your Food it's basically SWF kryptonite from my experience. SWF can't help but to feed you stacks when you pressure them with a slug, defend a hook, protect a three gen, etc.

  • RoaderFrost
    RoaderFrost Member Posts: 170

    MMR should depend not on amount of Kills / escapes, but on many factors, like:

    *Time. How fast you do the gens. How long your chases are. How long your game overall is.

    *Your "finest hour", moment you play best (Early game, Mid game, Late game, Collapse).

    *Your determination towards the objective. Mercy and second chance politics. Relaxed or toxic behaviour when you almost won.

    *Hatch moments. Ability to actually find a hatch and use it / close it.

    *Amount of pressure on the other side. How often you stun or blind / get stunned or blinded. Chases escaped / finished.

    So, example.

    Killer starts queue. System get statistics of how he performed in previous 20+ trials.

    System knows that killer mostly spend 7 minutes to get 3 kills. Not a good chaser. Finest hour is Late game. He's mostly related and allow unhooks, camping is rare. 67% time last player escapes. 80% of that are hatch escapes. Killer is getting stuns and blinds too often.

    Now system determine his strengths and weaknesses. Next trying to reward him for one of the strengths and punish for one of the weaknesses, wile keeping rest in balance.

    But he won't be getting expert flashlight users that will save often, use every pallet on map and do all gens in 4 minutes :)

  • Pulsar
    Pulsar Member Posts: 23,147

    Unfortunately, that will happen regardless.

    The Devs have put themselves into a bit of a pickle here.

    Currently, the system matches the Highest MMR Survivors with the Highest MMR Killers. We know that those Killers are quitting because queue times have gone up and because we see more complaints from Killers about imbalanced matches.

    This causes the Highest MMR Survivors to play against Medium-High MMR Killers. These Killers realize they don't stand a chance and do one of three things. The least likely is to tough it out and get to the Highest Killer MMR. The second is they switch to play Survivor. The third is that they quit altogether.

    This trickle down effect means that the Devs have one of three options. They can either A) Balance the game for the top % of players or B) Remove the MMR system entirely or C) Do nothing and watch the game wither.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    I very much agree with you here. But MMR needed to happen and I am glad it has, because it is the first step required to balance the game. Now the best survivors are playing the best killers, the devs can monitor how they compare.

    I'm sure they will finally see that survivors (SWF in particular) have a large advantage that CAN be addressed. They just have to make a potentially devisive decision: buff solos and killers in away that takes the SWF advantage away. A lot can be accomplished by listening to the players and trying some balance changes on the PTB.

  • MyelinXCVIII
    MyelinXCVIII Member Posts: 163

    This would be great but I have next to no faith in BHVR anymore.

    Maybe they'll do a good job but considering that they said the most recent live patch wasn't going to happen again for a while (big balance changed)... Yeah, maybe things will get better in like, a year or two but right now I'm just burnt out and not having fun.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    The thing that gives me hope is that the devs are all about the stats. If they are looking at the stats they should be seeing what everyone is complaining about. If enough people switch to survivor, the queues will grow and people will start to leave. Those people will not be purchasing cosmetics.

  • GeneralV
    GeneralV Member Posts: 12,683

    MMR sucks.

  • Nathan13
    Nathan13 Member Posts: 6,983

    I wish there was a way we could check where we're at.

  • pseudechis
    pseudechis Member Posts: 3,904

    I had this for a little bit. I ate about 20-30 face stomps to get it. Feels like its gone off kilter again a little as games swing wildly between me stomping and then getting stomped.

  • StarLost
    StarLost Member Posts: 8,076

    That's...DbD though. Rule of 3. If there's a survivor dead early, you stomp. If there isn't, you generally get stomped.

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    I'm honestly shocked the system doesn't care about bp gains in a catagory (before modifiers), since they directly connect to different skills. it would make perfect sense to have your grades effect your mmr.

  • pseudechis
    pseudechis Member Posts: 3,904

    Yeah I used to go the tunnel out fast route and then stomp the other three at 2 gens left. I'd rather eat a loss on purpose when survivors clearly outclass me and then get easier games for a couple of runs just for the fun of it.

    Its shame its like this but when everyone runs a set meta and just tries to burn through gens ASAP, never even bothering to hide or be cautious, resulting in my burning out a hook death ASAP it gets stale quickly.

    I don't want uber competitive speed runs where tunneling is a norm so I can balance it quickly, I want an immersive horror experience, from both sides of play. Lower MMR often provides that.

  • Fuzzels
    Fuzzels Member Posts: 459

    Oddly enough, what you're explaining is basically the emblem system. So like.. if we actually used the emblems to decide MMR.