So, Why Are We Nerfing Pinhead?

2

Comments

  • aknitus
    aknitus Member Posts: 124

    You need to consider newbies and those survs who play for fun, not for competitiveness. The target market for this game are casuals who like to play with friends.

  • IronKnight55
    IronKnight55 Member Posts: 2,933
    edited November 2021

    Because it's not fair? It shouldn't be a thing. I main Pinhead, and I think it's a good thing.

  • IronKnight55
    IronKnight55 Member Posts: 2,933

    Again, it's not fair. Pinhead can literally keep chain hunt active making it extremely hard to do anything (gens, healing, looping, etc). Not fair or fun. My opinion isn't changing. He needed these nerfs.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    "It's not fair because it's not fair" is not a good argument for why, in fact, a killer playing to maximise the utilisation of their own power is not fair.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    This. He’s awful to play against in solo Q. If I’m playing solo and get matched against him, I don’t even bother

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    I think the fact that the solve time addons are getting nerfed is good, and that the chain interrupts being gone is healthy.

    now they just need to buff the summoned chains a touch, in my opinion.

  • Rougual
    Rougual Member Posts: 526

    he mad me cri one tim :c

  • RainehDaze
    RainehDaze Member Posts: 2,573

    I have yet to see a compelling reason for "the time solvers being nerfed and the chain interrupts being gone is good" aside from "a power meant to pressure the entire team will in fact pressure the entire team if it's not dealt with". And people are bad at doing that, so rather than force people to adapt, scrap the entire idea so it's harmless against any slightly co-ordinated team.

    Because to go back to my page 1 point: with a 6s solution timer, Pinhead is unable to (most of the time) even consider pressuring the box unless the person trying to solve it waits for him to get close or goes to say hello. It's simply unfeasible to cover that distance in the time allotted, or even most of the distance and land a portal and a summoned chain--particularly on any indoor maps, or ones with plenty of obstructions to ruin targeting. These same obstructions make the teleport pointless with a modicum of cleverness, as Pinhead is forced to be at least 10m away, which normally means no LOS on spawning--so what teleporting actually gets used for is trying to goad the player into breaking another chase rather than waste the ability.

    Nerfing every effective way to keep the chain hunt going is taking what makes the character interesting from a gameplay perspective--his 1v4 potential--and basically turning it off. It becomes a slight time-wasting minigame that needs no coordination to deal with.

    It doesn't feel like "turn him into another 1v1 anti-loop specialist only" is a particularly healthy development, since that's another pure example of balancing for complete lack of communication in solo queue and trying to design a killer in a way that a single survivor can basically win a match by outplaying.

  • RainehDaze
    RainehDaze Member Posts: 2,573
  • fogdonkey
    fogdonkey Member Posts: 1,567

    Had a match against a hoarder+franklin pinhead with +6 seconds solve time addons. It was not fun, we were in constant chain hunt and were never able to solve the cube. Pinhead always found us and took the cube.

  • Massquwatt
    Massquwatt Member Posts: 425

    The engineer's fang nerf I get but that removal of the chain makes it pretty goddamn hard especially when three chains are already so inconsistant. iri Lament configuration I don't really understand why it had to be nerfed but okay. Box solving time addons I kinda get too although I think it's more of an issue of people getting harassed by chains while trying to solve the box that's annoying. Torture pillar being nerfed down the level of a brown addon makes no sense to me and nobody complained about it either. So yeah, they're definitely nerfing his cube and keeping it's power more in the ball park of the survivors which is kinda lame. On the bright side with these changes you can run engineer's fang and bent nail and only spawn ONE chain for the entire games, great build to run if you just hate yourself I guess.

  • IronKnight55
    IronKnight55 Member Posts: 2,933

    This is exactly what I was talking about. It's something that absolutely shouldn't be in the game. I'm fine with buffing him in other ways, but that build/addons needed changed.

  • IronKnight55
    IronKnight55 Member Posts: 2,933
    edited November 2021

    I don't think I really need to go into detail why this isn't fair/fun. It's pretty obvious why people hate it (if you've played against it), and why the devs changed it. I'm fine with them buffing him in other ways, but that combo needed a change.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,089

    "Skill shots"... Not really. Hitting chains is quite easy. Even easier because you can basically let the portal appear directly behind the Survivor.

    Takes some practice, but at least on PC it is not really hard IMO.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,089

    "It's the best thing about PH's design imo."

    The Devs seem to think otherwise. But because Killers wanted to keep this interaction (because, you know, standard-killer stuff... "This Killer is gutted!!111"...), they are nerfing the next best thing. Which makes Pinhead (or to be more precise, his Add-Ons) worse for everyone. Yay.

    It is not like you cannot play Pinhead without Hoarder/Franklins. But a Pinhead with this combo is not really what the Devs wanted to have, so they are nerfing the Add-Ons to make the combo less effective. This results in the Add-Ons being worse for players who dont use them with Hoarder/Franklins and Hoarder still has the potential to be hold back (aka not getting Buffs), because it might become too good on Pinhead.

    "giving up 2 perk slots for it" is not really an argument IMO. With that you can justify everything, no Killer should ever complain about DS and DH, because you are giving up two Perk slots for it. I get that you mean that Killers cannot go super-easy and run 4 Slowdowns when two Slots are used for Hoarder/Franklins, but they can still get a lot of Slowdown with two Perk Slots AND this combo.

    But, because I like to use at least one Box Slowdown when I play Pinhead, I would rather prefer his interaction with Hoarder being changed. But because other players used this combo and the Devs dont seem to like it, I also lose one of the Add Ons I usually run.

  • Pulsar
    Pulsar Member Posts: 20,775

    Not in my experience. Good Survivors can juke it, just like a Nurse blink.

    Thing is, even if you juke a Nurse, she still gets at least one extra Blink to correct. Juke Pinhead and you gain MASSIVE distance against a very mediocre power.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    My theory is that the devs also were unaware of the nft situation and are now butchering him out of protest

  • GenJockeyNance
    GenJockeyNance Member Posts: 687

    Played a solo q match earlier with Pinhead. Before I continue further I'd like to point out this Pinhead was the 5th one I played against in two days.

    The other 4 did not run Hoarder + Franklin's. One of the four did 4k, he did well with pressuring us. It was a hard game for him I'm sure as there was only 1 gen left.

    Now the 5th... I was playing solo q as I mentioned, someone put in a Badham offering and this Pinhead had both Iri addons, Hoarder's but no Franklin's. This was the only Pinhead game I played out of the five where two teammates dc'd.

    I guess people really do not like both iris as they stand right now, those extra time to solve the box addons (this is one I don't care for) and you mix that in with Hoarder's and or Franklin's? DC city.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    The ONLY issue I had with this killer was the chains interrupting you while you solved the box. That ######### made absolutely zero sense. Everything else was great.

  • ukenicky
    ukenicky Member Posts: 1,352

    I love when Aven says everything I wanted to say and more, it saves me so much time.

    I love the last point especially as I tried to warn people about Hoarder + Franklin's but got probably the most negative feedback I've ever gotten in a thread I've made on here. It makes perfect sense now that they left those interactions but are nerfing his add-ons instead.

    What boggles my mind is that Pinhead is still very new and I really don't think he's been around long enough to see people be true masters of him/his play style just yet. I think as time goes on we'll see more people getting better with him, after all he does have a rather high skill cap.

  • danielmaster87
    danielmaster87 Member Posts: 9,122

    Because if casuals aren't happy going against a certain killer, they need to be nerfed. Screw high level play, I guess.

  • Pulsar
    Pulsar Member Posts: 20,775

    Could you not also take that same thing and apply it to his Kill Rate? Survivors obviously haven't adjusted to playing against him yet. He's pretty new, like you said. Even Trickster probably had a high Kill Rate when he came out just because he was new.

    Likewise, Iri Fang needed a nerf. Idc what other people say. His other add-ons that got nerfed were his only usable add-ons.

    Once again, in true BHVR fashion, they don't look at the why.

  • sadakiyo
    sadakiyo Member Posts: 281
    edited November 2021

    because he killed too many bad survs at low mmr. i haven't even seen him at high mmr by the way.

  • sadakiyo
    sadakiyo Member Posts: 281

    you can juke portals as well... just don't press shift +w

  • M1MASTER
    M1MASTER Member Posts: 352

    He simply got overperformed my friend.

    All that matters is the 50% kill rate and everything is gonna be fine.

  • Jago
    Jago Member Posts: 1,742

    Too oppressive against new players. Simple.

  • Gylfie
    Gylfie Member Posts: 643

    I remember complaining about that and people told me I just had to 'time it correctly', which in combination with the extra solving time addons was literally impossible, which then went on to me already having revealed my location by attempting to solve the box and the Pinhead already being on his way to interrupt me manually. Which has to be the worst experience I've ever had in this game.

    I'm not sure the solving time addons still needed a nerf now that the bug will be fixed. I honestly hate Pinhead so I'm not complaining at all about these nerfs, but I feel like they should have tried that first.

  • Jago
    Jago Member Posts: 1,742

    Right, but it's built passively for Pin. New players and noobs wont play around the cube and just perma get stomped.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Honestly, if the Franklin's/Hoarder combo was overperforming, it was just because of Hoarder giving information a little bit earlier.

    If someone is hit whilst trying to solve the box, the odds that they were going to solve the box were very low to start with. What's he going to do, hit you then turn around and leave?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,089

    I mean, could totally be different for others. You are also on Console, which makes Pinheads Power harder to use.

    But for me, I dont have any problems to hit with the Chain. (But I also played only Pinhead for some time from start to P3-50 with all Perks, so I played him a lot... He is also fun to play, but not as fun as those Killers I enjoy more)

  • Verconissp
    Verconissp Member Posts: 1,587

    They also want console to test it out too..

    ...and basically us playing in the ptb and telling them about the ptb experience is... meh,

    plus this is the same company that should Kill the Halloween Theme....

    BUT THIS HALLOWEEN EVENT SUCKED

    minus the free cosmetics we got... they were good,

  • clowninabout
    clowninabout Member Posts: 133

    Well that sucks, I've never had any issue with solving the box. I just take it near some walls and most of the chains dont even hit me.

  • RenRen
    RenRen Member Posts: 1,443

    What exactly are they nerfing?

  • RenRen
    RenRen Member Posts: 1,443

    I'm guessing engineer fang at the very least but can you say the others?

  • Nathan13
    Nathan13 Member Posts: 6,702

    Yeah that one but not sure what others are. You can look at the PTB notes.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Engineer's Fang--spawns one less chain when hooked

    Iridescent Lament Configuration--revealed within 24m, not 16m.

    Larry's Remains--reduced from 4s extra solve time to 2s extra time.

    Liquified Gore--reduced from 2s extra solve time to 1s.

    Chatterer's Tooth--increased from 12s undetectable to 25s.

  • RenRen
    RenRen Member Posts: 1,443

    Huh. Ok so I can kinda understand Engineer fang, but I don't understand the other addon's being nerfed. It's also pretty nice that chatter's tooth is being buffed though it's con is still significantly worse then it's pro's.

    Thank you for the list.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    I kept reading Fang as Feng.

    I need sleep.

  • JexxTron
    JexxTron Member Posts: 228

    because he is too hard once the chains start to fly.

  • Jago
    Jago Member Posts: 1,742

    Passive Madness for Doc was the doctor of an ancient time. No killer have a power that builds by itself, I guess thats why Bhvr nerfed it. (Underserved imo)

  • Mister_xD
    Mister_xD Member Posts: 7,669

    oh, we're nerfing another mid tier character that absolutely did not need any nerfs in the first place?

    cool, thanks BHVR!

    glad we keep to enjoy our Spirit, Nurse, Blight games without any form of interruption, as anyone that might be able to shake that circle up is getting curb stomped! :D


    welp, here is hoping that maybe they wont repeat the Hillbilly / Deathslinger story by actually giving the Ceobite a buff to compensate for the nerfs? i know its unlikely...

  • Stryker
    Stryker Member Posts: 220

    there are 2 options

    1) remove the ability to play with friends, strangers only, no communication

    but we all know it's impossible since this game gets most of the profit by people that play survivors


    2) make a quickplay( no SFW) and make a """competitive""" mode, with SWF allowed

    but yet again, nobody will play comp again, and start quickplay matches only, and....we...you know th drill, you know where that will leads.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Even engineers fang was fine. Sure, it was strong and that’s a good thing. But overpowered? I don’t see how. Not like it made him stronger than Nurse or Blight. It simply made him competitive at high MMR. It’s sad that being considered a strong killer is seen as overpowered in this game.