Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Pyramid head addon pass idea(not mine!)

pyramid head addon pass.png

its just so good!

Comments

  • Viamont
    Viamont Member Posts: 304

    Dorito head main here, and i have to say i like some of your ideas, everyone knows dorito has some seriously "meh" add ons.

    Duration time changed to status its actually interesting, specially since they arent the same, would make for interesting diferent ways to play, and in all honesty i dont know any PH players that actively use the extra trails time at all, they already last long enought to be comfortable, so this ones i definitly like.

    Rites of judgment extra time to show the area i dont tink its that necesary, for the most part dorito head users literally get "used" to the area by using the power continiously, instead i tink a better idea would be to make this line of add ons in to. After using Punishment of the damed, the area of the atack creates a torment trail on its path, lingering for 4/5/6 seconds (depending on rarity) on the ground, this would make it easier for PH players to aflict survivors with Torment and at the same time play with his already stablished game style, leaving "goo" (as most people call it) all over the place

    Rites of judgment power duration to width sounds actually interesting, im not sure how good it would be in practice, but in paper to make it slightly wider do sounds like something that could take survivors by surprise, so a thumbs up for this one.

    Killer instinct to reading aura doesnt really need to be changed. Killer instinct its unique in the way that no aura blocking perk can "block it" meaning things like shadow step dont work on the trails, instead tought i would be all up for this add ons to last a little bit extra instead, i feel they really boost the killer instinct way to little. going from 0.5/1/1.5 up to 1/2/3 seconds based on rarity would make them more than desirable and usefull. Still i do get what you tried to do with this one, but again, i would prefer to keep it being killer instinct specifically instead of an aura reading.

    Recharge time to turning im not completly sure on this one. I have seen some people use the recharge to use Rites more often wich its a good thing, but in the other hand i can se the usefulness of being able to turn on corners and other sharp areas much more easily, this one its kind of a hard to pick...i do like the idea toug, sounds interesting definitly.

    Rites of judgment power duration to speed boost i like, but it would need a math expert to say if the bonus might be to much, NOED gives 2/3/4% speed boost and it shows when active, altought it might get even as PH do gets slower when using rites of judgment, still i like the idea, would make for a surprising "turbo" PH to take survivors by surprise

    Crimson ceremony book: This one personally i would like it to become a "the floor hurts" type of add one, basically if the survivors stay for X amount of time over the Torment trail they can be damaged by one health state. This would play a lot with other add ones that increase the area of the trail making it now not only dangerous in the sense that survivors get tormented, but if they dont avoid constantly the trails they can be injured, this plays strongly on PH concept of being an anti looper.

    Obsidian goblet: for starter this add on sucks as it makes no sense, i rarely ever step on my own trails and its counter productive to do so, your idea sounds very interesting toug, would make for a seriously crazy way to track down people as you could leave trails on key points...not sure if it would make it overly opresive, it "might" be a bit strong, but then again...its an iridicent so...could definitly work and have its interesting uses

    Iridescent seal of metatron; I like the idea, but in all honesty it would be to strong, people would have 0 chance to react making it an extremely opresive atack with 0 counterplay. PH would be able to easily chase people and hurt them virtually 100% of the time, they wouldnt be safe behind anything (no time to react at all) aside from guessing and using things like dead hard. The problem with the original add on is that its hard to make survivors step over the trail, but if my personal add on existed (the one that leaves trial areas alongsides rites of judgment) that would make it far more usefull as tormenting survivors would become far more easier. On the other hand perhaps this one could instead cut down the travel time of the rites of judgment in half, i dont know the exact math behind the atack and at what speed it moves forward, but i feel making it 50% its strong but still gives some room to step away.

    Overall i tink you have some really interesting ideas i would definitly like to se put in game at some point, kuddos and a vote up