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Blood Echo is the textbook example of a bad killer perk

AnnoyingNarrator
AnnoyingNarrator Member Posts: 222
edited April 2022 in General Discussions

In case you are wondering what brought about this anger, I was going back to complete some old tomes when I had to a do challenge involving Blood Echo. 5 matches and another perk later I got it done.

Blood Echo, on paper, sounds okay. You hook a survivor, and any other injured survivor is easy to find and down. However, there is not one, not two, but three issues with this perk that ruin so many other perks.

Problem 1: COoldown for some reason

Blood Echo is a perk that is supposed to help down someone else after hooking someone, but don't do it too fast, or else the perk won't activate. In a game of snowballing, this makes the perk weak.

Problem 2:Status effects are not worth it

The two effects it applies, exhausted and hemorrhage, are not worth it. Getting rid of dead hard and sprint burst is nice, but that only matters if they have those perks. Hemorrhage is a joke not barely worth mentioning.

Problem 3:Why

If someone is injured, they are already easy to down. So why are we wasting a perk slot on it? Why not bring sloppy butcher or nurse's calling as those perks also make it easier to down survivors who are injured but also do other things outside of it. The challenge I did involve hitting survivors who were were Hemorrhage'd and sloppy butcher did a better job. If the challenge was about hitting survivors who were exhausted, I would run fearmonger. There is no reason to run this perk.

These three problems, unneeded cooldowns, weak effect, and pointlessness, lead to so many perks being weak. If you have any ideas on how to fix blood echo, feel free to state them.

Post edited by EQWashu on

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