Turn DH off for a weekend, for experiment purposes?

I know the devs never would, after all were aiming to make lesser skilled survivors able to escape on a more common basis.

However every game I play, killer or survivor there is always 3+ Dead hards. Most of the time this isnt even used to avoid a hit but more just to gain distance and give them a second chance if they mess up at a loop or greed it.

I basically want to see what perks end up replacing it and how differently the games would go.

How do you think the games would change?

Personally I feel another exhaustion perk would replace it however I feel the others require more setup and knowledge on when to use them.

Like I said DH is so very common for me and it's always used to correct their mistakes and give distance. This usually means where I would of got a down due to my mindgames they're now safe again, this can give them a small or a huge extra chase potential which hurts the killer as time is precious. I'd say DH corrects about 5+ chases per games, that's 5 extended chases minimum.

Thoughts? I personally would find games more interesting as killer and more tense as survivor.

I know I'll get called a killer main for wanting DH not used but honestly i hardly play killer anymore, Just think itd be a good change and would make survivor feel abit more skillful and tense like surviving a killer should be

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