This is high mmr
I just figured I'd put this out there for those people that don't believe killers face death squads every game
This is what your average high mmr game looks like
keep in mind that the first chase was nothing special it lasted maybe 30-40 secs but was enough to secure the win condition pretty much
Guys could've had a 3 man escape easily
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What I found funny is how cluelessly they played the basement after smashing the gens out that quickly
Quite often I've found even games against very new Survivors can quickly become stressful, simply by the fact you can't be everywhere at once, and you're always gonna let some gens slip through, and sometimes the 3-gen fails early.
Had a few games against obviously new Survivors, felt bad and eased up a bit for a minute or two, then boom, 3 gens pop across the map and you're screwed.
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Seems like glorious Pig gameplay. So let’s see they said Legion and Ghostface were next in big changes. So Pig’s gonna suck for a while.
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This too
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Sadly the data here suggests the survivors need more help to leverage a 2k balance. Devs need to be looking at the context of a match not just the outcomes.
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Yea easy 3 man escape they just got greedy and played bad at the end even though they did great at slamming gens
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That's the thing, he could've played that game perfectly and he still would've lost. There are many unwinnable games at top MMR with how unbalanced the game is.
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Cmwinter is actually the best pig player in the world or widely regarded as the best because before mmr he had a 150+ win streak or something like that so it feels bad to see even the best with a weak char struggle
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Did you watch the video? They could've easily got a 3 escape I don't think they needed more help if you actually watched it they just threw the game
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Tbf he couldn't have played it much better what else could he have done chase someone else for 30-50 secs and lose the same amount of gens?
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That's my point, the survivors had full control but botched it. Devs use the outcome data without context; so by data alone the killer over performed despite it being the survivors fault.
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Oh my bad I thought you were saying the reverse sorry for the misunderstanding yes in that case I completely agree
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Yeah I remember that. Before the dark times. Before the MMR
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Sums up the story of the games balance problems.
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Exactly, if the devs just look at the result screen, the killer won
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This is exactly why I hate sbmm
I think in one if the dev streams awhile back when they revealed it was just kills and escape based
Someone brought up but what if I unhook 500 teammates and do 900 gens and heal 300 health states and I die does that mean I'm less skilled then the claudette hiding in a bush
And the dev had the audacity to say something along the lines of, and don't take this as a direct quote but I believe I got it mostly right
"Yea but wouldn't it be great if you did all that and survived"
Smdh ridiculous dude
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Oh I agree with you.
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Yeah thats why this game needs competition, theyre becoming arrogant
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I watch a lot of streams, and while - yes - there are some perks and addons you'll see every game, it's not exactly 'death squads'. I mean, Otz, Tofu and co. still win more than they lose.
I totally understand that the meta tends to ossify at high MMRs, but...that's true of basically every even vaguely competitive game.
What needs to happen is a gigantic honking balance pass to bring a lot of underperforming killers up to Plague level at least.
I'll totally agree that survivor SBMM needs to be a lot more nuanced.
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You know it's bad when you watch that video, see the first hook, and think to yourself: "Wait, only one gen popped?"
Then the second gen popped shortly after the hook and I thought "that's more like it."
The especially scary thing is that was a short chase, and three gens would have been entirely possible there. In fact, it's entirely possible generators as a whole could have gone even faster.
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But it's okay, almost everyone died in the end, so the bias data the devs use to confirm their terrible balancing decisions is validated.
Time to nerf killer.
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This is the key problem here. It's not a matter of MMR.
Rank based matchmaking was only really cloaking the real problem - the fact that the current balance of this game means that killers are locked into playing only a few killers/builds at high MMR, while survivors have the opposite problem: they have tons of good perks, but a few are so overwhelmingly powerful that bringing anything else is playing the game wrong.
Under ranks, high MMR people would have a wide variety of opponents, giving them a lot of much easier games. Now that they are facing people of a similar MMR, the hackers, the imbalances and the general stress of playing killer is exposed.
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If Coconut with his 10k hours played as Huntress then its busted.
But hey boons are needed.
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Except, here's the issue.
BHVR works incredibly slowly. It took them 4 years to fix Iridescent Head. 2 years for a MMR system that is based solely off of Escapes and Kills.
People are miserable at high MMR right now. It ######### sucks. If we have to wait 2 years for BHVR to even make an attempt at fixing what they've done, then I think most of them are out.
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The thing is he recovered because he was playing Huntress, too... any other killer would not be the same story imo
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Hey don't forget it took 5 years to get DS in a reasonable spot, or that they're still fixing the no-sound bug for downed survivors which has been in the game for 2-3 years.
So yeah, it takes a scary long time for them to do anything.
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Also don't forget about this gem in patch 1.9.2:
"Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun."
Since these stuns were acknowledged as being intended since the inception of the game, that means it technically took two years to "fix." Fortunately the fix was removed in 4 days though, gotta give them that!
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Who would have thought that one killer can't physically stop or get to 3 other survivors spread across the entire map from Holding M1 lol.
It's sad but it's true. I have tried going 4 Man SWF and we didn't even have any Meta perks and the amount of matches where three generator just popped on first chase is astoundingly dumb. One pepega just need to hold the killer for 30+ seconds and it's a guaranteed pop unless it's a small map that a Killer can MAYBE interrupt but that's about it. You still have to account on picking up the survivor, putting on a hook and travel time to go to a generator are all natural delays.
The game actually starts when there's 1-3 generators left. Early game is non existent.
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As far as I can tell, this video shows 1 game, and in my humble opinion that cannot be used to say "every game". Unfortunately this player deletes his stream VODs so I can't look at how his games on average go, but my sneaking suspicion based on some of his other youtube videos is that he usually has games that last longer and result in him winning, and that despite maining one of the comparatively weaker killers at high MMR. I could post one of his other videos where he slaughters survivors with multiple gens left standing and also entitle it "This is high mmr", because it is. How about his most recent one? https://www.youtube.com/watch?v=eDy_H6gydJQ - All survivors dead with only 2 gens completed, game only lasted around 6 minutes proper before it had reached a foregone conclusion, total game duration around the same 7 minutes that the one you posted took.
I also find it funny to read stuff like having a 150+ win streak is completely fine, but the MMR world where a player cannot kill 600 players in a row without even just 1 escaping through the gates (again while playing a lower-tier killer), is the "dark times" side of the game's history.
Ormond is definitely an imbalanced map that even after its rework still favours survivors, certainly against "M1" killers. But he also made a few time-inefficient mistakes here. He spent too much time crouching around, the map is just too big for that and it while it will usually not matter against your average survivors, against players that actually pump out gens you can't be wasting time like that. Likewise he kept breaking off chases, which was especially weird after he hit Jill at her gen. He saw her run toward center map but for some reason decided to check a corner of the map where there wasn't even a gen. I suppose he was hoping to find Leon? That's an unnecessary gamble to be taking there. Had he committed to the chase he might very well have downed her in time to RBT her, weasel a gen and get something more going from there. Her Syringe obviously didn't help though, neither did the fact that Leon got lucky and got his trap off first try (usually Pig benefits from big maps at least insofar that it takes survivors a fair bit of time to traverse the map to get to boxes). The survivor spawns also seem to have been rather unfortunate here - his Corrupt obviously blocked gens on the other side of the map, yet it seems the entire team spawned at shack, on his side. I would say it's still a mistake of his not to instantly check his side and the uncorrupted gens, especially given that shack spawns are very common on Ormond, but either way, he got unlucky with his Corrupt/survivor spawns too, and as a result barely got value out of Corrupt which otherwise can easily delay the first gen pops for a minute or more.
I also want to point out that it's not unlikely that there was actually cheating going on in that match, as he himself suggests. The first two gens must have both been the Claudettes duoing, but then in the barely 2 minutes that followed, they managed to finish another two gens despite one of the Claudettes having to save Leon, Leon having to take his RBT off, the other Claudette having been chased and then healed, and Jill being chased in the meantime. And then they seemingly trio'd the last gen. Kinda suspicious, especially considering the time it takes survivors to traverse the map to search for and get to gens. But not absolutely impossible I suppose, if they have perfect pathing, knowledge and coordination to get to every gen and only spend time on gens rather than multiple people going for a save and whatnot.
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The accursed patch.
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My last match was 4 gens in 3 min 30, they didn't have any bnp.
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I always thought it's kinda dumb to have goal for 2k average.
Like you kill one guy during game, you camp the last guy. That's nowhere near fun to be honest.
It's just hopeless when you get to the point where you know that it's close to impossible get actually a 4k and you can get there really fast agaisnt decent players.
It's just weird to have super stressful game for a ######### 2k.
Yesterday I had game with Oni when they played super safe. I got ######### 2 hooks when all gens were finished, but I downed one guy near exit gate and managed to down another when they tried to save. So I got 2 kills from that game and that is supposed to be their goal to have "balanced" game?
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Ik you can't watch his vids but most of his games go like this as you heard him say in he vid that was the 3rd game in a row where gens where done I'm 4 mins
They other vids he posts where he stomps he hand picks his vids and wins just like every other YouTube to look good come on now that's obvious
I never said 150 wins was ok I said he was the best pig in the world and be is so when the best in the world struggles to get a single kill that says something don't you think
He crouched for maybe 15-20 secs really dude? Are you saying pigs should never use the power they were given
After he hit Jill he looked for Leon because she was running to main building and both God pallets were up so that would've been a 50-90 sec chase I wouldn't call that a mistake definitely wasn't gonna get a rbt trap on before the gens popped and even still what if she also gets it off first try?
I agree that was a really suspicious game but I'm not confident enough to call them cheaters
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I doubt it's most games, but I accept the possibility that it's not a rare occurrence for him. What contributes to my suspicion that he usually does well is that he's an experienced, competent killer main that is not afraid to camp and tunnel, and most of the killer players at that level do well much more often than not. That is to say, if I could go through his stream VODs, I would expect to find he averages more than 2 kills and often ends games with gens left standing.
I agree that games like that are a problem. Ormond is a problematic map, it should be adjusted more; Pig is a relatively weak killer, she deserves buffs. Some mistakes and some bad luck contributed as well, but I do think even a sort of "early game collapse" phase would be healthy for the game, such as simply blocking all gens until the first chase begins. But this one match also cannot be used to argue the game is totally out of whack, just like matches where he wins decisively don't prove the opposite. 150 wins in a row on the other hand is an absolutely ludicrous notion in any even approachingly competitively balanced game, it's very damning that it was possible prior to MMR (and there were other players with even higher streaks, such as Dowsey's 199 4ks as Twins, or CardClasher with more than 500 Nurse 4ks). The absolute best players in the world in much more competitively viable and historied games like Starcraft couldn't even dream of having win streaks like that. That the introduction of MMR has made such streaks more or less impossible in DbD is not a change for the worse, even if it means that sometimes even the best players get beaten (my opinion on whether he is actually the best Pig player in the world notwithstanding).
He crouched instantly in the beginning and kind of roamed around hoping to stumble into someone, but as I pointed out, it would have been better to make sure they are not already on the uncorrupted gens on his side. After that he could have then tried to use the stealth ability to get the jump on someone, but doing so at the risk of giving up gens for free is not worth it. Like I said, usually it won't really matter and you probably will stumble upon someone running around and get a more or less free hit which is good value, and that's probably also why he's in the habit of playing like that. But against players that actually play efficiently, you unfortunately can't always start the game off like that without it costing you gens.
Main building only had one good pallet left, he broke the first one against Claudette, committing to Jill there would have totally been the right play. Plus even if he had found Leon, that was shack, not really a better place to chase. He was looking to tunnel Leon I suppose, which is understandable, but in that situation it was just a more than suboptimal gamble. Of course, Jill's Syringe was BS, Syringes (and Styptics) deserve further nerfs IMO.
In the past I would also be much more careful to call cheats, but these days I would really not be surprised if around 2% of players in the high MMR pool are cheaters (1 cheater every 10 matches). I've met cheaters much more frequently in my killer and survivor matches recently, and gen progression appearing out of nowhere was one thing I particularly noticed. But yeah, as I've said, what happened in this video is not strictly impossible, so I'm not saying they are definitely cheaters.
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How is showing 1 game any prove that it happens every game? And allow me to be skeptic that anyone with Pig is at top mmr...
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You really think the man that had a 150+ winstreak couldn't get to high mmr
Yea I'm done with these forums yall don't think logically at all
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bottle is lot better than syringe
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Both suck to go up against
It really sucks when the whole team is using them and borrowed time
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Or maybe you should have explained the situation. How am I supposed to guess that a random guy pulls 150+ winstreaks with mmr if you don't provide anything in your description, just a video of a hard game with no context and a big claim that this happens every single game.
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