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Should Boil Over Get a Buff?

I think the struggle effects and the aura range needs to be increased. Here's my suggestion,

You are a battler and do everything to escape a foe's grasp.
Your struggling effects on the Killer are increased by 75/100/125%.
You obscure the Killer's ability to see Hook Auras within 14/16/18 meters.

Comments

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Kate has average, at best, perks. Boil Over is easily her worst and, honestly, as it is now no one should use it. It could definitely use a buff.

  • Poweas
    Poweas Member Posts: 5,873

    @GodDamn_Angela said:
    Kate has average, at best, perks. Boil Over is easily her worst and, honestly, as it is now no one should use it. It could definitely use a buff.

    DWM is OP with Lithe and QaQ. And WoO is really good for new players.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited December 2018

    @Poweas said:

    @GodDamn_Angela said:
    Kate has average, at best, perks. Boil Over is easily her worst and, honestly, as it is now no one should use it. It could definitely use a buff.

    DWM is OP with Lithe and QaQ. And WoO is really good for new players.

    Well yeah, I was mainly talking about them by themselves. I love the idea of DWM but I don't want to have to take up more than one slot just to make it really worth it when I could just avoid situations where it would activate and I would NEED it.

    WoO IS good for new players, but I don't think that makes it an above average perk.

  • Poweas
    Poweas Member Posts: 5,873

    @GodDamn_Angela said:

    @Poweas said:

    @GodDamn_Angela said:
    Kate has average, at best, perks. Boil Over is easily her worst and, honestly, as it is now no one should use it. It could definitely use a buff.

    DWM is OP with Lithe and QaQ. And WoO is really good for new players.

    Well yeah, I was mainly talking about them by themselves. I love the idea of DWM but I don't want to have to take up more than one slot just to make it really worth it when I could just avoid situations where it would activate and I would NEED it.

    WoO IS good for new players, but I don't think that makes it an above average perk.

    oH K

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited December 2018

    Boil over is actualy semi- viable. it really just requires you to go absolutely ham on the wiggle meter. And I do mean really going ham. I use a controller on PC for survivor.( So much easier to see behind you) And I have hopped off a couple peoples shoulders with it.But it required me to go down where I knew there wasn't a hook right next to me, turning my controller sideways, and using my palm on the stick.

    This filled the meter and, funnily enough, stopped the killer in their tracks a couple times. I've tried using it with normal struggling, but it just doesn't work. So Here is my suggestion after using it for quite a bit:

    Keep it exactly the same, but add the following scaling modifier to it.

    Your wiggle meter fills 2/4/6% faster.


    Here's my reasoning. Without going just absolutely ham, and hurting your hand you aren't going to get off that shoulder, unless the killer is going for a basement. Usualy you end up with a 90% full meter and you're like "Really? oh come on, this perk is useless"

    By giving it a small buff to the wiggle meter, you will give Boil over users a fair chance of getting off the killers shoulder. And you keep it in single digit % so it isn't OP. Because, let's not forget. You can use this EVERY time you are on the killers shoulder.

    Also: Dance with Me is really strong, by itself. If you know how to use it. But if you add Lithe... Wow. Super strong combo and worth the 2 perk spot.

    edit: Also, Windows is really good. For pro and noob alike. And here's why: It's ALWAYS important to know if a pallet has been used before you get to the loop. This perk has saved my life in half the games I decided to take it. Simply because it showed me that my teammates blew all the god pallets.

    Post edited by SmokePotion on
  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @SmokePotion said:
    Boil over is actualy semi- viable. it really just requires you to go absolutely ham on the wiggle meter. And I do mean really going ham. I use a controller on PC for survivor.( So much easier to see behind you) And I have hopped off a couple peoples shoulders with it.But it required me to go down where I knew there wasn't a hook right next to me, turning my controller sideways, and using my palm on the stick.

    This filled the meter and, funnily enough, stopped the killer in their tracks a couple times. I've tried using it with normal struggling, but it just doesn't work. So Here is my suggestion after using it for quite a bit:

    Keep it exactly the same, but add the following scaling modifier to it.

    Your wiggle meter fills 2/4/6% faster.


    Here's my reasoning. Without going just absolutely ham, and hurting your hand you aren't going to get off that shoulder, unless the killer is going for a basement. Usualy you end up with a 90% full meter and you're like "Really? oh come on, this perk is useless"

    By giving it a small buff to the wiggle meter, you will give Boil over users a fair chance of getting off the killers shoulder. And you keep it in single digit % so it isn't OP. Because, let's not forget. You can use this EVERY time you are on the killers shoulder.

    Also: Dance with Me is really strong, by itself. If you know how to use it. But if you add Lithe... Wow. Super strong combo and worth the 2 perk spot.

    edit: Also, Windows is really good. For pro and noob alike. And here's why: It's ALWAYS important to know if a pallet has been used before you get to the loop. This perk has saved my life in half the games I decided to take it. Simply because it showed me that my teammates blew all the god pallets.

    I was originally gonna rework it and make it affect wiggling speed but I was afraid too many people would complain. But other than that I like your idea!

  • Justicar
    Justicar Member Posts: 319

    @Salty_Pearl said:
    I was originally gonna rework it and make it affect wiggling speed but I was afraid too many people would complain. But other than that I like your idea!

    Every time Boil Over comes up, somebody always mentions that devs don't want to affect wiggling speed because reasons. But it's bullshit, since Iron Grasp already does that in the other direction.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    @Justicar said:

    @Salty_Pearl said:
    I was originally gonna rework it and make it affect wiggling speed but I was afraid too many people would complain. But other than that I like your idea!

    Every time Boil Over comes up, somebody always mentions that devs don't want to affect wiggling speed because reasons. But it's bullshit, since Iron Grasp already does that in the other direction.

    Just remember that iron grasps was reduced from 36% reduction to 12%.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited January 2019

    @Raptorrotas said:

    @Justicar said:

    @Salty_Pearl said:
    I was originally gonna rework it and make it affect wiggling speed but I was afraid too many people would complain. But other than that I like your idea!

    Every time Boil Over comes up, somebody always mentions that devs don't want to affect wiggling speed because reasons. But it's bullshit, since Iron Grasp already does that in the other direction.

    Just remember that iron grasps was reduced from 36% reduction to 12%.

    yeah but its cuz devs are lazy and they dont want to do it

    Post edited by Tru3Lemon on
  • iTacoman
    iTacoman Member Posts: 42

    Killers have 3 perks to help keep a survivor on their shoulder and get them to a hook so i think it's completely fair and balanced to give boil over a buff. Since there is already counter play to it in the game.

  • HeroLives
    HeroLives Member Posts: 1,985
    Boil over certainly needs a buff. 
  • powerbats
    powerbats Member Posts: 7,068

    @Tru3Lemon said:

    @Raptorrotas said:

    @Justicar said:

    @Salty_Pearl said:
    I was originally gonna rework it and make it affect wiggling speed but I was afraid too many people would complain. But other than that I like your idea!

    Every time Boil Over comes up, somebody always mentions that devs don't want to affect wiggling speed because reasons. But it's bullshit, since Iron Grasp already does that in the other direction.

    Just remember that iron grasps was reduced from 36% reduction to 12%.

    yeah but its cuz devs are lazy and they dont want to do it

    Well there's the fact that hooks are now spaced exactly 16 meters apart and there's a guaranteed minimum and sometimes extras get put on the map. There's also been redesigns on the maps making some smaller cough swamp cough. There's been a reduction in pallets as well as spacing minimums, looping and vaulting locations got nerfed/removed.

  • GraviteaUK
    GraviteaUK Member Posts: 464

    Buff it as long as the wiggle meter remains the same.

    Otherwise they will run DS with it and you will get 4 DS per game without the need to even block for the wiggle bar.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    ¡

    @powerbats said:

    @Tru3Lemon said:

    @Raptorrotas said:

    @Justicar said:

    @Salty_Pearl said:
    I was originally gonna rework it and make it affect wiggling speed but I was afraid too many people would complain. But other than that I like your idea!

    Every time Boil Over comes up, somebody always mentions that devs don't want to affect wiggling speed because reasons. But it's bullshit, since Iron Grasp already does that in the other direction.

    Just remember that iron grasps was reduced from 36% reduction to 12%.

    yeah but its cuz devs are lazy and they dont want to do it

    Well there's the fact that hooks are now spaced exactly 16 meters apart and there's a guaranteed minimum and sometimes extras get put on the map. There's also been redesigns on the maps making some smaller cough swamp cough. There's been a reduction in pallets as well as spacing minimums, looping and vaulting locations got nerfed/removed.

    also remember that in some maps where the small building sometimes its the basement its that they have a damm hook near i mean whats the points if you can hook there and not in the basement some hooks placement are just stupid

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @GraviteaUK said:
    Buff it as long as the wiggle meter remains the same.

    Otherwise they will run DS with it and you will get 4 DS per game without the need to even block for the wiggle bar.

    Yeah, if they rework it to affect the wiggle bar I wouldn't want it to affect DS too.