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The scariest thing about the Scott Jund Troll video
Is that its almost universally good ideas, that will never enter into this game.
Comments
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No, the scariest part about the video was the insane number of people that didn't realize in the first minute that it was fake.
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We can only hope
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I like how he decided the patch number 7.0.0 which will be 7th anniversary.
Imagine those updates happen after 1 and 1/2 year. 🤣
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I was actually excited before I seen 7 and look up the update info
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Yeah I am amazed by all the people who thought this was serious and got mad at him over it. It says 7.0 when we are no where near that, and he says "On the PTB" when we know there is no PTB for a non-DLC patch like the new one, and then he even says during it "Did I write these?"
If there was a patch like this coming we'd all know and be talking about it lol
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Not only that, but there is entirely too much stuff in this one patch. It would take an act of God signed by 2/3rd of Congress to get THREE of these changes in one patch.
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Not all of the changes were good either. Good in theory but in practise would cause issues.
For example: Kindered basekit+ rework. A survivor can now run around a loop near a hooked survivor with full aura reading on the killer while the other 2 have increased gen speed. So forget about hooking in basements or any strong tile and actually being able to contest the hook.
Pig change: first box never having the key. bodyblock a box with her iri addon and each survivor has a 1/3 chance of dying. That's about 81% atleast one survivor can't get their trap off
Most changes do sound nice in theory but theory rarely is the same as practise. You can't say this is the best patch without being able to test it.
Won't be so fun if the loot money change means 75% of tiles are going to be LT walls for example.
Amazing meme by Scott but people are taking it a tad to serious again. Getting ideas for a patch is the first and easiest step. Actually implenting them without any unforseen issues cropping up is something else entirelly
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On the pig change, in order for this 80% chance thing, you need to have downed all 4 survivors, used all 4 bear traps, AND this all needs to happen with each previous Survivor not taking their trap off. It's impossible to go and body block a specific box whilst downing another 3 people, so in all likelihood, the first person (at least) takes their trap off, and you are not going to see this situation ever occurring.
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Or you do what i said and equip her new iri addon
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Right, didn't know about the video tape. Fair enough.
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There may be a couple things I wasn't the biggest fan of but overall it was mostly unanimously liked changes by most people. Good stuff across the board.
Not sure why they can't just watch that and replicate. Would've been the best patch we've ever seen, and it was made by a player lol.
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What I’d do for Pig is just make it so that a given trap requires a certain number of searches rather than the key being in a specific box, and it’d always be different for each trap (eg. random order, but consistent number of searches needed to remove all 4). In other words, one survivor will get their trap off first try, another trap would take 2 searches, etc., but the order would be randomized each game.
For example:
1st trap takes 2 searches
2nd trap takes 4 searches
3rd trap takes 1 search
4th trap takes 3 searches
If an addon is used for a 5th trap, that 5th trap is random.
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good idea.
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They also thought Billy with no overheat mechanic was overpowered so I wouldn't take anything the dves say too seriously
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They really weren't that great. Most of the killer-specific ones were good, with minor exceptions, but beyond generic "we made tiles better" we've got some pretty rough ideas like removing Bloodlust (terrible idea) and some that are at least arguable like Kindred basekit- which could work, but would have to be monitored carefully.
Killer specific ideas were inconsistent, too. Legion changes were good (surprising since his original rework idea wasn't), Pig might work with some minor changes, but the Deathslinger change was lazy (as he pointed out; this one especially isn't a criticism, just responding to the idea that they were all good ideas) and the Myers changes seemed pretty unwise to incorporate all at once while not really addressing most of his problems, at least imo.
It was a really good joke and I enjoyed the video, but seeing so many people clamour for those specific changes makes me roll my eyes. They weren't all good ideas.
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The worst things is that most of those changes are not even that complicated. They are basically number changes in the sense they don't have to built anything from the ground like they have with new characters or maps.
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Yeah a lot of it would require very little work.
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If you really think killers still need Bloodlust in 2021 I don’t know what to tell ya.
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Dunno where "need" comes into it, and I genuinely can't figure out what you're trying to say here, so if you figure out what it is you wanna tell me I'd love to hear it.
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It’s pretty simple actually. You said removing Bloodlust would be a terrible idea. I don’t know why you think Bloodlust is still a necessary game mechanic. Outside of a few scenarios (mainly on Fractured Cowshed) where strong loops spawn right next to each other, Bloodlust is an outdated mechanic that killers shouldn’t have to rely on to cstch survivors if they’re good chasers.
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A good survivor can force bloodlust reset. It's the old "killer needs to prove skill at all times but god forbid the same is asked from the other side"
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Bloodlust should remain a mechanic for the exact same reason as killers generally being faster than survivors should remain a mechanic: You will be caught eventually.
Good killers already don't really proc bloodlust, and when they do, it's because the survivor's running them really well. You obviously shouldn't get to do that infinitely, so bloodlust is a fairly elegant way of making sure that you will get caught eventually. Removing it would benefit nobody and make the game very slightly worse, so removing it is a terrible idea.
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Some of the changes are pretty questionable...
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The problem is that those "few scenarios" are still prevalent. Maps like Haddonfield, Badham, Groaning Storehouse, Suffocation Pit, RCPD, etc still have some loops that only Bloodlust can deal with.
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also the typos
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Not sure how this is negates the argument that Bloodlust as a whole is outdated. Also killers can just massively respect a pallet to maintain it.
Very curious about those RPD loops you mention. A lot of the loops seem pretty weak and the stronger ones are fairly generic, with few and far between. I get what you mean here— so I should have clarified— it definitely wouldn’t be a “perfect” transition at this moment, but would make much more sense in this hypothetical scenario where the “loop points” system was also updated accordingly.
I don’t think that killers should still be able to get results if the survivors are simply playing better than them. If the survivors are doing better in chase, then killers shouldn’t be able to catch them. This also just rewards bad killers with a handicap— and makes the game more frustrating for the survivor side of the chase. No one likes dying to Bloodlust— and frankly as a killer I didn’t use to like winning chases because of Bloodlust.
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Frankly, if a killer has to bloodlust a hit- especially if they need to get to tier 3 of bloodlust- they're not getting results, they're just not having the literal same chase the entire match. There's no reason why a survivor should get to run the killer forever, that just seems like it'd get really stale really quickly for everyone involved, so again: bloodlust is a relatively elegant way of ensuring that it isn't literally possible to run the killer for the whole match.
It's not about rewarding or punishing, it's about making sure the game remains dynamic by forcing survivors to employ more tactics than simply looping forever. It also helps to maintain the game's tone and aesthetic- I once again point you to killer movement speed being (with one exception) faster than survivor movement speed, this is a game where you're chased by a relentless slasher villain. They will catch you if you just keep running, that's part of the game's core design.
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Let's say it this way: I don't agree with everything there, but I would rather take all of it than nothing from it.
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I wouldn't take most of them, so no. I'd rather have none of it. Should be concerned about fixing problems with high MMR games before killers quit playing. MMR was the right idea but now they need to obviously rebalance the game fundamentally. This requires more than just a few killer changes and survivors losing healing stacks
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yes, i would love to all them become real
but feeling weird about he don't say anything about the Lightburn mechanic, wich feels very out of place at the actual state of DBD
Remember old beartraps destroyed by saboteur and toolboxes? this feature was deleted because is unfair that an item or perk can cancel the killer power.... same case as lightburn.
ez you can't reappear as Wraith because i have a flashlight and i going to stun you in place for free.
ez being able to disable Hag traps without trigger them.
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They wanted to believe that BHVR would actually make a patch that good
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RCPD has some pretty nasty loops. That one that has "Welcome Leon" above it and that huge desk with two god windows next to it are the best examples. The very weak loops are few and don't compensate how strong that map is for survivors. I'm not even going to mention the god pallets because we're talking about bloodlust here.
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Also, DBD did that Bloodlust-free weekend, where the overall consensus was that removing it would be a very bad idea. We did the test and it didn't work. Nothing has changed since that would render Bloodlust outdated or no longer needed, so I agree that the first part of the video which saw Bloodlust being removed theoretically wouldn't be healthy.
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They also called Wraith overpowered after his speed increase and then nerfed him. He was nowhere close to overpowered. I wouldn't trust the developers on what is "overpowered."
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I was in awe at first. When i saw NOTHING bad i knew it was fake
then i cried
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