Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Suggestion for balancing (camping, tunnelling and totems)

I have 3 suggestions about those 3 arguments that in my opinion reduce fun of the game:

 

1 - Camping

I think that camping ruins a little bit the game, it make it less funnier for survivor and it doesn't require any particular skills. The right counter of camping is leave the hooked survivor and make gens. When a killer camp he takes few points but I think that this behaviour should be further discouraged.

New rule:

If killers is near an hooked survivor at 6/12/18 meters the hook timer speed proceed 50%/30%/10% slower.

 

2 - tunnelling

Sometimes happen that I meet very strong group of survivor, so after losing 1 or 2 matches I start to tunnelling, I focus on 1 survivor (the weakest of course), I only disturb the others and after 2-3 gens are gone, survivors remain in three. This is a very effective strategy, even if survivor are stronger than you it became easier deal with them.

New rule:

Condition for activation: 1- a survivor is hooked, 2-he's in phase two, 3- hook timer reach zero, 4- there are three survivors alive and no one of them was hooked, 5 - door are closed The survivor hooked can't be sacrificed to the entity, he remain hooked while the timer remain to zero. He can be save by the others and he can't die until another survivor is hooked or door are open.

 

3 - totem

On killers side I hate when I bring ruin and after 30 seconds it's gone, on the other side I love when the killer bring ruin and I spam near the burning totem.

On killer side I love when totem is not founded for the entire game, especially if we speak about devour hope, it make all easier, too easy. On the other side I hate when this happen, I am playing with a premade, we found 4 totems but no one is able to find the fifth.

New rule:

All cursed totems on the map are blocked by the entity for 40 seconds. Time required time to cleanse or bless a totem is increased of 50% until 200 second from the beginning of the game. After 400 seconds their aura is revealed to all survivors.

 

Comments

  • Crowman
    Crowman Member Posts: 10,218

    Both the camping and tunneling suggestion are bad.

    Killers often have valid reasons for being a near a hook and slowing down the speed because survivors force the killer to be the hook is going to get abused. A form of that was already tried and never made it to live.

    So the first survivor a killer finds now is immortal and can just run at the killer because the killer can't kill them. That is 100% going to be abused. Also if other survivors are unable to rescue the guy on hook when he is in 2nd state, then too bad. Your teammates failed you and you died.

  • KiiSumnia
    KiiSumnia Member Posts: 7

    The only valid reasons to stay near an hook are: there is another survivor near, there is a generator near to be completed so if you leave that gen will be completed and the surv rescued, game is finishing you didn't a kill and you need to give at least one soul to the entity. I think that in all this cases the timer speed decreased it's a good thing.

    And about tunnelling, the only games that i played like killer when a survivor dead and no one else was hooked it happened because i want do that intentionally. I think that "your teammates failed and you died" it's too punishing, that's also the reason for this suggestion.

  • Viamont
    Viamont Member Posts: 304

    1.- Terrible idea, survivors will abuse the hell out of this, you might not like it, but theres valid reasons for killers to stick around

    • It noticed another survivor in the proxmity, meening it will try to lure it close to get another person down
    • Theres a generator thats been worked on and might suspect theres a survivor close, staying in the proximity to make sure if is or not around
    • survivors are overly selfless, its not the fault of the killer that most groups will try to make a full 4 people escape, if the others comit to much to this why should the killer be forced out of a tactical position

    Weater you like it or not, punishing killers for doing what they are meent to do AKA killing survivors its a terrible idea. Yes it sucks when some killers overcomit to a kill very early on the game, but i dont se people complaining about groups rushing generators in the first 2 minutes of the game from 5 to 3, should survivors be punished for overcomiting to generators and make it so each time a generator its done in less than 2 minutes all other generators repair speed its slowed to -90% until the killer gets 1 free hook? i dont tink people will like that.

    2.- Absurdly ridiculous, again you are punishing the killer for doing what its meen to do, many times killers NEED to take out a person out of the game, be because they have rushed gens at a tremendous speed, because they might bring very anoying perks (aka boons wich have become the norm to tunnel mikaelas and any boon user) or simply because it makes the game less obnoxious and frustrating for the killer. Something survivors doesnt seem to get is that having to fumble 4 headless chicken isnt easy or even fun at times, theres plenty of games where survivors have a personal mission to make the killers life as miserable as posible (and you can se that even very nice streamers end tunneling people to take them out of the game). This also punishes people if by any reason theres more than two characters of the same kind around, what makes you tink people wont start doing this type of things to create a shield from being killed? heck, i have had games where i get two of the same survivors and even altought i feel bad when i have tunneled one (not sure if i have hooked one or the other) its not my fault theres two of the same survivor, and with the lack of names up until i hook that survivor i dont know who is who, this is again just a punish for playing the game, weather you like it or not, killers dont have any need to be nice to every single person, leting them unhook freely and change people after each hook, you might not like it, but killers arent meent to follow a "survivors rulebook" just beause they want to.

    3.- This is honesty your only good idea, given how little value hexes have in games plenty of times, having a hard lock at the start of the game sounds like an actually good idea. Personally i would make it the hexes cant be deleted for about 1 minute per level of rarity, making it so at the very least you get 3 minutes worth of hexes at the start of the game, its not much but at least makes it so they get some value even if for a little bit.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    So you want to buff the assassins but give nothing in return to the survivors? maine killer as I understand it, and also varieties G as you protect animal camping with tunneling

    Ha ha you funny clown

  • Viamont
    Viamont Member Posts: 304

    Funny you say buff the killers when you, yourself, have multiple Discussions where the only thing you demand (because thats what you do, demand and "try" to pass anything you say as a fact) are buffs for mutiple survivor perks and mechanics without giving out a single thing for them. I also find funny how you try to stir and tilt people by calling killers "animals", something you have done plenty of times, and for the most part you always end ignored. Plenty of times you have avoided answering to me on the forum, most likely because you dont have decent arguments aside from "killer mains are animals, nerf this perk because i dont like it, buff this other perk with high numbers, aura reading, a free stun to the killer and blocking of abilities".

    Now on to the topic.

    How am i protecting "animal" camping and tunneling? by giving a decent argument of why this two ideas are simply and uterly one sided, obviously on the survivors side?, because funnily you always go "preaching" about balance on the game, and yet i have to se you give a decent argument to "any" topic you are on in wich you arent horribly survivor sided in the numbers and ideas you demand.

    What i understand is that A) you are just a troll who just "tries" to derail topics in your weird, and i might add, very porly "balanced" ideas, B) a survivor main who only wants to have the easies games posible, with all the stacks on his favor (AKA your terrible ideas for "balance" as you call them),or C) someone who genuenily tinks its good at creating balance for the game (spoiler alert you arent, your concepts, ideas and overal tought process for balance its terrible), or a convination of the previously mentioned things.

    Now, how about you back up your claims with actual arguments? im actually daring you to try and explain to me why this ideas are balanced and good, not that you will, as i mentioned before you just avoid the topics, but lets se you try.

    Finally i wont dignify that very poorly atempt of an insult with one back, but you know, if im a clown i would say you are the whole circus.

    Now, im waiting for your marvelous answer, that if you actually have a decent argument for it, but quite honestly im not holding my breath

  • adirgeforthedead
    adirgeforthedead Member Posts: 424

    I think your first suggestion could use a tweak or a condition about the Killer staying near the hook while they are not in a chase. Dozens of times I hadn't been rescued from the hook not because the Killer was deliberately camping, but because teammates were bad enough to loop the Killer in the proximities of where I was hooked and that's, without a doubt, not fault of the Killer. With that specific condition you do punish hardcore camping without making it insufferable for Killers who are trying to play fair.

    The second suggestion for tunnelling seems quite... extreme. I don't believe there is an objectively good way of solving tunnelling because there are one too many details to take in consideration. Sometimes the unhooker just abandons the unhooked in the area. Others it's terribly bad luck. There are, indeed, cases where the Killer is hardcore tunnelling, but I don't see a way any mechanic can be implemented to solve it efficiently without it being abusable.

    I don't have a complaint or suggestion in your idea about totems. That seems like an interesting change that could work and solve some issues with RNG.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    I wrote to you why you are wrong

    You only chose the killers when I chose all three

    You won't believe but I also play as assassins

    But when I play with friends we are constantly confronted with camping and tunneling, which is not very fun.

    In this thread, I liked the concept where a survivor cannot die until another is hanged - in your opinion, this is not a balance? Or do you like it when the killer haits one survivor the whole game and then stands and camp the second poor fellow.

    In my opinion, it is necessary to solve such a problematic style of play as camping and tunneling.

    And whatever you write that I am discussing only for one side, then I agree to a small reasonable nerf of the survivors

  • Dino7281
    Dino7281 Member Posts: 3,294

    You chose all three... and? that doesn't mean anything.


    Alright, here is my suggestion:

    let killers mori one survivor from start of the game and give survivors basekit kindred


    So anyone that wouldn't agree to both is hypocrit? That's just not how it works. It doesn't matter if it is for killer, or survivor. There are simply good ideas and bad ideas.

    Those first two are bad ideas, it's that simple..

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited November 2021

    As you said, there are valid reasons to camp and your change nerf those situations too and just wastes killer's time without a good reason. It was tested and it was abused...

    Tunneling change, you have no idea how much I am going to bodyblock killer whenever possible when I am first on hook, because he can't kill me... This would be abused way more than your first suggestion.

    Well, simply: both are bad.

    Totem change might help, but it would be better to fix it just with better totem spawns...

  • Starrseed
    Starrseed Member Posts: 1,846

    The funny thing is after reading all the comments this sounds like: hey I have two ideas that are unfair and will get abused 100% here take totem protection as scrabs so you killers can't say I'm against you. That is something is saw many times in the forum from btoh sides

  • Dino7281
    Dino7281 Member Posts: 3,294

    Careful, you will be "hypocrit" if you disagree with those obviously bad ideas...

  • Starrseed
    Starrseed Member Posts: 1,846

    That's totally fine :D I would even go so far and brand my self with killer main maybe the he just ignores me cause I can't have a valid point ever

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    You are encouraging toxic play in the form of tunneling camping

    Radius and time can be edited

    And what's wrong with the idea that a survivor can't die until you hang the other? Are you used to playing like a wimp who can only tunnel?

  • Viamont
    Viamont Member Posts: 304

    Thats an opinion, not a fact, wich just proves what i been saying, you want to pass what you say as a fact wich is not.

    From 3 ideas two are absurdly survivor sided, if you cant se that theres nothing else to discuss, those two forementioned ideas are simply poorly developed with to many benefits to the survivors and little to non components to balance them, you can give all the ideas you want, that doesnt meen they will be good ideas, its that simple, something you dont seem to understand at all.

    I could say the exact same thing about survivors, every time i play killer im constantly harased by gen rushers, flashlight clickers, pallet humpers, a lot of safe pallets and safe safe jungle structures wich is not very fun to play againts. Se? i can come up with an exact same argument like you about camping and tunneling.

    So you are telling me you are perfectly fine with an idea that literally makes a person unkilable, a person who will be easily able to follow the killer around to bodyblock atacks hooks and basically be a complete and uter niusance and you tink thats balanced?, sorry but this also proves you know little to nothing about balance.

    Weater you like it or not, camping and tunneling are two tactics that are a necesity on many games, the devs themselves have said so, they are official valid ways to play. I can give you something thoug, face camping its ridiculous, but thats it, i have even proxy camped plenty of times, be becuase just as im leaving the hook i know for a fact someone its close, i move away just a bit to lure them out, same for sluging, if i can lure another survivor im not in the wrong, im doing my job as a killer, kill the survivors. IF i tunnel someone might suck for the survivor, yes i give you that, but many times a killer needs to reduce the preasure of survivors in order to have a chance in the game to not finish it with 3 hooks and no deads. Drop down the fake morallity superiority you "tink" you have, because guess what, you dont have any.

    But lets put this on the table, you say camping and tunneling are two problems on the game, ok then, in exchange to this problems lets discuss the problems on the other side, how about the ridiculous speed at wich generators can be fixed, should the killers start to complain about "repair tunneling" and demand when a generator its at 50% they HAVE to move away from it and start repairing a diferent one? i tink its fair, how dare the survivors to tunner those generators, they should give me a free hook each time they rush a generator, its impresive they can be so toxic and use such a horrible underhanded tactic, same for pallet stuns followed by a flashlight stun, such a horrible tactic that robs me my play time, they should let me hit them once every time they do this.

    Se? i can come up with ridiculous demands againts things survivors do.

    I have yet to se you agree to any nerfs people demand, specially the reasonable ones, i could quote a LOT of your so called "balanced" buffs from your own topics, and they are far FAR from being reasonable or balanced at all

  • Starrseed
    Starrseed Member Posts: 1,846

    What is wrong about an immortal survivor that still can do every thing a survivor can normally do plus being able to bodyblock the hell out of the killer cause he can't die? If you really think that's fair and OK then you are either a troll or so delusional there is no hope

  • Dino7281
    Dino7281 Member Posts: 3,294

    You really don't see an issue? That survivor is going to bodyblock the ######### out of me...

    I have nothing more to tell you, if you are that bad at theory crafting that you think this is good idea...

  • KiiSumnia
    KiiSumnia Member Posts: 7

    That survivor is going to bodyblock if you are unable for all the rest of the game to hook another surv.

    At this point i think that the problem is matchmaking.

  • Dino7281
    Dino7281 Member Posts: 3,294

    What if I tell you that I will not be able to hook another survivor, because of that bodyblocking?

    and I will not be able to punish it. Well, I will but you wouldn't like it.

    If anyone tried it, I would let them bleed out on ground...

  • KiiSumnia
    KiiSumnia Member Posts: 7

    That's simply absurd.

    You hook him so now you have time to find another surv and hook him, this is how the game works. He can't body block because he's on the hook.

    Maybe his mates are able to rescue him, heal and in this time you didn't find no one else to hook, that's beacuse you are too weak.

    Bodyblocking con be stopped with an hit... let him down and catch the other surv, if you are competent you should take someone else and after that hook the immortal surv is no more immortal.

    Anyway remember that when surv are running around you like happy monkeys they are not playing seriously, they are trolling because you are too weak in confront of them... and this is a matchmaking problem.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited November 2021

    Depends on killer, average chase is what around 40s? probably more with some killers

    During that time, I can easily unhook + heal and chased survivor can run back toward us.


    Your change created infinite DS. With DS you could wait possibly, but you can't do anything here, that survivor will live and if you don't manage to hook someone else, he can annoy you for how long he wants...

    It would be so much fun with that new boon + CoH, infinite healing + infinite unbreakable...

  • Viamont
    Viamont Member Posts: 304

    Tell me one thing, why should i be forced to leave the hook i just did and imediatly look after someone else regardless if theres someone around, am i not allowed to patrol the area while another player might be around and try to save said person?. Im not talking about face camping, most killers agree that that its low even for most people, but weater you like it or not, and even the devs have said it, proxy camping its a legitimate strategy that they dont plan on punishing in any shape or form, you might not like it, but its not againts the way of the game.

    I could say the same thing about you, if someone its on the hook and and nother survivor goes for the rescue with the killer still on the area and both are downed that tells me the rescuer its a week survivor with no tactical knowllege, you dont simply go for a save with the killer around, you eather try to lure him away or outplay him. You cant blame me for finding out an unsafe hoook and take advantage of that, or what, am i supouse to go away, let them heal and start chase after they are a safe distance?.

    This is not about being competent or not, its about being eficient. In all honesty, in an RPG do you hit every enemy once or do you focus your atention on one?, the same could be said about survivors and generators. The most eficient way to play its to tackle generators as fast as posible, this meens if you have the chance to have 3 people in one to fix them instead of in 80 seconds in 30 seconds wouldnt you do that?, but heres the catch. You people claim killers tunneling are horrible and toxic, but why survivors doing the same isnt considered toxic?. I could argue the same way you do, that if a survivor manages to do a generator before two minutes in the game it should be considered "repair tunneling", and just like your idea to make it so if someone its on second hook it CANT be killed in any shape or form, then i demand that the moment a generator its done ALL other generators CANT be repaired until YOU the survivors give me a free hook, does that sound fair or does it sound like ramblings of a mad man?.

  • KiiSumnia
    KiiSumnia Member Posts: 7

    You are not forced to leave, if there is someone near the hook you should stay there if you can take a free hit, never miss the opportunity of a free hit. In this case if the sacrifice is a little bit longer that's not a great problem. You took a free hit!

    I don't understand the second point.. yes it's true that a good survivor shouldn't go for unsafe hook. If killer is near the hooked survivor, you shouldn't go for unsafe save but bring him far, or make gens. If you try anyway, save him and both get downed trying is your fault... pay the conseguence. As killer you should hook one of them and wait 60 seconds until the other lose DS. After that, hook the second and stay in the area... that's not camping, it's take advantage of your opponent mistake. You (killer) are suppose to perform action that allow you to achieve victory, and in this scenario the best thing that you can do is stay in the area, take the malus of increased sacrifice time and get ready for a free hit.

    A competent player is efficient, it's the same thing.

    Anyway my complaining about tunnelling and camping is only about FUN, camping and tunneling is not fun, i do this only when i am frustrated because surv are too strong for me (i am not the best killer in the world so this happen, and more my rank get higher more this happen)

    Anyway i think that the suggestion that i proposed should be combined with a killers buff... your last example is really interesting. Adding a phase of 60/90 seconds where all gens are locked, killer can't use perks or his ability for the duration of this phase, surv aura is revealed every 30 seconds... something similar to this for increasing fun of the game. You know?! I play this game cause it's fun, elminate thing that create frustration should be the target of developers because frustration decrease desire to play another game.

  • Viamont
    Viamont Member Posts: 304

    Well at least whe can agree that directly camping and tunneling arent toxic behaviours per se, at worst they are anoying tactics, at best they are a necesary evil, mostly because lets face it, the way the game its designed its a problem.

    Survivors repair gens, perks tems and skills are added, this in return makes it so generators are repaired at very high speeds, this creates a problem for the killers wich in return are faced with a "need" to kill players as fast as posible, this gives in return angry players and lastly just creates a loop of angry people at each others. Tuneling and camping i belive its a bioproduct of the problem mentioned before. I tink the way to "improve" the fun of the game its more related to change the balance of repair/hunt to a point where survivors arent forced to be on press M1 generator and killers arent forced to be the most eficienty creatures on the world, this goes beyoned just nerf/buff things, its a thing that needs to be fixed at the core of the game.

    I understand your point abut fun, but you need to remember that "fun" its not the same for every player, one type of killer might get the most of the "fun" out of chasing people while other might get it out of literally killing out players, the same can be said for survivors, some might love to be chased all around the place while others fin might come from just literally geting out of the trial. Whe cant put "fun" in a closed concept and expect everyone are happy with that.

    The reason i dont agree with most ideas like yours (and im not talking about you specifically but the general concept) its because they become the embodiment of the "survivors rule book" meme (if you dont know it look for it, will help you understand what i meen), a game has to set certain rules, that much its true, but by trying to force a set where a side of the playerbase its "demanded" to do sertain things justbecause "fun" creates more problems than solves them, your idea of "punishing" killers from staying near hooks or denny a kill for X reason its not improving but just problematic, the same for my example, instead of giving players more open ways to have "fun" it just puts everything on a box and expects everyone to just accept it without a complain.

    Look at it in this way: Killer chases survivor, finds it downs it and hooks it, killer its then demanded to move away from hook because X rule, its quite literally forced to go away and do something else. On the other hand survivor A does a gen, because of rule X all generators are locked and now survivor A its forced to present itself to the killer for its free hook. This again its just an example, but do you tink people really will have fun abiding to such rules? i dont tink they will.

    The only changes the game needs its to incentivice players to do other things in an organic way, a good example are the new artist perks, Grim embrace, this perk rewards killers for hooking ALL the survivors once with a temporal lockdown of generators, instead of punishing them for hooking, it invites them to not tunnel and get a reward, the same should be done to survivors. A perk (just an example) that says, after repairing a generator go and get chased for 30+ seconds, if you arent downed or hooked on that time your teammates gain a +10% bonus speed for 10 seconds on repairing gens the moment they start a reparation. This would incentivice survivors to interact with the killer and get a reward (again just a practical example).