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Why is Dying Light bad?
I see a lot of people poo poo dying light, but I'm not sure why. Any perk that averages around 15% gen slowdown in exchange for a heal speed buff seems like a good deal to me.
I mean, since heals are already INCREDIBLY fast, giving one survivor who is healing people a 3 second shave off seems pretty minor. You were either there to stop the heal with pressure, or not. That speed buff made very little difference the way I see it.
Comments
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It's a win-more perk. By the time you have noticeable slowdown from it, either all the gens are mostly done and the slowdown doesn't help you, or so many gens remain that you would have won the game without the slowdown because you have so many hooks and dead or death-hooked survivors.
The perk also completely vanishes if you kill the obsession (compare to STBFL, which locks at its current stack level), so you have to ignore the super-healer player to get value out of it.
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It's more of a "stomp harder" perk than anything. It takes far too long to accumulate enough stacks for it to be useful. You basically would have won the game already without it.
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Because before you stack it up vs good survivors, all gens are already done.
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The slow down takes too long to build up and the healing speed increase hurts your map pressure. They need to completely remove the healing speed increase for starters, totally unnecessary. Even then it's just average. You'd get more slow down with other perks.
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For starters, I'm not aware of any other killer perks that benefit survivors... someone please correct me if I'm wrong. (Unnerving Presence is debatable; I'm talking about the straight up benefit of faster healing DL gives the obsession.)
Edit: I guess Soul Guard, unlimited Unbreakable if a hex is up. But the hex should be helping more than that one condition, and that's such a niche situation. Also, another commentor brought up Hoarder - gives additional chests to survivors.
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Another reason it's bad is that the obsession is immune to the slowdown and it wants you to chase non obsession to get stacks.
So most of the time only 2 people are really affected by the slowdown.
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Hoarder, but yes, I see your point.
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It has no effect except to help the obsession early, has no meaningful effect in the midgame due to how few people are affected at once in most situations and its poor buildup, and has no meaningful effect at the end because you've either already lost or already won by the time it has any real stacks.
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It takes too long to come into effect. And when it does happen, you're already winning the game
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Good callout. If only they had kept the effect that lowered item rarity from plunders, even that would be debatable then.
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As others have pointed out, it's a perk that buffs the survivors from the get go and only starts to pay off once you've already either lost or won the game.
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Okay, I think I understand a little bit better now.
I've had a few cases where when I am in a 3 gen situation its helped a lot, but I guess now that since there were less than 4 survivors it was in fact a win more situation. I'm sure it helped -secure- the win, but it didn't bring about the win on its own.
I suppose on the whole the situation where its helpful is much less common than the situation where you just don't get much out of it.
I suppose if you tunnel a non-obsession REALLY hard AND you win your first chase very quickly AND draw the survivors into rescue mode instead of spread out and gen rush mode, it can be useful. But still, thats just setting up a win more, because if you do those things in the 5 minute mark anyways, you are in good shape already.
I suppose I always thought it was kind of a "comeback" perk for the killers that slowly suppressed the survivors enough to allow for a late game turnaround. Why bother with that when there's perks that help prevent the need for a turnaround in the first place.
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The % of slowdown is laughable per hook
And by the time you get "decent" slowdown is when there's 1-2 Gens left or all gens are done... or you've already "won" the match
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It's not. Like most perks, it's better depending on playstyle and comboed perks. I run it on Nurse with Sloppy Butcher, Nurse's Calling and Spies. Total map awareness at all times.
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1. The Obsession is immune, meaning you want to ignore them. So you'll chase a Obsession meaning the perk only affects half the team at best.
2. It buffs the Obsession, countering the time given to you. This buff happens at the start of the game, meaning the perk hinders you at the start.
3. You need multiple stacks for the slowdown to get decent, meaning you're already winning.
4. It's outclassed by other similar perks. Most notably Thanatophobia that affects everyone and is easier to gain stacks on.
5. The perk turns off if the Obsession dies.
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You are punished for killing the obsession (if the obsession dc's you basically don't have a perk until you make one)
Obsession gets a big buff to healing speed and ignores the perk
By the time the perks slowdown is noticeable you'll probably have 2 survivors alive and the game is almost over
Almost every other slowdown does more for less so no real reason exists to use it
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By the time you get the effect its original version provided, it doesn't matter anymore.
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If you get to a point where the slowdown is significant, you probably already won without it.
Or you don’t, and you lose before it really does anything for you, even though it was already speeding up heals at max strength all that time.
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Well, its not bad, it buff survivors a lot, why should it be bad?
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At absolute maximum, it only ever reaches around 12% slow when you factor in that one survivor is unaffected, even less in terms of healing.
It takes a VERY long time to stack up and is such a minor slow that it is almost never a factor in whether you win or not.
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Yea, Dying Light is not a good perk.
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It's a mediocre zombie themed platformer.
Oh, you meant the perk.
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By the time you get enough stacks for it to be worth anything, the game's over and the survivors all run out. It doesn't even affect the obsession.
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