An idea to prevent bubba camping
The artist cannot use her power within 10 meters of the hook/ twins have their power disabled 16 meters from a hook. Why bubba, who is the very one killer that can prevent any save (even with borrowed time), do not have such a mechanic implemented into his kit? Making him unable to charge his chainsaw if too close from the hook would actually make trades a possibility.
Comments
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It is necessary to make such a mechanic so that the killer cannot use abilities within a radius of 20 meters from the hook
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20 meters might be too much, 16 is fine in my opinion. I'm not sure about disabling every killers powers within 16 meters of a hook: because some can't take the game hostage (and it might hinder them too much); but i'd be fine with it.
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Because disabling killer powers near hooks would just get abused by the player?
Running toward à hook would make it safer fpr you to avoid the chainsaw
Andbit would mean Bubba would just camp from affar
Beside what would happen of he uses his chainsaw while going toward the hook ? He just get stopped out of nowhere?
Nah bad idea tbh
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I don't think it would be game breaking, and its not supposed to be an invincibility against bubba either: just actually allowing a survivor to try and go for the save; what no one can do now.
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But it will be an invincibility
If Buba hooks in a loop or jungle gym, suddently the survivor around will become à safe heaven to loop as he becomes an M1
Beside it would mean à Borrowed time rescue would just make the escape sure everytime
Or he would just stick near the survivor and wait to chainsaw him, making the gameplay even more boring for everyone
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How about remove body blocking and I guarantee less people will play bubba that way just to be vindictive.
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Its not an invincibily since the teammate that loops within 16 meters is a moron that make 2 survivors not doing objectives. The gameplay is boring for survivors since they can't do #########. The main problem is now!
Post edited by Faulds on1 -
Think about it that way:
The guy "camped" is on the hook
Another one loops Bubba nearby as an M1 killer in a safe Gym/pallet or what ever
The guy got camaraderie
2 sruvs will be enough then to do the gens as long as the other guy loops, or runs away heals and comes back you know?
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camping isn’t holding the game hostage
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First: no one runs camaraderie/ kinship. Second: a lot of killers are m1 killer anyway.
Think about it this way: they restrain killers that can't block an unhook anyway, but doesn't do it to the only one killer that can prevent any unhook even with BT.
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Yes it does. When you can't get saved or you can't save you don't play. That's what taking a game hostage is.
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No it’s not? The game can end so it’s not taking it hostage
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Yes it is since you don't play.
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Old brand new parts weren't taking the game hostage then "since the game can end".
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Nah when bhvr is talking about taking the game hastage they mean for example you body block the last serv in a corner he can't get out the endgame didn't startet yet so you stay there till he wants you to get out or you DC if you get camped on hook you die sooner or later and get out without the need of camping
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I'm not talking about bannable things. I'm talking gameplay wise: like i said in the previous comment... old brand new parts weren't taking the game hostage but got nerfed because killers had no gameplay. With bubba, its the same problem on the survivor side: they have no gameplay if he chooses to play a specific way. That is not good for the player experience.
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Ahh okay that's right I thought you meant it the other way
And I get you I play surv from time to time with my wife and I hate camping to but as a mostly killer player I know more often then not in the past few month I felt like I simply can't get a single kill if I'm not assuring that one guy I downed dies and I can't tell why that is its either the overall balance or mmr or maybe both but I see myself playing less and less dbd cause I mostly enjoy killer and that isn't really enjoyable at the moment
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Correct. That also is not "taking the game hostage" which refers to a game that can't end and is mostly not a thing anymore because of EGC. Please change your wording.
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I absolutely understand you, i have no problem with camping/ tunneling in general (i'm a pig main). Its just that playing against a bubba who face camp leaves not much counterplay and should be dealt with. I don't understand why they disable artist or twin power within a radius of the hook, even though they wouldn't be able to counter a bt trade... while bubba prevent any saving possible (even with bt). Thats my main problem.
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I will not: cause my definition is larger than yours, deal with it; and answer to my arguments instead of ignoring them if you want to be constructive.
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Funny fact I think Bubba is just indentet to be this camping mess cause when bought him for barbecue the first perkst I got out of the blood web was literally iron grasp agitation and incidius so the game wants us to be bad people
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Your definition is wrong. Deal with it. As for your idea of blocking abilities, it's a terrible and flawed idea. Stop crying about Leatherface and go do gens. It's a guaranteed escape for the other 3 survivors if they do gens.
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Lol. If they will nerf camping bubba I will miss playing basement bubba sometimes.
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No, they weren’t. I don’t think you know what taking the hostage and I don’t know why you brought up brand new parts
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Camping mess? Bubba’s main strength is in now way camping, while yes, camping is best done by bubba it is by no means his greatest strength
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Your definition is too restrictive: "taking the game hostage means when someone only leaves you the dc option to end the trial". Mine is: when one role prevents the other to have any gameplay whatsoever. Your definition is irrelevant to balance changes... not mine. My idea has already been tested on other killers... this is why i made the thread to begin with: can you stop crying about it?
Old brand new parts where taking the game hostage (meaning killers had no gameplay): since they could insta-complete a gen. This was busted, and so is bubba camping nowadays. It doesn't matter how good you are, if someone is camped by bubba he can't be saved; nothing can be done about it. It is a problem for survivor's experience... and cannot be neglected under the "be efficient on gens".
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if you want to prevent bubba camping at the start if you find out it's bubba first locate the basement and avoid it if you can. second if the killer manages to get somebody down into the basement and hooked go to the stairs and try to see if you can see him through the cracks in the wall. then try to get into a locker if you can without getting spotted if it's possible (this works if they are in a spot where a locker is out of their view). then have somebody bait them out of the corner like running down and running back up the stairs. if he leaves then go for the unhook and quickly go to the two lockers next to each other if you have time. run past the first one and walk into the second one. if he checks the other one which he might because of the scratch marks then jump out and S P R I N T. the killer will assume you are the only one down their and chase you out giving the unhooked person who hopefully is hiding time to run out.
This may not always work because it must go perfectly but i have gotten multiple people out of the basement that way.
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I appreciate the advice
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Safe saves should not be guaranteed.
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Please don't reverse the problem: impossible saves shouldn't be a thing.
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Disabling powers isnt a solution, its giving survivors a tool to abuse and exploit the game, killer powers shouldnt under ANY circumstance be disabled as thats literally striping "power" away from them, it would be as if survivors where striped of using their active perks and skill checks for an arbritary reason.
But camping and tunneling are bad and wrong and toxic and un fun...i could argue the exact same about extremely safe loops, jungle structures and gen rushing, yet i dont se that many topics about "punish survivors for gen rushing".
People need to get in their heads that even if they dont like it, tunneling and camping are viable and aproved gameplay mechanics, and even altought face camping its "scummy" its still a way to play, and some people forget that a a camping bubba its shooting himself in the foot as hes giving the other 3 suvivors free reing to smash generators. Does it suck for the people traped in the hook? yea it does, but it also sucks to be a killer and se 3 generators pop in the first 5 minutes of game with no hooks. Both sides have a lot of problems that need fixing, but taking away from one side isnt a solution, its just creating more problems and hard feelings
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You don't understand. I don't mind camping/ tunneling... its a necessity for killers. But it isn't a good thing that one killer can prevent any saves. It just shouldn't be a thing to begin with. I'm talking about disabling his power within a certain radius of the hook: because it already is the case with twins/ artist. Why did they did it? Because they don't want the killer to take the game hostage. Which is strange since the only killer that you can really do nothing about doesn't have this mechanic; and i don't even think that if you remove that disabling radius for twins or artist they'd be as bad as bubba. This is why i made this topic: because the current situation is absurd.
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Im no expert with twins and the artist just came out, so im going to make a wild guess.
Victor works as a secondary character for the twins, disabling him around a hook its meen so you cant swich betwen him and charlotte and completly and uterly prevent any kind of rescue, i could se the player leaving victor in front of the hook to soft lock it while charlotte makes the rounds, that way even if the survivor manages to getclose charlote can be in the proximity and prevent the rescue, its more of a prevent an actual no win situation. The crows im guessing its in a same vein, just to prevent her to leave one and get free injury states on people trying to rescue, but its not abut dissabling it just to be a norm, this are special cases, the same as traper traps, so they can prevent to soft lock a player on it with 0 chance of escape. I have the feeling you are the one not understanding this particular changes.
Secondly you are not understanding the concept of "taking the game hostage". A hostage game its where theres 0 chance of finishing it.For the most part theres very few ways to do this, the most common one its survivors stealthing all the time and not repairing generators, wich meens the game doesnt progress and stays on a stalemate until someone DC. The same can be said about hackers preventing the killer from hooking people and or preventing the generators to be repaider, making everyone inside the game unable to do nothing, leaving them ONLY with the option of disconecting...THATS a hostage situation.
But now ill bite the bullet and tell you, fine, lets dissable ALL killer power withing a certain radious near a hook. In exchange, ALL survivor active skills, ability to drop pallets, vault windows and repair gens its disabled until the hooked survivor its saved, meaning the ONLY thing they should do its make that rescue, does it sound fair to you? because for me, the fact im being prevented from using the killer powers its taking said power "hostage" so at the very least there should be some trade off, does it sound fair to you?
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Yeah, disabling all killers powers within 16 meters might be overkill i know. But, if i read right, artist have a 10 meters radius. Maybe, then, you could generalize it against facecamping issues without killing the killers.
Also, charlotte can put victor right next to a hook... what she cannot is summon victor while she is 16 meters within a hook.
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twins should probably also be 10ft, honestly.
I can't count the number of times I was struggling to switch between them before victor (on the other side of the map) got kicked or something.
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The problem with dissabling powers near the hook is that in all honesty, its arbitrary. Its like my example of disabling survivors skills and abilites, its just plain out arbitrary and unfun both the part being dennied.
I can completly understand the frustration of players by being face camped, camped and or tunnelled, but i have said it before many times, the problem itself isnt those particular tactics, its the core of the game that needs to change to prevent them.
Killers camp/tunnel because generators are repaired to fast, preasuring the killers for more kills, wich in turn makes killers tunnel and camp, its a vicious cicle that wont stop until the core of the problem its adressed, the preasure on both sides. If generators where to be repaired in a slower pace, while at the same time invite more interactivity betwen killers and survivors, that would reduce the preasure and invite for more direct gameplay. Another problem is that survivors have mentioned a lot of times its not exactly "fun" to be in front of a generator doing nothing else but press skill checks, thats why i mentioned the game needs some changes on the basic core and mechanics.
The game needs changes, thats a fact, but i dont belive that screaming nerf this nerf that denny everything its going to solve things, yes, some killer perks might need some tunning, but the same can be said about survivors (items and boon totems come to mind), both sides need things to be adressed and worked on for a more balanced gameplay
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The problem i have with dbd community is how survivor sided or killer sided the point of view are. if you play both side, you can clearly see whats problematic and what should be done. We diverged from the main topic, so i'll just say it again: bubba's face camping power is just too much (like iri heads were too much/ like brand new parts were too much/ like old insta-heals were too much)... and i don't think that a small disabling radius would make him unplayable since we already have killers with such mechanic. DBD doesn't need a fundamental rework: only small tweaks that are already implemented in the game.
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I will agree both sides have their particular side of looking at things, that much whe can be on the same note. Back to the topic i cant agree thats a solution, its just an arbitrary lockdown, other killers are at best soft locked but not completly dennied, this would literally denny bubba from unsing his power, your system would have to be smart enought to dicern betwen face camping, proxy camping and literally just walking inside the radious of the hook. Your idea would punish players that literally are far but notice a survivor going for the rescue, clsoing distance and using his power to prevent that from happen, in my example the player isnt face camping, yet your system its punishing him just for being close to the hook, thats not fair in any way
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That system would be fair it the radius was very small. I think that 16 meters would be too much, 10 meters could be interesting since you facecamp at that point anyway (its 6 meters below kindred base range).
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Again, the fact your system cant se the diference betwen face camping, proxy camping and literally just be afar and notice the rescue doesnt make it fair. Your system punishes one "percieved" bad thing while punishing two that arent. Sorry but simply wanting hooks to have a power denying aura isnt fair, and just because 1 or 2 killers have special circumtances doesnt meen everyone else should be on the same boat. This is like those people asking for perks that dissable powers just because they dont like killers like pyramid head (who can bypass terrain in a small range), by trying to make one killer to play like everyone else, they are punishing all other killers in one way or another.
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That would make Bubba even weaker. He is designed for camping it's what he should do protecting hooks.
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It doesn't matter at this distance, it just don't.
He should not prevent any possible save/ trade. Thats just unfair.
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Bubba is B or C tier that means he is not very strong and very fair. But it's clear now you want to nerf him only for survivor fun and 3-4 escapes.
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IT might not matter to you, but to all other bubba players it matters, you arent geting the point, you are punishing people who dont camp with this, you are quite lterally telling ALL bubba players that no mater the circumstance now they arent allowed to use their power near a hook and should be forced to allow saves, forced to play a specific way beucase others dont like it. Sorry but now you are just being stuborn and dont want to se that your idea at the core of its concept its opresing and unfair to the bubba players, for a few bad apples you are punishing all the rest.
This again its like killers saying survivors be forced to give a free hook to kilers each time they finish a generator or they are punished by not being allowed to use active skills vault and drop pallets, its simply tiranicall to make something like this
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According to some good killer players, he's one of the best killer right now. He has good chase potential, even more with bamboozle.
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Your intention doesn't matter: your placement does.
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I take it you dont play killer much? That is way too large of an area
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It would solve this toxic camping problem.
If you didn't know this concept
The radius can also be edited
I totally agree with Bubba's face camping something needs to be done
There is an option where Borrowed Time should work for itself with the Deliverance ability
All the same, this perk can be activated 1 time on 1 hook and you still need to save someone
And so that the killers do not cry, so that if the killer stands near the hook, again about within a radius of 16 meters, then this combination will work
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Sorry but no, most actual top kilers consider the best ones to be nurse, spirit, blight, the artist (potentially), all those being S tier. A tier most agree are huntress, pyramid head, nemesis, oni and the plague, from there bubba most of the time its set up in the middle of the road as a B tier killer, hes strong on certain situations, but hes far from being one of the best killers.
And again now you are being stubborn borderline being childish, you dont care to punish diferent situations just for a single one wich you hate, your only argument its "because its bad", you dont care if many other players are just patrolling around, ot just took notice of the save and are moving back to the hook, by uour logic ALL bubbas should be hard punished for being near a hook no mater the intention or circumstances, the only thing that matters is that you are near it, so screw bubbas, denny their powers...sorry but you are not making sense now, and its quite clear you tink this is the one and only solution and nothing else mater
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Any sort of radius that disables killer powers is gonna be abused, same for any hook timer delay, so no, this is not a good idea
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