Is there a reason why boons don’t work like Freddy’s Wake up?
As in take longer the next time you do it? Or are we going to wait 3 years for them to get some change?
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Because boons give you a buff and unlock an action that survivors are generally already capable of doing.
Freddy's wake up mechanic is meant to make people value using their specific alarm clocks which move around the map after each use which is better for Freddy than everyone waking each other up.
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Well I really do hope we see a change is them soon. Funny how they were meant for a “Safe Zone” perk but everyone runs them and the whole map is a safe zone :D
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That's actually one of the most moronic and annoying parts of Freddy's kit. For how much you even get back for waking up, why does it take progressively longer each time someone else does it for you? That's two people off gens, healing, etc. anyhow.
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It wouldn't be a terrible change, but you'd have to be very careful with the numbers to stop the bless time from getting too slow too quickly. I'd sooner see a brief cooldown on the perk after snuffing, personally, that seems more reasonable.
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Do bones
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That does *absolutely nothing*
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Personally I think there should be a cool down once it's been extinguished, because it's a tad ridiculous that there's no downside to it being relit over and over.
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Would you mind elaborating? I'm not sure what you mean.
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Because they're not allowed to have counterplay
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In all honesty boons aren't as strong as people make them out to be. They aren't an end all be all weapon of doom that the survivors have. It's definitely annoying, but it doesn't solely win the game for survivors. Many of the times when there is a boon in my survivor matches it's usually not worth the time to go to the other side of the map just to heal. It's risky and would probably just be better to let my teammate heal me later than be caught out of position by the killer. Plus that's one less person on gens for a pretty decent amount of time.
As killer it changes the way you play, which is why I think a lot of people don't like it. My normal playstyle of tagging survivors as I go along doesn't work anymore since they will have a little healing beacon. It sucks but you have to adapt to the flow of the match a lot in dbd anyways. So personally it doesn't bother me too much. A lot of the matches I do lose I don't feel are solely because of boons and rather my own mistakes. It's possible to put survivors in positions where healing is actually worse than being injured. Plus I feel like I only see boons in 1/3 matches now. They're definitely not as prominent as they were on release.
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A brief cooldown after a boon gets snuffed does nothing to prevent them from being an infinite, gamebreaking resource survivors have access to. So your boon gets snuffed while you're on a gen. Oh well. The cooldown is over by the time your gen is done. Rebless. It does absolutely nothing. Dead hard is on a cooldown and it doesn't prevent it from being one of the most powerful and ubiquitous perks survivors have access to. Why on earth would a boon cooldown do any different?
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So, let's crack into that.
The first thing that we have to acknowledge here is that boon totems aren't a "gamebreaking resource". Circle of Healing is, but Shadow Step is far more balanced and Exponential is honestly mildly garbage, if those two were the only boons in the game we'd have some problems (namely going through floors, which is a huge pain for Shadow Step), but they'd be nowhere near as much of a problem. We can't fix Circle of Healing by changing the core mechanic of boon totems because it's just too powerful an effect, that perk needs to be nerfed no matter what.
With that in mind, it being on a cooldown will make snuffing a totem a little more impactful. Removing Circle of Healing from the equation, having boons on two separate timers (the cooldown timer, and the uninterrupted time necessary to bless- with time investment to get back to the totem, too) would prevent those truly annoying edge cases where you snuff a totem and someone just hops right back on it as soon as you walk away, and it'll help limit how much of the match has a boon totem up. It's not necessarily a perfect solution, but there are no perfect solutions, at least not ones that've been discussed on this forum yet- everything's going to have a downside.
Additionally, I am not saying and would not say that the only thing boons need is a timer. I'm not even saying that is necessarily the best option, just that it looks that way right now- but either way, they'll need extra work like changing their verticality.
That being said, I am curious how you'd tweak boon totems to be balanced without nuking them.
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