We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Closed

Fantasy
Fantasy Member Posts: 451
edited December 2022 in Polls


Closed 51 votes

Yes
58%
GibberishJplanas98anarchy753musstang62WTBaconRobotfangirl67Warcrafter4MaxwelllandromatTeabaggingGhostfaceglitchboiFobbo[Deleted User]GannTMDino7281Eve13FantasyPSPAnneBonnyHex_Ignored 30 votes
No
41%
luvcraftTapeKnotSkeletalEliteGeneralVidcFilthyLegionMainHippieIsJustMebm33CaptnSquanchieIlliterateGenocideImBrakingBikeLenoxTrickstaaaaaHaunterofShadowsSsajbambusaAurellejesterkindRoaderFrostFaulds 21 votes
Post edited by Fantasy on

Comments

  • Eve13
    Eve13 Member Posts: 375
    Yes

    I had to really think about it when I asked the question, but since I always say that I think gen times should be extended, I think it would be better if BNP was gone. 

  • TapeKnot
    TapeKnot Member Posts: 248
    No

    I don't think Brand New Parts should be removed entirely, but they could use a nerf or maybe even a rework.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108
    Yes

    Id honestly change it to give more toolbox efficiency as well as a few other effects

  • jesterkind
    jesterkind Member Posts: 7,966
    No

    I very rarely support outright removing anything at all, so I'd sooner see them reworked. I'm not sure what to, but Brand New Parts should still exist with some other effect.

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148
    No

    What if instead of it giving 25 percent, you gain extra repair speed by %5 each time you hit a great skillcheck for as long as you're on the generator and not letting go. It would provide good timing and predictions on whether the killer would come to the gen or not and would promote good reaction time.

  • GeneralV
    GeneralV Member Posts: 11,714
    No

    Just...why?

    BNPs are hardly a problem.

    They are not as powerful as they once were.

  • glitchboi
    glitchboi Member Posts: 6,023
    edited December 2021
    Yes

    I voted yes by accident; I would've said no, simply because I'd rather have BNPs reworked instead of straight-up deleted. I feel like they are unhealthy in their current state.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    Yes

    Its less a BNP problem and more of a toolbox in general problem as generators are balanced around not having them being in every game so stacking toolboxes and ANY good toolbox add-ons effects the game way too much.

  • luvcraft
    luvcraft Member Posts: 1,235
    No

    it used to freak me out when two gens popped right at the start of the match, but now I know it just means survivors blew their BNP and toolboxes on those gens and will take a lot longer to do the rest.

  • Aurelle
    Aurelle Member Posts: 3,611
    No

    I think using a Brand New Part should consume the toolbox instead of allowing the survivor to keep it. (Kind of like how using an Anti-Hemorrhage Syringe addon consumes a medkit when used)

  • Faulds
    Faulds Member Posts: 903
    edited December 2021
    No

    I think brand new parts should be reworked but not removed. For example, i think that we could make brand new parts an add-on that increase by 2/ 3% the amount of progress on a gen for every great skillcheck the survivor do; and increase by 100%/ 150% the bloodpoints earned for every great skillchecks.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    No

    BNPs are tricky. They are way, way more balanced than they were before, but are still strong. In all honesty I really liked the second iteration with infinite skillchecks popping untill you finished gen or got interrupted or missed one (It was just fun to use or laugh at people for wasting it).

    They are very strong, especially that survivor doesn't destroy their item in the process of using one... and for the sake of balance they should be removed... but there would be literally nothing worth of iridescent quality in survivor blood web.

    Keys are one person escape (Skeleton with addons is still strong) so they are not that impactful anymore, Map is too weak to be top rarity (even though it's my favourite item, despite it not tracking shack before it gets visible anymore), moon boquets do not exist... Flashlight are not super strong anyway (and Lightborn exists) so... with BNP gone there would be nothing worth being iridescent.

  • SkeletalElite
    SkeletalElite Member Posts: 2,713
    No

    rework it to do something else. Like add a "regression shield" to the gen. So instead of adding 25% progress to the gen it makes it so the next 25% worth of regression applied to the gen does nothing to the gen.