Pseudo-Infinite On The Eyrie (Artist) Map
I'm not going to get into super specifics (don't want to spread this) but it involves a sequence of stairs and vaults that makes you able to loop the majority of killers (including Nemesis) for upwards of a minute with no obvious counterplay or risk. And it's super easy to access from anywhere on the map.
Ran into it today and...yay. Now we have a Tower of Pain.
Comments
-
So it didn't get fixed during the PTB, it is almost like PTBs are only for streamers to bring more people in and never get a change.
I'm not going to spread the word as well but it is pretty dumb that bhvr does not change anything regarding maps.
5 -
Honestly, it took then 3 years to fix the Haddonfield infinite.
I'm not holding my breath.
2 -
That window is nasty. Especially against 110% killers
0 -
Finally a way to run a wild Nea a bit.
0 -
Window into stairs into other window into stairs into...and on it goes. I'm having Haddonfield infinite flashbacks - especially that video where a survivor ran Otz for 5 minutes there when he was playing Nemesis and it took that long for one vault to get blocked.
0 -
Alright, time to play custom and do some testing...
0 -
Ah so that's why Killers got a Hook that you block on one side to balance things out with this infinite. Wow devs very cool.
3 -
Without too many specifics, let me know if you figure something out. I may be jumping the gun here and there's a way to mindgame it. The core issue is that you vault directly down onto the stairs, in which case you can either go back up or circle around when they vault. It's similar to the bloody office in RPD (which BHVR seemingly have fixed too).
Keep in mind that I'm no expert, there may be a way to counter it that I'm not seeing. It's still an absurdly strong vault-loop though.
0 -
What is annoying that there are at least 2 god pallets and 3 breakable doors you need to get rid off...
I was thinking this is just Ormond 2.0, but this main building is way more annoying.
I have a guess what loop you are talking about, but I think there was a breakable door that removed it, but not 100% sure.
1 -
I'll have to check next time I go in, it's entirely possible that I just missed it.
0 -
This map is like old Ormand. It's insane. The whole map is one big loop.
0 -
You basically have to leave the tower if a survivor makes it there or you will lose the game.
0 -
Well, let me know when you test, I may be wrong, or it can be RNG thing where it's not always there (like Haddonfield used to be), but when I got that map each window had breakable door next to it, which is still annoying af...
0