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if/When you play in a SWF, how do you play?

generally, when I'm in a SWF, we play altruistically, but not toxic.

we don't even really call out stealth killers (and when someone does, it's usually met with a "what do you mean I'm exposed? AHH!")

Answers

  • GeneralV
    GeneralV Member Posts: 11,132

    We would play regularly, the way the game is meant to be played.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,027

    i think 2-3 swf is the most balanced. but i play normally unless the killer is bein a little... you know then i might crouch once or twice at gate. i havent played swf with comms before so i dont know about that aspect.

  • Mekochi
    Mekochi Member Posts: 942

    We talk about whether or not it's gay to kiss the homies goodnight, sometimes we run no mither gang, and sometimes we just do our own thing.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    I always play solo but this sounds like a good question. I’d like to see the honest answers.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,232

    I wear camouflage-gear and talk to my friend in codewords. At least this is how all SWFs play, according to some Killers.

    In reality, I am less optimal since I am talking a lot to a friend about anything which is not DBD. Except for some Rants about teammates.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited December 2021

    I play however I want to play. If I know the who the killer is, I call it out. If I know where their hex is, I call it out. Most of the time we're more or less trying to guess what perks they have based on our own experience. Since all of us play killer equally as well.

    The game has come very far from the early days when totem spawns and knowing who the killer is. Nowadays and because of the array of perks available, it's more about what the killer has in terms of build loadouts IMO.

  • Feyd
    Feyd Member Posts: 428

    We coordinate. If you see a hex mid chase, you say where it is so someone can grab it. Soon as the killer is known, you say it. Realize they have a perk, say it. See who is going for the unhook before getting off a gen to go yourself. Occasionally, we will set up head ons to pull the killer off of someone injured.

    We normally have two or three in our group, and I'm the only one decent at looping. One friend is getting better and my wife is... Well I love her. She usually gets tunneled out quick because she's not good at running the killer.

  • th3
    th3 Member Posts: 1,845

    Generally we are bringing bnp's and bps's to get in and out as fast as possible. Oh and challenges.

  • SweetTerror
    SweetTerror Member Posts: 2,695

    I always give props to SWF teams that play the game the way it was meant to be played. Dead by Daylight was not designed with voice chat, and the amount of communication that survivors are fed at all times just makes playing killer an absolute chore. It's one of the reasons why I avoid stealth killers at all cost, because there's zero chance of surprising survivors when they always know that you're coming.

  • RiskyKara
    RiskyKara Member Posts: 804
    edited December 2021

    Friend 1 "Killer is chasing me."

    *Wait 20 seconds*

    Friend 2 "I thought they were chasing you!"

    Friend 1 "They were but then they stopped."

    Friend 2 "They're on me now."

    --

    Me "I'm downed on a pallet someone come get me."

    Friend "Okay okay I got it."

    *Friend gets seen and gets downed too.*

    -

    Me "This killer is just camping, leave me to die. Finish the gens, get out of here. I don't want to feed."

    Friend 1 "We're not gonna leave you!"

    Me "I swear to god I'm just stalling for time, do NOT save me!"

    Friend 2 "We got it!"

    *Killer proceeds to snowball and gets an easy 4k.*

    Me "I said don't come for me!"

    Friends shrug, "I don't care."

    --

    Friend "Oh man I can loop so good! Check this out!"

    *Scream 1*

    *Scream 2*

    *Only 5 seconds passed*

    Friend "Okay I can't loop at all."

    -

    "Does anyone know where the killer is?"

    "Yeah Southwest side?"

    "Where is that?"

    "It's like behind the main building!"

    "What does that mean?"

    "Nevermind found the killer"

    *Screams of dying intensify.*

    -

    "The door's 99'd come on come on!"

    "I don't know where the doors are."

    "It's by that one generator you know that one we worked on together."

    "I don't remember that one."

    "Oh found the door, ######### it's the wrong one."

    -

    "I found ruin!"

    "Where?"

    "Uh it's by that one generator in the corner. In the bushes."

    *30 seconds go by.*

    "I can't find anything?"

    --

    "Can I get a heal?"

    "Sure where are you."

    "In the basement next to the gen."

    "Dude I'm there where are you?"

    "I'm right there I don't see you either."

    "Wait what? Are we in the same place... I hear you grunting in pain. Did you go upstairs?"

    "No I'm right on the generator. Working on it now."

    "Oh! OH! Okay I see where you are now."

    --

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    When I play survivor with my SWF group (which can range from just me playing with one as a 2-person all the way up to a full-on 4-person group), we play optimally. We're all running variations of meta-builds (though none of us run Dead Hard, to my knowledge) -- my own build of late has been COH, Sprint Burst, DS, and Spine Chill (which Prove Thyself or WGLF/We'll Make It sometimes in place of COH). Occasionally, we'll play around with a non-toxic meme build for variety (like the time we all ran Slippery Meat/Luck Offerings/Up The Ante and everyone tried to kobe on their first hook).

    As the only person in our group who plays killer regularly, I'm usually first one to call out what to look for (either with specific perks or add-ons) to my teammates, since they're not going to be familiar with them, more likely than not. We call out killer locations, hex locations, etc., and we try to stay well-coordinated during a match (who goes for a rescue, what gen to work on, etc.). I'm well aware of the huge advantage that represents -- as I said, I play killer extensively -- but I/we use the tools at our disposal in the form of the PS Chat (all but one of us is on console, and the one who isn't, is able to get onto the chat with us), just as I expect SWF's I go against as killer to do the same.

    We're not toxic -- I stream the game, and doing anything along the lines of BM'ing the killer is a no-no and would get someone kicked from our group, as I don't want to promote that kind of gameplay, so no teabagging, no flashlight clicky-clicky, no vault spamming at the exit after the gates are done, etc. As the "killer" of the group, I'm usually one to stick up for certain actions by the killer that I know from my own experience is only them playing optimally as well, and over time, I've gotten far less aggravated by tunneling/camping/etc. in most situations than I did when I first started playing.

    Since I'm streaming, our in-game discussion isn't 100% about the match, so in that aspect, our communication in game isn't always optimal (and while I would consider all of us "good", we're not God-tier level at the game). We do talk about other things during the course of the match other than the match itself, and there are times I'm often interacting with someone in my chat, or we flat-out call out something that isn't correct or accidentally ends up sandbagging one of our group, lol. When we have a random in our group, we play as altruistically towards them as possible, even though they're not in communication with us.

  • Myla
    Myla Member Posts: 1,551

    Just talk about what's going on in our lives or what's interesting lately. Usually having talks like that just means we're focused on doing generators and having conversations which is bad for the killers and mostly ends with a three gen pop on first chase.

  • BubMickey07
    BubMickey07 Member Posts: 312

    Im the player that always dies in the end saving ny friends