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Boon rebalance discussion

gatsby
gatsby Member Posts: 2,533
edited December 2021 in General Discussions

Boons don’t need a massive nerf. They are strong right now, but they need to remain strong to be competitive with the Survivor meta perks.

The main issue I think both sides can agree on is the lack of impact of snuffing totems and the ease of re-lighting totems.

So here’s my proposal: once a boon is snuffed the perk goes on cooldown where it cannot be re-lit. The Devs could play around with the numbers but a 30-45 second cooldown seems reasonable. Not enough to dumpster boons, but enough to have Killers feel that they have more counterplay to them.

What do you guys think Boons need? Reminder that they should always feel like they get enough value to be playable since they’re a core game mechanic now.

Comments

  • landromat
    landromat Member Posts: 2,193

    Remove self heal from COH and they're fine

  • landromat
    landromat Member Posts: 2,193

    Just because meta is stronger. We can nerf meta then to make people use COH

  • gatsby
    gatsby Member Posts: 2,533
    edited December 2021

    The Devs to nerfing the 10 staple meta perks that have been virtually untouched for four years is about as likely as them removing Meg

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    To balance Boons is easy......LET KILLERS BREAK TOTEMS.....that one little change will bring us closer to a balanced Boon.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Boons are fine. It's just CoH that needs a tweak.

    I haven't seen shadowstep in ages. I haven't seen the new one outside of adept challenges and that one is a couple of days old

  • gatsby
    gatsby Member Posts: 2,533

    That wouldn’t balance Boons. It would make them unplayable.

    No Survivor would run them. They’d just go back to the gold standard meta builds that have been viable since 2017

  • CashelP14
    CashelP14 Member Posts: 5,564

    I think it should have tokens. You lose a token each time you light a totem. Only give each survivor 2 tokens.

  • gatsby
    gatsby Member Posts: 2,533

    That I could see working. But Boons could probably be buffed back to 28 meters or even 32 meters to help compensate

  • asirirsprime
    asirirsprime Member Posts: 100
    edited December 2021

    Just make the heal slower and not stack with medkits. Most problem is CoH, and how its nearly instant healing to anyone. If the selfheal is slowed, then it also slows gens

  • ThanosPAWG
    ThanosPAWG Member Posts: 412

    Or give survivors a way to earn tokens by unhooking someone or breaking totems.

  • Brimp
    Brimp Member Posts: 3,055
  • gatsby
    gatsby Member Posts: 2,533

    You obviously overestimate how many Survivors use Healing Perks and Med-Kits in the same build.

    There’s a reason no one runs Botany, Desperate Measures and a Green Med-Kit every game. It’s overkill and you could just stack meta perks instead.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Another thing is there is absolutely no Risk or Reward for survivors, just reward.

    Here's a idea.....there are negative benefits for the ones to use it......

    CoH - The Survivor can no longer heal themselves or others while the Boon is active.

    Shadow Step - The Survivor is x% louder doing all tasks and while injured.

    Unbreakable Boon - Not sure

  • gatsby
    gatsby Member Posts: 2,533

    Is there a risk for Dead Hard, Sprint Burst, Iron Will, Borrowed Time, Spine Chill, Prove Thyself or Resilience?

  • gatsby
    gatsby Member Posts: 2,533
    edited December 2021

    No it means they have zero interest in balancing stuff perfectly and are fine with some perks being drastically stronger than others.

    For example, they know full well Iron Will is objectively better than Off the Record and Self-Preservation. But they’re fine with that and will never try to have them all on the same power level.

  • gatsby
    gatsby Member Posts: 2,533
    edited December 2021

    Its relatively balanced if Survivors don’t bring items, Killers run the best addons and everyone runs the meta perks

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    So then by your logic Hexs are unplayable now because of Boons able to snuff them out and overpower them. So again by your logic Killers should be allowed to relight their Hexs once snuffed by a Boon so they are not unplayable anymore.


    Killers breaking totems isnt anyworse than survivors breaking totems. Besides if they dont allow Killers to break Totems then The Artist's Hex will be completely a waste since now with Boons no one ever breaks Totems anymore, hence why so many Nerf NOED posts pop up.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    No I have no issues with the Metas because all those if you expect them then they won't have much of a impact on the game because they still have to be used in specific situations.

    Boons are on a whole other level.......

    •Boons can never be permanently removed by the Killer unless they kill the Survivor that has it.

    •They can overpower Hexs even though multiple people argue Boons are weaker than Hexs. (That's some great Survivor logic right there)

    •Its NEVER in the best interest of the Killer to actively look for Boons due to the current state of Gen Rushing.

    •Boons can stack all their effects onto a single Totem, and with what we have seen so far for Boons, they will keep adding stronger effects that will make the game so Survivor sided that Killers can never win.

    •Most Survivors place their Boons in No Mans Land where there is no Gens to patrol. If a Killer would venture there to find the Boon however they are guaranteed to lose at least 1 Gen if not the game.

    •Boons becaome COMPLETELY broken on indoor maps with multiple floors, a Killer can't tell if the Boon is on the floor they are on or the one above or below them.

    •The range of Boon totems is still too large to be able to handle it, for example on Ormond if the Boon is placed on the second floor of the main building the area of effect covers the entire building and small sections outside of it.

    So allowing those negative effects wouldn't be so bad if the Devs allowed Survivors to keep the rest of their many issues.

  • CashelP14
    CashelP14 Member Posts: 5,564
  • Decarcassor
    Decarcassor Member Posts: 651
    edited December 2021

    I'm not sure there is an easy solution to the fundamental problem of Boons creating infinite ressources for survivors while competing unfairly against Hexes by being reusable. But some form of lasting consequence for snuffing them would be a start, either by having a cooldown on the Boon perks after they get extinguished or inflicting some kind of debuff/entity blockers on snuffed totems.

  • Labrac
    Labrac Applicant Posts: 1,285

    Honestly I'd be settled with making anti-Boon perks at this point:

    1. Make Thrill of the Hunt a non-Hex perk. It was justifiable before with the notification because killers like Spirit could defend Devour Hope and Ruin very well using it. Nowadays not so much, but the slowdown on blessing/cleansing is nice, but what holds the perk back is that it is a Hex, and survivors are already looking out for totems to Boon;
    2. Let killers turn Booned Totems into Reklinded Totems while using Hex: Pentimento, but in exchange let survivors Boon the Reklinded ones. It would add a nice risk to using Boons because the killer could see their auras and put a significant slowdown into the team.

    Ideally the devs change the Boon mechanic to turn them into more of a high risk/high reward thing, because right now they are very low risk, but tbh the only high reward one is CoH, so I think the two changes I mentioned above are ok.

  • Stryker
    Stryker Member Posts: 220

    boon totems when snuffed should just vanish and no longer be available, period!

  • Nathan13
    Nathan13 Member Posts: 6,721
    edited December 2021

    I have to be brutally honest. When boons were introduced I thought they were insanely OP and that they were a big mistake by the devs. But now I don't think they're as strong as people say they are. I do think COH could use a nerf.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Boons on a whole is fine it's just the healing speed of coh that gets out of hand.

    Drop it to 33% increase so self cares take 24 seconds and healing other 12 and it's fine

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,356
    edited December 2021

    Boons in general dont really need many changes. The only change I would propose is that it only works on the floor where the Boon is located. Because the general mechanic of Boons works in a way that the Killer can snuff it out fast. However, if the Boon is located in the upper floor of Disturbed Ward Main Building, the Killer has to spend some time walking there while the Survivors can heal outside of it.

    Or when the Boon is in the center of some corridors on Midwich - the Killer has to spend a lot of time to get there to snuff it out. Let alone that multi-floor Maps basicallly double the range.

    A change like this would at least mean that the Survivors have to spend time to get there as well so they either have to spend more time or are more likely to use it in areas where the Killer can also snuff it out.


    The only change I would make is to Circle of Healing or Healing Speeds. Either cap them at a certain amount so that it is never possible under any circumstances to have a faster healing speed than 150% (this is just a number I throw in now).

    Or, even better - make the Heals from CoH a fixed number. Self-Heal is ALWAYS 16 seconds and healing others is ALWAYS 8 seconds. So Medkits, Botany Knowledge, Sloppy Butcher, Coulrophia, We Will Make It and all of this does not matter. This would still make healing with CoH worth it, but would also remove the possibility to get heals of 4 seconds with a specific build.

  • dugman
    dugman Member Posts: 9,713

    When I see these “nerf Boon” posts, it’s almost universally just Circle of Healing specifically that’s the problem. Shadowstep and Exponential don’t seem to be a problem. So they don’t need to revamp the entire Boon system, just slow down the healing speed on Circle of Healing enough and that should do the trick.

  • Zozzy
    Zozzy Member Posts: 4,759

    you don't change the meta of problematic broken stuff by introducing more equally problematic broken stuff.

    limit boon uses.

    The end.

  • indieeden7
    indieeden7 Member Posts: 3,416

    Or just make the self heal go at self care speed? That way survivors are encouraged to heal each other rather than themselves while also not making the perk a worse version of We'll Make It.

  • nostrada96ass
    nostrada96ass Member Posts: 257

    people not using coh or selfcare shouldn't get boost, just unlock selfcare in that case

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    You do realize you said boons are fine but they compete with broken perks.

  • OmegaXII
    OmegaXII Member Posts: 2,220

    Make it one-time use, just like Hex.

    4 People run it, 4 times. That's all.

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    they should just make it so it gives everyone 50-75% on healing. that, or, at the very least, it shouldn't benefit from increases to healing speed.

  • Nathan13
    Nathan13 Member Posts: 6,721

    No one would use boon perks anymore. One time use is a bad idea.

  • sadakiyo
    sadakiyo Member Posts: 281

    just give it cd 40/50/60 secs

  • Brokenbones
    Brokenbones Member Posts: 5,223

    I don't know why all of the boon ranges are the same? One way to potentially help with balancing is making them have different ranges

    I.E Circle of Healing might have a range of 16M but Shadow Step might have a range of 28M and so on

    You could have an extremely strong boon but it's offset by a smaller radius

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I don't understand how the killer breaking the totem would make boons "unusable" or even bad. Look at inner strength, it's five time use per match per survivor and it's an alright perk. A breakable boon would still provide a pile of infinite medkits, just maybe not where you want it after the first blessing.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    A killer "snuffing" a boon destroys the dull totem as well. There you go.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    boon totems should only be on 1 floor, other than that they are fine. Maybe decrease healing speed a bit or have killers being able to break the totem. I guess people just want it to be nerf to the ground. The only heal once idea makes it useless just bring a medkit instead.