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Killers please stop complaining about SWF
Are we not allowed to play with friends? Do I really deserve to get banned because I like to play survivor with people I usually hang out with? It makes no sense and it’s nauseating to hear.
I have over 1300 hours in this game and have never complained about SWFs in my killer games. If I lose, I either get annoyed by the map, bugs, or I just come to realization that I didn’t play well enough. It’s not survivors’ faults for wanting to play with their friends.
Sorry for the rant, but as someone who probably has more bias towards killer than survivor, I really get annoyed hearing that SWF is off limits.
Comments
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This game is not balanced around SWF. As long as it is a thing, complain never ends, because games are unfairly balanced this way
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Well the devs should focus on balancing the game to where solo and SWF are equal playing fields instead of killer players constantly blaming SWFs for their losses.
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No. Friends are not allowed.
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In-game voice chat and rebalancing perks is the best way to do that
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As soon as Survivors stop complaining about camping and tunneling
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Honestly I’d rather not have voice chat with randoms. My friend is a streamer and if we get a troll that says slurs then he’ll probably get banned lol.
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And until they do balance it, if ever, killers and soloQ need to suffer against SWF. You're not going to stop anybody from complaining when one side has an advantage that the other doesn't.
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Killers don’t have a problem with people playing with friends. I play both sides and I play with friends too. The problem is how unbalanced the game becomes when you have 4 good survivors on comms and loaded up with 2nd chance perks.
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I can understand complaining about camping and tunneling at 5 gens because that is unfun. Still not going to force killers to play a specific way though.
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i complain that bhvr refuses to embrace swf
give us opt in voice comms already.
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Many killers have blamed survivors for playing together. I one time had a Nurse tell us to kill ourselves because we were SWFs.
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I am that one guy never dodge a match even if its clearly a swf team.
Such as this match.
It doesnt matter if I lose, however.
People that form swf to bully others, it not ok. This Spirit match was before the Killer lock, I was playing Trapper and changed to Spirit with all dirty thing possible to put in just in case they were toxic.
Im sure most people doesnt mind about swf. Its the Toxic + swf.
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Well this isn’t a SWF specific issue, this is just survivors being #########.
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Voice communication is far too much advantage i.e killer location with no hooks, trapper or hag placement.
as a survivor main solo queuer i wouldn’t want to communicate with most at high mmr given the toxic chat even when we win. You can only imagine what voice communication would be like, but also now bhvr would need an entire team monitoring ingame Voice chat for rule breaking.
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You think 4 people knowing the killers every move with synergised perks and maximum gen efficiency in a game balanced around people standing in a corner picking their nose for a while is fun for the killer?
Hmm🤔
The complaints are not aimed at the "i have friends" strawman, they are aimed at bhvr pretending SWF doesn't exist and not toning it down or bring solo players up at a base level NOT THROUGH PERKS!
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The devs have said a few times they aren't going to add in-game voice chat for a couple of reasons.
- They don't want players who don't like voice chat to feel pressured to use it. That's also a reason they don't want to add localized chat where you can hear people near you in game.
- They feel that since there are decent free third party services like Discord available for people who do want to use voice chat there's not really a benefit for them to spend developmental resources adding it to the game.
That's not to say that there isn't a balance gap between solo survivors and survivors on comms, of course. And while it's rare the devs have at least once rebalanced something based on it overperforming in swfs (namely they revamped Object of Obsession because it was so powerful on groups using comms.) So it can happen that they take swfs into account on a balance pass, it's just not typically the main reason something gets adjusted. (Also the devs have implied that 2-person and 3-person swfs in particular don't have too big an edge over solos in the stats, it's something like a +3% escape rate for survivors per person beyond the first in a swf. So I don't think they consider it game breaking like some players do.)
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Pls no. I’d rather not play solo while having some random troll spam the N word in comms. We all know people will do that and they won’t do anything to ban those people.
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At this point, accepting that SWF will always be there is way better than to keep complaining about it.
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I’m mainly talking about people that say comms are cheating and that it’s “unethical” to play with friends. If SWF is unbalanced then the devs should do something about it but please stop blaming SWFs for losing.
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I agree
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Should is not equal to would though.
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Nothing can be done, my friend.
Touching SWF would result in either:
1- A massive blow to the playerbase.
2- Countless issues with balance.
BHVR, or any company for that matter, touching one of the things that REALLY keep they going is borderline impossible.
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I enjoy playing with friends as much as the next player, but please try to understand that SWF is often pretty unfun to play against for killers.
Communication and coordination drastically change the color of a matchup in any multiplayer game, but in dbd, the inherent flaws of the balance and game type become heavily amplified.
Killers haven't really kept pace balance wise to deal with SWF and the current balance of the game. It isn't about you not being allowed to do something, it is about the negative affect that option has on your opposition and the game in general. Remember dbd didn't originally ship with the ability to squad up. You took your teammates as they came and learned to communicate purely through in-game cues.
Survivors nowadays have a great deal more information and ability to coordinate which means there should be some scaling of killer's innate strength to compensate.
The question is how do you quantify that? To what degree is the average increase in survivor output while SWFing? Hard to answer questions with no clear solution that doesn't involve significant changes to the core gameplay.
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Will be interesting to see how VHS will handle ingame voice, but yeah you still have nurse for swf don’t see any need for balance. And NO no game has every character (killers in this case) at the top nor would it be a good idea seeing as most are casual i.e not tournament aspiring tryhards.
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We're not saying you're not allowed to play with friends. But if you are, which means you're getting an advantage and the killer's getting nothing, then how is that fair? That's why we suggest things like slower progression for SWF. Believe it or not, there are games that are won solely because the team is SWF and not solos.
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You think that type of communication and efficiency automatically happens in a SWF? Players wildly over-estimate how much basic comms affect gameplay.
Watch any stream and listen to the comms. 90% are missing info. "He's on me." Where? Going from where to where? "I'm on a gen." What gen? How far along is it? I never even hear a clock system. "He's leaving me." Leaving me where? Where are they going?
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I agree. Also playing with SWF is a must sometimes because solo queue is a nightmare.
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That probably would have been a thing a long time ago. But the game is something entirely different now, than it was back then.
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Unfortunately you would have to have solo queue survivors go through a "How to be efficient and reliable" course in order to bring them to swf level of efficient and reliable. Because that is what solo queue survivors lack.
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Certain killers would have to be nerfed if SWF was thrown away.
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Mute a certain person. This function is in every game that goes with v/chat
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What killer would have to be nerfed if SWF wasn't a thing?
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We can imagine how that would end.
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I’m not gonna go into any detail but I think a few killers would need to be changed.
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I regret saying that because now i’m gonna get attacked.
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Why say something that requires more information so people can understand your point of view only to not give that information?
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I should’ve re worded that differently. Idk exactly what killers should be changed if SWF wasn’t a thing anymore but at least a few would get looked at.
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I fully agree. SWF is the issue, however, communication was never supposed to be a thing in dbd and is mostly the issue why this game is op, so they nerf survivors and then solo-q suffers more because of swf. but you shouldnt feel reluctant to play with mates
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You blame soloQ, well let's see.
I mainly play killer and I can't go further than bronze.
So I started trying soloQSurv. Got meg with her standard perks+one from nancy. They all green, except adrenaline, which is purple.
So far I'm gold one and I don't sweat at all. Yeah, there are bad teammates sometimes, but it's still fairly easier to climb Surv ranks
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Nurse starstruck infection fright(?) 5k-10k hours impossible for solo queuers
180° blight on certain maps
but rest is fine in my experience. But these deal with current swf so i guess not.
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I’d mute every single random. Not dealing with that.
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That's your problem you are asocial. It's like muting everyone in valorant and blame god you got no info
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Perks that are fine for solo play, become op in swf form. The perks are balanced around solo play not swfs.
So having swfs skews the game. Take OoO for instance, a solo surv with it not much of a drama, swf with comms knowing where the killer is full time is op.
1 CoH placed fine, multiple boons, with shared locations op.
I don't have an issue with swfs they are a part of the game, but to say that they don't provide an advantage over solo players with no comms is ridiculous.
My only solutions would be to:
Either make it Duo only and leave perks alone.
Give the survs or a killer a handicap for each swf member, i.e Slower repairs, more regression after kick etc, increase/decrease time on cds.
Movement speed buff etc.
It's like World of warcraft and pvp, talents that were fine in pve, become op in pvp, So pve players would suffer for it, it took them nearly 15 years to make certain talents activate on pvp mode only. There needs to be some form of seperation and at least achknowledgement of this or the cycle will never end.
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Nah, i have been on solo teams where everyone had kindred. The killer did not have a good time.
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Most killers don't really stand up to a proper coordinated SWF to begin with though. Nurse, Blight, Spirit, and situationally maybe Hag deal with SWFs. Huntress can deal, but depends on their aim and the map. Legion theoretically could as they have the mobility, but have too many handcuffs considering their power isn't even lethal, just marginally time wasting. Artist seems strong, but she's not been out long enough for people to fully grasp how to play her and play around her. Twins are their own worst enemy with the current game state. Pyramid Head is strong, but not strong in a way that changes if you're solo or SWF.
It isn't like killers are balanced around SWF play to start with, which is part of the complaint in the first place. Killers function the same no matter the coordination level of survivors, but coordinated survivors don't approach the game the same way solo survivors tend to. That's another issue with balancing this sort of thing out is most things don't line up equivalently between both sides. People like to pretend it does, but its an asymmetric game so imbalance is expected. Just the level of imbalance and to which side is off currently.
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Simply allow killers to opt out of playing against SWFs/let them see if it's a swf. Simple fix but for some reason people who SWF are against it.
Once again "we've tried nothing and we're all out of ideas!"
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They have no perks and the chat is chaotic with one of the team usually goofing off most of the time and causing problems.. I assume this is what most decent swf are like and you can see how much it helps them.
They don't have a clock system, but who needs one when you can say "the gen near shack is 90%" after being chased off it? They also usually get every totem done before they pop the last gen to avoid NOED.
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i think people complain because it is technically pretty strong and unbalanced but like lets be real 95% of swfs are jsut in discord laughing having a good time barely paying attention to the game. But i can definitely understand the frustration when youre a killer that gets nerfed hard asf by callouts or youre trying to run a fun build that just is completely worthless because of comms. People exaggerate how bad swf is tho so much and it is quite boring to hear over and over again
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Yeah, well I have yet to see it become common in my matches.
I don't see how information helps someone who doesn't understand or grasp fundamental parts of the game.
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I will when the game is balanced around it.
Which is never. I'm sorry to not be thrilled at you winning with such an ungodly handicap.
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