Suggestion: slower death of the survivor while the killer is close to the hook
This came to me as I was playing a match and got facecamped by the killer (the other survivors weren't close to me and it was the first generator). A killer camping is NOT a valid strategy for many reasons and ruins the game for the survivor being camped, which only gives people reason to not play again. If the survivors don't want to play, this has a HUGE impact on the revenue of the store, reviews, etc. The only thing keeping me playing is that I know there are killers that don't camp. The idea is as follows:
There would be a radius in which the killer could not be in if the survivor is hooked. If he was, then the progress of the killing would be slower as the killer approaches the hooked survivor. A killer facecamping would stop the counter and, to avoid pontual things, this would activate only if the killer spent more than 10 seconds on that area.
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if (suvivorHooked == 1)
killingProgress(distance);
void killingProgress(int distance) {
if (timeSpent >10{
//code for the killing being slower as the killer approaches the hooked survivor
}
else {
//code for normal sacrifice
}
}
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I think many people won't like this, but it's only my suggestion. I'm tired of being camped and many other survivors also are. The killer doesn't need to camp to get to achieve a good amount of points, in fact, camping is not encouraged by the game itself, as it's lost the possibilty of earning a certain badge. What I'm trying to say here is that we need a more absolute way of stoping camping and it is only going to happen if you, developers of the game, do something. CAMPING IS NOT A VALID STRATEGY.
If this isn't the best solution, you must think how to solve the problem. The problem is: there are many killers camping and it's not a valid strategy. How do we solve this?
Best regards,
Rafael Bisol
Comments
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Has already been tried and was abused by Survivors. Camping is definitely a valid strategy when used properly
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Except that is not used properly. Since it has already been tried and abused, the team has to think how the feature should not be abused and implement it. In my opinion (also the opinion of many players) this is the worst situation in the game right now.
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Would this shut off if the last generator is complete? What if another survivor is looping the killer around that hook? Does the range change depending on the size of the map and how much of the map the radius covers?
It's easy to come up with an idea but there's a reason it's a difficult problem to solve. If you punish the killer for being near the hook, then survivors will abuse that mechanic to get themselves an advantage that the killer can't do anything about. From your wording, it sounds like this slowdown would apply if the killer's close to the hook no matter what, and I'm sure it's becoming obvious why that's a terrible idea.
It's very hard to come up with a solution that doesn't punish killers playing legitimately (looping near the hook, proxy camping, being on a small map, being in the endgame...) and that the other team can't abuse for their own advantage.
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Never said DS was needed a change, it's a fair Perk after it's nerf. Dead Hard is not, it's a free 3rd health state that can't be countered when used for distance
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...DS is a valid perk that doesn't need any changes. It's been that way for months, what are you on about?
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You have a good point @jesterkind . It could not work if the last generator was complete and the radius would change depending on the map. I don't have the answer for the second question because it never happened to me, but I think this had to be an exception on the program. Anyway, this is just a suggestion. What we have here is a problem about killers camping in a way thay shouldn't. People of the team have to come with a solution for this.
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But that Killer isn't being a dirtbag, he is killing the weak link of the team
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Jep WHEN. but I think the most survivors complain about face camping the first hook even tho there are 4 or even 5 gens left.
The guys that complain about camping when the gates are already open/you know they are 99% just don't like to lose this camping is valid like "tunneling" is valid when the unhooked surv is trying to get cocky cause he has bt or ds is valid just going for the unhooked cause one of his mates is a jerk is ######### even tho I know it's one of the last straws we killers have atm
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I don't see a problem in deactivating this when the last gen is complete, but it has to be active in the previous gens.
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That could be good but you need a twaek so it don't work if other survs are in the same area
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I was gonna say "in before the new killer players get mad and say camping is a strategy and the only way to win" but I was too late
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Suggestion: expose survivors who run up to unhook 0-5 seconds after their friend has been hooked.
If camping shouldn't be a viable strategy, bomb-diving hooks directly in the killer's face before he even has a chance to move away shouldn't either.
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Why shouldn't a killer take advantage of a bad play? Is it because you're a survivor and therefore you should have an easy game and the killer should appease your fun and the way you want to play, and if they don't you cry like a little baby and act toxic towards the killer? Poor little baby didn't have a good dame and now he's upset waaaa :'( Grow up guy.
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Something like this has already been tried and was abused by Survivors so no
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The problem with this kind of sugestions is that have been done in the past, and everytime its tried out survivors abuse the hell out of this, they will purpousely stay close to the hooks just to mess with the killer wich just creates more problems. It sucks to be camped, ill give you that, but puting arbitrary things like this isnt a fix, its the exactly same IF survivors where to recieve a penalty to generators speed repair for being to far away from the killer, makes no sense
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@Viamont If the sugestion isn't good, the team has to think about something that will prevent camping in the game. It makes a lot of players mad about this and has other consequences too, like what I said in my first post, the poor reviews of the game (not that ALL poor reviews are about this, but it's certainly is a problem for a lot of people). What I'm saying here is that the team have to solve the camping problem, even if it isn't by my sugestion.
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You don't want me to stand beside hook. And I don't want you to give 2 generators when I caught 1 survivor.
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No. it's a bad idea; all that will hap[pen is Survivors will abuse it by lurking near the hook just out of range so the Killer can't start a chase, but close enough that their presence is known so the Killer knows that if he leaves it's a free save. Killers should not be forced to give free saves or not defend hooks. Your idea isn't original; it's just as awful as the other bajillion people who proposed it.
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Then the killer, especially ones that can get quick downs like Oni can just drag out a match to infinity by camping
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There's other problems with your idea, other than the one I just brought up
For example, sometimes you need to camp when you know another survivor is nearby. How is it fair you get punished for something you need to do?
Not to mention it screwing over ambushes, when I play GF I like to camp out nearby so I can stalk anyone freeing their friend, but then I'd get punished for doing so.
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Change it so killers dont get a validation that they hit the survivors.
This change shouldnt have arguement against it since its most likely universaly agreed upon that people should get correct feedback.
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Rather than punish killers for doing the sensible thing, compensate survivors stuck on the hook. Give them a scaling BP bonus for the time the killer is near them.
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Guys, like I said: if my idea isn't good, there is still a problem for the team to solve, which is the camping problem. They also have to think about how not to be unfair with the killer and that's a difficult task. Anyway, that's a big problem, I think.
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