Stake Out and Ruin
Getting close to the Killer fills you with determination. For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.
When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks and consume 1 Token.
Has anyone tried this with Hex: Ruin? I was curious if Hex skill checks are considered as Great Skill Checks, so having at least 1 token and hitting good skill check on a generator with Ruin should not cause it to regress. Does anyone know?
Comments
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Yes, you can fail to hit the Great Skill Checks while Hex: Ruin is up, and all skill checks while you have tokens will count like as if you succeeded a Great Skill Check while also increasing the generator by (5%? Not sure of the value but it does increase it) and rewarding +150 Blood Points.
It's definitely the counter perk to Hex: Ruin.
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It works against Ruin the way it should.
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Stake Out and Detectives hunch are probably two of Tapps best perks.
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Detective_Jonathan said:
Stake Out and Detectives hunch are probably two of Tapps best perks.
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Stake Out is an amazing perk. I highly recommend. It does work against Ruin.0
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Stake out+urban evasion, some good stuff.0