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PTB Self Care should never see the light of Day

Couple points to make here:

  • Everyone already runs Self-Care. Most just run off to heal themselves after taking a hit. This is mostly a Survivor buff to the most used perk in the game
  • It makes no logical sense to nerf healing speed for other Survivors when you're smart enough to bind your own wounds. Like, you're well studied enough to figure out how to bandage your own injuries, but that knowledge somehow makes you worse at healing others? Let's just completely throw realism out the window
  • Nobody is going to want to get healed by other Survivors. It will become more time efficient to let one guy heal himself and the other work on a generator

Here's an idea:

  • Give all Survivors the current -50% Self Care without requiring a perk
  • While injured, Survivor repair, heal, cleanse, and sabotage speeds are reduced by 10%
  • So it's -60% healing speed for Survivors to heal themselves with no perks
  • The perk Self-Care now increases self-healing speed by 100% and item efficiency by 30%
  • So it's -30% healing speed for yourself if you run Self Care

Benefits of these changes:

  • Preserves the realism of the game by not changing values arbitrarily
  • Gives Survivors an extra perk slot because probably 90% of players use Self Care anyways, so more build options for Survivors at the price of a longer heal time
  • Everyone can heal themselves yes, but it's slower than the live version unless they take Self Care
  • Staying injured now makes Survivors slower at completing objectives, so Killers get a nice buff

Comments

  • Hoodied
    Hoodied Member Posts: 13,022

    If you don't like what they did try using the perk sloppy butcher

  • Boss
    Boss Member Posts: 13,616

    @aarongai said:

    • Give all Survivors the current -50% Self Care without requiring a perk

    wat

  • aarongai
    aarongai Member Posts: 160

    @Boss said:

    @aarongai said:

    • Give all Survivors the current -50% Self Care without requiring a perk

    wat

    Self care is the number one perk in the game anyways. Just free up the perk slot and allow more build diversity by making it baseline for Survivors, but debuff their action speeds if they don't heal up.

    Whether Survivors heal themselves to get rid of the debuff or choose to stay injured and work on generators, games will last longer either way so killers gets a nice buff.

  • Boss
    Boss Member Posts: 13,616

    @aarongai said:

    @Boss said:

    @aarongai said:

    • Give all Survivors the current -50% Self Care without requiring a perk

    wat

    Self care is the number one perk in the game anyways. Just free up the perk slot and allow more build diversity by making it baseline for Survivors, but debuff their action speeds if they don't heal up.

    Whether Survivors heal themselves to get rid of the debuff or choose to stay injured and work on generators, games will last longer either way so killers gets a nice buff.

    That Perk being #1 doesn't mean we should bore Survivors more.
    In fact, it'll just incentivize the use of Self Care more, the point is to bring it down and/or bring others up.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    I actually think the SC change can help with the solo and swf thing. Solos are able to heal themselves rather than relying on teammates, and swfs lose 25% healing speed towards each other. I still don't think it's bad enough for survivors to be able to fully heal during a chase unless the killer is incompetent.


    No, now you have SWF being more efficient by healing themselves 25% faster while the rest focus on gens.
  • Poweas
    Poweas Member Posts: 5,873

    @Tzeentchling9 said:
    EntityDispleased said:

    I actually think the SC change can help with the solo and swf thing. Solos are able to heal themselves rather than relying on teammates, and swfs lose 25% healing speed towards each other. I still don't think it's bad enough for survivors to be able to fully heal during a chase unless the killer is incompetent.

    No, now you have SWF being more efficient by healing themselves 25% faster while the rest focus on gens.

    Sloppy butcher? Hag? That combo of Sloppy butcher and Hag can just keep everyone injured and you'll get momentum likes it's nothing. Or just play Nurse if SWF annoys you, she's not that hard to learn.

  • ad19970
    ad19970 Member Posts: 6,464

    I agree. With this change, the most efficient way to win is for everyone to use self care and just heal themselves, so nobody has to heal injured survivors and instead can just repair gens. Wouldn't be a good idea at all.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    I like the OP's idea though values may need to be tweaked. Definitely makes more sense then what they are proposing on PTB.