Finally a survivor nerf ONLY for SWF
- Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.
Devs, well done! Seriously, that's what I wanted all the time! Balance Solo Q and SWF to close the gap, from there you can move on for overall better balancing for every side!
Please keep doing that!
Also, if I understood the patchnotes correctly selfcare got a buff, which is also good for Solo Q since tryhard SWF weren't using it anymore, used another perk and coordinated to heal each other up for optimal plays (cuz it wasted to much time).
Comments
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Self Care is indeed an interesting change. Its choosing between healing yourself vs getting healed.1
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I like this change yet since I play solo survivor more than swf I'm gonna be a little upset over not knowing what the killer had. It's a necessary change though and I'm happy its here2
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With dedicated servers upcoming in this summer they could maybe extend the rules so that this only applies for players who queued up in a group and solos won't be affected by that and can see the killer perks/addons and move on to the next match without wasting timePhantomMask20763 said:I like this change yet since I play solo survivor more than swf I'm gonna be a little upset over not knowing what the killer had. It's a necessary change though and I'm happy its here0 -
I don't really care if they see my perks or not. On the other hand, if we are trying to hide information, maybe we should consider hiding character selection in the lobby? I mean, I change my perks when I see what the survivors look like and what they are carrying. ie - P3 Claudettes with flashlights and I'm loading up Franklins and a Mori. Is it fair that I can plan, but they can't know who I am? I know when I play survivor (thanks to my wife!) I would love to know I'm playing doctor. I'd completely trash my stealth perks, those are useless.
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@Warlock_2020 said:
I don't really care if they see my perks or not. On the other hand, if we are trying to hide information, maybe we should consider hiding character selection in the lobby? I mean, I change my perks when I see what the survivors look like and what they are carrying. ie - P3 Claudettes with flashlights and I'm loading up Franklins and a Mori. Is it fair that I can plan, but they can't know who I am? I know when I play survivor (thanks to my wife!) I would love to know I'm playing doctor. I'd completely trash my stealth perks, those are useless.Unless you make items super common to find in a trial the only practical use Overwhelming Odds / Franklin's Demise have are equipping them when you see someone equip an item in the lobby. As a survivor you're equipping perks to complete your objectives not counter a specific killer / player. So no I don't believe it's necessary to know what the killer is at all.
Like imagine if I knew every time Hag was going to be picked and I could just pick Urban Evasion for example or Calm Spirit for Doctor. Wouldn't exactly be fun or challenging for either side imo.
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Lol. People are praising devs for removing something they should not have put in a game in a first place.
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@Dustin said:
@Warlock_2020 said:
I don't really care if they see my perks or not. On the other hand, if we are trying to hide information, maybe we should consider hiding character selection in the lobby? I mean, I change my perks when I see what the survivors look like and what they are carrying. ie - P3 Claudettes with flashlights and I'm loading up Franklins and a Mori. Is it fair that I can plan, but they can't know who I am? I know when I play survivor (thanks to my wife!) I would love to know I'm playing doctor. I'd completely trash my stealth perks, those are useless.Unless you make items super common to find in a trial the only practical use Overwhelming Odds / Franklin's Demise have are equipping them when you see someone equip an item in the lobby. As a survivor you're equipping perks to complete your objectives not counter a specific killer / player. So no I don't believe it's necessary to know what the killer is at all.
Like imagine if I knew every time Hag was going to be picked and I could just pick Urban Evasion for example or Calm Spirit for Doctor. Wouldn't exactly be fun or challenging for either side imo.
That is precisely why I think nobody should know anything about each other until the match starts. You know you have 4 survivors/victims. They know they have 1 killer. The rest is a guessing game. Leaves more mystery to it. You run what perks you want in order to achieve your objective.
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@Warlock_2020 said:
@Dustin said:
@Warlock_2020 said:
I don't really care if they see my perks or not. On the other hand, if we are trying to hide information, maybe we should consider hiding character selection in the lobby? I mean, I change my perks when I see what the survivors look like and what they are carrying. ie - P3 Claudettes with flashlights and I'm loading up Franklins and a Mori. Is it fair that I can plan, but they can't know who I am? I know when I play survivor (thanks to my wife!) I would love to know I'm playing doctor. I'd completely trash my stealth perks, those are useless.Unless you make items super common to find in a trial the only practical use Overwhelming Odds / Franklin's Demise have are equipping them when you see someone equip an item in the lobby. As a survivor you're equipping perks to complete your objectives not counter a specific killer / player. So no I don't believe it's necessary to know what the killer is at all.
Like imagine if I knew every time Hag was going to be picked and I could just pick Urban Evasion for example or Calm Spirit for Doctor. Wouldn't exactly be fun or challenging for either side imo.
That is precisely why I think nobody should know anything about each other until the match starts. You know you have 4 survivors/victims. They know they have 1 killer. The rest is a guessing game. Leaves more mystery to it. You run what perks you want in order to achieve your objective.
But the killer is the power role, they should be able to adjust perks/add-ons based on what they see.
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@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.We'll never know how hard it was with the spaghetti code that's the developers' programming.
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Self care is the best change for solo survivors
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@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
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I have and so many others have been asking for it for a while, so I'm glad they've finally implemented it.
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@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
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@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
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@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
That was back when the game was only on PC and before it became a toxic shitshow. They don't have to remove it. Just give them their own mode separate from solo so the rest of us can enjoy the game.
The trade off for getting rid of them is enticing new players who won't be turned off within the first 5 minutes of playing against them.
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@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
I wasn't sure. Too many people treat it as a bug, when clearly it's not. Whether it was intended or due to demand, they can put what they would like into their game. Since, you know, it's theirs. The game would take a massive hit if it didn't allow SWF. Goofing off and being dumb together is part of the appeal. Not everyone wants to have serious games 100% of the time. Playing DBD with friends is appealing and not just for trolling and bullying.
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@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
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@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
That was back when the game was only on PC and before it became a toxic shitshow. They don't have to remove it. Just give them their own mode separate from solo so the rest of us can enjoy the game.
The trade off for getting rid of them is enticing new players who won't be turned off within the first 5 minutes of playing against them.
You're talking as if every SWF is toxic and super good at the game. It'd be better if they balanced the game around it imo. Like limit skills and items and so on.
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@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
Clearly hit a nerve? Lol, I play SWF without comms almost every day you didn't hit a nerve but I think it's boring hearing these vocal killers on the forum constantly whine about not being able to kill anyone that's in an SWF when I do it constantly when I play killer.
Too many people are bad at the game and use SWF as an excuse, I've played solo survivor and have killers TELL me I must be in an SWF or the other players must be in an SWF. It's an easy excuse for bad killers.
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@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
That was back when the game was only on PC and before it became a toxic shitshow. They don't have to remove it. Just give them their own mode separate from solo so the rest of us can enjoy the game.
The trade off for getting rid of them is enticing new players who won't be turned off within the first 5 minutes of playing against them.
You're talking as if every SWF is toxic and super good at the game. It'd be better if they balanced the game around it imo. Like limit skills and items and so on.
Then let me clarify, it's not all SWF. But most do and it get worse at lower ranks. They literally are the root of the toxicity in the game. At the very least, they can show us in the lobby who's grouped together so the killer knows who to get first.
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@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
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@SenzuDuck said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
Clearly hit a nerve? Lol, I play SWF without comms almost every day you didn't hit a nerve but I think it's boring hearing these vocal killers on the forum constantly whine about not being able to kill anyone that's in an SWF when I do it constantly when I play killer.
Too many people are bad at the game and use SWF as an excuse, I've played solo survivor and have killers TELL me I must be in an SWF or the other players must be in an SWF. It's an easy excuse for bad killers.
Textbook response. It's not an excuse for bad play. SWF are using mics to communicate while solo players are getting it done without. While we can agree that there are bad players on both sides … logic and commonsense dictates the group players are worse.
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@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
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@Warlock_2020 said:
I don't really care if they see my perks or not. On the other hand, if we are trying to hide information, maybe we should consider hiding character selection in the lobby? I mean, I change my perks when I see what the survivors look like and what they are carrying. ie - P3 Claudettes with flashlights and I'm loading up Franklins and a Mori. Is it fair that I can plan, but they can't know who I am? I know when I play survivor (thanks to my wife!) I would love to know I'm playing doctor. I'd completely trash my stealth perks, those are useless.Yes it is fair.
Imagine they see you've picked the Hag. Urban Evasion and Flash lights.
You picked the doc? Calm Spirit Urban Evasion.
Leatherface? Borrowed time.
Trapper? Small Game loaded up.
You get the idea.
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@MPGamer18 said:
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
Dude I am not gonna get into this SWF arguments etc. but the reason why people group up together is not because they are bad at the game but want to have fun time with their friends.
Some people have friends and play multiplayer games to spend their time with their friends. At best estimation less than 10% swf groups are swf because they want to win the game. The sole reason for the rest of the 90% people who play SWF is to spend time with their friends while playing their favorite game.
When are we going to stop this lack of skill=SWF argument. It doesn't make sense.
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@Delfador said:
@MPGamer18 said:
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
Dude I am not gonna get into this SWF arguments etc. but the reason why people group up together is not because they are bad at the game but want to have fun time with their friends.
Some people have friends and play multiplayer games to spend their time with their friends. At best estimation less than 10% swf groups are swf because they want to win the game. The sole reason for the rest of the 90% people who play SWF is to spend time with their friends while playing their favorite game.
When are we going to stop this lack of skill=SWF argument. It doesn't make sense.
That's fine, I get that. Let SWF be it's own thing. Toxicity aside, it serves no purpose being grouped with solo players.
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@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
No, you're fine. You're just expressing a perspective. I personally think the issue is that they get away with it and not them being SWF. That sort of stuff is probably hard to regulate, though. I can understand how draining it could be to get a lot of toxic players who seem to have an upper hand 'cause they're on coms. I heard somewhere that SWF is typically more altruistic and there's always a weaker one among them. Since I'm nothing but a newbie killer, I don't know how to deal with them, but I see a lot of guides online with good tips on how to play tiles and also how to play against SWF.
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@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
No, you're fine. You're just expressing a perspective. I personally think the issue is that they get away with it and not them being SWF. That sort of stuff is probably hard to regulate, though. I can understand how draining it could be to get a lot of toxic players who seem to have an upper hand 'cause they're on coms. I heard somewhere that SWF is typically more altruistic and there's always a weaker one among them. Since I'm nothing but a newbie killer, I don't know how to deal with them, but I see a lot of guides online with good tips on how to play tiles and also how to play against SWF.
There is always one good one among them. That player is typically the ones that lead the killer on an endless journey to uninstall the game while the other two work on gens. If you're not in that group and you get hooked, chances are they're not coming for you. That's not all the time, but it happens a lot. Or they intentionally lead the killer to you to save their friend. Again, not all the time, but a lot.
Being able to chat fundamentally changes the game on both sides … and it should be separate. At least w/ F13, they did it correctly. Chat was there, it was up to you to use it. Here, you're mixing chat and non chat and it's counter-productive.
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@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
No, you're fine. You're just expressing a perspective. I personally think the issue is that they get away with it and not them being SWF. That sort of stuff is probably hard to regulate, though. I can understand how draining it could be to get a lot of toxic players who seem to have an upper hand 'cause they're on coms. I heard somewhere that SWF is typically more altruistic and there's always a weaker one among them. Since I'm nothing but a newbie killer, I don't know how to deal with them, but I see a lot of guides online with good tips on how to play tiles and also how to play against SWF.
There is always one good one among them. That player is typically the ones that lead the killer on an endless journey to uninstall the game while the other two work on gens. If you're not in that group and you get hooked, chances are they're not coming for you. That's not all the time, but it happens a lot. Or they intentionally lead the killer to you to save their friend. Again, not all the time, but a lot.
Being able to chat fundamentally changes the game on both sides … and it should be separate. At least w/ F13, they did it correctly. Chat was there, it was up to you to use it. Here, you're mixing chat and non chat and it's counter-productive.
I'll say a lot of times it's the nice one that gets camped, too, if people are being toxic and they just happen to catch you. xD I honestly think the survival points should be reworked to reward everyone getting out so that you don't get people not caring (as much at least) if no one but them get out. I see this from DS users a lot. They'll gloat over being the only one to exit out the hatch or out the door and it's like "that's not a win, though" and there has literally been matches where nearly everyone got out, but then NOED and instead of trying to get saves or totem, he runs out like a puppy with his tail between his legs.
Well, they need to implement for talking features for solo play and balance killer around that tbh. That's one of the weaker parts of solo play. You don't want to get downed 'cause you can't say "come for me." Flailing your arm could mean anything. Features and what could be done has been discussed. It's just a matter of them seeing it and doing something with people's ideas.
0 -
The problem with using Friday the 13th as an example for using voice chat is a huge one.
Just look at Jason's powers.
He has the combined might, and often superior powers of several killers.
Most importantly is Jason is a million times faster.
His teleport is far superior to Nurse.
His morph is far superior to Spirit/pig/nurse/legion.
Most importantly of all? His killing is leagues faster. He doesn't have to drag anyone anywhere (nevermind numerous times) to eliminate them. He can mori anyone, any time.
It also helps that maps are large enough that it's unlikely anyone can constantly update everyone on Jason's location.
Jason has a far better chance of moving the speed of information than any DBD killer.
0 -
As a solo player, it still makes me sad i wont get to find out what they were using when I die
0 -
Yay
0 -
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
No, you're fine. You're just expressing a perspective. I personally think the issue is that they get away with it and not them being SWF. That sort of stuff is probably hard to regulate, though. I can understand how draining it could be to get a lot of toxic players who seem to have an upper hand 'cause they're on coms. I heard somewhere that SWF is typically more altruistic and there's always a weaker one among them. Since I'm nothing but a newbie killer, I don't know how to deal with them, but I see a lot of guides online with good tips on how to play tiles and also how to play against SWF.
There is always one good one among them. That player is typically the ones that lead the killer on an endless journey to uninstall the game while the other two work on gens. If you're not in that group and you get hooked, chances are they're not coming for you. That's not all the time, but it happens a lot. Or they intentionally lead the killer to you to save their friend. Again, not all the time, but a lot.
Being able to chat fundamentally changes the game on both sides … and it should be separate. At least w/ F13, they did it correctly. Chat was there, it was up to you to use it. Here, you're mixing chat and non chat and it's counter-productive.
I'll say a lot of times it's the nice one that gets camped, too, if people are being toxic and they just happen to catch you. xD I honestly think the survival points should be reworked to reward everyone getting out so that you don't get people not caring (as much at least) if no one but them get out. I see this from DS users a lot. They'll gloat over being the only one to exit out the hatch or out the door and it's like "that's not a win, though" and there has literally been matches where nearly everyone got out, but then NOED and instead of trying to get saves or totem, he runs out like a puppy with his tail between his legs.
Well, they need to implement for talking features for solo play and balance killer around that tbh. That's one of the weaker parts of solo play. You don't want to get downed 'cause you can't say "come for me." Flailing your arm could mean anything. Features and what could be done has been discussed. It's just a matter of them seeing it and doing something with people's ideas.
I agree with that. It really should be all or nothing. Meaning chat for all or separate it. I'm all for using a button for quick chat, however the killer should be able to hear it in order for it to be fair. It's a tough call to make. You are drastically changing the dynamic of the game when you introduce chat. F13 stopped being fun and more importantly scary when people were just saying stupid things to Jason and he would play along. Which never happens here. Ever.
This game can be terrifying to play. I had a few matches against Myers last night where there were legit jump scares. That would never happen if players could tell me he was coming. Some people need that info. Me, I prefer the challenge of not knowing where the killer is and having to survive by instinct. The tension is real. Which SWF does not offer at all. It's easy mode vs hard.
However, players knowing what to do without communication was always something I really loved about the game. It's what drew me to it. Of course there are some people who take the win too seriously and won't help out enough, but generally most get it without a mic. I would rather they offer two separate modes and that way everyone is happy. Until dedicated servers are ready, SWF can also play hell with matchmaking.
1 -
Now they need to make SWF group matchmaking based on the lowest ranked player (closest to r1) not the average.
0 -
@Might_Oakk said:
Now they need to make SWF group matchmaking based on the lowest ranked player not the average.You mean the closest to rank 1, right? I agree.
0 -
You can know the Killers Perks in the first 2 minutes. It’s not really a big deal, at all. It’ll stop some of the tears though. So I’m fine with it.0
-
@fluffybunny said:
@Might_Oakk said:
Now they need to make SWF group matchmaking based on the lowest ranked player not the average.You mean the closest to rank 1, right? I agree.
Yea
0 -
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
No, you're fine. You're just expressing a perspective. I personally think the issue is that they get away with it and not them being SWF. That sort of stuff is probably hard to regulate, though. I can understand how draining it could be to get a lot of toxic players who seem to have an upper hand 'cause they're on coms. I heard somewhere that SWF is typically more altruistic and there's always a weaker one among them. Since I'm nothing but a newbie killer, I don't know how to deal with them, but I see a lot of guides online with good tips on how to play tiles and also how to play against SWF.
There is always one good one among them. That player is typically the ones that lead the killer on an endless journey to uninstall the game while the other two work on gens. If you're not in that group and you get hooked, chances are they're not coming for you. That's not all the time, but it happens a lot. Or they intentionally lead the killer to you to save their friend. Again, not all the time, but a lot.
Being able to chat fundamentally changes the game on both sides … and it should be separate. At least w/ F13, they did it correctly. Chat was there, it was up to you to use it. Here, you're mixing chat and non chat and it's counter-productive.
I'll say a lot of times it's the nice one that gets camped, too, if people are being toxic and they just happen to catch you. xD I honestly think the survival points should be reworked to reward everyone getting out so that you don't get people not caring (as much at least) if no one but them get out. I see this from DS users a lot. They'll gloat over being the only one to exit out the hatch or out the door and it's like "that's not a win, though" and there has literally been matches where nearly everyone got out, but then NOED and instead of trying to get saves or totem, he runs out like a puppy with his tail between his legs.
Well, they need to implement for talking features for solo play and balance killer around that tbh. That's one of the weaker parts of solo play. You don't want to get downed 'cause you can't say "come for me." Flailing your arm could mean anything. Features and what could be done has been discussed. It's just a matter of them seeing it and doing something with people's ideas.
I agree with that. It really should be all or nothing. Meaning chat for all or separate it. I'm all for using a button for quick chat, however the killer should be able to hear it in order for it to be fair. It's a tough call to make. You are drastically changing the dynamic of the game when you introduce chat. F13 stopped being fun and more importantly scary when people were just saying stupid things to Jason and he would play along. Which never happens here. Ever.
This game can be terrifying to play. I had a few matches against Myers last night where there were legit jump scares. That would never happen if players could tell me he was coming. Some people need that info. Me, I prefer the challenge of not knowing where the killer is and having to survive by instinct. The tension is real. Which SWF does not offer at all. It's easy mode vs hard.
However, players knowing what to do without communication was always something I really loved about the game. It's what drew me to it. Of course there are some people who take the win too seriously and won't help out enough, but generally most get it without a mic. I would rather they offer two separate modes and that way everyone is happy. Until dedicated servers are ready, SWF can also play hell with matchmaking.
Well, I mean more in the terms of what Identity V does where you can send text messages to the others, but nonverbal communication options are good, too. I'll be real, I don't want to hear a 10 year old screeching in my ear while I'm playing. I say it more because it's hard to communicate specific things to other survivors if you aren't on comms and can often be your downfall. I kinda wish you could reset the hex totem once it's found if there's totems left. I feel that would be a good way to address SWF telling their friends where it is.
Do you ever SWF? Like half the time they won't even mention when the killer leaves them. I forget, too. I have perks to detect that. It can get quite spooky, though. And quite thrilling and tense. It isn't always easy mode. If you're playing with the best of the best, sure it could be easy, but everyone makes mistakes and killer is in a good spot to capitalize on those mistakes. It'd be awesome if survivors got more complex tasks, though, as objectives. Gens are boring.
Honestly what drew me in was that I like spooky things and it looked like a lot of fun to run around, solo or with friends. I actually watched someone stream it for about a year before I caved and bought it 'cause I really wanted to play it and they made it look like so much fun. I think it'd be better to buff solo play so that it's as good as swf and buff killers so that they can address both. We also need to nerf some things about SWF like how it rounds out the numbers and maybe address the use of perks within the group.
0 -
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
No, you're fine. You're just expressing a perspective. I personally think the issue is that they get away with it and not them being SWF. That sort of stuff is probably hard to regulate, though. I can understand how draining it could be to get a lot of toxic players who seem to have an upper hand 'cause they're on coms. I heard somewhere that SWF is typically more altruistic and there's always a weaker one among them. Since I'm nothing but a newbie killer, I don't know how to deal with them, but I see a lot of guides online with good tips on how to play tiles and also how to play against SWF.
There is always one good one among them. That player is typically the ones that lead the killer on an endless journey to uninstall the game while the other two work on gens. If you're not in that group and you get hooked, chances are they're not coming for you. That's not all the time, but it happens a lot. Or they intentionally lead the killer to you to save their friend. Again, not all the time, but a lot.
Being able to chat fundamentally changes the game on both sides … and it should be separate. At least w/ F13, they did it correctly. Chat was there, it was up to you to use it. Here, you're mixing chat and non chat and it's counter-productive.
I'll say a lot of times it's the nice one that gets camped, too, if people are being toxic and they just happen to catch you. xD I honestly think the survival points should be reworked to reward everyone getting out so that you don't get people not caring (as much at least) if no one but them get out. I see this from DS users a lot. They'll gloat over being the only one to exit out the hatch or out the door and it's like "that's not a win, though" and there has literally been matches where nearly everyone got out, but then NOED and instead of trying to get saves or totem, he runs out like a puppy with his tail between his legs.
Well, they need to implement for talking features for solo play and balance killer around that tbh. That's one of the weaker parts of solo play. You don't want to get downed 'cause you can't say "come for me." Flailing your arm could mean anything. Features and what could be done has been discussed. It's just a matter of them seeing it and doing something with people's ideas.
I agree with that. It really should be all or nothing. Meaning chat for all or separate it. I'm all for using a button for quick chat, however the killer should be able to hear it in order for it to be fair. It's a tough call to make. You are drastically changing the dynamic of the game when you introduce chat. F13 stopped being fun and more importantly scary when people were just saying stupid things to Jason and he would play along. Which never happens here. Ever.
This game can be terrifying to play. I had a few matches against Myers last night where there were legit jump scares. That would never happen if players could tell me he was coming. Some people need that info. Me, I prefer the challenge of not knowing where the killer is and having to survive by instinct. The tension is real. Which SWF does not offer at all. It's easy mode vs hard.
However, players knowing what to do without communication was always something I really loved about the game. It's what drew me to it. Of course there are some people who take the win too seriously and won't help out enough, but generally most get it without a mic. I would rather they offer two separate modes and that way everyone is happy. Until dedicated servers are ready, SWF can also play hell with matchmaking.
Well, I mean more in the terms of what Identity V does where you can send text messages to the others, but nonverbal communication options are good, too. I'll be real, I don't want to hear a 10 year old screeching in my ear while I'm playing. I say it more because it's hard to communicate specific things to other survivors if you aren't on comms and can often be your downfall. I kinda wish you could reset the hex totem once it's found if there's totems left. I feel that would be a good way to address SWF telling their friends where it is.
Do you ever SWF? Like half the time they won't even mention when the killer leaves them. I forget, too. I have perks to detect that. It can get quite spooky, though. And quite thrilling and tense. It isn't always easy mode. If you're playing with the best of the best, sure it could be easy, but everyone makes mistakes and killer is in a good spot to capitalize on those mistakes. It'd be awesome if survivors got more complex tasks, though, as objectives. Gens are boring.
Honestly what drew me in was that I like spooky things and it looked like a lot of fun to run around, solo or with friends. I actually watched someone stream it for about a year before I caved and bought it 'cause I really wanted to play it and they made it look like so much fun. I think it'd be better to buff solo play so that it's as good as swf and buff killers so that they can address both. We also need to nerf some things about SWF like how it rounds out the numbers and maybe address the use of perks within the group.
I know, F13 on PS4 was squeaker central ... Every public match we'd get at least one and since DBD was free to over 30 million subscribers on Plus it would be a ######### show. The price you pay for being on the #1 platform I guess. Lots of kiddies.
I have played SWF and it reminded me of F13. It's not scary at all. It can be fun. Which is why I would like to see two separate modes. It's probably why they haven't made any changes … they understand this will change their game forever moving forward.
0 -
@PigNRun said:
Self Care is indeed an interesting change. Its choosing between healing yourself vs getting healed.I think it now makes the healing 20 seconds. Please correct me if my math is wrong. That's faster than what it used to be and 4 seconds slower then a medkit. I might start using it again actually.
0 -
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@fluffybunny said:
@MPGamer18 said:
@SenzuDuck said:
@fluffybunny said:
@MPGamer18 said:
@HellDescent said:
Lol. People are praising devs for removing something they should not have put in a game in a first place.Like SWF.
They put in SWF because there was a demand for it. There's many that got into DBD to play with friends and there's many that would leave if SWF was removed. It wouldn't be a good thing for the game's community to take a huge hit like that. It'd honestly be better to balance the game around SWF than to just remove it.
They actually recently came out and said SWF was always intended and wasn't added because of demand.
And i always think people who constantly complain about SWF are just bad at the game anyway, they are still kill able, just because that one survivor that looped you the entire game is in an SWF doesn't mean he wouldn't have ruined you in a solo match.
Too many bad players.
You got that backwards … people who play in groups are bad at the game. That's why they group together. Their strength is in their numbers, not their skill. It's why they ALWAYS disconnect then they are given a taste of their own medicine. They are the reason killers camp. I wasn't singling out you, but clearly I hit a nerve. Solo players are much better then SWF players.
You can't talk about a group of people and use words like "always" and generalizations like that. SWF can be annoying if they're the bullying, toxic sort, but not all are toxic and not all are bullies. Honestly having rank "20" SWF who clearly aren't rank 20 are more of a reason for killers camping and that's related to cheating, smurfing and deranking. Killers aren't allowed to freely practice the game without getting paired with people who are looking to bully and pick on. I honestly do both solo and SWF 'cause I like playing with friends and chit chatting and stuff. I'm not the toxic sort, though. I don't teabag and I often play worse in a group 'cause I'm talking or a little more relaxed. With solo, you don't know if you'll be saved, so you try to avoid getting caught. When you're playing with a friend, at least they might get out.
It is the majority of SWF players that do it. Especially in the lower ranks. I'm talking rank 10 and below. It's really bad and I play survivor main. I apologize if I offended you or your play by my comments. That was not my intention.
No, you're fine. You're just expressing a perspective. I personally think the issue is that they get away with it and not them being SWF. That sort of stuff is probably hard to regulate, though. I can understand how draining it could be to get a lot of toxic players who seem to have an upper hand 'cause they're on coms. I heard somewhere that SWF is typically more altruistic and there's always a weaker one among them. Since I'm nothing but a newbie killer, I don't know how to deal with them, but I see a lot of guides online with good tips on how to play tiles and also how to play against SWF.
There is always one good one among them. That player is typically the ones that lead the killer on an endless journey to uninstall the game while the other two work on gens. If you're not in that group and you get hooked, chances are they're not coming for you. That's not all the time, but it happens a lot. Or they intentionally lead the killer to you to save their friend. Again, not all the time, but a lot.
Being able to chat fundamentally changes the game on both sides … and it should be separate. At least w/ F13, they did it correctly. Chat was there, it was up to you to use it. Here, you're mixing chat and non chat and it's counter-productive.
I'll say a lot of times it's the nice one that gets camped, too, if people are being toxic and they just happen to catch you. xD I honestly think the survival points should be reworked to reward everyone getting out so that you don't get people not caring (as much at least) if no one but them get out. I see this from DS users a lot. They'll gloat over being the only one to exit out the hatch or out the door and it's like "that's not a win, though" and there has literally been matches where nearly everyone got out, but then NOED and instead of trying to get saves or totem, he runs out like a puppy with his tail between his legs.
Well, they need to implement for talking features for solo play and balance killer around that tbh. That's one of the weaker parts of solo play. You don't want to get downed 'cause you can't say "come for me." Flailing your arm could mean anything. Features and what could be done has been discussed. It's just a matter of them seeing it and doing something with people's ideas.
I agree with that. It really should be all or nothing. Meaning chat for all or separate it. I'm all for using a button for quick chat, however the killer should be able to hear it in order for it to be fair. It's a tough call to make. You are drastically changing the dynamic of the game when you introduce chat. F13 stopped being fun and more importantly scary when people were just saying stupid things to Jason and he would play along. Which never happens here. Ever.
This game can be terrifying to play. I had a few matches against Myers last night where there were legit jump scares. That would never happen if players could tell me he was coming. Some people need that info. Me, I prefer the challenge of not knowing where the killer is and having to survive by instinct. The tension is real. Which SWF does not offer at all. It's easy mode vs hard.
However, players knowing what to do without communication was always something I really loved about the game. It's what drew me to it. Of course there are some people who take the win too seriously and won't help out enough, but generally most get it without a mic. I would rather they offer two separate modes and that way everyone is happy. Until dedicated servers are ready, SWF can also play hell with matchmaking.
Well, I mean more in the terms of what Identity V does where you can send text messages to the others, but nonverbal communication options are good, too. I'll be real, I don't want to hear a 10 year old screeching in my ear while I'm playing. I say it more because it's hard to communicate specific things to other survivors if you aren't on comms and can often be your downfall. I kinda wish you could reset the hex totem once it's found if there's totems left. I feel that would be a good way to address SWF telling their friends where it is.
Do you ever SWF? Like half the time they won't even mention when the killer leaves them. I forget, too. I have perks to detect that. It can get quite spooky, though. And quite thrilling and tense. It isn't always easy mode. If you're playing with the best of the best, sure it could be easy, but everyone makes mistakes and killer is in a good spot to capitalize on those mistakes. It'd be awesome if survivors got more complex tasks, though, as objectives. Gens are boring.
Honestly what drew me in was that I like spooky things and it looked like a lot of fun to run around, solo or with friends. I actually watched someone stream it for about a year before I caved and bought it 'cause I really wanted to play it and they made it look like so much fun. I think it'd be better to buff solo play so that it's as good as swf and buff killers so that they can address both. We also need to nerf some things about SWF like how it rounds out the numbers and maybe address the use of perks within the group.
I know, F13 on PS4 was squeaker central ... Every public match we'd get at least one and since DBD was free to over 30 million subscribers on Plus it would be a ######### show. The price you pay for being on the #1 platform I guess. Lots of kiddies.
I have played SWF and it reminded me of F13. It's not scary at all. It can be fun. Which is why I would like to see two separate modes. It's probably why they haven't made any changes … they understand this will change their game forever moving forward.
I think this game could use multiple game modes, tbh. Something to do if you're bored of the typical play that'll you'll still get points with.
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I'm so happy that this is here. Was dreaming about this for a while now.0
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Only took them two year to do it,
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Good change.
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