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Anyone else think Shadowstep is a bigger problem than COH?

COH's healing is way too quick still, but still managble. And survivors tend to rely on it, allowing you to ambush them in the middle of it.

Shadowstep removes a vital way to track survivors and can even be on the same boon as COH, essentially allowing for free escapes. It's so ######### stupid.

Comments

  • dugman
    dugman Member Posts: 9,713

    I don’t think so. Shadowstep is useful but more conditional because simply hiding in it isn’t on its own necessarily doing anything productive. You’re not invisible and you still make noise and bleed so the killer can still have a decent chance of spotting you even if you’re in its range.

    Circle of Healing though directly allows survivors to heal from injured in a very short time. This means that if a survivor is injured but not directly being chased they can spend about 15 seconds getting in range of the totem and healing to full, then get back to the gens. It is a significant impediment to spreading damage among survivors, which is a fairly important tactic to lose. Shadowstep can help evade a killer sometimes, but Circle of Healing greatly changes how killers might otherwise play the game overall.

  • GannTM
    GannTM Member Posts: 10,893

    Shadowstep is fine. I actually really like what it does.

  • Aurelle
    Aurelle Member Posts: 3,611

    Shadowstep can be easily countered by audio and healing a health state is more valuable than staying hidden, so COH is still the bigger problem. I think Shadowstep is fine.

  • Myla
    Myla Member Posts: 1,551

    Shadow step by itself is fine. It's when it's combined with circle of healing and then it's on a map with a lot of verticality like RPD the totem spot on the library could be a huge pain in the ass.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I think shadowstep is fine. It's a pretty strong effect but footsteps are still a thing and if you are injured you still leave a trail of blood.

    Especially since the last patch juking became a lot harder. Played a match vs shadow step on rpd today and i was able to track the survivors no problem thanks to their footsteps.

    It's kinda insane how much it has improved

  • Sludge
    Sludge Member Posts: 768

    Boons are the problem

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I hate shadowstep on indoor maps, especially when playing killer that relies on visuals and scratch marks

  • GamerEzra
    GamerEzra Member Posts: 941

    Boons are a little too strong in my opinion, not only Shadow Step.

  • Aurelle
    Aurelle Member Posts: 3,611

    I forgot about Iron Will. But even with it, you could still hear footsteps.

  • Adjatha
    Adjatha Member Posts: 1,814

    Oh, they're all bad and should be dropped to, like, 8-12 meters. But CoH is by far the worst offender, as it completely overwrites every other healing option in the game by orders of magnitude and extends that wildly overtuned buff to the whole team.

  • Tsulan
    Tsulan Member Posts: 15,095

    Shadowstep + IW on indoor maps, turns survivors into pre nerf Spirits.

  • Yatol
    Yatol Member Posts: 1,960

    I think boon perks would be fine as is if killer broke them instead of simply cleansing them

  • DatFastBoi
    DatFastBoi Member Posts: 455

    Shadow step is fine, try to look for blood instead, works really well for me

  • Laluzi
    Laluzi Member Posts: 6,226

    CoH is universally powerful. Shadowstep is map dependent. If you load into Ormond or Eyrie, it's a pointless perk. If you load into Midwich or RCPD, it's terrifyingly strong - stronger than CoH, even. The killer has no choice but to find and break the totem or they'll lose chase every time the survivor turns a corner and is more than 10 meters ahead of them.

    It's sort of like Balanced Landing where you need a map offering to guarantee its effectiveness. Generally I think measures that deal with boon totem effectiveness on the whole will handle the more broken cases of Shadow Step - not being able to boon the same spot twice would be huge. Looking at you, RCPD library.

  • PlayTwink
    PlayTwink Member Posts: 454

    Boons in general are busted, they should work only for owners of this perk or something

  • Chordyceps
    Chordyceps Member Posts: 1,715

    Shadowstep I think is fine. It's very effective in indoor maps, but on maps with long LoS areas, it doesn't do all that much. CoH on the other hand has a lot of potential to remove killer pressure. It would be a lot less problematic if it didnt show its aura so survivors didnt know exactly where to go to heal up after escaping a chase.

    Comparatively, Shadowstep is an excellent example of a boon totem with a strong effect while avoiding being overpowered.

  • BadLooperQ
    BadLooperQ Member Posts: 277

    I thought about this too. Even though CoH appears to be more nasty than Shadowstep, I think the later manages to be way more intrusive if you're not paying attention to whats happening around you and if you're not using headphones (unless the survivors are totally silent)

  • MrSlippery
    MrSlippery Member Posts: 98

    I don't agree. Footstep, breathing, and pain grunts sounds do work, well when they want to.

  • Rivyn
    Rivyn Member Posts: 3,022

    Unless they're using Iron Will. Worse, when the bug associated with Iron Will hits, and eliminates all sound.

  • MrSlippery
    MrSlippery Member Posts: 98

    That's why I said when sound wants to work. But that scenario is honestly no different than Iron Will and Lucky Break. Shadowstep is a strong Boon perk, but it's not strong enough to put the killer in an unwinnable state, like CoH is capable of.

  • Neither of them are strong at all, unless you ignore them

  • Thunderfrog
    Thunderfrog Member Posts: 218

    If they are in it's zone. That BBQ exists is a great reason to even have and run Shadowstep. BBQ needed a counter or a nerf, and it got the former. If every killer didn't run some variant of BBQ / Murmur we wouldn't have needed Shadowstep to be a thing.

    I say this as a killer main that runs BBQ on everyone.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Nope, I think Shadowstep is strong, and losing scratch marks in the middle of a chase because of a perk that the person you're chasing isn't even using is pretty annoying, but I don't think it's anywhere near as broken as CoH.

    The biggest factor is CoH translates to fast extra health states, so it competes for meta perk slots, whereas SS is just a stealth perk and people value perk slots too highly to prioritise them outside of Iron Will.

    I don't see it as being a big issue just based on the fact that survivors don't bring it often at all, so it's not a constant source of frustration the way CoH is.