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Why do people hate RPD?

Frontdoor6
Frontdoor6 Member Posts: 609
edited December 2021 in General Discussions

Recently, i asked if it was still in the map mix and everyone was like "Unfortunately" and "I hope not"

And i also so someone else asking in a poll which was the worst map, and RPD was the one with most votes

I don't understand the hate for it. I was finally just on it because another player used an offering and i enjoyed it, win or lose, i just love being in RPD.

Is it because its too big? Because there's so many loops for Killers? I know the loop in the Library and the East Office is irritating as Hell and i think they should be fixed, but still.

Comments

  • GannTM
    GannTM Member Posts: 10,893

    Because it makes me go insane.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Nobody wants to be at a police station.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638


    People hate RPD because it requires you to have an expanded memory equal to that of FOUR whole goldfish. They will then complain how "lost" they get in a building that only has two floors and two wings. Most pallets and generators are in the same spots, but let's complain we can never find generators. Also, there is ALWAYS an exit gate at the front. Like, literally every game.


    Then, as the cherry on top, we will whine that while we cannot find anything at all and the place is confusing we will make an argument for totally random maps.

  • Frontdoor6
    Frontdoor6 Member Posts: 609
    edited December 2021

    No one wants to be in a swamp either, but here we are

  • Shaped
    Shaped Member Posts: 5,906

    I dislike narrow corridors in dbd. Killer or survivor.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    You clearly haven't watched the masterpiece that is Shrek on VHS.

  • Frontdoor6
    Frontdoor6 Member Posts: 609

    And the exit doors on The Game are always at the second floor

  • ImBrakingBike
    ImBrakingBike Member Posts: 454

    It's fun playing against stealth killers because you may get some hilarious jumpscares, but other than that it's a nightmare. It's like two maps made into one :/

  • Shaped
    Shaped Member Posts: 5,906

    Don't get me wrong, I don't mind it in resi (played almost all of them) or other games, just in dbd like I said.

  • bm33
    bm33 Member Posts: 8,274

    RPD is really pretty but it has alot of issues. It's huge, filled with dead ends and if you didn't play RE it's a pain to quickly get from one side to the other, let alone between the floors. While the map itself is huge the actual area to move in is restricted. For many it still causes performance issues that make it not fun to play on to unplayable - personally for me performance issues are the main reason I hate that map.

  • Frontdoor6
    Frontdoor6 Member Posts: 609

    When you say 'Poor Designed', if you mean with loops and gens and stuff like that, then thats fair.

    But if you mean of the designed of everything, then i disagree, it captured the detail of the station perfectly

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Some areas are so dark you can't hooks, survivors, your own character model.

    The layout is extremely accurate to Resident Evil, but that in turn means that its layout isn't well suited to DBD's needs.

    Hook spawns are too close to gens

    There are multiple dead ends which can make traversing difficult when combined with the lighting problem.

    There is a near infinite in the library

    Some killers simply can't use their power there.

  • Frontdoor6
    Frontdoor6 Member Posts: 609
    edited December 2021

    I can see why you say that, its massive.

    If it were up to me, i'd slit it in half. Have two different maps for it. I see the map as the Left Wing - Lobby -Right Wing.

    I'd make the map in either

    Left Wing - Lobby

    &

    Lobby - Right Wing

    Depending on which one you get, the other Wing would be walled off

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    The size of the map is very confusing

    Like I've had survivors just die because people didn't know the pathway to them

  • Aurelle
    Aurelle Member Posts: 3,611

    - The map is way too big, which can hurt both killers and survivors.

    - There are a lot of safe pallets, most of them you have to break unless you want to take a long way around which wastes time.

    - There are a couple infinites there (Can't remember exactly where they are)

    - Totems are nearly impossible to find, which can make Boon and hex totems a problem.

    - The map is too maze like, which can lead to players getting lost. It can make it difficult for survivors to help their teammates and killers to find survivors.

    - Gens are all spaced out and safe, which can make it difficult to apply map pressure.

    - The tight corridors can make killers like Hag and Trapper a pain to play against.

    - Some killers can't use their powers (Billy being a prime example), which just turns them into a M1 killer.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    You know a map is so big that the Wiki doesnt even dare to show the map size...

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I don't like it because it turns a lot of Killers into M1 Killers because they can't use their abilities on this map. It's also huge and has some nasty loops

  • MrSlippery
    MrSlippery Member Posts: 98

    Indoor maps are just terrible in general. The problem with RPD, is it's a giant maze. Visually it looks great. For gameplay, it's a terrible map.

  • Alionis
    Alionis Member Posts: 1,030
    edited December 2021

    It's more likely to be an issue of figuring out the size in the first place. I remember people talking to the wiki admins when Hawkins was new, they said it took them many hours to figure out the map size as the usual reference marks they use for that do not exist on indoor maps, especially newer ones. RPD is much more complex than Hawkins and probably a nightmare to measure. I wouldn't want to be the one doing it.

  • Marc_123
    Marc_123 Member Posts: 3,689

    I like it.

    Takes a bit to learn the layout and some killer are unsuited for this map.

    It is like Hawkins - liked that too. Don´t understand the hate in general.

    We need more indoor maps.

  • NatzAshe
    NatzAshe Member Posts: 95

    Add some random walls/doorways to it and it becomes complex enough.

    Maybe if the walls weren't random, only pallets were, it would be able to be called simple

  • dugman
    dugman Member Posts: 9,713

    I don’t hate RPD personally but I do get lost in it sometimes, it’s maybe the most confusing map and one I haven’t played often enough to know it inside and out. Certain killers that benefit from long lines of sight probably don’t do as well in it, and there’s also the occasionally odd way auras pass through floors. And because of the weird layout it can sometimes look like a hook is nearby but it’s actually a long path to get to it, that sort of thing.

    But overall I like the map well enough in terms of its look and feel. And I don’t think it has all that many super safe pallets, just a handful, I think a lot of pallets in that map are gameable if I remember right which is a good thing. Honestly I dislike corn maps way more than RPD.

  • NatzAshe
    NatzAshe Member Posts: 95

    Designwise, I love the map, but gameplaywise? Nope.

    Maybe there should be different balancing on larger maps, like extended gen timers and hook timers.

  • NatzAshe
    NatzAshe Member Posts: 95


    Vertical sound is a strong reason. The game sometimes refuses to render sounds from above/below