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Trying to understand Hillbilly overheat justification

I'm shocked to find that a lot of people, allegedly even killer mains, think that Hillbilly's overheat is all fine and good. It was undoubtedly a survivor-pandering killer nerf, but here's a few arguments I've seen to justify its existence.

"You have to try to overheat."

They're saying that the only way you're gonna overheat is by doing it on purpose. But as you know, that's not true, because if your try to play Hillbilly like he was before his nerf where you would pre-rev all the time, you're gonna get overheated, at least without an overheat add-on. So this idea that you can forget that it's even a mechanic is just false, because you do actually have to manage how much you're chainsawing.

"Killer powers need limits."

What they're saying is that if you have a strong killer power, you need a drawback. But I don't think Hillbilly's killer power warrants a downside, at least not one like this. Ideally, you never miss any chainsaw or bump into any walls, but the reality is that you will do these things, especially if you're playing curve Hillbilly. When that happens, you'll go into a big old stun animation, allowing the survivor to reset the chase. I'd say that's limit enough. You get rewarded for hitting your chainsaws, you lose it all for missing your chainsaws.

"He doesn't take much skill."

These people believe that pre- and/or post-nerf Hillbilly doesn't take that much skill, that you just run up to survivors and back rev them and they're down. The absolute ignorance of this belief is infuriating. There's so much more to Hillbilly's chases, I'd say even Leatherface is easier to play than him these days. Survivors can deny him the ability to use his chainsaw pretty much, and force him to M1 around a loop or at a window. If he really wants to chainsaw only instead, the survivor will be able to loop him that much easier. Even when he's point-blank with the chainsaw, the survivor can spin or something crazy happens, and he gets a phantom saw. His chainsaw hitbox is surprisingly specific, unlike Leathface's, so he does take a lot of skill.

"He can use his chainsaw to hook trade."

A killer instadowning is problematic, they say. I can somewhat agree. But perhaps the killer should have the advantage in that position? Any killer can hook trade anyway, it just takes some 2 hits instead of 1. If you have a problem with Hillbilly instadowning people at hook, are you not also mad at Myers and Oni who can use their abilities to hook trade? Or is it double standards because Hillbilly was a previous top 3?

Now here's some of my arguments:

"Nobody asked for this."

I say that nobody asked for this. People were complaining about Hillbilly, even though he was the model killer for balance and counterplay, so the devs threw together a poorly thought-out system of balance for him, which was the overheat mechanic. I think people might have been joking about him getting overheat, or needing gas cans to refuel his chainsaw, but they didn't think it would actually happen. They were mocking the people calling for nerfs against Hillbilly, but I guess their mockery was taken as legitimate suggestion by the devs.

"You're getting punished for using your killer's power."

From then on, he was punished for using his power "too much", "too recklessly", or "in the wrong way". To me, these are buzz words that don't have any underlying substance to them. It's the killer's power. We should be able to use it. Killers like Spirit and Nurse are different obviously, but you can also feel the effects of their cooldowns, which sometimes are too much.

If you ask me, if Hillbilly was returned to his original state right now, he probably wouldn't be able to compete with top level. He takes way too much skill and effort for so little reward, especially against god loopers and gen jockeys. He'd have a small chance at best. But the Hillbilly we have right now? An absolute joke at high level. You never see him. I blame the awful add-ons mostly, but the overheat is the biggest slap in the face by far. It represents how weak the killer role is, because everything is balanced around casual survivor.

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