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Leatherface P2W

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Comments

  • PlayTwink
    PlayTwink Member Posts: 454

    Use pallet? Use locker tech? Vault window if you have distance? Rush gens if he's facecamping someone? Use Head On with locker tech?

  • Hippie
    Hippie Member Posts: 1,003

    It's only facecamping that I'm referring to. I have no problem with proxy or simple camping! However, it is pretty annoying when the Killer just tunnels the same Survivor off the hook, but you really can't change weirdo Killer behavior.

    And for all of those things, I just remember that the game is balanced around 2k 2escape. Everyone deserves a chance to succeed in one way or another, including the Survivors. And I usually get good points and have a lot of fun, even on Killers that I have little to no perks on against SWF and strong solos.

    I wholeheartedly agree that maps need to be adjusted however. Some maps are WAY too big, and I seem to get them all the time when I'm playing Killer... Disturbed Ward and Mother's Dwelling are apparently favored heavily in my map selection. And I would be fine with them removing Haddonfield from the game, haha. I'd actually like to see a lot more maps around the same size as Rancid Abattoir and Coal Tower.

  • TheBigGopher
    TheBigGopher Member Posts: 122

    Hey, Sluzzy is a genius, don't you dare speak ill of him.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    you are the reason i stay on these forums

  • TheBigGopher
    TheBigGopher Member Posts: 122

    Most of those, like killers not getting hooks are either a skill issue or Behavior's incompetence. Face camping is different since its something the killer has to actively do.

  • Hippie
    Hippie Member Posts: 1,003

    I seem to always be playing Bubba when I get Coal Tower... and the worst gen spawns... agh...

    I'd actually have to think about the most balanced experience I have on a map... maybe Sanctum of Wrath. And I've actually been enjoying Eyrie as both roles.

    There really shouldn't be a map larger than 9984m2, which is the size of maps like Temple, Sanctum and Eyrie. A lot of maps are just way too big. I mean, c'mon... Disturbed Ward is 11000 square meters. Bonkers.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I have the same experience with Bubba.

    I just want to play on Midwich every game...The rest can go. Only map I like no matter what killer I am using and when I'm survivor. Is that weird?

  • TheSubstitute
    TheSubstitute Member Posts: 2,540

    I'm not trying to nitpick but facecamping does serve a purpose in-game; a poor purpose that in most cases harms the survivor's enjoyment short term and the killer's enjoyment long term but still a purpose. It's tbagging and bming especially at the exit gates that would be behavioural. I would also add that I'm against facecamping in most cases but if a survivor tbags or bms in game then they deserve to be facecamped and tunneled.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    If all four survivors get downed at once, they’re using the wrong strategy against LF.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Oh woopty F ing do.

    You guys act as if it happens every single game sjeez, cry me a river please 😭😭😭😭😭

    Yes it suck if it happens once every 50 games or so, that's probably his playstyle and who are you to judge how he must play the game?

    Survivors are allowed to do everything possible in this game and can even make sure a killer gets 0 hooks, but god forbids if a killers tries anything 😱

    Yes, I've been facecamped many time these past 5 years, you see me cry about it?

    No, i just stay on the hook as long as possible to buy my team time.

    Yes it is boring but not every game has to be fun for me, there are 4 more people in the match.

    When my time on the hook is over i just take my loss and just move on to the next match.

    Stop crying about killer tactics, not everyone will play by YOUR rules.

    Just suck it up and move on.

  • Hippie
    Hippie Member Posts: 1,003

    I don't mind Midwich every now and then, myself! I like playing Pyramid Head on there for obvious reasons, hehe. The atmosphere is very nice.

    Sadly, my Survivor experience is less than favorable there. When the map first came out, people died on first and second hook because people couldn't figure out how to move between the floors... and it seems that people STILL haven't learned over a year and a half later, when I'm playing Survivor at least 😔

  • Hippie
    Hippie Member Posts: 1,003

    Well, at least when you're getting bm'ed in the exit gates you can simply hit them and make them leave. I do wonder--would players still complain if Survivors simply stood in the exit rather than crouching repeatedly? I'm actually pretty sure I've seen people complain about that, too...

    When you're getting facecamped, there's nothing you can do about it except go watch YouTube, hang out on the hook to buy your teammates time and wait to go back to lobby. The gameplay is non-existent.

    Crouching and clicking do not affect gameplay in any way, shape or form. It's purely emotional.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Really? It has more than a few ways to go up and a ######### ton of ways to come down......Unlike that abomination called RPD. I will no longer play on that map.

  • Hippie
    Hippie Member Posts: 1,003

    I know! People still seem to get lost in the halls... it's very strange. And, funnily enough, I actually like playing on RPD more than Midwich... abomination, I know 😛 But after playing RE2 remake, it's fun to actually know how to navigate the map! My teammates still leave people on first and second hook, however...

  • TheSubstitute
    TheSubstitute Member Posts: 2,540

    That's why it's behavioural. On a different note, someone will always complain about something but if the majority of standing in the gates was just to farm BP then people would be appreciative of it. As an example, if the survivors aren't toxic and understand what I'm doing, I'll quite often hit a survivor, let them be healed so the survivors get that juicy late heal BP, hit another so the now healthy survivor(s) can share in it just in case their altruism isn't maxed out, etc. By the end of the game, my Brutality and Chase BP is nearly always maxed out but if I can spend a couple minutes to do something nice I will.

    Some of the complaints come from misunderstanding. As an example, standing at the gates can be an attempt to give the killer some survivor found, hit and/or possibly deviousness BP but it's not like there's a clear line demarcating step here and you're in danger or step here and you're safe so survivors could make it appear as if their intention is to taunt when, really, they're just trying to give BP to the killer.

    That, unfortunately, is overshadowed by the people who BM in the exit gate or wait until the killer is about to give them a hit and then DH just to be jerks.

    Pleasant behaviour to the other side leads to a more pleasant game overall but I know it's not going to happen everytime. If it happened more often than it does right now people would complain less though.

  • Hippie
    Hippie Member Posts: 1,003

    That is true. Both sides have a big problem with bm and toxicity but I'm afraid that is true for most multiplayer games nowadays... not sure there's much can be done about it, since it's largely up to the individual.

  • Icaurs
    Icaurs Member Posts: 542

    I am confused because you said you use Bamzoole to brute force pallets. This is the issue I have with your position.

    You now have the ability to brute-force the strongest loops, get rid of them and for the late game and your tiles in your favor.

    What I always recommend with Bubba, get rid of what is strong and mindgame what is weak so you either eliminate the resources or eliminate the survivors by creating pressure, the odds are on your side either way.

    By also using Bamboozle on different tiles, same example as Jungle Gym... they will know about that, the mindgame of your chainsaw still goes in action if you can do it and the survivor will be heavily limited and most of them will not run to other tiles being trapped inside the mindgame (again if you don't fail).

    But here you are saying just Brute force it because it is really effective, which would be fine, except he has the ability to instant down on top of this. Imagine if Doctor could instantly break pallets as well as force them to drop them. It would be busted he would need no addons. leatherface has this as well the ability to instant down. Either he needs to have the number of swings severely decreased or the distance that he can gain while swinging is decreased.

    I'm going to post a twitch video here to show how fast and how far his swing actually goes.

    This is just... disgusting. Only a few killers could have kept up with that survivor, but not only do most of them require actual skill to use, none of them can instantly down. That would cover most tiles and catches up to an exhaustion perk. As well as being a 115 killer. Even if lets say she made it to a pallet she would have to have used it to avoid the down, and he still would have just broken it with his chainsaw. If you don't see a problem with that, then I don't know what to tell you.

    As for this whole point.

    One great Tile for such is the T L. Bamboozle one of the windows, use the second wall and "moonsaw" aka double back with your chainsaw, fake your red stain... confuse the survivor into not vaulting the window and reach him right after.

    I think you are trying to overcomplicate him. Once that window is shut down that loop is gone. Either the survivor makes it to another loop, they throw down the pallet to buy maybe a few more seconds or they go down. There is no need to mind game as he has full control of the chase. On top of the ability to instantly down

  • MrBuffalo
    MrBuffalo Member Posts: 312

    I wish I could downvote some peoples comments on this forum. Sadly BHVR won't let me.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    The problem with that is survivors can't do anything about killer tactics but suck it up. Killers have control of the match and they are able to make the best out of survivor tactics. Killers can still win regardless of what survivors do. The same can't be said when a killer chooses to play a certain way.

    Killers can respond to whatever survivors do in the match. Unfortunately, survivors don't have such a luxury.

    A Leatherface is camping a basement? Well, it is simply an automatic win for the killer.

  • pizzaduffyhp90
    pizzaduffyhp90 Member Posts: 901

    Most Survivor players can do a lot of stuff for the killers tactics.

    And the Survivors are able to make the best out of the killer tactics.

    Leatherface in the basement isn't an automatic 4k if someone decided to run down there and not play it safe that's the survivors fault not his. You have perks that can help you know if it's a camping Bubba and if he's down there don't go down there do the gens and leave that person down there you won't be coming out unless the Bubba really messed up.

  • Icaurs
    Icaurs Member Posts: 542

    If you can watch that clip, of leatherface, and defend it. There is nothing I could say to change your mind. "She wasn't using optimal movement" Completely ignoring the fact that in the video the distance he covers would cover most tiles. Not even acknowledging how much more distance he would cover with top addons. Your view is you ned to use optimal movement, with an exhausting perk, and you might survive. This is one of the easiest killers to play. So yes, he is broken, he is easy, he is way to strong for how easy to play he is. Your only defence is he can't pressure 4 survivors at once. Which most killers can't anyway. Thanks to attitudes like this leartherface has remained in this awful unbalanced state.

  • Icaurs
    Icaurs Member Posts: 542

    Ok this actually is interesting. Looking at the video.

    1:28 you run into your first survivor. He cannot use the first pallet he sees because no matter what side he goes on you can instant down. maybe he could get a stun but otherwise you would have instantly broken the pallet putting him in a position for you to use your chainsaw again, because there is no penalty. You then screw up and go for a chainsaw but you could have gotten an M1 because you are 115 killer.

    1:45 you don't want him to drop the pallet because you know that if the pallet is up you can outspeed him if he tires looping you.

    1:54 you begin your first mind game. Now apart from the fact that unlike most killers a single screw up as far more devastating due to it being an instant down. If he tired looping and you continued your direction you would have got the hit. So he had to vault which allowed you to double back keeping momentum. Solid mindgame however lets say he guessed right. you would have broken the pallet instantly putting him in a really bad position. No matter what he did he was likely to either go down or get hit by an M1.

    2:25 she is diagonally across the tile from you. The furthest distance possible. you then release your chainsaw and go, not across the tile but around, going the longest possible distance. Now in that instant she could have gone for the vault, but in her defence look how far you acutely are. You cover the entire tile. This is the issue, look how much distance you cover in one go. Worse still if she tried looping around the pallet you would have caught up to her or best case scenario she drops the pallet, you break it and now she is out positioned, for you to, yet again INSTANTLY DOWN.

    3:00 she could have ran earlier honestly, but again you negate the entire shack with one perk and then you release the chainsaw because you are hopping for no random pallets, you get unlucky, but then you screw up and allow yourself to get hit by the pallet, had you done that thre would have been nowhere for her to.

    3:20 she is just messing around XD

    3:48 you release the chainsaw on one side of the wall, if you went for the kate she would have been forced to drop the pallet as it was impossible to make it too the window. You then went for Yun during the same chainsaw and she only survives because of dead hard.

    Here we go 5:30. This right here is my biggest problem with leatherface. You cannot loop him. Look at that the only thing he could do was drop the pallet. Experienced players know this which is why they drop them early. You are simply too fast with too many swings it was impossible. The fact that those tiles do not work him is ridiculous. Now he might have been able to use the window, but that is a different tile.

    6:05 not sure what she was dong but you go for a chainsaw, realise that she is going to vault and then cancel it. Instead of being punished for your mistake, you are able to quickly swap to an M1 hit. Because leatherface has no penalty for mistakes other then the tantrum.

    6:54 your mistake

    7:11, No words. Not even a leatherface issue.

    7:27 Shack, one of the strongest loops in the game, she can't vault the window because you can easily change direction and would get a hit. looping the tile would be too risky, maybe she could have ran earlier, but still by the time you arrive she is already at the other entrance, you release your chainsaw, she is forced to drop it and you instantly break it, because again there is no downside.

    7:32, she cannot go for the window because you can easily change direction and get the instant down. So she attempts to run around the tile, you release your chainsaw, she does not want to just throw down every pallet so she saves it but your swing is simply to busted and you go all around the tile to the locker, forcing her to jump in. Now if she went the other way, (clockwise) maybe she could have ran around to the window to keep the loop going, but again you would have just bamboozled it, negating the loop.

    8:44, saves the pallet forgets your swing is too long and too fast, and you beat him around. If he guessed right he could have dropped the pallet but again a normal 115 speed killer he should have beaten you to the pallet.

    9:15 she beats you to the window, but because you can just end your swing early you can already begin your swing before she even reaches the door, you screw up and allow her to escape.

    From what I see, you could have played better, objectively, not debatable. They definitely could have been better. But everything I said is the same, he breaks pallets and requires minimal skill..

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    Well getting caught to be camped at the start is a skill issue.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Should make myself a Pizza or some sandwiches? Such a hard decision...

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Brb gonna facecamp the whole team as bubba

  • Icaurs
    Icaurs Member Posts: 542

    I think we misunderstand each other. What you said, is the reason why I hate leatherface so much.

    "My point is, a good team of survivors knows how to play against you. You negate loops, that's the least you can do."

    All a survivor can really do to outrun the killer is use loops. Negating an entire loop is really busted. This is why the running in a straight line across the map has become such an optimal strategy. More and more of the strong killer do not allow for proper looping, meaning the best thing a survivor can do is pick a direction and run. I hate this strategy a lot. That is why I really want to Emphasise 2:35 and 5:30. Both times you essentially negate the entire loop. Without any perks. Now you can say that leatherface still cannot pressure 4 survivors at once., but if we acknowledge that he negates most loops, the only way to beat him is to do the gens faster then he can down. This both requires no skill, and is unfun.

    Oh I wasn't trying to point out every mistake you made. I was simply trying to show that in the video both sides could have played better and had either of you capitalized on it they might have lasted a few more seconds and you could have gotten an extra down. Believe me I know everyone makes mistakes in every match, (from experience) my main point is that simply negating negating a loop should not be a power.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Bubba isn't and will never be even close to being P2W if Nurse remains free. Bubba is probably the best camper, but he'll probably get 1-2 Kills max

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Don’t forget that he wears people skin too and that’s a bit of a social taboo.

  • Liddy
    Liddy Member Posts: 33
    edited December 2021

    He's not broken, against good players it can be really difficult to do well as him.

    When you play against a clueless team who will run around in the middle of nowhere like swarms of flies or unhook the person getting facecamped then yeah that's kind of the survivor's own fault for being so clueless.

  • Icaurs
    Icaurs Member Posts: 542
    edited December 2021

    You don't understand my point. I don't care that you can hide your red stain for 2 seconds. That isn't even a leatherface technique, you can do that with most killers, it takes a little practice. The issue is that you started using your power on one side of a tile and it carried you all the way around back to where you started. That alone would make it one of the strongest powers in the game, as only a few killers can do that, but you can instantly down with the same power. That is not skilful, It is actually really easy, if she had ran earlier, although if she did you would have been able to hear her, change direction, because he is the only killer with an instant downing ability that can do that, maybe she could have survived. But even if she did, you could just cancel your power early and begin regaining your charges, and immediately swap to an M1 hit, on 115 killer.

    Cause he has no penalty. when I say penalty, I mean when you mess up your hatchet with Huntress you are punished for it, because she has either throw the hatchet wasting it, or put it away, wasting more time. But leatherface as nothing like this, only the tantrum, which is his only thing that requires some level of practice. Before you say he has to put it away, because he instantly breaks pallets, you need a wall to separate you al the time, and even then it may not be enough because of how fast he goes.

    5:30 I don't care about the mindgame, what I care about it even if he did everything right you would forced him to drop the pallet, break it, and then continue the chase while regaining your charges. He has no penalty. That is what he is missing, just make it that chainsaw cannot break pallets and he would be fixed. HIllbilly should be allowed to break pallets because he has to release his chainsaw in the direction of the pallet, but leatherface does not, they are not the same killer, and only hillbilly should be allowed to do that.

    If negating is tiles is going to become a power, then the run in a straight line strategy will become the norm. This is boring for both sides, killers complain about this all the time (Artist is the newest one of these). Yet you encourage it.

  • KrampusJumpscare
    KrampusJumpscare Member Posts: 71

    BUBBALICIOUS