Do the oak offerings actually do anything?

Aurelle
Aurelle Member Posts: 3,611

I haven't used these offerings that much, but when I do it feels like they do little to nothing. Are they actually worth bringing into the match over other offerings?

Comments

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,763
    edited December 2021

    If you bring them with the intention of running a Sabo/Breakout Build, one offering is definitely not enough to always secure the save. And on indoor maps, it feels like the offering has the most insignificant impact on hook spawn.

    However, as a killer it is often noticible that the hooks are further apart.


    If you can convince all 4 survivors to bring the offering, you'll definitely notice its impact as survivor. Even in the middle of the map, the killer may struggle to find the best hook to go to. Otherwise, just 1 offering has very situational value for sabo builds.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    If you bring 1 Oak with Sabo, Breakout. Plus tanking a hit. Its 100% guarantee a drop.

    1 Oak alone will not do anything.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    It depends on the map. Numerous times I've seen one Petrified Oak offering turn Lery's into a giant dead zone. Usually, though, it's as others have already said: it'll take more than just a single offering to have an impact.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941
    edited December 2021

    3x Oaks on RPD is the worst thing imaginable for every killer except Pyramid Head

  • Advorsus
    Advorsus Member Posts: 1,033

    I actually faced a full team of 3 purple oaks, and the new map offering, all running sabo, breakout, boil over, and unbreakable.

    Here's how the match went. Chase and down the first person, leave them slugged because there's almost no hooks on the map. Chase after another one, down them, somebody saves the first one, down them again. Leave them slugged to go down the person that just got picked up. And it was about 30 minutes of this until I got through all 4 unbreakable and had everyone slugged. All in all, extremely boring match. Not worth doing.

    Because if I know there's absolutely no chance I'll ever get someone to a hook, I'm not gonna pick them up, that's dumb.

    All this does is force me to slug everyone and sit there just waiting in a match for everyone to die. It's boring for the killer, it's boring for the survivors, it's just boring.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    For survivor, probably. For killer, who knows?

  • Deadeye
    Deadeye Member Posts: 3,627

    The way it works is as follows:

    You have several hook spawns on every tile. Each map has a min and max count for hooks, and a min distance between hooks. When the map is generated, randomly a hook is chosen to be spawned. That hook now has a min distance to other hooks, clearing out all spawn points that are too close to this one. Then the next hook is spawned and so on.

    The offering now will increase the minimum distance, once a hook has been placed, so on some hook spawns a single offering might have no effect, as the other soawns in range would have been sorted out anyway or further spawns are not in range yet, for example. But of course if another possible spawn is rejected, it could have a bigger impact on hook placement.

    However, as there is a minimum hook count per map, it could happen that the offering breaks too many hook spawns to allow regular placement of the minimum count. In that case, the missing hooks will be randomly spawned across all left (and normally invalid) spawn locations without any further restrictions, until the minimum hook count is reached.

    With that in mind, it would be a bad idea to bring 4 oak offerings, as it could break everything. Like when the offerings blocked too much, so that 4 hooks are missing and randomly placed across the whole map, they could fill up all the dead zones that you tried to create with the offering. Meaning, in the end it is again completely random how the hook distribution might look like.

    Best way to test is, bring 0-2 offerings for multiple games with your mates and bring the Sabo perk to get an impression on how the distance changes. Again, keep in mind that this offering does not change the absolute distance between hooks, all hooks you see are at a fix point. The hooks don't move away like 2m from their original position or something. The hooks will always spawn on these points, it is just changing if this hook was allowed to spawn there or not. And if you see 2 hooks close to each other even if you brought an offering, one of them is a randomly placed hook that was necessary to reach the minimum count

  • Deadeye
    Deadeye Member Posts: 3,627

    This must be wrong. The offering does not cause "almost no hooks on the map". See my post above

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,183

    The Oak-Offerings are some of the most useless Offerings, at least for Survivors. Because they are designed with the fact in mind that 4 Survivors can potentially burn them. So one of them is super-weak and does almost nothing.

    In general, on most maps there are so many Hooks, you will barely see a difference.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Pretty much this, the only time I noticed one of those being useful was in Badham if a Survivor gets downed in the boiler room and the basement is in shack.

  • Akumakaji
    Akumakaji Member Posts: 5,619

    Interesting info in this thread. Still, I once had this match in the Silent Hill school with several purple oaks burned and I struggled like mad to get anyone on hooks, it was truly nightmarish, and I was the killer :V

  • Deadeye
    Deadeye Member Posts: 3,627
    edited December 2021

    Have you seen my post on how they work now? They got a rework several patches ago. They used to reduce the hook count by 1 or 2, now only burning one is actually better than burnging 4

    Besides that: yes, only bringing 1-4 of these offerings will do nothing. The killer will still reach hooks. You need to bring perks and items to make use of that offering

  • Myla
    Myla Member Posts: 1,551

    Honestly I just think it depends on Hook RNG. I've been running the sabo/breakout build and gotten great results from it. There are just times where the Hooks are so spread apart and sometimes where it's so close together that you'd have to bait 1-2 lunge and one sabo in front of their face to get them off.

  • Sepex
    Sepex Member Posts: 1,451

    Only decent if stacked among the whole team.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    Sabo has become more popular so running iron grasp, agitation, and starstruck is working well

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,763

    There is certainly a lot of RNG that goes into it.

    Its just been my experience that a smart killer can recourse and make enough distance from me to avoid the breakout buff and reach a safe hook. Bear in mind, I don't shadow chases when running this build. I work on gens at the center of the map, so that I'm in the best position to make a sabo play, while also advancing the objective. Thus, the killer doesn't even go to the hook I can sabo half the time.

    As a seperate point... I don't recommend sabo builds as a solo survivor. All of my attempts end in the killer rightfully dropping the survivor, followed by my entire team throwing the game to try and recover said survivor while the killer stands over their body. I always feel like I force the killer into a really advantageous position, and the game snowballs shortly after.

    Just my experience, tho. Its still my favorite build/way to play the game; unfortunately, not the most optimal.