Please allow USER CONTROLLED FoV
FoV is an accessibility setting, it should not be a vector of gameplay balance.
Here is an visual aide to show what the Field of View setting is doing, and to help you understand what it is going on:
Lower FoV settings have been fairly standard on consoles, since the TV's players use with them are typically further away, and it is thereby less noticeable. This is also far less noticeable on Survivors, as the third person camera partially mitigates the issue, but only partially.
Controlling FoV doesn't have to mean everyone has uncapped stretch-res levels of vision, all FoV sliders have some reasonable caps built in.
Not being able to control FoV causes motion sickness, nausea, tension headaches, and more in those susceptible. Being able to set your FoV via a slider is one of the most fundamental accessibility options a game can have.
However, because FoV happens to carry the tactical advantage of being able to see slightly more, and because certain mechanics are programmed around particular FoV values, the devs have locked all FoV to a single standard in the name of balance, even going so far as have perks that adjust your FoV.
This does nothing but hold your performance in the game hostage if you want to partially alleviate the inaccessibility issues this decision inflicts.
If you have Wraith or Doctor's teachables, only then do you even have the option to choose handicapping yourself by sacrificing a perk, just so you can run Shadowborne or Monitor & Abuse.
I recognize that changing this would require reworking at least those 2 perks, and reworking at least Ghostface's reveal mechanic; but I don't think that is too much to ask.
If you're designing gameplay, and a potential design fearure involves creating say, a massive epilepsy risk; then no you don't go through with it. The same should hold true for the other 2 most common accessibility issues:
Those being FoV controls for motion sickness, and well understood visual/color design for those with colorblindness/vision impairments.
If possible, I'd like a BHVR response answering the following questions:
- Is user-controlled FoV something you are currently considering implementing?
- If yes, is there anything you can share about the planned changes?
- If no, is there any information you can share about why not?
Comments
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Altough, im not someone from behaviour. I can see why this is an good idea, but also why they wont add it. This does elimenate motion sickenss, nausea, tension headaches and more. But, we will most likely not recive this option for the game because many players will label this option as cheating, because "Survivors have more FOV view than the killer!", "The Killer has more FOV view than the survivor!". The Argument just continues and goes on until Behaviour is forced to de-equip this option from their game. If the playerbase was far more diffrent, adding this option would be no problem, but over the years, more and more toxicity has been entering the game and when the trash should have been taking out already, they just decided to let it rot and now we have to deal with an playerbase similiar to L-O-L. (Didn't play the game but appearently from what has been told in videos on the internet over and over again, the playerbase is very identical to dbd.) However, this sounds like an very good idea and i still believe that this can be added inside of DBD, if certain things are changed.
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For reference DbD’s default FOV is 87 degrees which is well above the minimum to avoid nausea on televisions and in the acceptable range for computer monitors up close. Adding a few extra degrees probably wouldn’t hurt though.
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As far as I know, 90 is considered standard for most PC environments. That said, anecdotally, I don't know anyone who prefers anything below 110.
Commonly, games will cap it at 120 or 130, and I've seen lots of players that just max the FoV in every game they touch.
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