Killer is Sweaty by its nature.
Lets be honest with ourself for a second as a killer when you q up you know that your in for a up hill battle somewhat been the 1 in a 4v1. with that been said survivors get mad when killers are sweaty and not playing for fun the problem is that one sides gameplay is sweaty because its how the game is while the other side can be just as sweaty its chiller by nature and has other things outside of the main gameplay that you can do for fun. now my biggest issue is survivor always say don't worry about kills and the main gameplay and just have fun, see the problem with this is outside a few killers and there powers killers don't have much to do outside of the main gameplay to actually do and enjoy the game. using meme builds are not fun most the time for one side either gens just fly by because your have no gen defense and are not really effective in other areas of the game so its a bad time on the other hand they are extremally oppressive and the survivors hate it and have a bad time and say the killer is sweaty any way(impossible skill check doctor). People need to remember that this is a pvp game and what one side plays like is directly effect the other side in some way so if the killer is playing sweaty they are probably just playing the game and don't like to meme they enjoy the main gameplay and that's what they are doing they aren't playing that way to make you mad or say screw survivors yes there are people like that on both sides but i promises you most people are not do it to piss you off your not that importin to that person to go out of there way just to make you mad.
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I swear the forums is getting more boring everyday. Third thread I read today about us vs. them.
Time to close the forum for weeks once again.
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I'm not playing sweaty and I still win most of time as killer, so you are not right.
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so you don't play to win? what do you do other then try to kill survivors?
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I truly don't understand your question
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its not us vs them its more of they're is differences in each side that effect the other and its not always malicious intent behind it and both sides need to see and just deal with it.
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Most of people that are playing sweaty said they have fun only winning, so that's my conclusion. Why?
Edit: I just realized I replied to the wrong person lol. Sweaty means indeed playing only to win no matter what strategies you use. Tunneling, slugging. Camping is not sweaty. You are doing nothing camping so...yeah. Also, a sweaty player have the best perks and add-ons to increase their odds.
Post edited by Sakurra on0 -
playing sweaty means your playing to win so you said you don't play sweaty. i was just wondering what else you do besides try to win. not counting a few killer powers what else are you doing then chasing and hooking survivor's?
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whats yours?
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The word "sweaty" needs just erasing. Survivors and killers want to do well. Survivors and killers want to play as they like. As with any game, the aim is to do well or complete. If I was playing "Silent Hill 2" and kept my health at max and avoid monsters, that's hardly frickin' "sweaty"! If I'm maxing out all skills in "Fallout: New Vegas", I'm not being "sweaty"!
It's a ridiculous description for any player who just so happens to do better in 1 trial with that one other person. How about, rather than people calling others "tryhards" or "sweaty", those individuals look at their own game and learn to improve.
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but what's wrong with that? If thats what they enjoy isnt it there right to play that way? I like to win but i also like a good match those one sided blow outs arent fun normally. it does feel good to just crush the other side some times but i would rather get a win where i could of lost it as well.
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i think this person below me has point.
that's kind of what I'm trying to point out playing killer is sweaty by its nature compared to survivor and alot of the time from the survivor perspective they seem sweaty when they are just playing the game.
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And who said there's a problem with that?
Well, I'm not trying too hard because it's frustrating. I just play the game. If I catch them I kill them. If I kill them I win. If I can't catch them, they escape, so they win. Teabagging at exit gate incoming. It used to annoy me because I cared too much about winning, but now I see it as an imature behavior. Sometimes I'm playing just for my rituals, challenges. To get more bloodpoints. Stuff and things. Things and stuff.
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Then your opponents must be low caliber, or you're using the strongest possible add-ons.
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First, I barely use strong add-ons. Second, don't imagine I get potatoes players. Third, you can win as killer even if you are not sweating. Most of you have a mentality that you can't win as killer if you are not sweating, aka tunneling very hard, which makes me laugh.
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Please.
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Otz actually did a very interesting series on this recently.
Killer is certainly the more demanding of the two roles - however...
What makes this game sweaty is essentially the power delta between 'good' and 'terrible' killers, loadouts on the killer end of things and SWF/maps on the survivor side of things.
If I'm playing Hag, with Hand+Egg and meme-y perks on Haddonfield and I get thrown up against a SWF of my skill I'm going to have to sweat or get stomped. I'll probably get stomped regardless.
On the other hand, if I'm playing Hag with Shackles+Rag with Surge, Ruin, PR and Devour Hope on Midwich against survivors of my skill playing solo, they are going to have to sweat or get stomped. They'll probably get stomped regardless.
This isn't just a matter of killer being harder. It's a matter of killer addons ranging from 'worse than an empty slot' to 'makes you blatantly overpowered if you know that killer', killers ranging from Blight to Pig power wise, SWF and solos being matched against killers of the same MMR and far too many killer perks being rubbish.
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Why again does this matter... Players play the game
That's all to it... it doesn't matter if one side or the other say what's "sweaty"
If you kill (all) survivors then good for you
If you escape (with or without your team) then good for you
Yea I may run perks that make sense to the Killer I'm playing but that doesn't mean anything (same with addons)
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Eh...
As much as I enjoy this game, I don't think anyone could credibly argue that it's well balanced or that BHVR don't make silly, ill-advised or straight up terrible design decisions - or that they treat balance on both sides evenly.
Killers that were 'B' tier at best at intermediate-high MMR get nerfed because they are overperforming at low MMR (Wraith, Cenobite). However, killers struggling at low MMR don't get buffed because of concerns about high MMR balance (Nurse is the biggy) and some killers get nerfed seemingly because BHVR felt like it (Hillbilly, Deathslinger). This double standard is one of the reasons why people frequently call BHVR 'survivor sided' - in that they care more about the enjoyment of survivor players than killer players. And while I don't fully agree, I do think there is some truth to this. I cannot think of another explanation of why there were straight up infinites still in the game until maybe a month ago or why CoH, Dead Hard and the like which are so overpowered that they artificially restrict survivor choices remain untouched - or even get defacto buffs.
They aren't quite as bad or as stubborn as they once were, but they still have miles to go.
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The game is genuinely well balanced, as a whole. The issue is when you move toward outliers which is where most people discussing balance are. They are newer players getting destroyed or high mmr players where the balance is skewed. In that middle sweet spot, the game is just how they want it to be. Behavior is not inept, they just do not value balance at the levels of play most commonly discussed from us, the vocal minority.
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I mean yes... I don't like what BHVR has done
But that doesn't stop me from saying that Players play the game
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I'd strongly disagree that this game is balanced. And while balance is always a moving target, especially in an APvP game, there are oodles of commonly suggested fixes that would improve the situation immensely while not doing damage to lower MMR play (which is already rough for survivors).
It's somewhat more balanced than it was a year ago, and way more balanced than it was 2 years ago. That's about it.
The delta between 'S tier' killers and 'D tier' killers is enormous. This also applies to perks and addons.
The difference between getting DDS or Haddonfield on all but a few killers is night and day.
Survivors have the opposite problem - an abundance of 'A' and 'B' tier perks, but a handful of 'SSS' tier perks that are just so overwhelmingly good that not using them is essentially playing the game wrong. Hell, CoH is so powerful that it single-handedly eliminated attrition playstyles from the meta.
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The mindset between a Killer and a Survivor is so wide. A killer has to take account of everything happening in the game and one mistake = lose so you're in a competitive mindset 100%. Survivor? I'm just casually listening to music and if I make a mistake there's three other people potentially picking up where you left off.
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I think that's why I prefer killer over survivor because it had more going on. Survivors need to realize that the killer I'd probably just playing the game and trying to win they are in most cases not going out of their way to make sure you have a bad game and on the other side the one survivor that keeps popping up going for flashlight saves isn't trying to make you mad they probably Just don't want to be on gens anymore and are using the flashlight to have some fun.
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I've heard too many "I 4k easily with base Clown every game" people, which is unbelievable. I shouldn't have even responded.
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Why not? Streamers are capable of doing this. And while yes they do it for a living, people need to realize DBD isn't some super hard game. Anyone with the time to invest in it, especially on ONE killer which isn't even that big of a time sink, can consistently 4k with even trash tier stuff. I would say since MMR the consistency is more questionable, but with over 2k hours, I think a lot of killer players have learned to manage a game even when the other side is a quite sweaty.
Speaking of sweaty, I just associate it with 'tryhard'. Blights that bring Alchemist + Crow with a full slowdown lineup. All the while slugging half the team that's obviously solo. They're generally people who have a very limited ability to grasp the temperature of a room and are just out to show everybody how good they are. That would be fine in an actually competitive game. On DBD it's borderline cringy. Especially if they get a 1k at best despite the ordeal.
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Killer is not easy. These streamers who have "chill" killer streams are either insanely low MMR or they're insanely lucky. Maybe if you're a genius who knows exactly what each survivor is doing at any moment, you'd come close to that. But I know what I see. Usually, gen speed trumps quick downs. It doesn't matter how good you are as killer if the survivors are efficient. So I reiterate, people who claim killer is easy are either low MMR, lucky, or they're lying.
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Sure I'll just improve with wraith.
Wait I can't COH is a thing now. There goes keeping anyone hurt.
That's okay.... I'll just commit to chases then... oh... crap... they nerfed that too.
Guess I'll just figure out another way to improve with my nerfed killer against these 4man buffed up swfs.
Saying to just improve is vague. You do realize at some point your skill is capped as killer right? It doesn't matter how well you understand the mechanics of the game or predict survivor moves... your just in a losing situation case in point.
Unless.... you play sweaty. Camp, tunnel someone out early. These gross sweat tactics are indeed sweaty. This term is a real term.
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It's not hard either. At least, not to me. Maybe it is difficult to you, maybe it's extremely easy to others. If you want to say it's harder than survivor, I'd agree. Is it harder compared to many other things in video games that are considered challenging? Absolutely not. But again, subjective, I have my own standards. You have yours.
So wait, you're telling me these career streamers that consistently 4k with a variety of killers have low MMR or are consistently lucky? Otherwise I don't know what you mean by 'chill' killer streams. In any case, people that are good at the game are pretty consistent with killers they're good with. So, given their evident lack of losses, this only leave: Lucky or lies. I think it's silly to assume they're constantly lucky. And they can't be lying because we see them live.
I will say your logic isn't wrong that gens fly. But snowballing is also a thing. It's also what allows most of these 'streamers' to win most matches. They get a down, and it snowballs from there. If you can't get momentum, then stack slowdowns I guess.
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Yeah but that doesn't mean it has to be actively hostile for the killer.
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The term "sweaty" is purely an excuse for people who don't want to face the fact they need improvement and come across any excuse to avoid responsibility, but instead throw it the other way.
As an example you gave, you want to improve as Wraith but cannot because of 1 perk - that just sounds half-hearted. One perk does not mean you cannot improve.
As for committing to chases, but saying you cannot because you got nerfed - again, chases are not always about committment but also where to drop them. Again, just excuses to avoid looking at where you can improve. You aren't going to win them all, so improve where you can.
And the final point about slugging or camping being "sweaty" .. it's a tactic! To try to win! Saying someone slugs and is sweaty is like saying someone who has Dead Hard is sweaty, or who uses Strode's Key is sweaty. It doesn't hold water because they are doing what they feel they want to, in order to win. If that works for them, then why not? It's not sweaty; it's a tactic they may feel comfortable with. It's damn annoying, but then again how were they allowed to slug heavily in the first place? Less them being sweaty and more the survivors messing up.
It's an overused word that carries nothing other than an excuse for the loser's ego, so they don't have to accept they need to improve. Also, about the killer cap - each trial is different, so the skill and knowledge of a killer may change depending on the plays of the opponents, so that's why it is not just skill but experience, reactions and creativity. It's possible to hit a limit in skill and still improve or get better results.
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