Rework Idea for Buckle Up (Ashiley perk)
Unleash the aura reading potential
-How far the killer is from a fallen survivor can be perceived by the intensity of the survivor's aura.if his aura is completely white, the killer isat a distance greater than 48 meters
-Raising a fallen survivor reveals the killer's aura and exit gate to you are the survivor healed for 8/10/12 seconds
-Using this perk guarantees 100% blood points in actions of the autruism category.
add/ajustment: killer aura reading activates if raise someone with the "for the people" perk
I think about this perk at the end of the game where the killer leaves someone on the floor and stays nearby waiting for someone to heal,the addition of bonus in blood point , because it is about an autruism perk and has a situational and ineffective use and a few occasions.
if you liked the idea please vote =D
Comments
-
Still wouldn’t be good needs more to do. To make it good enough
1 -
I have been thinking that it needs to boost healing dying Survivors
Take that part away form We're Gonna Live Forever... I think that's the perk
1 -
Still not good enough :( This perk is so useless. Maybe the healed survivor should get a sprint burst when he's completely healed by buckle up user or endurance status like soul guard.
1 -
I think the best way to change it is to make I an exhaustion perk. When you pick up the you both gain the haste status effect and it won't work if your already exhausted.
0 -
I wonder who gave you this idea. *sarcasm* Not worth for a exhaustion perk. It's too much dependent of killer slugging.
1 -
I made a thread on the perk and while ago and I suggested the same thing. So technically I suggested it first. But we not gonna talk about it.
It's an anti slugging perk. It's niche but it fulfills the niche well. It's better then what we have currently though so I think its fine
0 -
Tell me that you wouldn't use this "exhaustion perk" without telling me you won't. It's not an appealing idea. Exhaustion perks shouldn't rely on killer's playstyle. Never. That's dumb. With this mentality, power struggle should also be a exhaustion perk. Imagine.
1 -
2 suggestions
- when healing a survivor from the dying state all negative status effects are removed
- when within 8 meters of a dying survivor they can fully recover from the dying state
0 -
Well damn do you have a better idea that doesn't keep it trash and doesn't copy other perks
0 -
I know that, I've thought of better ideas, but I think about this function in slug situations, which would make the perk useful situationally, as it's a situational perk I put blood points as a pretext for people to use them, note: I had forgotten to put it there before, but in addition to seeing the aura of the killer you see the aura of the exit gates for any escape you may need.
One thing I'm sure, if the developers were ever to buff this perk, I'm sure the most they would do is increase the range that you can see the intensity of the auras and the time that the survs see the killer's aura, I doubt it. that they would change the perk too much.
0 -
I think that turning buckle up into a soul guard for your teammates would be the most interesting thing to do with the perk (especially if you combine it with we're gonna live forever or for the people).
2 -
Yes, it's true, even when we gona live forever had this buff to raise faster survs, I even mentioned that this buff should be for the buckle up, the idea I'm suggesting is to make the buckle up look like kindless, but to see the distance of the killer in relation to the surv in slug by the intensity of his aura, so stealth killers like wrath and ghostace, even if they were close, we could see their presence
0 -
Your ideas are very good (better than mine by the way) but what I think is that when developers create a perk, even if it's bad, they want it to be that way, the problem is that the Buckle up is beyond bad it's useless, my idea would make it look like a kindless slug, where you could know where if the killer will step away from the surv or put him on the hook
0 -
Blood pact already does this (and without exhaustion), besides, survs don't always want to use exhaustion on these occasions, maybe this function would be more of a problem than it helps, but thanks for commenting
0 -
Yes, I've already thought about this type of idea, like, give protection when healing as you mentioned, it would be a wake up bt, other ideas like healing fast, or when lifting someone you carried the perk to read the killer's aura as if it was Mikaela's perk that has a stock of use, but the developers want the perk to be that way, the problem is that it's too useless, my idea was to make it bad, but with some use you understand? but I preferred ideas like yours for example =D
0 -
Doing both sounds really good though
0 -
No, don't remove things from other perks.
0 -
Why?
That part of We're Gonna Live Forever doesn't makes sense
It would make more sense to be on Buckle-Up
1 -
If I were to change we gonna live forever, I would increase the maximum number of tokens to 6 (totaling 150%) and you would also gain token every time you manage to heal a total of 1 life state, healing faster from dying state doesn't really combined a lot with perk, and "Buckle up" needed adjustments like that, but didn't receive
0 -
You remember what I said, a lot of people criticized mine and look at the nice buff that the developers gave to perk, I almost laughed to know that while people criticize the ideas I have thinking they are insufficient, the developers take a long time to just add 4 seconds to perk, I can't trust these developers anyway.
0
