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Killer Concept: The Psychopath

Maniacal_Matro
Maniacal_Matro Member Posts: 96
edited December 2021 in Creations

KILLER CONCEPT: THE PSYCHOPATH

Real Name: Jeffrey Woods

Killer Name: The Psychopath

Weapon: Stainless, Steel Kitchen Knife

Terror Radius: 12 meters

Base movement speed: 6.9 m/s

_____________________________________________________________________________________________________________________

OVERVIEW:

A persistent killer, able to use his ability, "Night Terror," to use sneak up on Survivors and ambush them out of nowhere. 

His perks, "Happy Thoughts," "Scourge Hook: Counting Sheep," and "Bloodied Smile," allow him to maim Survivors while in a chase and intimidate cooperative Survivors.

_______________________________________________________________________________________

POWER: NIGHT TERROR

The Psychopath’s mind had snapped years ago, making his desire to kill so pure that even the bravest of his prey see him as the monster of their nightmares, and soon they will not be awake much longer.

  • The Psychopath's stun duration is decreased by 90%.
  • Movement speed is decreased by 8%.
  • The Psychopath can stalk Survivors within clear view. 
  • Stalking all remaining Survivors for 30 seconds will activate "Go To Sleep."

___________________________________________________________________________________________

SPECIAL ABILITY: "GO TO SLEEP":

For 60 seconds:

  • Movement speed and action speed are increased by 30%.
  • Terror Radius is increased by 50%.
  • Red Stain is removed. 
  • Killer Instinct reveals the location of Survivors within 10 meters.
  • Survivors interacting with props within the Terror Radius are Incapacitated upon activation.
  • When a Survivor is hit, they suffer from the Deep Wound status effect. 
  • Dying Survivors' movement speed is decreased by 60%.
  • When injured Survivors come 6 meters near other Survivors, the other Survivor screams out, revealing their location for 6 seconds
  • When 3 Survivors have been sacrificed or killed, the last Survivor is Exposed. When they are in the Dying Stage, The Psychopath can kill the Survivor: 
  • The Psychopath pulls them in and stabs the Survivor in the stomach. As he rips out the knife, blood gushing from their body, The Psychopath carves their mouth into a smile. He then lays his index finger against their mouth and says, “Shh… GO TO SLEEP.” He swiftly slits their throat, laughing hysterically at the sight of blood gushing from the cut. After that, he drops the dead body as he licks the blood off of his knife. 

_______________________________________________________________________________________

Stalk:

  • Hold the Ability Button to stalk Survivors.
  • While stalking, The Psychopath is granted with the Undetectable effect. 

_______________________________________________________________________________________

SECONDARY ABILITY: LURK IN THE DARKNESS:

  • Hold the Secondary Active Ability Button to teleport between chests, generators, and lockers. During this time, Survivors will hear The Psychopath's faint, hysterical laughter in the background. During this time, The Psychopath can be seen flickering with his body twitching in a ghostly distortion effect. 
  • Has a Cooldown for 60 seconds
  • Cooldown is reduced by 25% for every injured Survivor.


“Go to sleep.” -Jeff the Killer

_______________________________________________________________________________________

PERKS

Perk #1: "Happy Thoughts"

Pain merely fuels your desire to slaughter your prey.

When a Survivor blinds or stuns you in any way while in a chase:

  • The Survivor’s aura is revealed for 6 seconds.
  • Movement speed is increased by 2/4/8% for the rest of the chase.
  • At Bloodlust Tier III, the Survivor is Exposed for 5/10/20 seconds
  • Has a Cooldown for 30 seconds.

(Survivors’ perks do not affect Happy Thoughts).


"I'm not going anywhere." -Jeff the Killer

______________________________________________________________________________________

Perk #2: "Scourge Hook: Counting Sheep"

Your victims are nothing but lambs to them slaughter.

  • At the start of the trial 4 random hooks are chosen to be scourge hooks, which are revealed by a white aura.
  • When a Survivor is unhooked from a scourge hook for the first time, gain a token (maximum of 4 tokens).
  • For each token, movement speed is increased by 2/4/6% until the rescuer is hooked. 


"How ignorant of you! You are unaware of my demonic presence in your life. I will destroy everything you stand for, worthless coward!" -Jeff the Killer

————————–——–——————————

Perk #3: "Bloodied Smile"

The smile permanently carved into your face shows how focused you are to harm your victims.

You become Obsessed with one Survivor.

  • When you down your Obsession with a basic attack, action speed is decreased for all other Survivors within the Terror Radius by 2/4/6%.

(The Obsession is not affected by Bloodied Smile)

(Survivors' perks do not affect Bloodied Smile)


"If I don't get you, I'll get those you love and care about." -Jeff the Killer

_________________________________________________________________________________________

MORI

The Psychopath knocks the Survivor to the ground and begins slashing and stabbing through the Survivor's body, laughing hysterically as he enjoys the violence. When he is done, he watches the Survivor choke to death on their own blood. He pulls them in and stabs them in the throat, ripping out the knife as blood gushes from the open wound. The Psychopath then stands up from their dead body, chuckling as he licks the blood off of his knife.

(I know that people think that Jeff the Killer would be like the Legion and that not everyone likes him to be a character at all, but honestly I don’t care. I made this for fun, not because I feel like Jeff should be added to the game as a killer. Either way, feel free to tell me what you think).

Post edited by Maniacal_Matro on

Comments

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96
    edited December 2021

    Feel free to tell me what you guys think. I was just doing this for fun, and the concept was an idea that I had. I know what some people think about the Creepypasta story, but that's merely because of the misinterpretation of past tense and present tense word phrases and grammatical errors, which is why I chose the original storyline is because after doing some research, the desire to kill can be seen through a supernatural POV, specifically as type of supernatural rage. The desire to kill can be so pure that it gives off an aura that the user can use to intimidate others. Effects on others include mental hallucinations of gruesome deaths, paralysis from shock, illusions of pain, and tangible visions. I hope all of this shows you guys what I'm trying to do.

    Before you say anything about The Legion, The Legion have an anarchic POV of life, and their thirst for blood is not as pure.

    Anyways, I hope you enjoy it. Idk if I want to make more concepts, but I just wanted to try it.

  • QTASTIC
    QTASTIC Member Posts: 56

    This concept has no sense of balance and needs to be reworked heavily. I'd recommend visiting other killer concepts, the dbd wiki, and doing research about the games mechanics before trying to make a concept. Id recommend scrapping and re writting everything once proper research has been done. You have alot of imagination and ideas but your missing the proper ways to implement them.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    I wouldn't say heavily because if I wanted it overpowered, I would have used the killer's power to apply the Incapacitated and Deep Wound status effects.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Also, I made this for fun, not because I think that Jeff the Killer should be in the game.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Thanks, I was trying to keep any that people use to compare Jeff the Killer with the Legion. Don’t worry, I’m still working on this.

  • Chordyceps
    Chordyceps Member Posts: 1,715
    edited December 2021

    There are far too many things going on with this power. Go To Sleep essentially inflicts every status effect possible on survivors. And a lot of things going on contradict each other. Your terror radius is increased by 80%, but that's completely pointless when all the survivors suffer from oblivious. Survivors that heal a mend suffer from the Broken status effect, but Go To Sleep doesn't allow survivors to heal anyways. And why does Go To Sleep have a 60 seconds cooldown when it already takes 60 seconds of stalking to activate. This means that there is a MINIMUM of 2 minutes before you can activate his main power again. There's also no cooldown of any sort on his teleport, which would allow him to have an absurd amount of map pressure.

    Happy Thoughts is basically every stun revenge that's ever been proposed stuffed into one perk.

    Counting sheep is already super powerful from the fact you can gain a permanent 16% buff to your movement speed, the aura reading aspect was really not necessary. Also as far as aura reading times go, 10 seconds is absurdly long.

    Bloodied Smile is basically Infectious Fright on crack.

    I understand that this was an adaptation of Jeff the Killer made for fun, and adapting IPs into dbd is a lot of fun, but it should be done with game balance in mind. I'm not trying to be mean here, I just want to let you know what kinda stuff you should keep in mind when designing a character concept. Some of the best killer designs, in the game and in this subforum are clear and concise. They have a specific thing they do, and they do it well. This concept just feels kinda unfocused and bloated. This all being said, do keep up with making these kinds of things. Seeing people adapt some of their favorite characters into DBD is always fun, and doing this is a skill that takes some polishing.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    You’re right. Is there anything in the concept that needs to be changed?

  • Chordyceps
    Chordyceps Member Posts: 1,715

    Just make it a bit more focused. Instead of having Go To Sleep do eight different things have it do one or two, three at absolute max that it really excells at. Remove the cooldown for it since you already have to manually charge it up. Give some sort of cooldown to his teleport ability.

  • Critical_Fish
    Critical_Fish Member Posts: 616
    edited December 2021

    Chordyceps covers a lot of issues with the killer itself, I'm just here to complain about the name. Why not the Sleeper, the Poorly Written Character, or something else? I'll cut this short before I go into a rant about how you're misusing and misrepresenting a subsection of a medical condition, being antisocial personality disorder, and just say the name doesn't work.

    Edit: OKAY so I have stuff to add based on balancing.

    1. Where's your perk tiers?
    2. Bloodied Smile needs a cap on how many tokens it can have. You can implement perk tiers with these (probably 2/3/4).
    3. Scourge Hooks: Counting Sheep is... a lot. With some good play, and good rng, you can get 4 hooks on a single well placed Scourge Hook easily. This would result in a total of a 36% increase to movement speed. Having the Killer move at 151% speed. Needless to say, no. A potential rework (because just a nerf would make it either bad or not change it at all) could be giving an 8% speed boost for 12/16/20 seconds after hooking a Survivor on a Scourge Hook.
    4. Holy crap Happy Thoughts does everything. I'm not a fan of perks that reward players for playing bad, but I can't say it doesn't fit with how BHVR has been treating this game so I can't complain all too much without going on a rant about every Survivor perk that's actually used. Anyhow, this perk just does so much. Too much, I think. Much like the Killer's design in general, it could use a great deal of focusing.
  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Guys, I’m not going to make the concept to where Survivors can have more advantages than the killer. This is as balanced as it needs to be.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Guys, I’m not gonna take anymore out of this concept. This is as balanced as it needs to be. I will not sit here and make the difficultly for the killer “Hard.”

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Dude, “Bloodied Smile” is no different than Michael’s “Dying Light” perk. It doesn’t need a maximum amount of tokens.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96
    edited December 2021

    It’s not a misinterpretation when you’ve never had it, so I doubt that you would know for sure even if that was true.

    Also, Jeff’s bloodlust seemed does seem to be supernatural in a way.

    Also, I’m not completing this concept in one day, thank you!

    And for the last time, Idgaf about how bad Jeff’s original story was written. Think outside the box.

    https://powerlisting.fandom.com/wiki/Killing_Instinct

    https://powerlisting.fandom.com/wiki/Killing_Intent

    Here, click this and find out.

  • Critical_Fish
    Critical_Fish Member Posts: 616
    edited December 2021

    Fun fact, you can get 3 tokens in one down with this perk. In addition to this, Dying Light gives 3%. It gives the Obsession a bonus of 33% altruistic action speeds. This gives over 2.5x the boost for one token. It's not a fair comparison.


    Edit: Dying Light gives a max of 27%, with this resulting in the Obsession being the only one left and literally every other Survivor being hooked 3 times. As someone who used Dying Light for a VERY long time, the max you usually get is 7 tokens, 21%.

    This perk gives you 8% basically every time you get a down, resulting in a minimum of probably 36% just by getting 4 downs, not even considering the chance of getting 3 tokens per down.

    It also encourages not only targeting, but also slugging, the obsession. Thinking about it further, the perk just encourages you to play like a dickhead. Not a fan, rework requested?

    Oh no because psychology isn't a thing that can't be studied am I right? Just assuming I'm not someone with antisocial personality disorder either? Just gonna disregard what misinterpretations even are in the first place? Also... not even gonna consider the Sleeper as a name idea? It just sounds better than the Psychopath, not to mention everything I've already brought up.

    Jeff's bloodlust is an excuse for him to kill people, don't try to justify the poor writing. I'd love it for you to rewrite it in a brief summary for the backstory section, legitimately. I like my sarcasm as shown by the last paragraph but I'd like to see what you could do with the concept.

    Read my concepts. All of which done within less than a day.

    Hey, hey. I kept my bullying of the original story to 1 jab, gimme some credit.


    What are those links even for? Like.. seriously. I know how fiction tends to treat this stuff, I don't like how fiction tends to treat it either tho HunterXHunter tying it into its power system is cool af. Is there a problem with that?


    We're really going into this now? When was this even brought up? Enlighten me.

    Is it too much to ask for a relatively functional design? You asked for thoughts, you've been given thoughts, now you're upset?

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Guys, I’m not gonna take anymore out of this concept. This is as balanced as it needs to be. I will not sit here and make the difficultly for the killer “Hard.”

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    If I take anymore stuff out, it’ll break the entire concept. I’m not upset, but Chordyceps’s recommendations were more balanced. At this point, the concept is not really overpowered.

    Those links were to show you how bloodlust could be projected. If what you’re saying was true, Michael Myers would be nothing more than a catatonic asylum patient who wanders out of his cell on an annual basis.

    That would mean that Michael Myers being the embodiment of evil is a misinterpretation of psychopathy as well, but it’s not.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Chordyceps, what do you think? I made the changes you said would be better.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Look, sorry for the negative comments. I understand that you guys are truing to help me with the concept since that’s what I asked for. I just need things to add, not excuses for me to stop making the concept.

    Find, I’ll change the name, and see what else I can change.

  • Critical_Fish
    Critical_Fish Member Posts: 616

    Michael Myers is a fictional character. And not a very good representation of mental illness. He's defined as evil itself, anyone calling any real person with a chronic illness that is the evil one. And are you for ######### real? You think Michael Myers is a good representation of a real mental illness? Really?

    I'm not saying just remove things. If anything, I'd say rework the whole damn thing. Cuz nothing works together, nothing is original, nothing is focused.

    And sure Chordyceps' suggestions were more balanced. What of it? I was kind of spitballing, I have other stuff I'm working on, etc. Suggestions are suggestions, recommendations are recommendations, take them or leave them.

    I don't see anyone telling you to delete the thing or anything.


    Now, onto additional things I noticed with the original post that are... a bit not it. This Killer is just Michael Myers but obnoxiously extra. Getting to "Go To Sleep" is obnoxiously long, but once you do it you just... win?

    Movement speed goes up to 175%, 2.5% faster than Cloak during his post-uncloak speed boost. For 60 seconds. In addition to this, it increases your terror radius to 58 meters, effectively covering the entire map, and therefore stalling all Survivor progress for 60 entire seconds due to the Incapacitated status effect.

    Hitting a Survivor might as well be an instant down with your absurd movement speed and the Hindering effect, along with effectively removed stuns.

    Killer Instinct on Survivors within 10 meters sounds fine on paper, but just getting that for free on all Survivors near you in addition to your movement speed is disgustingly cracked. With STBFL you just shred through people like tissue paper.

    This Killer is so all or nothing it's kind of hilarious. Like, the Oni is peak all for nothing in this game at the moment and he isn't even this bad.

    For a full rework idea to make the Psychopath (pain) more unique from Michael Myers, and less... iffy, I'm thinking of keeping a stealth aspect. However, this would be something triggered by m2, akin to Ghost Face, without messing with your movement speed. In addition to this, as a replacement to the stalking mechanic, implementing an "assassination" mechanic while Undetectable could be cool depending on how it's done. Lurk In The Darkness is perfectly fine I'd say, but perhaps limiting it to just lockers as to not tread on Freddy's property would be a welcome addition, albeit not an overly necessary one.

    To go more in depth on an assassination system, it'd be like a silent instant down triggered by m1 on any Survivor while you're Undetectable. Maybe, in addition to the Undetectable status, also allowing Jeff the Chef to climb over objects while Undetectable could be cool. Not as fast as Legion or anything, but he would also be able to climb over walls and stuff maybe. I'm not sure how you'd balance being able to turn Undetectable at will, but maybe a cooldown like Ghostface's power in addition to losing it upon a non-assassination attack could work.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    It's definitely a step in the right direction, there definitely doesn't seem to be any more stuff that is contradictory towards other parts of his kit. I also do like how the teleport cooldown is reduced for each survivor that's injured, that's a nice way to reward playing him well. Some of the numbers could use some tweaking though. Enduring already lets you recover from stuns very quickly, and that's a 50% reduction, bringing go to sleeps slam cooldown closer to that will be more balanced, but still very much so powerful. Also a 30% buff to movement speed is kinda insane, that's basically double the speed of The Legion in Feral Frenzy. Much like stunning, any sort of adjustment to the numbers is very noticable, a lot of players are able to recognize a killer has increased their speed by just 5%. I do like the idea of having a killer that's noticably faster for a period of time upon activating their power, both through movement speed and stun recovery, the numbers could just use a little reeling in.


    I can't remember if it was there before, but I think I like the addition of him being undetectable while stalking. His small terror radius allows him to get in close before concealing his presence entirely. That and his small stature gives him a leg up over myers in terms of stealth, and the fact that his ability to stalk are not tied to a cooldown give him a leg up over ghostface, making him unique.

    The loss of the red stain is something I'm a little conflicted over. Part of me thinks that with how fast he has become, survivors should be able to know when he's near. Another part of me is like "well, his terror radius is increased by 50%, they're gonna know he's coming for a while".

    Also could you clear something up for me? In the power it says upon activation, survivors within his terror radius become incapacitated if they were interacting with props. Does that only apply to the initial activation of the power, or does this apply every time someone is in his terror radius for the duration of the power?

  • Critical_Fish
    Critical_Fish Member Posts: 616

    I'm not a fan really of Happy Thoughts' design concept, being rewarded for playing bad at all, and it does just do everything but it's not bad.

    The changed Counting Sheep is good, no comment outside of that.

    What was the idea behind Bloodied Smile? 5 tokens for a Survivor being in your terror radius when you down someone? That's a 30% action speed reduction for 3 of 4 Survivors, from one down. That's all action speeds too, including vaulting. That's not even considering the 30 second aura reading per down on all Survivors, seeing as that stacks with the tokens too based on how the perk is written.


    So, uh, nice movement speed (6.9 m/s), but what? Is his base movement speed the same as the Wraith's post-uncloak speed (172.5%)? That would mean, while Go To Sleep is active, Jeff the Chef moves at over 200% speed. Ain't that crazy. And, with how speed works in percentages, while Go To Sleep isn't active Jeff moves at a poultry 164.5%.


    As Chordyceps has gone over, there is a few weird things remaining with the power. I won't be touching on the things they've already talked about as I mostly agree.

    However, still Incapacitating Survivors for up to 60 seconds, still knowing where Survivors are within 10 meters of you when your speed rivals Hillbilly's, still got the weird screaming thing, still works like a more risky Michael Myers.

    Despite the lack of creativity in Jeff the Chef himself, you've got a ton of ways you could work a sneaky boyo with a knife that isn't stalking, as stalking just isn't Jeff's thing. Michael Myers stalks to learn everything about his targets, Ghostface stalks to do the same, what does Jeff stalk for? To learn their bed time?

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Actually, it’s only when you prevent Survivors from escaping beyond the Exit Gates. Even if there are 3 Survivors who escaped, you can’t kill the last Survivor.

  • Critical_Fish
    Critical_Fish Member Posts: 616

    What? What is this mystical "it" here? If it's referring to the weird additional mori thing built in, then I never mentioned that for the reason of.. it's pointless. It's practically a vestigial mechanic that is just a waste of space on the post.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Well, so was Pyramid Head’s (The Executioner) “Final Judgment.”

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Also, the possibility of using it is rare, and if the Killer wants to achieve such a privilege, they must sacrifice as many Survivors as they can. I could add additional Bloodpoints if you want, but let’s talk about the rework for “Bloodied Smile.”

  • Critical_Fish
    Critical_Fish Member Posts: 616

    Well yeah. As I've said, I haven't mentioned it for a reason. It serves practically no use outside of style.


    Anyhow, the Bloodied Smile rework. It's on the right track, though for something that doesn't seem like it'd stack its slowdown effect is kind of minimal. If it were maybe 8/12/16%, but this slowdown didn't stack? Also, it doesn't have a duration or end point of any kind. When does it end? Is it permanent? If so, does it stack with itself or does it not?

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    It does stack with itself. When you put an action speed decrease on Survivors, there’s no point of having it as a perk if it’s just gonna consumed whenever you use a basic attack, especially when the stacks are consumed by a missed basic attack.

  • Critical_Fish
    Critical_Fish Member Posts: 616

    Ah, alright. That's fair then. I think it's cool, though it could be a little obnoxious when paired with Dying Light and Thanatophobia.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    I wanted to try to make a power that allows him to torment Survivors through injured Survivors. You know when you see a mutilated corpse and go into shock from how extremely cruel the injuries are. What do you think?

  • Critical_Fish
    Critical_Fish Member Posts: 616

    It would depend on the execution, however I do think it could be done well.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Also, I’m not referring to Infectious Fright. I mean a progression penalty when Survivor perform actions like healing, repairs, cleansing, unhooking.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Yeah because that was my first idea for “Night Terror.”

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    If injured Survivors were to perform cooperative actions, their action speed would decrease by 50%. This does not affect injured Survivors.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    I have been wondering this for a while, guys: should I take out the Deep Wound effect and just use the broken status effect? This as my original idea for the Killer, and applying injured Survivors with the Deep Wound effect doesn't sound as cool, so for those who want it changed, let me know in the comments.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Yes, I was for real. You act like he's was never even biological human to being with, which is complete ########. Since you wanna complain so much, you might as well realize that it's not because the story was bad, it's because people who can't ignore grammatical errors have a poor imagination but aren't smart enough to even try to make any sense of them on your own. You act like one of those kids who always want to read a book for pictures instead of actually reading the dang book.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Hey, since you are actually trying to help me with this concept, what else do you think I should do to change this concept.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    I think the movement speed should be moved way down. Typically killers in the game with a smaller terror radius are those with ranged abilities and lower movement speed. Killers with no ranged abilities are typically 4.6m/s and have a 32 meter terror radius. Myers is an obvious exception to this with a small terror radius and 4/6m/s movement speed. Killers base movement speed really shouldn't be any faster than 4.6m/s because a change as small as .2 meters per second can significantly shorten a chase. A movement speed of like, 6 meters per second should really only occur when using an ability of some sort for game balance reasons.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    I had moved it down to only 30% increased movement speed.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Why would Critical_Fish do that? I thought that he was trying to help.

  • Maniacal_Matro
    Maniacal_Matro Member Posts: 96

    Hold on, Chordceps. I reworked the concept. Should I send you the link, bro?