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Thoughts on Pyramid Head
Even though I haven't played Silent Hill 2, I've loved playing as Pyramid Head since I got him in my roster of available killers. I still like him these days since I think he's strong and fair.
What about you guys? Do you share the same sentiment or is it different (my bet is because Pyramid Head players use Torment to focus on tunneling survivors out 24/7, which I do my best not to do)?
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Never played any main line Silent Hill games other then Shattered Memories on the PSP but mained Pyramid Head for some time. Super fun and strong anti loop and zoning. I think hes a bit outclassed in anti looping now with the Artist but still incredibly fun and its always funny screwing someone out of a pallet or flashlight save by caging the downed survivor.
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Well.. I main him, probably noticeable thanks to my pfp.
My opinion on him:
- Very strong and rewarding if mastered
- Huge amount of potential satisfaction if you master his PotD attack. (Getting prediction shots, blind shots, flick shots etc.) except animtion lock shots, all of those feel quite satisfying.
I usually don't like playing the same Killer match after match but with PH, it's an exception. I feel that I am learning something new every day regarding shots (which I mainly focus on), I don't care to much about his Trails and Cages.
Definitely a Killer I can recommend. He's fun and strong.
The only big downside against him would be the holding W strat, which you can milden a bit by using Monitor and Abuse.
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I haven't tried out M&A on PH yet, I should probably do that someday.
As for PotD shots, anytime I land a flick is hugely satisfying (I play on Switch BTW).
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I actually enjoy his Torment trail and cages more than his ranged attack personally, even though his ranged attack is probably the stronger part of his kit. His cages are actually great time savers.
- It takes about 10 seconds or so on average to pick up a survivor and carry them to a hook compared to 2 seconds total to cage them. That means if you cage a survivor you have 8 additional seconds to find a new survivor and chase them. Since you can cross half the map in 8 seconds that’s almost always more than enough time to find someone new to chase, especially if there’s a generator they’re working on in your half of the map. Of course, I’m not going to claim caging is ALWAYS the optimal play, but when in doubt if you cage this time savings alone is quite useful and a lot of people seem to overlook it.
- Caging avoids any possibility of the survivor being save by a pallet or blind or decisive strike, etc. This aspect in fact is often the main reason a lot of people cage, and they intentionally don’t cage after the first down just so they can specifically avoid a Decisive Strike on the second down for example. Personally I don’t honestly bother thinking it through that much, I’m satisfied knowing if I cage someone it will 100% work.
- The animation for the cage and Final Execution is pretty good. 👍
- Finally cages aside, the trails aren’t bad because of killer instinct. Having killer instinct midchase is actually pretty handy since it makes it harder for them to juke you and easier to aim your ranged attack.
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Never played a silent hill game in my life but PH is cool and fits in the game well
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Literally my exact thoughts (except I don't use M&A on him, prefer Corrupt)
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I love him, cool power and badas* chase music. I want to master him because he is fun to play as but I’m trying to master demo first. What build do you run on pyramid head?
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For a while I used to run BBQ, Corrupt, Pop, and Tinkerer, though I swapped out Pop and Tinkerer for Enduring and No Way Out.
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Pound for pound, PH is the most over-hyped killer in the game for his actual power level.. He's 4.6, so he can just be played as a 'walk around and swing' killer and do passably well. His actual powers are absurdly over-valued by just about everyone. If you play PH and do well, guess what? You could be doing way better with any other comparable killer.
- He has the worst AddOns of any killer in the game and they have never been touched despite a whole series of nerfs to his power and rework of all his perks.
- His shockwave has been balanced (and then nerfed) such that it is only useable on locked-in animation points like vaults and pallets and nowhere else.
- His torment trails are wildly over-restricted and 100% in the hands of the survivors to evade.
- He has one of, if not the least stealthy profiles, with a gigantic size/shape and overwhelmingly loud sound cues that advertise him even while Undetectable.
- His cages are hilariously nothing. The fact that they shut off a handful of absurdly overused survivor perks says more about how insanely powerful those perks are and nothing about HIS actual power level.
His Torment Trails have SO MANY limitations behind them and nearly all of his addons rely on that totally worthless part of his kit. PH is mid-to-low B tier and people like to pretend he's S-tier. And because people like to lie to themselves about how good he is, there will never be a rework to make his kit less obnoxiously restrictive than it is.
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I’m an executioner main. I mainly use the cages to hook ppl fast, or spread out pressure than to tunnel someone.
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hey hello hi yes i am the man for this i have a post!!
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Bookmarking this for future reference. Thank you!
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“Your friendly neighborhood pyramid head main” love that lol. This is actually helpful thank you so much. He is such a cool killer
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So which 4.6 m/s killers can do a better job than PH? Just curious.
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Blight, Bubba, Oni, Artist, and Nemesis are all better. Even post-nerf Billy, Wraith, and Freddy. You could make a strong argument for Demogorgon, since his power is basically the same (low range distance hit) but works on any long tile (not just animation lock ones) as well as just in normal field chases.
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It's my comfy Perk, and it happens to work well with him.
My build atm is Whispers, BBQ, Infectious, Monitor.
Mainly information and my budget Shadowborn.
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Flick shots (if we talk about the same) are really hard, but indeed satisfying.
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I dunno about Wraith, Billy, and Freddy personally, but I can see the argument with their good mobility and the latter's teleport. I will give you Blight and Oni though for free, both are fun and strong.
Nemesis I kinda disagree with, since he has the same mobility as PH, and while his tentacle is a faster animation overall imo, the extra hit needed to get a down on a survivor with just M2s (3 hits compared to PH's 2) in exchange for better map awareness with the zombies doesn't seem to balance out completely since the zombies are inconsistent at best.
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I will admit that Nemesis' inconsistent zombie AI is his biggest nerf. If the zombies ALWAYS moved towards survivors, he would be an amazing killer, even with the 3rd health state. THEORETICALLY, that's a bug that MIGHT be fixed sometime in the future. But, regardless, the tentacle goes out faster (0.35 sec charge time to PH's 1 sec charge), does not hinder turning, allows for proper flicks, DOES NOT forecast its hit path for the survivors to plainly see where they need to step to completely avoid it, and hits the full 5/6 meters instantly as opposed to a delayed wave that gives people further away even more time to dodge it. Also, I could be mistaken, but I believe Nemesis' tentacle is a cone attack, so it's far harder to side step than PH's super narrow beam.
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I remember seeing in Otz's 50 winstreak video he explained what Nemmy's tentacle hitbox was, I'mma grab that for ya real quick so we can both see.
Personally, I find Nemesis to be similar to Huntress at pallets when it comes to playing around those loops, but trades off an extra hit for having that super fast windup (and breaking pallets with it at Tier 2, which is pretty good if you can get Tier 2 up early).
Overall though, I like playing both PH and Nemmy as they both have their own strengths I do my best to try and utilize while also playing as fair as I can unless I have to sweat.
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Ah, the sustained hit while strafing would be the 'conical' effect I'd observed. Interesting.
While PH and Nemesis play in a similar but different fashion, I still think Nemesis is better designed, even with the buggy zombies and the 3-hit infection. And the single reason for this is: Controlling him feels good. It feels good to pull out the tentacle and use it. When you're trying to use PH's power, you're fighting against the controls. You're slow, cumbersome, limited, unable to move normally, at the mercy of long delays and unclear positioning, and buried under mountains of plainly overcompensating restrictions.
It feels like getting a hit with Nemesis is you working with your character to do a good job. Getting a hit with Pyramid Head feels like you've triumphed over the bad controls that have been baked into the character himself.
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A strong killer which has a unique form of map pressure, instead of him going all over the place he can stay territorial while sending people out of his zone, allowing him to keep the game at a steady pace
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He was fun before the nerf. Now he's too clunky for me. I rarely touch him these days.
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Did they ever fix his out of sync animations?
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No clue, I just remember going into game one day, seeing his animations were a bit slower than what I remember, but got used to it.
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I've only played the remastered versions of Silent Hill 2 and Silent Hill 3 (I wanted to play the originals and Silent Hill 1 but I don't have a PS1, PS2, or PS3).
As for Pyramid Head himself, I think he's a fun killer to play as (especially if you have the right perk build). He can feel a bit clunky at times (probably due to his animation nerf), but overall he's a really fun killer to play as.
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I'm going to be biased, but I'm a huge Silent Hill fan, so I'll often play him.
As both a survivor and killer, I enjoy any match involving him. He's got a unique playstyle, is one of the few killers who feel unnerving to face (alongside Oni and Myers) and has a power which is strong yet counterable.
I'd say he's one of the few killers who for me feels like they're in the sweet spot for how a killer ideally should be in terms of difficulty and fairness.
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yes
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