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Gen speed / Healing speed
I see a lot of people saying gens should take longer to repair, but I don't agree. Pressing m1 is the most boring part of the game, and it already takes too long in some matches. Many times killers aren't being able to keep up with that because of underwhelming killer powers and map design (very strong connecting tiles, huge maps, difficult trackability) which is a problem that should be addressed.
That being said, gen speed is a problem if a team brings very strong toolboxes, resilience, prove thyself, etc. There should be a cap to individual and combined effiency in repair speed. That should also apply to healing. This should be a great start in balancing the current feeling of gen rushing, and putting CoH and strong med-kits in a more reasonable level.
Comments
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You know what else is also boring, Killers getting gen rushed, by the time u find a survivor 2 gens will be done then while your chasing maybe another goes off and also lets not forget the biggest boring thing of all is just survivors holding your W key.
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Spawns are an issue, CoH is an issue and some maps are an issue.
I wouldn't slow gen speed, that is lazy and boring thing to do.
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I hear you. But don't you think the speed cap thing would help? I also said map balance and weaker killers should be revised...
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I believe this is why people have suggested a true, non-optional, non-beneficial secondary objective be added. Something that isn't just holding M1 for longer, but still makes the repair process take longer.
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Yes, I agree with all. I just think a team shouldn't be able to stack items, addons and perks to reach a ridiculous speed.
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Funny is that they created boons for this...
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I am kinda fine with that. I have problem with CoH + medkit tho, but that is just another problem with CoH.
What I have issue with is last second changes in lobby.
Hey, lobby looking good let's play friendly, then last second swap for 4x toolbox / medkit. yay
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That is good too. Something like if the gens required you to fill it with gas, and you had to pick it up and bring it to the gen. That would be fun.
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If survivors only hold W, they're easy to down. You should be worried about the ones who can actually loop around tiles.
Yes, "genrush" is very boring, but actual "genrush" is rarer than you might think. Genrush is not survivors doing gens, actual genrush is like OP said, people who bring 4 toolboxes with BNP, prove thyself, resilience and other gen focused perks.
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What if I told you, you can hold W as long you can, then also loop when killer gets close enough? So you waste as much time as you can...
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Yes I hear you as you hear me, i think all 3 of those will help in some way but i just had to express the killer side of things, I still struggle to have a decent time playing dbd because of these boring op meta perks. Im not trying to complain im just stating the facts.
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So you mean how survivors are supposed to play? Or are they supposed to just sit there and give free hits?
Looping isn't an issue, unless it's in a map with too many pallets like The Game.
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Its not even about the loops, its about how survivors can just run without limit. On top of that you get speed perks as well. Someone even mentioned about a stamina bar in the game.
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Well, many people are not fine with that. I guess when you think about one problem you can say "oh, just do this to counter it" and to other "oh just do that", but the sum of all together is just impossible to deal with. You have to deal with the gen rush thing, then you have to deal with second chance and exhaustion perks, if they're down in a pallet, you have to worry, if they have flashlights, you have to worry (all of this taking your time and in the meantime they're doing gens) and for the last survivor, race for hatch, then race for gates (sometime ago, you had to deal with keys letting everyone scape). It's like the game wants the survivors to live lol.
But the lobby thing, yes, it's ridiculous, you shouldn't be able to change your loadout or character if it's less than 20 seconds for the start of the match.
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Don't take me wrong, I am not saying they are not supposed to do it. I do it, because it's best way to win your games imo.
I just disagreed with you that holding W means easy down.
Thing is that it might be an "easy" down, but it's going to waste time more than wrong looping. You can ######### up looping, you can't really ######### up hold W...
and if you combine hold W and good looping, most killers are just screwed...
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That's the problem with the huge maps like Mother's Dwelling
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Yeah, but my argument is that you have killers that are able to deal with it.
Those things are not really an issue for like top 5-10 killers. So I would rather fix only super broken stuff like spawns, CoH, some maps and then just buff weak killers and perks for both sides so everyone can have fun...
If we exclude most broken things, then main issue is lack of variety, which can be fixed with buffs, which is way better than fix it with nerfs imo...
but then you see things like billy, wraith, deathslinger, freddy nerfs and you lost your hope...
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I agree in part. Buffing the unused stuff is good. But I will still defend the cap speed, for I think the gen speed should be a more homogeneous thing, not so variable from match to match. Stacking PT, resilience, toolbox should not be a thing, and in SWF it's even more broken. Caping speed will also make it more simple, so devs don't need to actually go for nerfing perks.
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Stamina bar in the game has to be the worst idea ever I've seen on these forums.
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I mean, I wouldn't really be against cap for both gen speed and healing speed, not really that it would affect normal games.
I think maximum gen speed should be 4x survivors + provethyself. You will be able to match it with less survivors and toolboxes, but it won't get super fast, where killer can't even get there when game starts.
I would get healing speed cap to 8 seconds. and nerf the ######### out of CoH.
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With the developers seeing a roughly 2k/2e between Killers and Survivors. I doubt there will be any drastic changes like gen speeds and healing speeds being reduced.
Killers are going to have to give up something to get something. I would say add preventative measures against camping and tunneling off hook, since those tactics are inflating kills, then slow down gens/reduce healing speeds to balance out the other side. (Killers for the most part don't enjoying camping and tunneling-off-hook and it's definitely not enjoyable for survivors either).
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That's the thing, preventing camping/tunneling cannot happen before those things are addressed since it's the only thing the killer can do in certain matches (specially nowadays). Perhaps they must happen simultaneously to keep things balanced.
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That would be the best, because the Developers are notorious to leave stuff unaddressed (Can we take a look back at the key nerf and the 11 worthless bloodweb items that survivors now have and 1/4 of all chests containing useless items.) It has to happen simultaneously or not at all.
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Yeah, basically what you said. The speed at which gens are repaired isn't an issue, it's more the speed at which gens are completed are a side effect of various other issues. Maps too large for killers with no mobility to traverse efficiently, speed boosting effects stacking together, survivor spawns and the general ability for them to immediately get on gens at the start of the match. Basically the only thing countering that last thing is corrupt intervention, which is why I run it on basically every killer now.
Whatever the devs had intended for the Early Game Collapse, I wish they'd implement it already.
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But they really cant. The longer the match takes, the more it turns into the killers favor. Adding a second objective would make each match heavily killer sided the longer it takes.
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Do you like getting tunneled or camped? If no, you should be on board for matches taking a little longer. A lot of the time these things happen because the match is progressing far too quickly and the killer needs to do something to get things under control as soon as possible. This thing typically happens to be camping and/or tunneling. Longer matches = more breathing room = less need to tunnel/camp, which should hopefully = less tunneling/camping.
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Killers are tunneling / camping ebcause they choose to, not because survivors have nothing else to do. Even if there were other objectives, killers would still camp and tunnel, ecause that is what most of them do.
Adding more objectives would mean more chances for survivors to get found / hit / killed. the longer a match takes the less survivors have at their disposal (items, perk tokens, struggle phases).
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It really isnt, nothing is fun about just running infinitely and having speed perks right on top of it.
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They don't always choose to. They frequently have to do this if they want at least one kill.
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If you shrunk maps, actually fixed the tile density of some maps and made everyone spawn together every time, you wouldn't need to mess with gen speed.
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