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Self Care - Pretty Bad Job So Far?

love
love Member Posts: 11
edited January 2019 in General Discussions

Yes, you read it correct. The new self-care buff is ridiculous. I had a game as killer, hit a survivor, lost him, and like 15 seconds later, found him fully healed up. This was repeating and repeating.. I lost the game knowing that I could have easily have won it if not for that self care buff (keep in mind that the game is supposed to be asymmetrical, meaning the killer is stronger), and seeing healed up survivors jumping around. I am aware the developers are trying to make the gameplay experience a little easier due to the amount of new players joining, but trust me.. once you reach those higher ranks, survivors become the killer. Not fun. In my honest opinion, self-care should be left as it is right now (ignoring PTB). I really like the idea of the perk colliding with Medkits though!

Can I ask for your opinion guys? :chuffed:

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Comments

  • WaffleFalafel
    WaffleFalafel Member Posts: 384
    edited January 2019
    @love As much as this may come as a shock to you, this is a well placed buff. Originally when the healing took 12 seconds, Self Care only added 6 seconds which made it take 18 seconds. The healing Nerf was a dramatic change though. With the base healing time being 16 seconds, that would add 8 seconds to the timer making SC take 24 seconds and was wasting a ton of time. 

    Furthermore, Sloppy Butcher got buffed. Sloppy Butcher is a statistic perk as well, and it slows down the timer by 20% which makes the SC timer take 27-29* seconds. Half a minute is a ridiculous amount of time wasted too when you consider characters like Legion who can get a extremely easy injure. SC now only will take 20 seconds, which is a great quality of life change giving survivors essentially a Mangled affect from healing alone.

    The only perk you should really be questioning is Botany Knowledge, which provides a 33% increase in healing speed. Personally, I think that BK (and other healing perks like Resilience) should only set the healing penalty to 0% without a medkit in order to make sure healing isn't what it used to be (12 sec), although that's just my two sense. The new SC also affects Altruism now, so keep that in mind.

    *I don't know if Sloppy Butcher applies the 20% penalty on the original 16 second healing speed, or if it affects the SC healing speed which is 24 seconds.

    Edit: I addressed SenzuDuck with my initial statement after getting confused from the Spirit profile image. Sorry 'bout that Senzu, I agree with your comment.
    Post edited by WaffleFalafel on
  • This content has been removed.
  • TimeMonster
    TimeMonster Member Posts: 152
    edited January 2019

    Originally when the healing took 12 seconds, Self Care only added 6 seconds which made it take 18 seconds. The healing Nerf was a dramatic change though. With the base healing time being 16 seconds, that would add 8 seconds to the timer making SC take 24 seconds and was wasting a ton of time.

    Wrong - to heal yoursef, before requed to made a 12 charges. if that is onother survivor - then he heals you with 1 charge per second. With self-care you making 0.5 charges per second. so it takes 24 seconds to heal.
    with new change it takes 16/0.5 = 32 seconds to heal your self up.

    Sloppy Butcher - ok, wrong again, 16/(1-20%) = 20
    but with self care - 16/((1-50%)-20%) = 40 seconds of self-care OW YEAH!

    but you tryed! you need to check sometimes what is goin on on wiki!

  • se05239
    se05239 Member Posts: 3,919

    @TimeMonster said:
    Originally when the healing took 12 seconds, Self Care only added 6 seconds which made it take 18 seconds. The healing Nerf was a dramatic change though. With the base healing time being 16 seconds, that would add 8 seconds to the timer making SC take 24 seconds and was wasting a ton of time.

    Wrong - to heal yoursef, before requed to made a 12 charges. if that is onother survivor - then he heals you with 1 charge per second. With self-care you making 0.5 charges per second. so it takes 24 seconds to heal.
    with new change it takes 16/0.5 = 32 seconds to heal your self up.

    Sloppy Butcher - ok, wrong again, 16/(1-20%) = 20
    but with self care - 16/((1-50%)-20%) = 40 seconds of self-care OW YEAH!

    but you tryed! you need to check sometimes what is goin on on wiki!

    I might just have math difficulties but that math you showed looks waaaaay off..

  • WaffleFalafel
    WaffleFalafel Member Posts: 384
    @TimeMonster Wow, I was wrong. I think the point stands that the time was too high for SC originally, however I'm going to leave the calculations to you for that addressing how long it actually takes. Wiki only gave me the Sloppy Butcher percent decrease, and I still screwed up the percentage (never was the best at them). Not going to change my comment so they see yours and I feel changing it now would just be a poor attempt at covering up a screwup.

    Could you put the new SC time though (25%)? I'm looking at the numbers to see how I got that wrong and improve.
  • NMCKE
    NMCKE Member Posts: 8,243
    SenzuDuck said:

    So 15 seconds sounds like the time in takes for one survivor to heal another, not the time it takes to heal yourself.

    I guess you got a team that's good at healing each other, nothing wrong with that.

    You could stop losing chases as well? I think if a survivor constantly jukes you enough times to be healed over and over again they're doing pretty well and probably deserve the heal.

    "So 15 seconds sounds like the time in takes for one survivor to heal another, not the time it takes to heal yourself."

    You do know Botany Knowledge (+33% healing speed) and Self Care (-25% healing speed) will equate to a infinite med-kit with a speed add-on, right?

    Knowing this, it'll take approximately 14.8 seconds to heal one health state. See the problem there?

    Everything else, I agree with Mr. Senzu.
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I actually combined it with Botanty Knowledge. That was a pretty speedy heal.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    So it is wrong to have a meaningful penalty for infinite, unaided heals?
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144
    edited January 2019

    @SenzuDuck said:
    So 15 seconds sounds like the time in takes for one survivor to heal another, not the time it takes to heal yourself.

    I guess you got a team that's good at healing each other, nothing wrong with that.

    You could stop losing chases as well? I think if a survivor constantly jukes you enough times to be healed over and over again they're doing pretty well and probably deserve the heal.

    Umm not always. There are still really strong loops that exist in the game.

    If I see a Nea running to one of the houses on Haddonfield, that's it, I'm not chasing anymore.
    Do you really think that Nea deserves a heal because she decided to cheese the building?

    I know not everyone does that, but it's still pretty common at rank 1.

    Normally, these type of changes I can live with. I just wish the devs would fix some other problems as well.

  • Poweas
    Poweas Member Posts: 5,873

    It's because Legion got that buff for injured survivors. They wanted to make SC less punishing to use since right now, it's pretty much a death sentence.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited January 2019

    When you do the math for the game it's the number of charges divided by charges per second. By default, everything moves at 1 charge per second.

    Healing takes 16 seconds, either when you heal someone else or use a medkit with no other buffs/debuffs. Self Care on live heals at 50% speed, so 16/0.5 = 32 seconds. Sloppy is applied to the base healing, so 16/0.8 = 20 seconds. SC applies after Sloppy, so it's (16/0.8)/0.5 = 40 seconds.

    On PTB here is the math:
    SC - 16/0.75 = 21.3 (~11 seconds faster than live)
    SC + Sloppy - (16/0.8)/0.75 = 26.7 (~5 seconds faster than SC only on live, and ~13 seconds faster than SC + Sloppy on live).

    So at the end of the day, the PTB SC is only 5 seconds slower with Sloppy, whereas it's 8 seconds slower on live.

  • TimeMonster
    TimeMonster Member Posts: 152
    edited January 2019

    @thesuicidefox said:
    When you do the math for the game it's the number of charges divided by charges per second. By default, everything moves at 1 charge per second.

    Healing takes 16 seconds, either when you heal someone else or use a medkit with no other buffs/debuffs. Self Care on live heals at 50% speed, so 16/0.5 = 32 seconds. Sloppy is applied to the base healing, so 16/0.8 = 20 seconds. SC applies after Sloppy, so it's (16/0.8)/0.5 = 40 seconds.

    On PTB here is the math:
    SC - 16/0.75 = 21.3 (~11 seconds faster than live)
    SC + Sloppy - (16/0.8)/0.75 = 26.7 (~5 seconds faster than SC only on live, and ~13 seconds faster than SC + Sloppy on live).

    So at the end of the day, the PTB SC is only 5 seconds slower with Sloppy, whereas it's 8 seconds slower on live.

    you was almost right with formula.
    16/((1-25%)-20%) will be 26.666666(7)

    it affects only charge gain speed. Requermet always stays the same. so with new SC and under SB you gain yourself (1-25%)-20% charges per second wich is 0.6

    16/0.6 = 26.6666(7)

    now with BK

    16/((1-25%)+33%) = .............. 16? no 16.04
    HELL! (1-25%)+33%= 0.9975

    So now lt's count SC + SB + BK

    16/(((1-25%)-20%)+33%) = 20.05
    ((1-25%)-20%)+33% = 0.798

    Thath a hell of a fast healing!

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited January 2019

    @TimeMonster said:

    @thesuicidefox said:
    When you do the math for the game it's the number of charges divided by charges per second. By default, everything moves at 1 charge per second.

    Healing takes 16 seconds, either when you heal someone else or use a medkit with no other buffs/debuffs. Self Care on live heals at 50% speed, so 16/0.5 = 32 seconds. Sloppy is applied to the base healing, so 16/0.8 = 20 seconds. SC applies after Sloppy, so it's (16/0.8)/0.5 = 40 seconds.

    On PTB here is the math:
    SC - 16/0.75 = 21.3 (~11 seconds faster than live)
    SC + Sloppy - (16/0.8)/0.75 = 26.7 (~5 seconds faster than SC only on live, and ~13 seconds faster than SC + Sloppy on live).

    So at the end of the day, the PTB SC is only 5 seconds slower with Sloppy, whereas it's 8 seconds slower on live.

    you was almost right with formula.
    16/((1-25%)-20%) will be 26.666666(7)

    it affects only charge gain speed. Requermet always stays the same. so with new SC and under SB you gain yourself (1-25%)-20% charges per second wich is 0.6

    16/0.6 = 26.6666(7)

    now with BK

    16/((1-25%)+33%) = .............. 16? no 16.04
    HELL! (1-25%)+33%= 0.9975

    So now lt's count SC + SB + BK

    16/(((1-25%)-20%)+33%) = 20.05
    ((1-25%)-20%)+33% = 0.798

    Thath a hell of a fast healing!

    No because if we follow that math for the live version then it's 16/(1-0.25-0.5) which comes out to 64 seconds which is incorrect. Sloppy applies first to the base heal, 16/0.8 = 20 seconds. Then SC applies, so it's 20/0.5 = 40 seconds on live. BK would apply with SC but after Sloppy, so it's 20/(0.5+0.33) = 24.1 seconds. It only reduces the speed by ~2.5 seconds.

    The location of the variable in the formula makes a big difference. The game does not lump them all together, they all appear in different spots and therefore have different effects based on what came before.

  • TimeMonster
    TimeMonster Member Posts: 152

    @thesuicidefox said:

    @TimeMonster said:

    @thesuicidefox said:
    When you do the math for the game it's the number of charges divided by charges per second. By default, everything moves at 1 charge per second.

    Healing takes 16 seconds, either when you heal someone else or use a medkit with no other buffs/debuffs. Self Care on live heals at 50% speed, so 16/0.5 = 32 seconds. Sloppy is applied to the base healing, so 16/0.8 = 20 seconds. SC applies after Sloppy, so it's (16/0.8)/0.5 = 40 seconds.

    On PTB here is the math:
    SC - 16/0.75 = 21.3 (~11 seconds faster than live)
    SC + Sloppy - (16/0.8)/0.75 = 26.7 (~5 seconds faster than SC only on live, and ~13 seconds faster than SC + Sloppy on live).

    So at the end of the day, the PTB SC is only 5 seconds slower with Sloppy, whereas it's 8 seconds slower on live.

    you was almost right with formula.
    16/((1-25%)-20%) will be 26.666666(7)

    it affects only charge gain speed. Requermet always stays the same. so with new SC and under SB you gain yourself (1-25%)-20% charges per second wich is 0.6

    16/0.6 = 26.6666(7)

    now with BK

    16/((1-25%)+33%) = .............. 16? no 16.04
    HELL! (1-25%)+33%= 0.9975

    So now lt's count SC + SB + BK

    16/(((1-25%)-20%)+33%) = 20.05
    ((1-25%)-20%)+33% = 0.798

    Thath a hell of a fast healing!

    No because if we follow that math for the live version then it's 16/(1-0.25-0.5) which comes out to 64 seconds which is incorrect. Sloppy applies first to the base heal, 16/0.8 = 20 seconds. Then SC applies, so it's 20/0.5 = 40 seconds.

    that's why i'm using % instead 0.25

    try it your self

    not 0.25 but 25%

  • Oooooof
    Oooooof Member Posts: 109

    Devs want to fix the balance between swf and solo. I think they did it because you can heal yourself fast without a teammmate because its harder to find teammates when you're solo. I like the idea but they should do it to 30% slower at tier 3.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited January 2019

    @TimeMonster said:

    @thesuicidefox said:

    @TimeMonster said:

    @thesuicidefox said:
    When you do the math for the game it's the number of charges divided by charges per second. By default, everything moves at 1 charge per second.

    Healing takes 16 seconds, either when you heal someone else or use a medkit with no other buffs/debuffs. Self Care on live heals at 50% speed, so 16/0.5 = 32 seconds. Sloppy is applied to the base healing, so 16/0.8 = 20 seconds. SC applies after Sloppy, so it's (16/0.8)/0.5 = 40 seconds.

    On PTB here is the math:
    SC - 16/0.75 = 21.3 (~11 seconds faster than live)
    SC + Sloppy - (16/0.8)/0.75 = 26.7 (~5 seconds faster than SC only on live, and ~13 seconds faster than SC + Sloppy on live).

    So at the end of the day, the PTB SC is only 5 seconds slower with Sloppy, whereas it's 8 seconds slower on live.

    you was almost right with formula.
    16/((1-25%)-20%) will be 26.666666(7)

    it affects only charge gain speed. Requermet always stays the same. so with new SC and under SB you gain yourself (1-25%)-20% charges per second wich is 0.6

    16/0.6 = 26.6666(7)

    now with BK

    16/((1-25%)+33%) = .............. 16? no 16.04
    HELL! (1-25%)+33%= 0.9975

    So now lt's count SC + SB + BK

    16/(((1-25%)-20%)+33%) = 20.05
    ((1-25%)-20%)+33% = 0.798

    Thath a hell of a fast healing!

    No because if we follow that math for the live version then it's 16/(1-0.25-0.5) which comes out to 64 seconds which is incorrect. Sloppy applies first to the base heal, 16/0.8 = 20 seconds. Then SC applies, so it's 20/0.5 = 40 seconds.

    that's why i'm using % instead 0.25

    try it your self

    not 0.25 but 25%

    0.25 is 25% SMH

    And regardless you are still doing the math wrong. SC with Sloppy takes 40 seconds. We don't get that if we use your formula, we get 64 seconds. It does NOT take 64 seconds to SC with Sloppy.

  • TimeMonster
    TimeMonster Member Posts: 152

    Do you even listening what i'm saying?

    ok - try posting these formula in internet calculator

    16/(((1-25%)-20%)+33%)

    and you seeng of my formula

    16/(1-0.25-0.5)

    and you will see that there is a VERY big diferences between 0.25 and 25%

    i got even link for you
    https://www.google

  • PandaChris
    PandaChris Member Posts: 140
    I just briefed over the patch notes and math. So round abouts self care with botany knowledge is 15 to 16 seconds-ish.....but hit with sloppy it goes to 20ish? 

    So essentially its a 15 secondish infinite use heal? Basically losing the killer is now rewarding survivors with a full heal and doesnt require another teammate?
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TimeMonster

    https://www.mathgoodies.com/lessons/vol4/percents_to_decimals

    0.25 and 25% are the same. Regardless, that's not even what I'm talking about. I'm tell you that you don't just group all the variables together. You apply Sloppy FIRST then SC.

  • TimeMonster
    TimeMonster Member Posts: 152

    @thesuicidefox said:
    @TimeMonster

    https://www.mathgoodies.com/lessons/vol4/percents_to_decimals

    0.25 and 25% are the same. Regardless, that's not even what I'm talking about. I'm tell you that you don't just group all the variables together. You apply Sloppy FIRST then SC.

    and yet - you still failed... well ok. i think you troling me so i will stop here

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TimeMonster said:

    @thesuicidefox said:
    @TimeMonster

    https://www.mathgoodies.com/lessons/vol4/percents_to_decimals

    0.25 and 25% are the same. Regardless, that's not even what I'm talking about. I'm tell you that you don't just group all the variables together. You apply Sloppy FIRST then SC.

    and yet - you still failed... well ok. i think you troling me so i will stop here

    LOL are you serious? Want more evidence you are wrong?

    https://www.youtube.com/watch?v=m_1Jh_LgWbg

    True starts to heal at 6:48 and heals until 7:18, that's 30 seconds and the bar is about 75% full. Extrapolate that to a full heal:

    30/X = 75/100 solve for X is 40. IT TAKES 40 SECONDS TO SC WITH SLOPPY. The same number you get with the CORRECT formula.

    If we follow your math, 16/((1-50%)-20%) it would take 53 seconds, which is WRONG. But go ahead and tell me again how I'm trolling you.

  • TimeMonster
    TimeMonster Member Posts: 152

    aaand you wrong again

    16/((1-50%)-20%) = 40 BTW

  • PandaChris
    PandaChris Member Posts: 140
    edited January 2019
    So with botany knowledge it is about 15 seconds without sloppy and 20 with. Wow thats insane. Im not understanding the thinking there of a 15 second heal that doesnt require a teammate and doesnt have a limit.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited January 2019

    @TimeMonster said:
    aaand you wrong again

    16/((1-50%)-20%) = 40 BTW

    Copy/paste it into Excel. Make sure to put = before it. It's 53. You can use percent or decimals it works both ways.

    The correct formula is (16/0.8)/0.5, or (16/80%)/50% since you seem to insist decimals are not percentages.

    @ChesterTheMolester Thank you! Exact same numbers I got from doing the math.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    @TimeMonster

    You're wrong, positive bonuses get added together were as negatives will apply sequentially. @thesuicidefox is right here

    The game uses speed based calculations not time, thats why they are refered to as Charges per second (c/s)

    Proof and explaination:
    https://forum.deadbydaylight.com/en/discussion/26495/psa-how-interaction-speed-reduction-calculations-work#latest


  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @ChesterTheMolester THANK YOU AGAIN.

  • TimeMonster
    TimeMonster Member Posts: 152
    edited January 2019

    basiacly you saying that i'm right... sorry but here a quest

    5 - 100% = 4 or 0?

    in my calculation 100% will be 5
    in his calculations 100% will be 1
    we did same things but diferent ways - we both right, but or seein is diferent

    BTW - END THIS conversation, no need to reply

    And stop claiming that you right when you wrong

    Post edited by TimeMonster on
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @TimeMonster said:
    basiacly you saying that i'm right... sorry but here a quest

    5 - 100% = 4 or 0?

    in my calculation 100% will be 5
    in his calculations 100% will be 1
    we did same things but diferent ways - we both right, but or seein is diferent

    BTW - END THIS conversation, no need to reply

    No in my calculations I would use... 5. Not 100% because that's confusing. You don't know how to do math.

    And I wasn't even trying to be a dick when I corrected you the first time. You're the one that started to reply with insults and insisting that percents and decimals are different among other nonsense. You want to end the conversation then end it. Maybe stop claiming you WIN when you've been proven wrong by 100%.

  • love
    love Member Posts: 11

    What the hell just happened in the comments LMAOOO

  • Hoodied
    Hoodied Member Posts: 13,020

    @love said:
    What the hell just happened in the comments LMAOOO

    It just got real, I think somewhere in there they found the equation to time travel or something

  • Hoodied
    Hoodied Member Posts: 13,020

    @TimeMonster said:
    Do you even listening what i'm saying?

    ok - try posting these formula in internet calculator

    16/(((1-25%)-20%)+33%)

    and you seeng of my formula

    16/(1-0.25-0.5)

    and you will see that there is a VERY big diferences between 0.25 and 25%

    i got even link for you
    https://www.google

    what the hell is going on

  • TimeMonster
    TimeMonster Member Posts: 152

    @ToxicFengM1n said:

    @TimeMonster said:
    Do you even listening what i'm saying?

    ok - try posting these formula in internet calculator

    16/(((1-25%)-20%)+33%)

    and you seeng of my formula

    16/(1-0.25-0.5)

    and you will see that there is a VERY big diferences between 0.25 and 25%

    i got even link for you
    https://www.google

    what the hell is going on

    me and other dude just were had diferent seeng of % things - don't mind it.. just stay away from all this

  • Orion
    Orion Member Posts: 21,675

    @TimeMonster said:

    @ToxicFengM1n said:

    @TimeMonster said:
    Do you even listening what i'm saying?

    ok - try posting these formula in internet calculator

    16/(((1-25%)-20%)+33%)

    and you seeng of my formula

    16/(1-0.25-0.5)

    and you will see that there is a VERY big diferences between 0.25 and 25%

    i got even link for you
    https://www.google

    what the hell is going on

    me and other dude just were had diferent seeng of % things - don't mind it.. just stay away from all this

    0.25=25%. See the % sign? 25% = 25/100 = 0.25.

  • TimeMonster
    TimeMonster Member Posts: 152
    edited January 2019

    @Orion said:

    @TimeMonster said:

    @ToxicFengM1n said:

    @TimeMonster said:
    Do you even listening what i'm saying?

    ok - try posting these formula in internet calculator

    16/(((1-25%)-20%)+33%)

    and you seeng of my formula

    16/(1-0.25-0.5)

    and you will see that there is a VERY big diferences between 0.25 and 25%

    i got even link for you
    https://www.google

    what the hell is going on

    me and other dude just were had diferent seeng of % things - don't mind it.. just stay away from all this

    0.25=25%. See the % sign? 25% = 25/100 = 0.25.

    126 - 22% + 22% = 98.5

    yeah... strange people you can find ot there

    the end of conversation

  • Orion
    Orion Member Posts: 21,675

    @TimeMonster said:

    @Orion said:

    @TimeMonster said:

    @ToxicFengM1n said:

    @TimeMonster said:
    Do you even listening what i'm saying?

    ok - try posting these formula in internet calculator

    16/(((1-25%)-20%)+33%)

    and you seeng of my formula

    16/(1-0.25-0.5)

    and you will see that there is a VERY big diferences between 0.25 and 25%

    i got even link for you
    https://www.google

    what the hell is going on

    me and other dude just were had diferent seeng of % things - don't mind it.. just stay away from all this

    0.25=25%. See the % sign? 25% = 25/100 = 0.25.

    126 - 22% + 22% = 98.5

    How old are you?

  • Orion
    Orion Member Posts: 21,675

    @TimeMonster said:

    @ToxicFengM1n said:

    @TimeMonster said:
    Do you even listening what i'm saying?

    ok - try posting these formula in internet calculator

    16/(((1-25%)-20%)+33%)

    and you seeng of my formula

    16/(1-0.25-0.5)

    and you will see that there is a VERY big diferences between 0.25 and 25%

    i got even link for you
    https://www.google

    what the hell is going on

    me and other dude just were had diferent seeng of % things - don't mind it.. just stay away from all this

    And just for the record, you and the other dude do not have "a different way of understanding percentages". You are objectively and demonstrably wrong about how percentages work, and that's all.

  • PinkEricka
    PinkEricka Member Posts: 1,042
    I’m very bad at math so I won’t intrude... but I have to admit this discussion looks very interesting...
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    I’m very bad at math so I won’t intrude... but I have to admit this discussion looks very interesting...
    Live build speeds:
    16s       by default.
    32s       with Self Care
    20s       with Sloppy Butcher
    40s       with Sloppy Butcher and Self Care

    PTB speeds:
    16s        by default
    21,33s  with Self Care
    20s       with Sloppy Butcher
    26,67    with Sloppy Butcher and Self Care

    Thats what you need to know, and whoever corrects me gets a swirly for being a nerd.
  • slipttees
    slipttees Member Posts: 846
    edited January 2019

    Self-care speed
    Sloopy + Thanataphobia + Coulrophobia + Dying Light ?

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    slipttees said:

    Self-care speed
    Sloopy + Thanataphobia + Coulrophobia + Dying Light ?


    83,66s.

    16÷((0,75)×(0,75)×(0,5)×(0,85)×(0,8))
    =83,660130719


  • Orion
    Orion Member Posts: 21,675

    @slipttees said:
    Self-care speed
    Sloopy + Thanataphobia + Coulrophobia + Dying Light ?

    125.49 seconds.

  • Alonzo
    Alonzo Member Posts: 151

    SC speed + BK in live and PTB?

  • Orion
    Orion Member Posts: 21,675
    edited January 2019

    @ChesterTheMolester said:
    83,66s.

    16÷((0,75)×(0,75)×(0,5)×(0,85)×(0,8))

    =83,660130719

    16/((1-0.5)(1-0.5)(1-0.15)(1-0.25)(1-0.2)) = 16/(0.5×0.5×0.85×0.75×0.8)=125.49

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    Orion said:

    @slipttees said:
    Self-care speed
    Sloopy + Thanataphobia + Coulrophobia + Dying Light ?

    125.49 seconds.

    Thats the live and not the PTB speed.

    No attack just to avoid confusion.
  • Orion
    Orion Member Posts: 21,675

    @ChesterTheMolester said:
    Thats the live and not the PTB speed.

    No attack just to avoid confusion.

    I was assuming they were asking for the live build, since that PTB change might not go live.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited January 2019

    @love said:
    Yes, you read it correct. The new self-care buff is ridiculous. I had a game as killer, hit a survivor, lost him, and like 15 seconds later, found him fully healed up. This was repeating and repeating.. I lost the game knowing that I could have easily have won it if not for that self care buff (keep in mind that the game is supposed to be asymmetrical, meaning the killer is stronger), and seeing healed up survivors jumping around. I am aware the developers are trying to make the gameplay experience a little easier due to the amount of new players joining, but trust me.. once you reach those higher ranks, survivors become the killer. Not fun. In my honest opinion, self-care should be left as it is right now (ignoring PTB). I really like the idea of the perk colliding with Medkits though!

    Can I ask for your opinion guys? :chuffed:

    another post complain about the new SC ppl still dont think that its not that powerful is a bit powerful combine with leader and botany but thats it you see they buff it for a reason its on the ptb just to test it for me its good and i like it cuz its just annoying that i play against a legion they have sloppy butcher and thanatophobia but also on the ptb he got buffed now i didint even see a single post saying that hes broken but SC it is? wow i can sense a faction of killer saying " spread the words that SC its broken so on live wont be in the game" if they didint put in the game that means more buff for killer and another nerf for survivors i can imagen sc not be in the game live and seen alot of legion with thanatophobia sloppy butcher BBQ or something similar now thats not balance at all and player with just play alot more on killers than survivors

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited January 2019
    Alonzo said:

    SC speed + BK in live and PTB?

    16,04s PTB
    24.06s live

    Tru3Lemon said:

    @love said:
    Yes, you read it correct. The new self-care buff is ridiculous. I had a game as killer, hit a survivor, lost him, and like 15 seconds later, found him fully healed up. This was repeating and repeating.. I lost the game knowing that I could have easily have won it if not for that self care buff (keep in mind that the game is supposed to be asymmetrical, meaning the killer is stronger), and seeing healed up survivors jumping around. I am aware the developers are trying to make the gameplay experience a little easier due to the amount of new players joining, but trust me.. once you reach those higher ranks, survivors become the killer. Not fun. In my honest opinion, self-care should be left as it is right now (ignoring PTB). I really like the idea of the perk colliding with Medkits though!

    Can I ask for your opinion guys? :chuffed:

    another post complain about the new SC ppl still dont think that its not that powerful is a bit powerful combine with leader and botany but thats it you see they buff it for a reason its on the ptb just to test it for me its good and i like it cuz its just annoying that i play against a legion they have sloppy butcher and thanatophobia but also on the ptb he got buffed now i didint even see a single post saying that hes broken but SC it is? wow i can sense a faction of killer saying " spread the words that SC its broken so on live wont be in the game" if they didint put in the game that means more buff for killer and another nerf for survivors i can imagen sc not be in the game live and seen alot of legion with thanatophobia sloppy butcher BBQ or something similar now thats not balance at all and player with just play alot more on killers than survivors

    Refer to the numbers above to see if its only really good with leader and botany or broken by itself.

    Not only will they revert the healing nerf, they will basicly throw out the point of getting healed in the process, which is a buff in disguise on top.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    edited January 2019
    Tru3Lemon said:

     wow i can sense a faction of killer saying " spread the words that SC its broken so on live wont be in the game"

    +1 LOL

    Let me know when game starts getting review bombed because of this change. Then maybe you'll have some grounds to claim that.