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Create your own custom fun / troll perk

Dead by DC (Survivor perk)

- Whenever any Survivor during a match disconnects, this perk becomes active.

- While active you can press "F" ability button to put yourself on hook and be sacrificed immediately. Killer will recive no bonus bloodpoints for this action.

“I can't take this anymore...” - Bill

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The Unlucky Game (Killer perk)

- If at least 5/4/3 Generators were completed and you didn't down or hook anyone yet, this perk becomes active.

- You can now open exit gates and Survivors will no longer be able to control their character and they will automaticly run towards opened exit gate and escape as soon as possible.

”gg ezi....” - Prestige 3 Jake

Comments

  • R2k
    R2k Member Posts: 1,069

    Why not just make surrender option?

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    That would be nice too xD.

    These are just some fun / no-serious perks.

  • Wraff
    Wraff Member Posts: 162

    Survivor perk that lets you steal items from hooked team mates.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025
    1. A perk that replaces your crouch animation with crawling animation. But you still crawl at crouching speed and Urban Evasion will work with it.
    2. A perk that allows you to push your teammates.


  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Lol imagine Killer walking downstairs and you push Survivor into the hole to him xD

  • lordfart
    lordfart Member Posts: 538

    I want a perk that let's me grow a dunce hat and go into the fetal position whenever I make a stupid mistake in front of another player, in both roles. Right now all I have is facing the nearest corner blair witch style in shame

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Survivor perk that traps a generator like blast mine. When a survivor works on the gen it explodes into confetti and regresses 100%

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I want this. Even if it costs all perk slots and you can use it just once.

  • Anniehere
    Anniehere Member Posts: 1,264

    Help - Survivor Perk:

    Whenever you're on the hook *Help* activates.

    You will scream "Help" each time you are attempting to escape from the hook.

    -

    Perish - Killer Perk:

    When a survivor is standing at the gate more than 5 seconds, *Perish* activates.

    Press the Active Ability button to call upon The Entity to sacrifice survivors at the gate.

  • UntilValhalla13
    UntilValhalla13 Member Posts: 186

    I'm indifferent to either side, so these would be memey/annoying to both killer and survivor.


    Survivor Perk: Toxic Siphon- whenever a killer remains within X meters of a hooked survivor for longer than X seconds, the hooked survivor siphons the killer's total blood points for themselves, as long as the killer remains within the range.


    Killer Perk: Not So Fast- The killer can completely destroy and fully regress one completed generator in the trial. If all 5 generators are powered, the exit gates will deactivate, until another generator is repaired. Endgame collapse/perks will also pause, if active, until another generator gets completed.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Becuz with a perl they would fix 2 problems

    The meta of survivors and get more money

    Win/win for em.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Spoiled sport

    Every time the survivors either

    • Teabag multiple times
    • Constantly click flashlights
    • Wait at the exit gates
    • Stand on top of the hatch
    • Rage quit
    • Any other toxic behavior i forgot to mention

    This perk activates. The entity immediately claims you. When it does you owe a bloodpoint debt to all the remaining players whose time you wasted. All bp earned will be donated to them until your debt is paid.

  • Stryker
    Stryker Member Posts: 220

    Blood back (killer perk)

    -your years of killing survivors pay off, your back is trained and bloodthirsty

    you pick survivors up 35%/40%/45% faster, and after, you gain 2%/3%/4% extra speed for a brief moment( 4 seconds.)


    -killing calm (killer perk)

    after kicking a generator, for the next 40/45/50 seconds, whoever touches the gen, after leaving it, get's a 10/15%/20% speed penality for 8 seconds, cooldown is 70/60/55 seconds (if a survivor starts repairing the generator while the perk effect is still active, the survivor will still receive the speed penalty even after the effect ends).


    -scourge hook: Hook of doom (killer perk)

    after hooking a survivor, the hook regression speed is increased by 4%/8%10%( this effect only applies if the killer is at least 32/30/28 meters away).

  • Viamont
    Viamont Member Posts: 304

    killer perk: Improvised weapon.

    When a killer downs a survivor and carries it it replaces its active weapon. Each time the killer atacks it swings the survivor using it as a club reseting the wiggle bar, this also works on any structure, pallet or even the ground. Your lunge atack its replaced by throwing your captured survivor as a ranged weapon wich you can pick up again from the ground.

    Beat a mother F with another mother F. Some random internet person

  • Brokenbones
    Brokenbones Member Posts: 5,214

    Boon: Bone Mine

    Soft chimes ring out within a 24M radius

    Whenever the killer attempts to snuff this boon out, it explodes and stuns/blinds them for 4 seconds. This perk is permanently deactivated after it triggers successfully

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Furative chase.

    You become obsessed with one Survivor.

    You lurk in the shadows, eliminating your victims one by one.

    Each time you hook your Obsession

    , you gain 1 Token, up to a maximum of 2/3/4 Tokens:

    • While in a Chase, your Terror Radius
    •  is reduced by 4 metres per accumulated Token.
    • When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.
    • All accumulated Tokens are lost when the Obsession is sacrificed or killed.

    You can only be obsessed with one Survivor at a time.

  • Rezblaze
    Rezblaze Member Posts: 843
    edited December 2021

    Killer Perk:

    Hex: Ravager

    You become obsessed with one survivor.

    While Hex: Ravager is active, whenever the Obsession loses a health state, a random healthy survivor will become injured.

    Additionally, any status effects applied to the Obsession will apply to all other survivors while the Hex is active, and status effects on the Obsession will last 5/8/10% longer.

    This effect persists so long as the Hex Totem the perk is tied to remains.

    "You play a good game, boy. But the game is finished; now you die."

    --

    Survivor Perk:

    Convincer

    You know how to captivate an audience in anticipation.

    Whenever you perform a fast action, any sound notification you create for the killer will be delayed by 3/4/5 seconds.

    Convincer has a cooldown of 30 seconds.

  • ManyAchievables
    ManyAchievables Member Posts: 667

    Just Leave

    When Survivors stand within the exit area for 50/40/30 seconds, the exit gate is blocked off to them for 20 seconds.

    "I'm gonna make a Reddit post about this..."

  • BenZ0
    BenZ0 Member Posts: 4,125

    Survivor perk: Lego

    You can press the active ability button do drop a piece of Lego on the ground. If the Killer is barefoot and steps on it he is stunned for 1 min.

  • fcb
    fcb Member Posts: 158

    Killer Perk: GO AWAY (this perk should become a killer's mechanic by default.)

    For annoying survivors (survivors who follow the killer wherever they go. Flashlight clickers, etc). For new players (they are easy to kill)

    this perk allows Killers to kick survivors in the *** for being annoying or a killer's way to help new players survive the trial longer because it is so easy to hook them and kill them fast.

    dying survivor: gets picked and gets a kick in the ***, and set them free.

    injured survivor: if they get grabbed, they get a kick in the ***, and set them free.

    healthy survivor: if they get grabbed, they get a kick in the ***, get injured, and set them free.

    animation: killer grabs survivor by the shoulders/waist, and while they try to wiggle free, the killer kicks them in the ass, and help them be free.

  • fcb
    fcb Member Posts: 158

    killer perk. GO AWAY. this perk should become a killer mechanic by default.

    Sometimes survivors are annoying. they follow the killer wherever they go, they fast click their dumb flashlights, or they are new players who go down really fast and the killer wants to help them by not hooking them. I need a perk to kick them in the ass so they can go away.

    I need a feature "similar" to survivors kicking victor. when a survivor is downed, the killer grabs the survivor by the shoulders and kicks them in the ass, so they don't need to wiggle free.

    healthy survivors will become injured after they get a kick in the ass if the killer grabs them.

  • WretchedElk
    WretchedElk Member Posts: 311

    Camp Counsellor (survivor perk)

    This perk actives while hooked. Your limbs fail wildly as you struggle allowing you to kick a camping killer on the nose.

    This perk has no real benefit, but would be very satisfying.


    Dead Weight (survivor perk)

    This perk activates while being chased by the killer. Is a useless team mate hogging a window or pallet despise you being the one in chase? Have they decided to body block you into the killer shack? Hold the active ability button to charge through the useless team mate knocking them to the ground.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Survivor Perk: Cleithrophobia

    Being entrapped unleashes a pent up rage in you.

    Description: When a killer is within 4/6/8 metres from you on the hook for 6 seconds the perk activates. If the killer then approaches you within a distance of 1 metre, pressing the action button makes you kick out at the killer, stunning them for 4 seconds if successful. The perk deactivates once either actioned or freed from the hook.

    "Face camp me, you son of a #########!"


    Killer Perk: Overload

    The Auric Cells around you instills an unusual static charge.

    When a survivor clicks or uses a torch within 6/12/18 metres of you, you will receive a prompt in the form of a skill check. If you are able to hit a Good check, the torch of the survivor will explode, causing the survivor to drop the torch and lose all charges. The survivor will become injured (or become broken for 60 seconds if already injured). Hitting the Great skill check will not only affect that survivor, but any other survivor within a 6/12/18 metre who also holds a torch. Can be used 1/1/2 times per trial.

    "Never under-estimate your opponent, no matter how well the odds are stacked in your favour".

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Survivor: Curb Stomp

    Cleanse 1 totem to gain 1 token.

    Spend 1 token to instantly stomp on a totem, destroying it in the process.

    "I've had it up to here with these totems on this motherforking map"


    Killer: I Didnt Say Go

    If a survivor is within 10 meters of a hook after hooking a survivor, the hooked survivor is moved to the furthest hook from your current location. The aura of the moved survivor is also hidden for 5/10/15 seconds.

    "Wait your turn or I'll put manners on you!"

  • MrDardon
    MrDardon Member Posts: 4,039
    edited December 2021

    Perception Disorder:

    - You start the match with the "Blindness" and "Oblivious" status effects.

    - Bloodpoint gains are increased by 50/75/100 % post Trial.


    "Watch out, he has earpods in" - Someone