The one thing that annoys me when people talk about boons
They say boons are busted. When really it’s just COH, and should boons be changed entirely when it’s just really one of them causing issues. People shouldn’t treat them all the same
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Well, you need to introduce the context in this discussion. Shadowstep is OP against new killers and Exponential can be abused by coordinated teams.
IMO, boons need to be changed to provide lesser buffs for people who do not have the perk equipped and full effect for the carriers of the perk. Ex: CoH should allow Self-Care at 50% speed; Shadowstep could dramatically reduce the duration of scratch marks to something on the lines of 3-4 seconds; Exponential should only allow self-pickup and not bonus recovery speed.
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Shadowstep has situations where it's still pretty strong, particularly with map offerings.
Part of the thing boons need is... well, better audio cues and something to deal with multi-floor maps. Which is universal to all of them, Exponential's just not a big deal.
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I'd argue that Shadowstep is a better perk than Circle of Healing. However, because rapid healing provides players with a certain degree of security and a safety net of recklessness, it is the better perk for average players.
Think back just to last year. Everyone was obsessed with running Iron Will, Reslience, Spine Chill, & Dead Hard. Good players weren't healing, because they didn't need to. They still don't need to. They do it just because they can, and its convenient.
Shadow Step effectively EMPs a section of the map for killers, and a survivor who boons next to generators they are working on can rip gens completely undisturbed for as along as their heart desires. Unless a killer is running tinkerer, they have no context for walking across the map to patrol a generator until a chase leads them over there.
BBQ & Chilli, the most popular killer perk in the game, is hard-countered by Shadow Step. Its a gamble for someone to assume they didn't see any auras from BBQ because of Shadow Step, and then decide to walk across the map to double check their hypothesis. But if they dont... well there goes any chance they had at stopping those gens from being finished.
All that said, Shadow Step is also a stronger version of Lucky Break.
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Well, just because CoH is busted and the other ones aren't doesn't mean that the whole Boon system isn't flawed. There's no counterplay to Boons, aside from Exponential, as snuffing them doesn't really do much
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As for your BBQ point, it's worth noting that the aura reading... really isn't the great part of the perk. It's a nifty benefit to have, but if you really wanted information then Thrilling Tremous would be your go-to. The main reason for using the perk is the bonus points- since currently we can prevent BBQ through using Distortion, Lockers, Shadowstep, Off The Record, Sole Survivor, being within 40m of the hook, hiding behind the gen aura, etc. BBQ is only so commonly used because it has bonus points with a nifty extra bit of aura reading to encourage anti-camping playstyles.
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Yeah, I think most players use BBQ for the BP. I remember reading a thread months ago about it, people were saying it was for BP because of the huge grind the game became (with like... almost 200 perks now to unlock when a new character is out?).
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No the whole concept is broken because it gives killers a secondary objective they don't have time for. Boons are too strong to ignore and if they aren't survivors won't use them.
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I agree entirely. Boons as a concept do have some issues - going through floors is a big one - but they are not fundamentally broken. There are three Boon perks, and of the three, one is OP. The other two are moderately okay (Shadow Step) and honestly kind of garbage (Exponential), so the mechanic itself doesn't need to be nuked from orbit.
Heavy nerf Circle of Healing, and add a few lighter nerfs to boon totems like restricted verticality, more consistent audio cues for the killer, and maybe a slightly shorter range. That's the way to go.
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Honestly, Overcome and Shadowstep are also very powerful under the right conditions. The issue isn't that they are weak - it's that there are several survivor perks which are so powerful that not using them is essentially playing the game wrong. CoH is one of these.
The problem is that boons can be essentially permanent (or take too much time for the killer to remove temporarily) and can cover more than half of a map, as the effect projects through floors.
Boons as a whole need to be reworked and then maybe the effects can be tweaked if they are too weak. They are just impossible to balance right now.
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This is nigh on exactly what I was going to say. While most issues with boons can be fixed by nerfing CoH into something more reasonable, having locational teamwide survivor perks that the killer can't permanently negate or even earn a meaningful reprieve from is a design issue that will continue to crop up as future boons are designed, and you can already see it with the non-OP boons, particularly Shadowstep. (While it can happen with a very dedicated SWF using an Exponential setup plus a map offering, Exponential just isn't a very good mechanic to tie to a location, which is why it's not so strong - unlike heals, and also unlike scratch marks.) CoH is the obvious example because it doesn't that much matter where it's placed or what map it's on, and it's always very powerful. But Shadowstep on an indoor map, or a two-story map, or in the upper floor of a main building, can be absolutely nasty and there isn't any way to deal with it other than to stomp it again and again, which can be profoundly out of the way with certain totem spawns and project over a wide area (upper floor Ironworks, upper floor Thompson House, or RCPD library are some examples of this.)
Gutting CoH alone would fix most issues with boons for now, but it's just waiting for the next boon to cause another tsunami, because as they stand, boons are teamwide perks for the price of one that do not have counterplay outside killing the perk holder.
My big issue with boons is that the ability to snuff them implies that their strength level is such that the killer is supposed to be able to stop them... but in practice, this is a huge waste of time and the boon goes back up ASAP when you leave the area anyway. They were given countermeasures to balance out their strength, but the countermeasure isn't feasible when the killer's time and the survivors' time is treated realistically.
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They all need to be shrunk in size. A former developer said 4 boons can cover almost a whole map on 90% of the maps
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COH is the only one that needs a direct nerf.
The other problems arise from there being little reason to snuff a boon because it provides basically no benefit to the killer the moment it gets set up again (often times it’s a net loss in terms of time spent vs. survivor time spent to rebless the totem).
One way that shadow step and exponential differ from COH is that COH encourages survivors to heal in its range which may or may not be near the killer. Shadowstep’s lack of scratchmarks isn’t really a big deal if the killer is across the map, which only leaves the aura reading being blocked, and no killer really cares about exponential that much if their slug is super far away from it/it has no presence anywhere else on the map. Because of this, SS and exponential don’t really become OP by the boon system being flawed, while COH does.
The system of going to a totem and interacting with it to disable its associated perks works with hex perks no matter how far out of the way the actual totem is because there are 4 survivors and once it’s gone, it’s gone. It doesn’t work with boons because there is only 1 killer who also doesn’t really stand to gain anything by snuffing a totem in an area of the map that is otherwise of no interest to them.
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To your point tho, BBQ is commonly used. More people are likely to run BBQ than Thrilling (as many find it redundant to use both). Therefore, Shadow Step is countering a perk survivors are more likely to see, making it a better perk by proxy.
Addtionally, I still find BBQ to be a more valuable information perk than Thrilling Tremors.
I'm the only person I know who runs Distortion. No one runs Sole Survivor, and Off the Record hasn't been used since the OoO rework. Lockers can counter BBQ, sure, but a survivor is not always right next to one AND I'm more than happy to know a survivor sat in a locker for 20s just to avoid an aura reading.
Meanwhile, all a survivor needs to do to counter Thrilling is stop doing the gen the second a survivor goes down. Wait out 16 seconds of a blocked gen and the killer has no idea where you are. Thats marginally less time than I see survivors waste hiding in lockers without Quick & Quiet, and the cooldown on Thrilling makes it even less effective.
An example that comes up quite frequently for me is this:
I see 2 survivors across the map and 1 survivor halfway between them. I always go for the closer survivor. The way I see it, increasing the likelihood of a survivor going down 2 stages in one hook without camping is better than stopping/regressing gens. Chasing the ideal candidate for unhook forces the other survivors to choose between generator progress or a survivor's health pool. I'd say more than half the time this scenario nets me the opportunity to snowball and 4k.
But if any of those survivors are within Shadow Step, I can't be certain about how events will unfold and which decisions are best to make immediately after hooking a survivor.
Killers also have a fair amount of other popular aura reading perks and add-ons that contribute to my long list of reasons on why Shadow Step's aura-hiding is its strongest feature.
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The issue isn't that Shadowstep removes scratch marks. It's that it negates aura reading completely.
I like it when a perk has play and counterplay, but when one perk can completely blind counter my loadout, that perk is anti-fun.
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You do not need to be a new killer to get totally flipped by Shadow Step. I've had it happen to me plenty. If they're not injured some people vanish into thin air.
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Yeah and that’s why it needs a cooldown or something, though it’d almost have to be a global cooldown that applies to everyone to really make it work, otherwise a coordinated swf can just take turns setting up totems, (unless you want to go the route of killers destroying totems entirely, but then you probably have to adjust other stuff too). The other idea I’ve seen thrown around is applying blessing speed debuffs for every rebless (like freddy’s wake up), although that also isn’t as effective against teams with multiple boon users.
Idk, I just get the impression the system wasn’t thoroughly tested.
But the actual mechanics of SS and expo aren’t an issue once boons themselves have counterplay/when it actually means something for the killer to get rid of a boon totem.
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Yup. As basically every fog whisperer I've seen talking about this seems to agree, snuffing a boon should break that totem. That, plus adjusting CoH to not scale with other healing items/perks should fix them.
Exponential isn't strong, but can be used in certain compositions to stall the game out for a very long time.
Overcome is very strong, but it competes directly with Dead Hard, so basically nobody runs it. If Dead Hard is eventually nerfed, you'll see a lot more of it.
Shadowstep is just...ugh.
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I don't like overcome/s design simply because it further encourages the hold W meta and I find that to be boring. But yeah, most people don't want to use 2 exhaustion perks, so they just stick with DH. I don't think overcome itself is overpowered or anything though.
I've yet to get any value out of exponential. Not that I've had many opportunities since I don't use it myself, but when other teammates have brought it, not once yet has it allowed me to pick myself up (though I almost got to once).
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