If grades are...

BenihimeWrath
BenihimeWrath Member Posts: 968
edited December 2021 in General Discussions

Just the measure of how much someone plays the game, then how come only killers are so heavily punished for not doing their objective by the pip system? A survivor can play an amazing game, do all the right things, and still die at the end thus failing their technical 'objective' but still double pip.

Why are killers punished when it comes to pips when they don't get kills compared to survivors when they don't escape? Grades aren't a measure of skill anymore, so what does it matter?


Edited to remove inconsequential anecdotal context since it was distracting to the main point of the thread.

Post edited by BenihimeWrath on

Comments

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    I do my part just fine, I get 8 hooks most games which is often many more than I see other killers complaining about on these forums, as well have nice long chases, lots of injures and power usage. How come killers can't do everything right, but still 'lose' at their objective and be rewarded for that, but survivors can?

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    This isn't really a thread to disparage that its right for survivors to be able to pip even though they died. I think its great that survivors aren't really punished for it, I just wish killers had the same luxury. I'm frustrated that the changes to MMR and grades had criticism deflected from them by the community by saying just playing your way will cause things to settle you where you belong and everything will work out and that grades were now just a measure of how much someone played the game and nothing more anymore. So far, none of these things have turned out to be true for me.

  • dugman
    dugman Member Posts: 9,714

    I’m not sure why you’re expecting sympathy when you’re saying you throw games so you can go against lower rated players.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    First of all, I'm 'throwing' to not face super sweaty sweat squads so I can actually enjoy playing a game. Get over yourself its not that serious.

    Secondly, just because I'm doing it intentionally doesn't mean it doesn't happen to killers who are still trying their best. So I ask again, why does a killers objective hurt their pipping so much more?

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    What i don't understand is that you say this to shroompy

    "I do my part just fine, I get 8 hooks most games which is often many more than I see other killers complaining about on these forums, as well have nice long chases, lots of injures and power usage"

    And then you say this to Dugman

    "First of all, I'm 'throwing' to not face super sweaty sweat squads so I can actually enjoy playing a game."


    By your first reply you have an easy time the way I'm reading it, but then you talk like you face so many sweaty squads.

    To me this sounds more that you are intentionally throwing just to bully survivors a lot if you ask me.

    If you want to pip then you need to kill simple as that, and going of at your first reply, that should not be a problem at all.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Its because I did face a lot of sweaty squads for the first 2 months that I played normally. The last couple months I've been playing in the way I described. Even now at my supposedly 'low' MMR I face SWFs quite often, who aren't necessarily sweaty but are still good players. Theres not as much bullying going on as people seem to think, not all good survivors care about escaping and they aren't punished for that.

    I think the thing everyone forgets is that new players don't start at 0 MMR, they start at 1100 MMR, assuming my MMR is 0 from not killing any survivors for 2 months straight a high MMR killer is vastly more likely to get new players to bully than me. 0 vs 1100 vs 1900 MMR.

    I'm not sure how this derailed into talking about my playstyle when the point is that this is probably affecting a lot newer/less experienced killers and that the systems that engage players should be just that, more engaging and rewarding.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,186

    So your Job is to kill Survivors. You are not doing it on purpose, because you want to face weaker players instead of players which are somewhat on your skill level. And then you complain about not getting Pips when you are not doing what you should do.

    Riiiight... I mean, play as you like, but dont complain if you dont get the rewards if you do nothing to earn those rewards.

    In normal gameplay, I would even say it is easier to pip as Killer. I get more Double-Pips and Blackpips as Killer compared to Survivor.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    I bet you are the kind of survivor that comments on face camping threads and says they'd rather face a killer that face camps instead of farming.

  • Deadeye
    Deadeye Member Posts: 3,627
  • Aven_Fallen
    Aven_Fallen Member Posts: 18,186

    I dont even get your "argument". If you dont know what to say as a response, better say nothing instead of making up nonsense.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Imagine if survivors couldn't pip past gold unless they escaped. The whole community would have a meltdown.

  • dugman
    dugman Member Posts: 9,714

    Doesn’t sound to me like I’m the one taking the game too seriously.

  • Desh
    Desh Member Posts: 1,118
    edited December 2021

    Your argument doesn't make sense because the role of the other side is named "the survivor". If you're not surviving yet you're still gaining (supposedly) double pips, then you're not really fulfilling your part yet still getting rewarded like you did.

  • Raccoon
    Raccoon Member Posts: 8,185

    Honestly, sometimes it feels like I get Ruthless Killer for just spawning on the map.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    Doesn't smurfing and harassing newbies imply preventing them achieving their objectives? Unless you can explain how a survivor would get Altruism and Evasion blood points without any interactions with the Killer it sounds like the survivors the OP faces are walking away with one and a half times to twice as much BP as they would if the OP had killed them early on in the game. Sounds like a good deal to me.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    I changed the way I play precisely because I didn't care to take the game seriously. If I took the game seriously I wouldn't care about sweating because winning would be all that matters but I would prefer to have fun. The pocket of survivors I find myself in seems to be good players that don't care about escaping. So essentially we are playing the same playstyle, casual, but only I, as the killer, am being punished for it.

  • Shroompy
    Shroompy Member Posts: 7,959

    I mean, I don't know many people who go out of their way to get killed every single game they play

  • Shroompy
    Shroompy Member Posts: 7,959

    The difference here is OP is going into the match with the intention to let those Survivors live, and you can still get decent emblem scores while doing so, getting a 2 hook on everybody I believe gives you a Silver Malicious emblem

    Just like how if you die as Survivor you can get Iri in everything and a Silver Unbroken

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    How easy it is to pip mostly depends on the killer you play rather then how many kills you can get.

    You can make it to gold rank as Legion without killing a single survivor. And you can make it to rank 1 by killing a single survivor every game from that point on.

    Not very realistic cause you do need perfect games to do it but possible

  • TheMadCat
    TheMadCat Member Posts: 2,203

    If you don't take the game "seriously", why do you care that much about grades?

    Also, I don't think doing your best to win and having fun are so different. I do my best to win and I have fun doing it. I don't like the argument "casual = fun, serious = unfun". I'm serious when I play, even if I always appreciate some laugh (like that moment the Killer and I stared at the Gates because of Bloodwarden, and we waited the timer to be out for me to die while Bloodwarden was still active).

    Being serious doesn't mean I bully. I'm not sweaty. If I see the gens are flying and the Killer has only a couple hooks, I find a new objective like cleansing all totems, opening chesties, running around to visit the map...

    Please, stop telling having fun is not compatible with being serious. I respect the way you want to have fun tho, if playing in a more casual way is fun for you, I encourage you to do so. We should play the way we want as long as we respect the ToS (and each others IMO, but some players like to bully no matter what).

  • dugman
    dugman Member Posts: 9,714

    You’re the one getting seriously upset that you’re unable to win playing badly but still losing to players of your own skill level. You’re saying you can only have fun if you can play against weaker players so that you can win without putting in any real effort to beat them and then coming here to rant about how the game is badly designed because if you don’t try to win against other players who are as good as you are you lose.

    If you really didn’t care about this you’d just play the game and if you lose then you lose and not worry about it. Your MMR would go up or down regardless, sometimes you’d win and sometimes you’d lose, but you’d just play the builds you like and not care if you lost because they’re not optimal and the opponents are good. That’s how I play, anyway. 🤷‍♂️

  • Myla
    Myla Member Posts: 1,551

    I don't know about you but it's hard to double pip as a Survivor. You basically have to be interacting with the killer and doing every objective as far as I'm aware. That could be entirely random when sometimes Matches could end before 8 minutes or you get chased the entire game things like that are multiple variables.

    As a Killer if you're competent it should be reliably easy to snag a pip or double pip more consistently than survivor.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    I'm just posting this so I can get some more clarity if that's fine. Here's what I'm hearing from the OP.

    (A) The op is going into the matches with the intention of letting all the survivors live. Their goal is 8 hooks (2 on each survivor)

    (B) The op is saying that getting to Iridescent is, as per the devs, only a function of playtime. However, it is not just a function of playtime as once you hit Gold it's very hard to advance without killing at least one survivor.

    (C) The op would like to get to Iri One but would like to do so without having to kill a survivor.

    What I'm hearing from your arguments is:

    (1) The OP is bullying newer players. However, the OP is letting all the survivors go and survivors can only get more BP if there is interaction between the survivors and the Killer.

    (2) The OP just wants to win against weaker players. However, the OP is saying that the OP lets all the survivors escape. That means that is a loss.

    These two sides seem like they're not arguing about the same position. Am I misreading something or is there some connection I'm missing?

    As a side note, the OP's original complaint is that they cannot advance in grades without killing survivors and, therefore, advancing in grades is not just a function of playtime like what the devs said. The OP wants to move up grades but doesn't want to be forced to kill survivors. That's how the original complaint reads to me anyhow.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Because 250k BP adds up pretty quickly when you need 10 trillion BP every new killer/survivor. If playing your best to win is your way of having fun then thats fine. But I don't really care about winning in DBD, its not very often that a win is 'satisfying' to me as a killer. Simply because what usually happens is MMR ######### the survivors so there is 1 very weak link on the team and a lot of times they'll get their 2 hooks super early on into a match and if I wasn't pulling my punches that survivor would probably die with something like 3-7k BP. In truth being 'serious' is incompatible with how I have fun with the game, and thats just my truth.

    Well actually... If a killer doesn't hook me I'll just stay until I die of EGC. I don't want MMR as a survivor either.

    Perhaps I don't mind doing all the objectives, but I've found it to be incredibly easy to pip as survivor, even when playing solo. I've been an iri 1 survivor all the last 4 months by just casually playing and as per my comment just above, I never allow myself to escape ever either. As far as pipping when it comes to being a killer, under these circumstances I find the pips to be very slow, but at a certain point I just end up going back and forth on pips, usually around gold 2 or 1. If I was actually killing survivors it would be a different story, you can basically face camp pips to iri 1.

  • Deadeye
    Deadeye Member Posts: 3,627
    edited December 2021

    yes, but the survivors part is "survive" and to do so they need to do gens, chases and unhooks. this gives them the main part of the emblems, surviving a game is in most cases just adding a single emblem point (from silver to gold), unless you somehow manage to not even get downed, then you get 2 more points compared to getting killed (it is really hard to get a bronze emblem here).

    for killers it is way more difficult, if a survivor escapes, you havent hit them enough, you are missing hooks and you dont get the sacrifice emblem. an escaped survivor affects ALL 3 emblems beneath the gen protect emblem directly. they even counter themselves somehow by requiring heals to give you enough chances to hit the survivors, while the other emblem gives - if you allow heals.

    This is what the OP was about. You can have a GREAT game as killer but when 2 survivors escape you will struggle to get a pip. Survivors can die and still double pip, because they are just missing 2 points in one single emblem for dying, the other 3 can be iridiscent (ok, not in red ranks as you may only miss one point for a red rank double pip)

  • Thrax
    Thrax Member Posts: 977

    when your role is survivor why isn't it reasonable to get double pips and not survive?

  • Shroompy
    Shroompy Member Posts: 7,959

    At Iri you need 16 points to double pip

    If you die you can only get a maximum of 14

  • Deadeye
    Deadeye Member Posts: 3,627
    edited December 2021

    you need 15. only killer needs 16. and you can pip but die. you know if you can pip with 2 survivors escape?

  • Shroompy
    Shroompy Member Posts: 7,959

    Even with 15, they still can't double pip

    Also you absolutely can still pip with 2 Survivor Escapes

  • Akumakaji
    Akumakaji Member Posts: 5,619

    when your role is named "the survivor" I think its pretty reasonable to think you failed at that if you died. Check and mate!!111