Stop saying that if DH is nerfed SB it will be worse for killers
It's a totally wrong comparison. DH benefits survivors while they are injuried, and remains active any time when survivor is injured, just press E to reach a vault or window. SB requires exhastion management, and it's not always during the match that the survivor will have 99% exhaustion recovered. Survivors are forced to use SB several times even if they don't need to, and there's a chance they'll chased while still exhausted. There's no such thing with DH, the "press E" is always avaible.
The amount of mobility or long distance killers that handle well with SB is huge, while DH negates several powers, to be honest the only thing I know that is a good counterplay against DH is trickster's knives (and instadown powers and perks, but in these cases DH is not activated).
Comments
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Well, it's not a wrong assumption, Sprint Burst will definitely be used more often if Dead Hard were to be nerfed, until people realize that Overcome is still better if used properly
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Bruh I have trouble understanding what's your actual point.
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Sprint Burst will be used more if DH gets nerfed and it will be annoying for killers, because it means that anytime you try to engage a survivor in a deadzone, they just run to safety.
Killers are already on a time crunch. Having to every chase take an extra 20-30 seconds to get the first hit is going to hurt a lot of killers. In fact Wraith will likely be unplayable without Mindbreaker (or whatever it is called now).
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People have been saying Sprint Burst would actually be worse than ubiquitous DH.
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That's the real base state of things, though. M1 Killers are boned often, DH just obfuscates it by getting everyone DURING the chase.
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Regardless of what your on about i will take DH over SB all day long.
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Fearmonger obliterates Sprint Burst after its initial use.
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I will keep saying that because you have no authority over my right to express my opinions.
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SB is actually is stronger than DH though. I been playing a lot of killer lately, and the better survivors tend to use SB more. Also you do realize sprint burst can counter every killer in a way. And even in a three gen scenario smart survivors just run away with SB when you get close to the gen. But people will still complain, since it's just human nature to complain about everything. Now if DH gets nerfed badly which it's looking like it probably will. You guys will see SP more often since it's the best exhaustion perk in the game, and then you will see that people will start complaining about SP.
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Dead Hard extends chases. Sprint Burst prevents the killer even starting them.
They're equal in strength, but imho SB is far more annoying.
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I'm fine with SB. It's strong, but manageable.
I'd say that this would be true before the validation 'fix'. Now the constant fake hits and the times where it futzes with your power and stops you from breaking a pallet that you should have make DH way more frustrating when you are against someone that knows how to time it. A lot of the time, it's basically a third health state.
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Damn it's almost like "imho" means "in my honest opinion" and to me in my experience even with validation it's more tolerable to have that happen and remain in a chase than it is to just never start a chase.
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Yep. I know.
I was providing my own opinion on the matter :).
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It was clear to me.
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At least sprint burst users cant ignore my traps
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Bingo.
If DH couldn't bypass/eat powers and didn't provide fake hits, it would be mostly fine.
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I think most people already realised overcome is horrible.
Sprint Burst is better then Overcome by a mile. Being slightly better on a hit is irrelevant if you are chased of hook or never get the speed boost on hit against any kind of instant down. On very specific builds it's pretty good vs specific killers. That's about it
There are so many things that can go wrong with overcome that imho it's really on the bottom side of exhaustion perks
To the OP
I can see why people would find sprint burst more annoying/ stronger then dead hard.
I personally have no problems with it. It requires some management atleast. The part about dead hard that i dislike the most is how it's the only exhaustion perk you can activate at any time you need it with little to no prerequisites (having to be injured doesn't really count cause not being injured is in 95% of the cases a good thing, if you never are able to use dead hard cause you were never injured it usually means things are going well enough that you don't need it)
All other exhaustion perks need something or have heavy drawbacks in other ways. Lithe needs windows, Balanced needs drops, Head On needs lockers and usually teamwork and coordination, Overcome is useless when instantly chased of hook, Sprint burst HAS to be used at the start of the chase unless they spend the effort of 99ing their exhaustion but that requires them to not touch gens anymore.
Dead hard is just play as greedy as you can and get away with it when the killer tries to punish it. All other exhaustion perks are active, dead hard is reactive. That's the problem. Sure when a survivor sprint burst away it will take ages to catch up but atleast i haven't wasted any time yet on it and i can decide to go after others or judge that i have enough time to go after them anyway. It gives the killer choices. Dead Hard when used properly doesn't, I have to chase them untill they used it for it to be gone for a bit and it requires very little planning on their part
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Theoretically propagating attacks like PH's Punishment of the Damned would be a good counter against dead hard, that is if dead hard was working intentionally and wasn't giving survivors free damage immunity post I-frames.
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It’s the truth. You think DH is stronger than SB because you don’t ignore the DH user. You do the SB user.
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SB has no iframes so idc about sprint burst
It's as simple as that.
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With an eventual nerf on DH, I've seen comments justifying that SB is terribly worse than DH, and that's bullshit in my opinion.
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You're handling the situation as if at any point the survivor has SB active, and I've played enough against this perk to know that's not true. As I said, there is a risk that the survivor is exhausted.
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I think it would be a remarkable achievement on most people's part to achieve anything whilst ignoring all of the Survivors in like half of trials, and laser-focusing the odd one out in the remainder.
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40 seconds is fairly short time that if you don't commit to the SB chase, then they'll likely have it up the next time you run into them. It also feels like you are giving Dead Hard special treatment here. Survivors can be exhausted with Dead Hard.
There's no point in talking about a situation where a survivor is exhausted when discussing the power of the exhaustion perks.
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I honestly don't mind when a survivor has sprint burst. When a survivor dead hards to a pallet or window or I get robbed of a nice mindgame hit I wanna throw my controller through the television.
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Hmm, as a Blight main, I would love to see DH gone and see SB prevail since I counter it.
But on the other hand, as a general Killer Main, SB would be very harmful to alot of M1 killers...
Eh, whatever, guess I'll start running Mindbreaker.
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I would rather deal with SB, and lose a chase before it even started, than deal with DH and its ######### hit validation. Way more respect to whoever is using SB as well to smooth sprint themselves into a jungle gym.
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This is true.
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They either have to nerf dead hard or fix the fake hits.
So many people get hit, but then miraculously dead hard out of it, it's killed my desire to play the game. Everyone effectively has 3 health states and the game is really not balanced for it.
I've always played as if everyone had DH and have always kept track of people who clearly don't have DH. I've always played around DH as best I could. But these days it doesn't matter. Auto-dead hard and just latency shenanigans have made it to where basically anyone can just choose to dead hard instead of going down with almost nothing I can do about it besides eat the dead hard and then have to tunnel that person otherwise they'll simply get DH back and do it again.
Everyone runs DH now, it's basically a mandatory perk for any survivor build now. I'm really hoping BHVR can figure something out. Either fix the issues with people getting DH for free from hacks or latency, or nerf it. I didn't have much issue with DH in the past, but recently it's become incredibly annoying to try and deal with.
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id rather verse 4 current dh then 4 current sprintbursters that pre run when you are still 6 years away like they are playing comp
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Sprint burst isn't a problem at all. You don't get sprint burst mid chase. You don't get to sprint burst without saving it for the right moment. You don't get to erase a mistake with every sprint burst. You can't greed every single pallet and window with sprint burst without even having it. You can't keep sprint burst hidden until you need it.
You have sprint burst you use it, make distance and that's it. If you make a mistake or the killer has some way to catch up quickly you don't get anything.
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Not necessarily accurate. Good survivors manage their exhaustion and 99 their sprint burst, which is why I also am in the camp of killer mains will get more mad at SB than they ever did with DH.
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If Sprint Burst was better than Dead Hard, people would be using it over Dead Hard.
Sprint Burst requires a change in play style, THAT is why people do not run it as much. Dead Hard takes a button press to use.
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If Nurse was better than Blight, people would be using her over Blight.
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Overcome is not better than Sprint burst.
With Sprint burst you gain a lot of distance before the hit and again after. Also, with Sprint burst you can dodge one shot killer powers.
If you doing a gen injured in a dead zone, Sprint burst can get you out of there into a loop. There so many 99 plays with Sprint burst.
Also you can use it injured or healthy.
Overcome can't do any of that. That's why no one use it.
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Overcome is definitely better when used properly. It gains you more distance, it doesn't require any maintenance and works wonders with CoH. It's only counters are one shot abilities and Perks, both of which are extremely situational or underwhelming
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I told you so many advantages and you told me none.
Υou gain more distance IF you use it properly and then you're just dead. With sprint burst you gain distance before the hit and then again the normal hit boost.
If Overcome was better than the Top 2 exhaustion perk, why no one use it. Because is not better and people knows it.
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How do you die after using Overcome, that's my question
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At least Sprint Burst users don't literally phase through my hatchets, blinks, rushes, demon dashes, shots, etc. I don't even know how people compare both because I'd say SB is only slightly more annoying on M1 killers or M2 killers with very limited range like Pyramid and Nemesis.
SB is way easier to deal with, especially when you consider 90% of the community doesn't know how to 99% a SB and just walk around everywhere trying to save it. And even those you can just bait it out and come back right after. And before some you try to say it: no, you can't bait a DH for distance.
So yeah, I'm still on for a DH nerf. Bring on the SB squads, at least I know this one takes skill to use well :)
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You die because the killer catch up. You're not getting free chase escape card when you use Overcome.
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Against Overcome, the Killer has to let the Survivor go. The distance is way too huge
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Same with Sprint Burst.
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Well, yeah but there's still a big difference between Overcome and Sprint Burst. Sprint Burst denies chases all together, Overcome extends/ends them. Overcome combined with CoH means the Killer wasted their time looping and injuring the Survivor
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Just think for a second. With sprint burst you getting free distance into a loop when the chase starts. So much time wasted for the killer at the get go without even hit the survivor. After the hit you getting the normal speed boost.
Overcome, 2 secs of distance if you run in a straight line and that's it.
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Wraith doesn't really care about Sprint Burst. The problem with him is in the loops, not catching up, so Dead Hard is far more annoying.
Any killer with a catch up power is better going against Sprint Burst than Dead Hard.
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It's an additional 2 seconds to the speed boost you get when injured, which means more distance than Sprint Burst
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Sprint burst and CoH does pretty much the same thing. And it doesn't get denied by instant down
CoH is the busted thing in that combo. If the killer follows you through overcome and hooks you to then tunnel you off hook you would wish you had sprint burst at that moment.
And you're not going to tell me getting tunneled of hook is a rare occurence
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I mean, if the Killer is still following you after using Overcome, gens should be pumping pretty quickly
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The first couple of gens maybe. Then suddenly a person is without exhaustion perk and dies quickly and the last 2 gens have to be done by 3 survivors.
There also won't always be a CoH. It got snuffed before you finished your heal? Hope you don't get caught before you can rebless or find someone to heal you or you are again defenceless. Even if the killer didn't spend any extra time to try to chase through overcome.
Overcome is a typical perk that's busted in theory but once put into practise runs into so many problems it's just not worth it.
Since it's release i saw it 5 times. 3 of which were adepts. It'a not a complicated perk, if it really was busted people would run it
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People aren't running it because Dead Hard exists. There's no reason to use any other Exhaustion Perk when Dead Hard exists other than having any preference. Dead Hard beats any other Exhaustion, no , 90% of Perk by a mile
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