The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

A Suggestion for Boons perhaps.

I say we give conditionals to boons in order to gain the ability.

You can bless a totem but it will not have immediate effect if you didn’t complete the side objectives of your boons. After that it adds the buff to the boon.

CoH: You need to Fully heal 1 health state to a teammate.

ST: You need to be within the terror radius for 60 seconds or be within 16 meters of a killer for 30 seconds. (Stealth Killers)

Expo: 2 teammates must be put into the dying state.

Comments

  • Dramzar_Myers
    Dramzar_Myers Member Posts: 131

    I wrote it earlier in my discussion, but I will write it here too



    There are 20 perks in trial.

    4 killer's perks and 16 survivors. 4 to 16.


    Hex perks have big influence on game, but also have risk to be destroyed and there will be 3 to 16.


    Pentemento is situational perk, which needs broken totem. If there is a boon totem this perk is useless because nobody will break any. Also 3 to 16.


    If killer runs both pentemento and, for example, ruin, it xab be potentially 2 to 16.


    Boon are nearly as useful as hex, but they don't have risk of being lost in game, as hex. And it makes them unbalanced w little.


    To balance them I propose change one thing:

    Each survivor can plaсе one boon totem per trial. If killer finds it - be will just shut it or destroy totem.


    Now for the numbers:

    (If killer runs only non hex perks he have 4 of them.)

    With the worst case, where survivors will run 4 boon perks each, there is potentially 4 to 0 perks. It's nearly impossible, because survivors wil rather pick Dead Hard, DS, Flashbang ect.

    More common if there is 1-2 boons picked by 1-4 survivors.

    And in this cases we can have perks from 4 to 15 (1 boon in entire team) to 4 to 8 (2 perks each survivor)

    As we can see most common situations in game will leave survivors in team perk advantage. Boons still be useful and rewarding for survivors, but they will have risk factor of losing perk. However they will still be more safe to use then hex perks, because hex spawns randomly and can be destroyed in first minute of the game. While boon is must to be placed by survivor, which can choose for it the most safe place

  • Rogue11
    Rogue11 Member Posts: 1,463

    This would make them better for solo queue, as currently having multiple booners is a waste.

    Would also make them require some thinking in terms of where/when they should be placed.

    What if this change were made but if a hex totem is blessed, the survivor keeps there single charge after its been stomped? I say this because it currently takes longer and the killer will know exactly where the boon is.

  • Dramzar_Myers
    Dramzar_Myers Member Posts: 131

    Hmmm... sounds fair enough. So it's like extra use in reward for destroying hex with perk

  • Rogue11
    Rogue11 Member Posts: 1,463

    Yea otherwise blessing a hex would almost never be worth doing. Just something to add more interesting decision making options.