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A lowkey fix to the survivors advantage

WaveyTrey
WaveyTrey Member Posts: 652
edited December 2021 in General Discussions

Survivors HAVE TOO MUCH INTEL.

Replace their aura reading with the location reveal bubble whenever a survivor is downed/hooked. The team now has an idea of what direction other survivors are in, but not exactly where. Survivors have to actually search for the person… In the same way killers must search for survivors.

Don’t like that? There’s a LOT of solutions. Comms. Discord. A broken key with tokens. Bond. Situational Awareness. Kindred. Empathy. Buckle Up. Aftercare. All combined with Open Handed! Survivors naturally knowing exactly where their teammates are during critical moments isn’t fair. They never waste any of their time having to find one another. They can always be precise. UNLIKE killer who is forced to not only waste precious time searching… Killer must chase players whenever they’re found!!! Then survivors can always weasel away. DS, IW, etc. Survivors can simply use OP stuff since aura reading is a given. Killers almost always need some aura reading combined with gen regression. Lethal Pursuer, Whispers, Infectious, etc. This is what isn’t fair for killer. With all the aura reading and comms there’s LITERALLY no excuse/argument for survivors seeing auras as basekit for any reason. None.

PS: Why suggest this? Whenever I use killers with their aura reading add on the game is perfectly balanced. Since survivors constantly know exactly where I am via TR or comms. For example, I main Clown. With Cigar Box/Tattoo’s finger I go straight to chasing without wasting time to find anyone. Catching survivors off guard if they think I didn’t notice. Find petty players that deny a 4K by crawling to a quiet corner of HECK. Trickster’s Cufflinks reveal the aura when a player is one blade away. Bing Bongs “All Seeing”. Etc.

Post edited by WaveyTrey on

Comments

  • StarLost
    StarLost Member Posts: 8,077

    Hmm.

    I personally don't like it when survivors can't find someone that's hooked and they lose states due to the mistakes of other people. I want to win games - but not like that.

    If I was dev for a day and could implement changes to help sand some of the remaining rough edges off this game:

    • Revert half of the Wraith nerf.
    • Remove Billy's heat mechanic and give his addons some love.
    • Prevent Cenobite from breaking his own chains, increase box solving time by 2 seconds.
    • Bring back Slinger quickscoping, increase reload time by 1 second.
    • Introduce some sort of anti-facecamping mechanism.
    • Do a complete addon pass for Pyramid Head, Freddy, Artist, Hag and a few other killers with a lot of crap/boring addons.
    • Adjust outlier bananas addons like Blight's Ring and Spirit's MDR.
    • Entity protect hooks after repeated sabos.
    • Remove map offerings and further hook offerings.
    • Adjust a number of maps, particularly in terms of tile density, dual locker placement and hook placement.
    • Snuffing a boon breaks that totem.
    • NOED no longer causes exposed, but grants a 10% movement speed increase.
    • Buff weaker killer and survivor perks.
    • Rework Dead Hard to no longer give iframes.
    • Add the BP gain effects of BBQ and WGLF baseline on all killers/survivors.
    • Make it so SWF inflates your MMR proportional to the number of people playing together.
    • Add a robust system of gestures and pings for survivors, to improve the solo experience.

    Boom, basically everything that annoys me on both sides is fixed in one patch.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2021

    SWF isn’t going anywhere so you can’t complain about that. At all. Just another excuse not to balance survivors overhaul. With aura reading I realized killer isn’t difficult at all. That’s the same reason why Survivor is much easier. Imagine if Lethal was basekit. Survivor mains wouldn’t ever stop whining.

    SWFs don’t need to see aura anymore than a single player does. You’re giving them more by doing that. Widening the gap as you are putting it. Solo will always lose out. I play solo so I know.

    Ever since I’ve been using Plaything I’ve been catching SWFs slacking. You can see it in their movements. If they can’t get the intel of a killers whereabouts they don’t know exactly what to tell their buddies. They start guessing. If they’re all oblivious they go into the basement earlier as opposed to gen rushing. Not realizing you’re outside the building. They bump into one another like stooges. Essentially they are more prone to making more errors.

  • Survivors having information is the bare minimum they need to.. well, survive together. The advantage they have is all in their perks

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    That's not how this works.

    1) solos get nothing. Swf get "He hooked me back corner of Shack". Solos get nothing. Swf get "Yeah he's staying near the hook, random is coming for the save". Solos get nothing. Swf get "Gen done near main building, all pallets used there". Removing auras does nothing to nerf them and everything to nerf solos. Making the gap bigger is how we further perpetuate the balance issues, not fix them.

    2) Plaything gives oblivious, not blindness. Auras are irrelevant here.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Again. There’s Keys and add ons from the bloodweb that lets you see people. A myriad a of ways to communicate. In and outside the game. There is no counter argument for this. It’s like saying make BBQ basekit and have killer see everyone every time they hook someone. That isn’t fair right?

    Think about how BBQ or Bitter Murmur lets a Huntress main snipe from across the entire map with hatchets. She can’t ever really do that without that intel, can she? Not at all.

    Survivor is no different. I saw where you are downed/hooked. I got straight there. Without losing any real time. Because there’s no searching or watching out for anything other than a killer who has gargantuan TR that tells you exactly where they are. Having TR is more than enough intel for survivors. Without Oblivious or Undetectable you know they’re camping too. So, yeah. 😂

  • lordfart
    lordfart Member Posts: 538

    No counter argument? Survivor seeing aura of downed team mate is no different to huntress with bitter murmer/BBQ? Lmao I didn't realise as survivor you can snipe killers this is a game changer :O

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2021

    It’s about the amount of time it takes to rescue another person. Survivors see exactly where the person is, and with Kindred they see killers too. They can plant their butts on gens and leave. Rescue at their leisure. Survivor also sees the hook bar.

    If you didn’t know exactly where the person was with base aura read this would makes survivors take more time to actually search for their mates. Meaning they’re not doing gens. Giving the killer time to go kick gens, break doors, and even chase other people.

    Killers will camp because they feel that they can’t leave that spot without survivors being rescued the moment they walk away. After all everyone else sees a large, glowing red person in the distance doing jumping jacks.

    Like, c’mon! How much more does survivor need? It’s easy! Survivor already excel at chase given the perks that can’t even be countered. Decisive? Dead Hard? Unbreakable? Borrowed? We need to see everyone too?? 😂

    Killer is tolerable with aura reading.

  • lordfart
    lordfart Member Posts: 538

    I can't speak for others but I don't use kindred, decisive, dead hard, ub or bt

    Idk I do get what you're saying here, but imo the ability for survivors to see hooked and downed peoples auras is not the thing that hurts my killer games, it's usually the exhaustion perks wasting my time

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2021

    Oblivious lets killer do some things against survivor because they lose intel. Despite what people say Oblivious helps killers approach survivors at times and in a way where they normally could not. That’s why I’ve been using Plaything. It’s come in handy against all survivors even SWF.

    Blindness is USELESS because survivors don’t even use aura reading unless they’re Solo Q to begin with. Survivors can naturally see auras somehow which isn’t even possible according to the game’s lore. Not without a perk given to them, or an item that grants it. Whereas all the big scary supernatural monsters need items and/or perks to see any aura. You’d think these beasts could naturally, but no 😂 . Some SWF players use auras. SOME. When I play killer I rarely ever see some aura reading outside of WOO. It’s always “Meta” perks.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    So nerf solo q.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Solo Q will always be bad. Again, countered by Empathy. Kindred. Bond. Buckle Up. Keys + Tokens. What else can be used here to perceive one another that isn’t being using for the most obvious reasons?

  • oliviaa
    oliviaa Member Posts: 104

    this is genuinely one of the worst suggestions i have ever seen from a killer on here and that is saying something lmao


    some of yall just want this game to be absolute h*ll for solo survivors and people with disabilities and it shows... if all aura showing perks were eliminated how are people with hearing disabilities able to know where someone is hooked😭get it together because this post is just an absolute mess

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2021

    Even killers can’t see downed players without Deerstalker!! They’ll crawl away, under a pallet, or into flashlight position. Survivors have full advantage in every single situation. Even totems aren’t safe anymore because of boons.

    I play both sides all the time. Survivor is by far much easier, and the natural aura reading lets survivors control the entire situation. Killer is unbearable without the aura reading capability, or intel. If survivors only saw the location bubble they’d have to search a bit harder much like the killers are forced to do. Making survivors somewhat vulnerable.

    This is part of why most killers camp, which is what survivors complain most about. It took 40 seconds to find someone, and then another 40 to catch a person. That’s basically 2 gens. It’s insanity. If survivors took even an extra 5+ seconds to find a player during a crucial moment a killer could’ve possibly gained an advantage. Possibly. Don’t say 5 seconds mean nothing because time is everything in this game. Literally every second counts, and killers have no leeway in that aspect.

    Post edited by WaveyTrey on