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In the SuperPeople game, you cannot take the same classes into a team.
Maybe do it in DBD? It looks very balanced.
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Comments
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You already can't have say, two clowns or blight in a match.
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Survivors don't have classes. Perks are mix & match. And Killers are solo. So I don't see what your suggestion is?
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I'm guessing make classes for survs, and bind certain perks to them? Maybe that's what they mean? Dunno...
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I bloody dislike 'Game <x> does this, so why not THIS game?' suggestions.
A perfect example is this thread, where the suggestion makes absolutely 0 sense, and proves that you don't just do what 'other games' do. That's not how game design works.
Plus, if every game played follow the leader, we'd never have new stuff.
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It's just that everyone is scolding the SWF. This is an easy way to balance groups. Differing perks and characters in groups.
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Do you think adopting good experience is bad?
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When it doesn't work yes.
Stardew Valley has a wonderful system in terms of socialisation, dating, and marrying. Doesn't mean I'd want that in DBD.
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Yes, Because what's a 'good experience' in one game does not mean it will be good in a completely different game.
You can't just throw random stuff into a separate game just because you liked it in a different game; that's not how game design works.
I love the original Final Fantasy 7; does that mean Limit Breaks should be in DBD?
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I agree such an approach is not for DBD. I was just trying to decipher what the OP actually meant.
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So you want to make every character have it's own perks (instead of mixing & matching) and limit 1 Survivor per match?
If the game started that way; sure. But Survivors would riot if you altered the entire game to do that now. You can't just change half your game years into it's launch like that.
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Why not do this for SWF? If a group of survivors gathers together in a group, they must choose different perks. That's all. This will be very efficiently to balance and reduce the toxicity of the swf.
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Judging by the answers, the killers left not only the game, but even from this forum.
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Your idea does not fix the biggest advantage SWF gets by far, which is the communication.
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