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Can we nerf swf pls
How the hell are you suppose to give a swf a game but after one small chase 3 gens are gone can the devs pls do something I don’t want to proxy camp at a hook as one resort 🙏🏻🤔
Comments
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So now survivors are automatically assumed to be SWF if they complete gens??????
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tell me how would you nerf SWF without hurting solo?
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Just nerf survivors
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I think that you are looking for the wrong type of nerfs. My suggestion is that if there is a difference in MMR between the Killer and the survivors that Killer movement speed is buffed or Gen speeds are increased, depending on which side the difference is on.
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If you lose 3 gens in one chase, that says more about your ability to catch/break chase than the survivor's objective.
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What a brilliant idea, let's punish people for playing with their friends!
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Install spy software on to every dbd players system and every time they join a lobby as a swf group, a tactical missile will be fired upon each of their locations.
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Eh, not necessarily. If it's the start of the game and there's full map resources, there's not much you can realistically do to catch good survivors that know where to run, and switching targets isn't going to help matters either; all you can do is remove the resources as efficiently as you can.
It's impossible to nerf SWF, though, because SWF's power comes from factors that are external to the game. You can only fix the issue by buffing solos with the sort of things that SWF already has and then rebalancing the game to compensate for universally improved information being basekit.
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I have never lost 3 gens in any match where I didn't break chase soon enough during my first chase. Maybe in old maps yeah, but the new and reworked maps don't have that effect. You would have to be pretty bad at breaking chase to lose that many gens.
Not to mention if you are reluctant to break chase and the survivor is good, then it's gg.
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Killers: I lost a game. SWF with comms.
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Break.chase is fine. But what if all 4 survivors are loopers. You ain't getting a hook.
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Unless they meet their match. If you are not aware of how to run a loop and everything involved with it, yes you are probably going to have a rough time.
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Why should we have a rough tkme at all catching a survivor when survivors have it easy unless they get facecamped or tunneled (this could be prevented if gen speed wasn't ridiculous)
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I really hate this point of view, as it is really not valid. Starting off it doesn't have to be a swf for this to happen, many solo survivors understand that splitting up one surv per gen if more effective that multiple on one gen. So if you have 4 survivors on 4 gens you chase off one a good survivor will have good pathing and at the beginning of the game its almost impossible to get them to dead zone. So i would say if a killer is really good you find a survivor in 15 sec. You break a few god pallets and get your first hit at 45 seconds. It takes around 20 seconds to make up the distance from the first hit. Then you loop again running you another 25 to 30 seconds of course based on the skill of the survivor I'm assuming he is going against a higher tier group be it solo or swf. That's a good chase and you you are looking at how much time? You are looking at anywhere from 80 seconds on a clean first hook to 110 seconds if they give you problems. How long does a generator take.....80 seconds solo. Its a numbers game and the deck is stacked against the killer. I play both sides pretty equally, as of late i play more survivor as i find it more fun as i feel i have more to learn on survivor. I can acknowledge that killers have it pretty tough when you look at the time management crunch they are under.
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Well if your in lobby and all join in at once it’s obviously a swf 👍. I think increase gen speed also prove thyself shouldn’t be a thing for a swf like 2 proves as well 🤔🤷🏻♂️
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Not saying you they should do this but the game is able to see if you q alone or with friends so just tweak numbers accordingly that way solos stay the same and swf get nerft
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Yeah, this is the issue. Breaking chase doesn't help you when everyone is on a separate gen and there's multiple competent loopers on the team, because dropping chase to find someone else is just starting over in a fresh location. At this stage of the game, you don't know who's good and who's a potato, so you can't make enlightened decisions on who to pursue. Add in people calling you out when you drop chase and sometimes there isn't a feasible path to stopping the 3-pop.
I'm not dumb enough to keep chasing someone until the end of the game, but there's times when it's a choice between the devil you know and the devil you don't. I'm much likelier to abandon the first chase if I know where someone else is, if I'm being led to especially strong tiles that will take too long to force the pallet (shack, house of pain), or if the survivor is currently using a window-heavy area (I'm making game progress that will help me later if I'm removing good pallets, but I'm not if I'm just running around windows and the survivor's doing a good job of reading me.) If I have no idea where people are, I'm too far from the gens that are being worked on, I've already gotten the Dead Hard, or I'm successfully converting an important part of the map into a dead zone and it's nearly out of resources, it may be more worth my time to go for the down and then consolidate around the portion of the map that remains.
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Have it easy? Please explain that when there are a very limited number of pallets on maps with sections that are basically dead zones.
If you have a hard time catching survivors it isn't just because they might have got very good RNG with their resources. It could be your own ability of lack there of that is making you have a rough time too. Of course unless you think that somehow doesn't count.
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So you don't think breaking chase is necessary? You just chase 1 survivor until they pre-drop every single pallet meanwhile 3 gens pop?
There is a perk called Corrupt Intervention which clearly blocks gens to help you out, not to mention there are other perks that help as well.
It really isn't just a numbers game when skill is involved too. If the killer isn't downing someone within an acceptable time, do you think survivors should what? Let go of the gen and finish them only when the killer has had one hook? Lol
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It's because killers don't want to admit that THEY themselves can also suck at the game. So instead they want to blame gen speeds, resources, because their skill is apparently "top notch perfection".
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How can someone win a game as killer when the gens fly after like 2 mins ye complain about camping and tunnelling more recently there is a reason why look at how fast the gens go and prove thyself brand new part with a swf is op how can you say that’s fair🤷🏻♂️
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im not telling them to remove swf or anything but they need to reduce the gen speed or nerf prove thyself because I don’t like to camp a hook but you have to against a swf because of you don’t you lose constant body blocking etc. I play survivor too so I just don’t play one role also some maps are too big like the new crow map and the forest map 🤷🏻♂️
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3 gens can pop in the First minute of the game. That doesn't mean the killer sucks and isn't breaking chase it means, 20 seconds to find a survivor at the start, 30 seconds to down them, 10 seconds to pick up and hook, leave hook. Assuming the other 3 are on separate gens which swfs do a lot that's 3 gens done. Killer does nothing wrong and gets destroyed.
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what numbers would be tweaked? how would that work in a reasonable fashion?
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I love this idea especially the speed buff.
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Why with survivors do they resort to oh your just bad lmao get good. If it was a post about a killer nerf you'd be all over it like a bloody rash
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"Doesn't mean killer sucks"
It's hilarious how you are very easily convinced that all of those things are something a good killer will do, when they are the very characteristics of a bad killer. It doesn't take 20 seconds to find 1 survivor if you're aware of the map and spawn locations.
As mentioned before there are perks like Lethal Pursuer, Corrupt Intervention, Etc to aid whatever it is you are having problems with.
The problem is in exactly what you said, the mentality surrounding "KILLER DOES NOTHING WRONG" which is wrong in and of itself, because even the best killer will make a mistake here and there. At least they admit to it. It's always the bad ones that dont.
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Yep I'm a survivor main right?
The only bloody rash that ceases to deplete is the one where you think that killers aren't capable of being bad. So much that they lose 3 gens in 1 chase.
This coming from the person whose first comment is "Just nerf survivors".
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You are literally the only person on this page saying that crap. Killers can be bad but the flipping game being survivor sided doesn't help them get better cos with every patch comes another major positive for survivor and a great big F u for killer.
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Any decent killer will have you know losing 3 gens in 1 chase, they would either have to be extremely unaware of the map and survivor's spawn locations. I.E. They are not experienced.
The point is the game isn't going to tell that player WHEN and HOW. What do you want? a pop-up window saying "ABORT CHASE! IMMEDIATELY!"... is that it?
Claiming "The game is survivor sided" isn't relevant when we are talking about a specific scenario. Yes there are various things they could adjust in general, but currently it is not common to lose 3 gens in one chase.
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Gens popping early kinda means nothing and I don't like the mentality this presents, tbh. You can have a slow start, still win. Hell, I've had matches where I didn't even get a hook until 1-2 gens left and it just snowballed from there. On the flip side, just yesterday I played a match against a pig where 4 gens popped at 3 hook states and then it just snowballed from there and she got a 4k.
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How about maybe:
- nerf pallets
- nerf loops
- nerf gen speeds
- make maps less survivor sided (Haddonfield, rpd, badham preschool etc)
- make killer the power role instead of survivors
- give stamina bars to survivors.
- reduce gate opening speed
- make survivors actually work for their win instead of giving it to them on a golden plate by making killers their #########
- nerf flashlights
- buff Killers to optimal if not viable skill levels - I coukd list changes.
- nerf survivors perks
- put a timer on matches (this specifically for the moronic survivors who think oh all gens are repaired lest hide instead of opening gates or stand teabagging for 5 minutes.
There are hundreds of things they can do to sort their trashy game out. They are killing the game
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Ah, yeah so no balance right? Just outright nerfs to survivors. Funny how they have nerfed pallets already and you are still not satisfied.
Nah, I'd rather deal with a challenging match. I don't need the game to hand me a freebie. thanks
PS. Flashlights need nerfs? Yikes.
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Survivors get freebies anyway. It comes with the role. Killer right now would be fine if survivors got nerfed.
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According to bad killers yes, I agree.
Which is why it will never happen.
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I know loads of people who use to play killer and now they prefer survivor guess what for an easy game. I myself use to be a killer main and mot so much now because its tradh, and boring and you may as well sit in a corner and do nothing
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I do love the survivor bias. They can chase that's fine but unlimited length chases nah fam that's ridiculous.
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We know which team you play for. Have you even once played killer and had a good hard look at the crap you have to deal with
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And those of us who have stuck through when the game used to be in a worse shape haven't left killer.
I have never wanted to want to go sit in the corner? Must be a pretty awful feeling to have to do that tbh.
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That's every single killers thoughts it's a waste of time. You can't chase a survivor and down them before two gens pop. Then by time you get to the hook after the two bodyblocking survivors have their part. The other survivor finishes a third gen then if you haven't got them on a hook. They come dancing along teabagging flashlight clicky. Before you know it the survivor you had has escaped and gone off teabagging. Whilst others bodyblock you going for them again
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Do you though?
Because your skill at assuming things onto others is just impressive.
But nah, I've never tried the killer role and I'm just talking making up things as I go.
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Exactly they don't give two flying monkeys about what killers say. However if a survivor dare say ooh this perk from. Killer is overpowered.
(perk name) nerfs coming soon next patch - let's not forget the additional shadow nerfs they give killers.
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Well done for beating Ash grade survivors due to yet again another broken part of the game they care nothing about MMR
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Sure, let's nerf Left Behind while we're at it
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No according to you, you know exactly which team I play for.
So please enlighten me how you come up with those conclusions? Unless you think everyone who disagrees with you must be a survivor main.
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Just because your red grade killer doesn't mean anything pal. You could still play more survivor. But that's beside the point. The point is you seem to think the game is a perfectly balanced game with no issues.you are one of millions of killer mains who disagree with me.
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No but according to you I don't play killer, correct?
Grade does mean something. It means that player has been playing killer to get the grade through pipping.
You obviously don't know what you are talking about, so maybe next time refrain from assuming people's 'roles'. It's just not a good look, trust me.
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Like I care. Eventually I'm gonna leave the game like many many others have done due to it being the biggest load of trash going. I'm gold grade 1 killer but I still stand by my thoughts. The way the game is going the quicker it dies the better. Hopefully VHS or prop night will massively overtake dbd. I have had people saying to me I fancy buying dbd and I've told them not to bother they'd waste there money. Once upon a time I would of been like yeah it's a decent game.
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Not played it personally but seen people play it. And it's only in beta still looks better than dbd
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It's so simple, put a debuff on SWF for gen speed!
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