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The Mandela Catalog Chapter Concept

Cherpmoid
Cherpmoid Member Posts: 7

Hope this is the right place to post this. Not great at using forums.


Dead by Daylight- The Mandela Catalogue Chapter

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New Killer- The Alternate

An unknowable killer, able to spread discord throughout even the closest of teams using their power, M.A.D. Their personal perks, Bad Decision, Scourge Hook: Greatest Fear and Unspeakable help them to further manipulate and deceive their prey.

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Appearance:

A tall individual of unknowable gender. Their limbs are slightly too long, and they are hunched over while moving. Everything about them seems slightly off. No matter what, their face is always obscured by a strange black static. They appear to be wearing clothes similar to the outfit of Caesar Torres.

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Lore:

[EXCERPT FROM INCIDENT REPORT MC-1981]

Victim- Mark Heathcliff

Alternate Whereabouts- Unknown

Additional Notes:

-Locals reported a loud bang, identified as a gunshot.

-Windows became obscured by a thick fog.

-Victim’s corpse left untouched.

-No sign of the Alternate.

Tempus Fugit.

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Weapon- Unwanted Words

It speaks of truths we must not know.

Instead of making an attack, The Alternate raises their hand, as if to great or beckon a Survivor, while whispering incomprehensible words. Its lunge has it step forward and raise its voice. Despite no physical harm coming to the Survivor, they still exhibit the signs of injury.

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Ability- M.A.D


Special Ability- Disguise

Hold the Active Ability button to assume the form of your obsession. In this form, you are almost indistinguishable from a normal Survivor, with the exception of your face still being obscured by black static. After using this ability, your obsession will change to another random survivor.

While in this form, you can take movements and actions to mimic those of a Survivor.

Survivors within your terror radius while you are in this form will periodically hear incomprehensible whispers, filling up the M.A.D Gauge, only visible to you around their icon. The rate at which this gauge fills increases the closer you are to the Survivor. The rate increases even further if they have a clear view of your face. The more the gauge is filled, the slower the rate of filling becomes.

For each third of the M.A.D Gauge filled in, Survivors begin to suffer various effects.

Tier 1- Survivors no longer see the static around The Alternate’s face, making them appear as a regular Survivor. The Survivor will see the Obsession as The Alternate.

Tier 2- Survivors will see one other random teammate as The Alternate.

Tier 3- Survivors become exposed, and all teammates will appear as The Alternate. The Survivor will also see through The Alternate’s disguise, making the killer appear in their normal form for as long as they remain in Tier 3.

Survivors who appear as The Alternate will always emit an illusory Red Stain and will emit an Illusory Terror radius to Survivors in Tier 3.

A Survivor can perform a skill check while standing still to calm down and reduce their M.A.D Gauge by 1 tier. The difficulty of this check increases with higher tiers. Failing the check will reveal their location to The Alternate if they are within its Terror Radius.

Making an attack, being blinded, or being stunned will break The Alternate’s disguise. Disguise has a cooldown of 15 seconds at base.


Special Ability- Mimicry

Only usable while disguised.

Hold the Power button while disguised to mimic the actions of Survivors. Holding it while moving will cause you to sprint, holding it at a Generator or Box will cause you to mimic the actions associated with those objects. Tap the Active Ability button while interacting with an object to mimic a failed skill check.

After sprinting, you can not attack for 2 seconds.

The Alternate can not crouch, enter lockers, or open the exit gates.


Special Ability- Alter Wavelength

Only usable while not disguised.

Hold the Power button to channel the ability Alter Wavelength. While channeling this ability, you will begin to fill the M.A.D Gauges of Survivors within your terror radius at a reduced rate, while moving at a decreased speed.

Memento Mori- The Alternate moves towards the downed Survivor and stares them directly in the eyes. The black static can be seen fading away, giving the Survivor a clear view at The Alternate’s true face, which causes them to go wide-eyed and slump over, dead.

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Perks:

Bad Decision:

You know what they love.

Survivors within your Terror Radius suffer from a 5 / 10 / 15% decrease to unhooking speed.

“Uh oh, bad decision Mark!”


Scourge Hook: Greatest Fear:

You know what they dread.

Up to 4 random hooks in the trial are converted into Scourge Hooks.

Hooking a Survivor on one of these hooks will place a copy of your Terror Radius on that hook.

This Terror Radius persists on the Hook for 10 / 15 / 20 seconds after the Survivor is unhooked.

“Don’t be afraid! I bring good news of great joy, for you and all people.”


Nobody Came:

You know what makes them human.

You become Obsessed with one Survivor.

Your Obsession makes no noise when they are downed, and other Survivors do not receive a notification of them being downed or hooked when outside of 32 / 24 / 16 meters. While hooked, their aura will not appear to Survivors outside of this range.

“If there is a God

please help me.” – Unknown


Addons:

Common:

· Baby’s Rattle

Decreases Disguise cooldown by 2 seconds.

· Torn Drawing

Instead of the next obsession being random, the next obsession will be the Survivor under the current obsession in the U.I.

· Police Sketch

Increases the rate at which Survivors gain M.A.D by 6%.


· Corrupted Video

Only your obsession sees the black static while you are Disguised.


Uncommon:

· Wooden Crucifix

Increases your Terror Radius by 0.5 meters for every Survivor in Tier 1 or higher of the M.A.D Gauge.


· Blurry Photo

Increases the rate at which Survivors gain M.A.D by 8%.


· Shattered Mirror

Objects that you interact with using Mimic will emit an illusory Terror Radius within 6 meters for 15 seconds.


· Busted Television

It now takes two skill checks to remove a tier from the M.A.D Gauge.


· Old Mobile

Decreases Disguise cooldown by 4 seconds.


Rare:

· Rusty Crucifix

Increases your Terror Radius by 1 meter for every Survivor in Tier 1 or higher of the M.A.D Gauge.


· Redacted Photo

Increases the rate at which Survivors gain M.A.D by 10%.


· Old Television

It now takes two skill checks to remove a tier from the M.A.D Gauge. Failing a skill check reveals the Survivor, no matter where they are.


· Barely Used Mobile

Decreases Disguise cooldown by 6 seconds.


· Incident Report

When a Survivor enters Tier 3, you gain a 7% movement speed bonus for 10 seconds.


Very Rare:

· Mother’s Noose

“She was distraught at the sight of her missing infant.”

Hooking the Obsession adds a tier to the M.A.D Gauges of all Survivors within your Terror Radius. This Addon has a cooldown of 20 seconds.


· Bloodied Crucifix

“A once sacred symbol, sullied by unknown viscera.”

Increases your Terror Radius by 1.5 meters for every Survivor in Tier 1 or higher of the M.A.D Gauge.


· Cracked Mirror

”Damaged, but not broken. Potential remains.”

Objects that you use Mimic to interact with will emit an illusory Terror Radius within 8 meters for 30 seconds after you finish interacting with them.


· Empty Crib

“It’s occupant has long since vanished.”

Your obsession becomes Oblivious and Blinded for 30 seconds after you use Disguise.


Iridescent:

· Child’s Drawing

“A sketch made by a child, depicting a tall, dark creature. Despite the crude imagery, you are sure that it is not human.”

Increases Disguise cooldown by 15 seconds. Upon disguising, seamlessly swap places with your obsession. If the Obsession is interacting with an object, you will automatically Mimic the action. Automatically makes you exit a locker if the obsession was within one. Removes the black static.


· Iridescent Holy Book

“Holy scripture, forged from the Fog itself. Despite its kind words, looking at it brings a sense of dread.”

Every 60 seconds, a random Survivor will appear as The Alternate to all other Survivors for 15 seconds. Being within 16 meters of this Survivor will cause other Survivor’s M.A.D Gauges to slowly fill.

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New Survivor- Caesar Torres

An unassuming young man, thrust into horrific circumstances. His personal perks Cameraman, Worried and Please Help Me help him to survey the area, keep track of his friends and gain additional support from his team.

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Perks:

Cameraman:

You’ve got a knack for recording home videos.

After repairing Generators for a total of 66%, Cameraman activates. Press the Active Ability button while repairing a Generator to install a camera on to that Generator.

Once a camera is placed, crouch and hold the Active Ability button to view the auras of all Survivors and the Killer within 4 / 6 / 8 meters of that Generator. This perk takes priority over Diversion while the camera is still in play.

The camera is destroyed if the Killer damages the generator it is attached to. Only one camera can be active at a time.

"I'm just gonna switch them on and get out of there, you know how I feel about your house."- Mark Heathcliff


Worried:

You worry for the safety of your friends.

While within 4 / 6 / 8 meters of you, other Survivors make less noise while moving, and their scratch marks become less visible. Additionally, while another Survivor is healing themselves or another Survivor, they will make no noise when failing a skill check. This part of the perk has a cooldown of 10 seconds.

"Yeah, that's the weird part. Maybe she saw something?"- Caesar Torres?


Please Help Me:

Your team can tell you’re afraid, and they offer you more comfort than others.

After being healed, leave no scratch marks or blood drops for 4 / 8 / 12 seconds. While being healed, both your aura and the aura of the Survivor healing you can’t be seen by the Killer.

Perk only activates when someone else is healing you.

"She's knocked out cold, and I have no idea why."- Caesar Torres?

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New Map- Torres House, Mandela County

The once home of Caesar Torres and his mother. Now, empty and abandoned, with nothing but the creeping shadows and television static to keep the nothingness company.

Main map is inside the house, with players being able to exit on to the driveway and garden. The Exit Gates are located at the end of the drive, and at the back of the garden.

· All T.Vs in the house flicker with static. Occasionally, the face of the Intruder can be seen.

· Cameras can be seen set up around the house, seen by the small, blinking, red lights.

· When ascending or descending the stairs, there is a small chance for a shadowy figure to just be standing off to the side. The figure disappears if directly looked at, or looked away from, so they can only be glimpsed out of the corner of your eye.

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New Legendary Skin- Gabriel (The Alternate)

An insidious force hiding behind a trustworthy guise.

Comments

  • Critical_Fish
    Critical_Fish Member Posts: 615

    Blame it on my fondness of the Mandela Catalog, but I think this concept is incredibly interesting. Some values may need to be altered, but the way the Killer works is very unique compared to other disguising Killers that prevents the idea of "this is hard countered by SWF" from popping into my head.

    The way the elements of M.A.D. work together to disorient Survivors and disguise the Killer without being completely countered by SWF is something else, but it's something I really like.

    In addition to this, the iridescent add-ons, specifically Child's Drawing, are really cool and I personally love the concepts, though again some numbers may need to be tweaked.


    The perks, however, aren't as top tier in my opinion.


    Bad Decision is interesting, but I don't think its effect would really be felt as much as it could be. If it gained Tokens when a Survivor was hooked, and reduced unhooking speed by some percentage per Token I think it could get quite nasty, though there would need to be a cap on Tokens that could change from perk tiers.

    Scourge Hook: Greatest Fear is really neat, though it placing a copy of your terror radius rather than one separate from yours is a bit iffy for me, as it would be a dead giveaway if the Killer went Undetectable and the terror radius from an affected hook stopped. If it had a constant 24 meter terror radius for its whole duration, it could have some interesting interactions with stealth Killers.

    Nobody Came is again something that could benefit from a Token system. The effect of not getting notified when a Survivor is downed or hooked is cool, but the aura could be hidden for an amount of time per Token, making it more unique from things like Knockout. In addition to this it could affect all Survivors if it had to be built up with Tokens, increasing how much it could be used drastically. Perhaps it could gain a Token when a chase is started with the Obsession and lasts for 20 or more seconds? I'm going to be honest I have less of an idea of how to gain the Tokens for this perk, though there are many more generic options.


    For Cameraman, how does Hex: Ruin and Oppression interact with a camera?

    Worried is actively missing values for how decreases the opacity of the scratch marks are and how much quieter Survivors are.

    Please Help Me could likely use a range in which Killers cannot see auras at, rather than just hiding auras all together. Maybe when outside a 16-24 meter radius the Killer can't see your auras?

  • Cherpmoid
    Cherpmoid Member Posts: 7

    Hi there, thanks for the feedback! It's greatly appreciated!


    I'm glad to hear that the power and addons are interesting. I've always liked the idea of a disguising killer, but SWF counters it completely. I'm really proud of the concept I've come up with, because even in SWF, seeing what you think is the Killer would get you to start running away, even if just for a second. Plus, it could lead to some moments where you think your friend is appearing as the Killer and moving towards you, only to get downed because you trusted your gut.

    I've never been great at giving number values to things, so I agree that some of them definitely need fine tuning.

    With the killer's perks, especially Bad Decision and Scourge Hook: Greatest Fear, I've tried to design them in a way that complements The Alternate's kit, while also working well together. For example, a SC:GF hook would always benefit from Bad Decision, combined with Nobody Came to result in Survivors seeing that someone was hooked, but having no idea where, turning it into a mad dash to find them, then a suspenseful unhooking period.

    Maybe Bad Decision could gain tokens from chasing Survivors (Up to a max of say, 4 / 5 / 6, with each token giving a 5% decrease to unhook speed) then when you hook someone, you lose half of your tokens, rounded down, just to make sure it doesn't become too oppressive. Apply pressure to the Survivors, then when one of them gets hooked, it becomes much more difficult to get them off.

    Just having a set Terror Radius for SH:GF makes so much more sense, and I don't know why I didn't think of that.

    Maybe Nobody Came could gain a token (up to a max of 6 / 7 / 8) for every pallet dropped within a certain radius of the killer, plus a token whenever the Killer is stunned? After all, it's recommended that you don't attack an Alternate. Lose one token after attacking. Having any amount of tokens would cause the Survivors to not scream, then each token could hide their aura for maybe 6 seconds each?

    With Cameraman, one thing I just remembered that I didn't mention is that the Camera is removed after a Generator is completed. If it wasn't, then the Survivor would be stuck with it there for the rest of the game. When interacting with Ruin or Oppression, generators affected by these perks would not lose the camera. It has to be the Killer kicking the gen to get rid of it. So, on the one hand, the Killer can't just use Ruin to fully counter this perk. On the other, the Survivor can't move their camera until the gen is finished in these circumstances. I think this would be a way to help balance it out for both sides, but then again, I'm not very good at this game.

    Didn't even think of values for those things on Worried. Maybe a 40% decrease to noise, 50% decrease to opacity? Still noticeable, but you have to be paying a bit more attention to do so.

    For Please Help me, maybe the range of the Killer not being able to see auras gets better as the perk levels up? So, outside of a 24 / 20 / 16 meter range, the Killer can't see the auras?

    Once again, thank you for the feedback! It's great to get some other opinions on this so that I can fine tune it and refine it into something better!

  • Critical_Fish
    Critical_Fish Member Posts: 615

    The perks complimenting the killer so well is incredibly nice, it's oddly rare to see stuff like that especially done so well.

    On those changes to the perks, all of them sound good. And thank you for clarifying on Cameraman.

  • Cherpmoid
    Cherpmoid Member Posts: 7

    Thank you! Glad to hear that the perk changes and clarifications seem alright.

    Thanks again for the help and feedback!