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What Maps Should Be Removed/Reworked?

So it's come to my attention a lot of problems we have with the game boil down to the maps.

What maps would you like to see be fixed if you could only pick one to fix?

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Haddofield

    Bahdam Preschool maps

    RPD

    The Game

  • StarLost
    StarLost Member Posts: 8,077

    Eyrie - the density of strong gyms is too high and the hooks on the rear area of the map are too sparse. A single sabo can create a complete deadzone. There is an 'unpickup-able' spot in the main structure.

    Asylum - There is an 'unpickup-able' spot in the main structure involving the lockers. Remove dual locker spawns.

    Haddonfield - too much to even really go into.

    RPD - miserable for both killer and survivor. Split it into two or increase hook density for starters.

    Swamp maps - remove logs from the sides of the map, increase hook density. Remove the 'pog log' spawn from in front of the main structure, as this causes a pseudo infinite.

    Badham - increase hook density, remove some windows from certain structures.

    DDS - remove dual locker spawns, add some gyms to the edges of the map.

    Midwich - increase hook density (although apparently this is a bug right now).

    The Game - remove some of the clutter from around some of the pallets, to make them a little bit less safe.

    Cowshed - remove one of the cow trees.

    Mother's Dwelling - remove the gen from the roof.

  • RaSavage42
    RaSavage42 Member Posts: 5,592

    All of them need to be reworked in one way shape or form

  • Chordyceps
    Chordyceps Member Posts: 1,716

    The Game is at the absolute top of my list. I don't understand how anyone can ever have fun on that map. You just run around a thing 3 or 4 times, throw the pallet/wait for it to be thrown, then move on to the next loop. The only strategy to be had on that map is if you throw the pallet on the third loop or the fourth loop.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Remove all the maps.

    Just a big blank empty box to play in

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    A lot of maps need reworks, but the map I hate the most is Badham. Most Pallets are god Pallets, the Windows are really good aswell and almost everything chains together causing really long chases

  • Adamant_Tepig
    Adamant_Tepig Member Posts: 128

    What I want to know is why BHVR thought that map, of all maps, needed five variants.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Dunno but it's annoying as hell getting this map every like 6 games

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    RPD is fine. Rework Haddonfield to make it more accurate with actual couches and stuff. Rework Badham so it's not the most gross feeling map to play.

  • microppman
    microppman Member Posts: 69

    all of em, i think the only map in the game should be a flat plain with no generators or pallets or windows

  • ryseterion
    ryseterion Member Posts: 445

    Rpd has infinites, a free wiggle spot, and is far to big for this game to handle. Its not fine

  • Adjatha
    Adjatha Member Posts: 1,814
    • All 2 story houses should have their upper floor windows removed on Haddonfield and Badham.
    • Badham main building needs hooks inside the building and needs its copious number of safe, long, abusable loops gutted.
    • RCPD needs to be split into two maps (either east and west and ground floor and upper floors)
    • Swamp needs a bunch of trees pulled out so the killer fat-shame exploits are no more.
    • The Game needs all of its god pallets pulled out.
    • Haddonfield needs at least a third of its fence vaults either removed or turned to 'breakable fencing' so the killer can shut down those loops.
    • Cowshed needs the main loop cut down by like 30% to be far, far less abusable.
    • Mother's Dwelling needs a Swamp Map treatment and have its size reduced by 25% in ever direction.


  • ryseterion
    ryseterion Member Posts: 445

    Red forest is just too big lol

  • danielmaster87
    danielmaster87 Member Posts: 9,850

    All these survivor sided maps should be reworked.

  • NOEDENJOYER
    NOEDENJOYER Member Posts: 237

    All of the badham maps, fractured cowshed, Haddonfield, Disturbed Ward, Father Campbell's Chapel (PLEASE remove the breakable walls and god windows in the middle building, it ruins the entire map), the swamps, red forests, gideon meat plant, Ormond, Midwich, RPD

  • StarLost
    StarLost Member Posts: 8,077

    Eh. If the hook spawns are currently bugged (as some streamers think) Midwich is pretty decent.

    Both Yamaoka maps feel moderately balanced and fun to play on.

    SW is fine as is.

    I'm sure there are more.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    * delete rpd and the game

    * rework haddonfield and badham (remove house of pain and fences, change the badham main building)

    * adjust midwich to make it easier to traverse, remove that one classroom window

    * decrease map size for both red forest maps and eyrie of crows

  • Aurelle
    Aurelle Member Posts: 3,611

    Removed - RPD, Rotten Fields, Shelter Woods, Wrecker's Yard.

    Reworked - Haddonfield, Swamp, Red Forest (mainly map size), Fractured Cowshed, Rancid Abattoir.

  • RaSavage42
    RaSavage42 Member Posts: 5,592

    We all have issues on all maps

    Some players don't like the corn fields on those maps

    Some players don't like how Shelter woods don't have much "high ground"

    Some players don't like the Swamp maps

    Most players don't like RPD, Haddonfield

    The size of maps need to be changed in a way to be "fair" for both sides (it's the only thing that can be fair for both sides)

  • dugman
    dugman Member Posts: 9,713

    On a tangent, I’d love to see them remove map offerings altogether. Map offerings just exacerbate balance issues between specific realms, the issues they cause outweigh the benefits.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704