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What Maps Should Be Removed/Reworked?
So it's come to my attention a lot of problems we have with the game boil down to the maps.
What maps would you like to see be fixed if you could only pick one to fix?
Comments
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Haddonfield
Swamp Maps
The Game
RPD
/thread
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Haddofield
Bahdam Preschool maps
RPD
The Game
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Eyrie - the density of strong gyms is too high and the hooks on the rear area of the map are too sparse. A single sabo can create a complete deadzone. There is an 'unpickup-able' spot in the main structure.
Asylum - There is an 'unpickup-able' spot in the main structure involving the lockers. Remove dual locker spawns.
Haddonfield - too much to even really go into.
RPD - miserable for both killer and survivor. Split it into two or increase hook density for starters.
Swamp maps - remove logs from the sides of the map, increase hook density. Remove the 'pog log' spawn from in front of the main structure, as this causes a pseudo infinite.
Badham - increase hook density, remove some windows from certain structures.
DDS - remove dual locker spawns, add some gyms to the edges of the map.
Midwich - increase hook density (although apparently this is a bug right now).
The Game - remove some of the clutter from around some of the pallets, to make them a little bit less safe.
Cowshed - remove one of the cow trees.
Mother's Dwelling - remove the gen from the roof.
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All of them need to be reworked in one way shape or form
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The Game is at the absolute top of my list. I don't understand how anyone can ever have fun on that map. You just run around a thing 3 or 4 times, throw the pallet/wait for it to be thrown, then move on to the next loop. The only strategy to be had on that map is if you throw the pallet on the third loop or the fourth loop.
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Remove all the maps.
Just a big blank empty box to play in
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A lot of maps need reworks, but the map I hate the most is Badham. Most Pallets are god Pallets, the Windows are really good aswell and almost everything chains together causing really long chases
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What I want to know is why BHVR thought that map, of all maps, needed five variants.
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Dunno but it's annoying as hell getting this map every like 6 games
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RPD is fine. Rework Haddonfield to make it more accurate with actual couches and stuff. Rework Badham so it's not the most gross feeling map to play.
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all of em, i think the only map in the game should be a flat plain with no generators or pallets or windows
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Rpd has infinites, a free wiggle spot, and is far to big for this game to handle. Its not fine
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All of this, saves me so much time typing.
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- All 2 story houses should have their upper floor windows removed on Haddonfield and Badham.
- Badham main building needs hooks inside the building and needs its copious number of safe, long, abusable loops gutted.
- RCPD needs to be split into two maps (either east and west and ground floor and upper floors)
- Swamp needs a bunch of trees pulled out so the killer fat-shame exploits are no more.
- The Game needs all of its god pallets pulled out.
- Haddonfield needs at least a third of its fence vaults either removed or turned to 'breakable fencing' so the killer can shut down those loops.
- Cowshed needs the main loop cut down by like 30% to be far, far less abusable.
- Mother's Dwelling needs a Swamp Map treatment and have its size reduced by 25% in ever direction.
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Red forest is just too big lol
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All these survivor sided maps should be reworked.
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All of the badham maps, fractured cowshed, Haddonfield, Disturbed Ward, Father Campbell's Chapel (PLEASE remove the breakable walls and god windows in the middle building, it ruins the entire map), the swamps, red forests, gideon meat plant, Ormond, Midwich, RPD
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Eh. If the hook spawns are currently bugged (as some streamers think) Midwich is pretty decent.
Both Yamaoka maps feel moderately balanced and fun to play on.
SW is fine as is.
I'm sure there are more.
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* delete rpd and the game
* rework haddonfield and badham (remove house of pain and fences, change the badham main building)
* adjust midwich to make it easier to traverse, remove that one classroom window
* decrease map size for both red forest maps and eyrie of crows
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Removed - RPD, Rotten Fields, Shelter Woods, Wrecker's Yard.
Reworked - Haddonfield, Swamp, Red Forest (mainly map size), Fractured Cowshed, Rancid Abattoir.
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We all have issues on all maps
Some players don't like the corn fields on those maps
Some players don't like how Shelter woods don't have much "high ground"
Some players don't like the Swamp maps
Most players don't like RPD, Haddonfield
The size of maps need to be changed in a way to be "fair" for both sides (it's the only thing that can be fair for both sides)
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On a tangent, I’d love to see them remove map offerings altogether. Map offerings just exacerbate balance issues between specific realms, the issues they cause outweigh the benefits.
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Red forest, way to big.
The game, pallet heaven.
Haddonsfield
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