If its called "Decisive Strike"...why is it not decisive?
Seriously think about it.
The perk was garbage before the nerf (people would just tunnel through it anyway) but now it's even more garbage cause it deactivates if you sneeze.
I'm here for the totem and gen deactivation but healing? Seriously? It should deactivate when you finish healing.
Those opinions aside, they should alter it since it's still trash.
Make it actually decisive.
(it's not called Lucky Strike)
Rather than a sad one-shot skill check, it should be switched to Active Ability key/button, and you should be able to decide when to use it. (Still with one use of course) It's meant to discourage tunneling, no? Well, what's more discouraging than walking to a hook laughing to yourself about how easy that tunnel was only to get stabbed before you get your hook?
I play both sides and I've never had a problem with Decisive Strike as a killer.
I think the only people who complained about it were those who actively want to and like to tunnel.
(Which I do on occasion as well, like anyone playing Killer does. But never once have I gotten stabbed and said "I didn't deserve that")
EDIT: For those who don't read the comments, I agree, the deciding when to use it is a bit much and abusable so scratch that bit, but aside from that, the rest of my opinion still stands. It's my opinion and you don't have to agree. :]
Comments
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Because the stabbity stab part can be decisive in whether you live or die, not because you're deciding to stab the Killer. It's emulating a scene which is basically "panic stab Michael when he wasn't expecting it", not "cunning plan thought out to murder the unstoppable killer".
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"Panic stab Michael when he wasn't expecting it" kinda proves my point.
We all expect to get stabbed the second we pick up someone who we tunneled.
Not knowing when or if it will happen would be considered more "unexpected", no? Lol.
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If it's called No One Escapes Death.. why do people escape?
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Because it used to be very Decisive and now it isn't and everyone is much happier for it
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Oh boy! Let's make DStrike more powerful by removing the skillcheck, and let Survivors do it on demand! This way, they can DStrike as they are brought to a hook, thereby wasting the Killer's time!
Time, I may add, with the current gen-speeds, the Killer barely has any of!
Not to mention; I've hooked Survivors who never popped their DStrike. I can only assume it's because they screwed up, thereby giving me a 2nd, or even death-hook, I would not have had otherwise.
Then there's the times Survivors may let the skillcheck pass because it looks like a friend is about to get a Flashy or Pallet-stun, only for them to screw up.
Your idea removes that. It becomes a binary 'Screw the Killer on demand' button. And even if each Survivor gets 1 use still; that's 4 'Screw the Killer' buttons per match.
Wait for a pallet save; they missed! *Presses "Screw the Killer" button*
My friend is going to try a flashlight save! They messed up! *Presses the "I get away free" button*
Pass. Even if it's a bit harder to see on first glance; this change would completely break the power. It goes from 'Use now or miss it' to 'Use whenever I want, because screw you, Killer'.
It changes attempted saves from 'Do I DStrike or see if the pallet save works?' to 'I'll see if the pallet save works, THEN Dstrike at will if it don't'
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Or "Play With Your Food"... Thats comical right there.
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"Stab on command" would let bully squads time this perk to be used as an offensive weapon. So no.
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Good question...maybe cause only the "Someones" escape? It's the nobodies who die. Lol
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So.....why are we advocating for OG Decisive Strike to return?
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You make some valid points.
Even with the same time window, it'd be cool to have it switched to a key/button or an easier skill check at this point though.
The perk is so fragile now. Plus if there's a lag...Oof. good luck hitting that skill check.
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Because Survivors need to control every aspect of the game, I guess?
DStrike should be on command. Camping should be removed/punished. White Ward should ignore Franklin's. But Gen speeds are fine. 🙃
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I would actually be okay with removing the skill check, but that’s it. You either use it when you get picked up, or not at all.
It doesn’t need to waste several more seconds of the killer’s time by allowing it to be used right before they reach the hook. DS is still one of the best perks for survivor even after its nerf; it’s just a lot more fair now. If you actually get tunneled, then it’s no different than before.
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...who hurt you?
I didn't say any of that, and I also agree with gen speeds being too simple. Lol
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Sorry, it was a snark at the forums in general.
In under a week, I've seen your thread here. Threads about Camping needing a punishment. A thread about how unfair it is that Franklin's counters White Ward (as if it's a surprise after 4 years that White Ward does not protect items you don't carry OUT of the match!), that slugging should have a way for Survivors to screw/punish the Killer...
And when someone brought up gen speeds being too fast, the first reply was 'Lol, no.'
Taken as a whole; it paints a large picture of Survivors demanding everything appease them, then telling Killers to git gud when they bring up points. So I poked fun of that image.
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No Way Out should remove the Exit Gates and Hatch at 4 tokens - It's not called "Temporary Blockade."
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Where was the gen speed thread
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thx
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Maybe you are just a bad killer…I stoped counting games where I have time to hook a second survivor to eat a DS after from the first survivor. I am sorry but if the killer as time to down or hook another survivor then you are not tunneled.
DS should be disabled if :
- the killer smack a gen
- the killer hurt or down another survivor
- the killer hook another survivor
In any of these scenarios you are not tunneled.
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😂😂 Good one.
Actually though....would it not be cool if it did remove the hatch along with its "temporary blockade"? Would actually make the perk valuable.
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It's one of the best killer perks at the moment, currently.
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Makes sense. I can't complain about most of these things, as I'm very two sided in Dbd. I was just bringing up a perk I personally find pathetic in my own personal opinion. I feel it would be beneficial to at minimum change the skill check to DS. In retrospect I can definitely see bully squads abusing the "choose when to use" button. So I can admittedly say I didn't think that part out thoroughly. Lol (was an in the moment idea)
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No, it's not supposed to discourage tunneling, it's supposed to give you a chance to get away if tunneled.
If the devs wanted to discourage tunneling, they could do so. They could also just stop it if they wanted. According to the rules, tunneling is specifically allowed. The goal of survivors is to ESCAPE, not to be allowed to exit. Sorry you need more second chances, I'm sure new perks that allow you to get away after you mess up are in the works.
Did you ever consider running away? Using evasive skills to lose the killer? What about not healing under the hook? If only there was a way to safely unhook a teammate. What if an unhooker took the chase? Have you considered strategy? You can hide or loop a killer, you don't have to just stand there with your finger on the E button.
Most survivors after being unhooked either heal right there under the hook, are hiding behind the nearest tree or went straight back to the gen you caught them on. Should I avoid all those areas because "no fair, tunneling!" Oh wait, I forgot the fourth category, hiding in a locker in hopes of using DS even though I wasn't tunneling.
I chase whoever's closest, sorry my Einstein-level strategy ruins your entire game. Maybe that says you should work on your game.
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Seriously?
Do I just suck at using it then? Maybe I should try to synergize it with Noed or something. Everyone just hides til it runs out when I use it. Haha
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People currently use CI/Dead Locked/NWO for stall throughout all phases of the game.
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Interesting! I'll try that and see how that goes for me! :)
I don't watch any streamers or anything so I never know what the "new hot builds" are. lol
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I'd be game for removing the skill check and bringing DS in line with the other second chance perks, but having it be saved and used on command would be really annoying - the only purpose that serves is to weaponize it and maximize the amount of time the killer wastes. Considering what DS used to be and how the nerf fixed that, this is a step in the wrong direction.
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I agree! :]
I definitely take back the "use on command" thing I said (if you read previous comments)
I play solo queue so I usually overlook things that bully squads would abuse and such. But it definitely doesn't need a skill check anymore I don't think. (or a hard skill check at least)
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Yeah, that’s old DS was and that was something else. But, you changed your mind.
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Anyone who says that DS before its most recent nerf was garbage is a fool, I'm sorry to say.
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Cause they probably didn't play killer back then.
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If you never had a problem with old decisive even when you don't tunnel purposely, then I hate to be the one to inform you but that means you weren't a very good killer. Back with old ds there were times when I'd be downing and hooking people so fast there'd be 2-3 people with ds up and even if I didn't tunnel I'd be hit by it at 50 seconds often cause people would play aggressive with it combined with unbreakable. So I'd have to choose to either slug them and hope they don't have UB or pick them up and hope they miss their skill check. Plus DS is still a good perk for what it is designed to do, namely give you an extra chance if you are actually getting tunneled. It's not supposed to garuntee you an escape if you are getting tunneled just to give you a chance at least.
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Did you just call the former most powerful perk in game garbage?
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Hmmm, the good ole dribble tech.
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...What?
No, the perk was ridiculous before the nerf. It often essentially amounted to an extra life for survivors.
What you are describing would be even more frustrating to face than the original incarnation, and would amount to an extra life.
Tunneling is how killers are supposed to play, to some degree. If you try and 2 hook everyone before killing, you're either going to lose or were mismatched.
You have a perk to prevent tunneling off the hook (the only sort of tunneling I consider problematic) and another to discourage tunneling further.
I know it doesn't feel nice to be tunneled but the answer is to rely on your teammates to distribute hooks better and on you to play more carefully if you're on your final hook.
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Idk why doesn't dead hard instantly kill the survivor that uses it.
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"The perk was garbage before the nerf"
bruh
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...no no, he's got a point, lol
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In my opinion it was.
It was one use (if you were lucky enough to hit the skill check), could be instantly snuffed after first hook, and also, they released statistics proving that the escape rate of survivors using the perk was the same after the change.
Nobody put a gun to your head to agree with me. It's just my views on it. :]
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Because it's weak of course
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i am fully aware that you're not requiring me to agree with you, i am voicing my disagreement with the idea that ds was ever a bad perk. yes, the killer can tunnel through it, but a 5 second stun generally buys enough time to reach another loop. assuming there's the usual rancid map rng and the survivor is skilled in looping that can waste a pretty significant amount of the killer's time, time spent not pressuring gens or hooking other survivors. i don't think it's ds's anti-tunneling that makes it strong, its the fact that it can buy a lot of time for others on gens.
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Fair. I didn't get to know OG decisive. (think I have 3yrs in dbd now?)
But I knew it before it's nerf and after. I've never viewed it as a powerful perk personally and it never ruined my life while playing killer.
Also to this: Everyone has a different experience playing the game and I personally find playing killer easier and more relaxing.
I don't sweat my soul out to "be a good Killer" and I usually get 3-4K on average. Like...is the whole stigma here about losing a 4K over DS? Cause okay I can sorta see that...I guess? It's a bit of a sweaty mentality though.
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Old DS did buy some gross time in some scenarios but as a Killer it was your choice to eat the stun and chase them again or pressure the others (which was the more sensible option)
I've just never saw the massive hype with DS. It's always just been a "roll the dice" perk to me. Its somewhat likeable but it could be more likeable... starting with it's unnecessary skillcheck.
Also I just avoid strong loopers and take out their weakest links and climb from there. Later, come back to them when they have no help. (Bloodlust will get them eventually) So I don't have much personal experience tunneling through DS after the stun.
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Because it activated without you needing to be hooked. First chase you find and chase and down a survivor and you either leave them on the floor untell they get picked up or you eat ds and continue chase because the other 3 still have ds.
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Not a fool, just carrying a separate opinion. :]
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Oh. I was talking about DS before it's most recent nerf. Not old old DS.
Don't know about any of that. (thankfully) 😅
I wasn't here for the days of calamity.
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I still hate ds because of the og version. The problem was if you ran ds and Ub that gave you a full 60 of immune. You could do gens unhook people and if the killer downs you again you can't pick them up you'll eat ds and if you leave them down the just get up with ub it was a lose lose for the killer and all 4 survivors can run this combination.
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Respectfully, opinions can be wrong.
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How about we just change the name from decisive to stunning strike, rather than balance a perk around a name? Lmao. "I think we should make it OP and decisive."
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10k posts, congrats
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