Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Self unhooking aka Kobe-ing
While 4% chance isnt that much i see quite a lot of successful kobeing in my games(no luck increase, no slippery meat, no deliverance). I find it very annoying, since its rather impactful on the game, with small to none disadvantage or effort from the survivor side. They usually try to kobi, when its the only possible comeback for them, so the struggle progress is not a disadvantage. Furthermore as a killer you invest a lot of time to chase, down and hook a survivor and it can be undone with a simple click of the mouse. I would keep deliverance, but random unhooking seems very unfair to me. I will spare me the rant about hatch.
Comments
-
Honestly; Kobeing should be removed:
- Survivors use it to 'DC on hook' faster against maps/Killers/perks they don't like. This is clearly NOT what it was meant for, and is thus an exploit.
- Script-babies can cheat and have a 100% Kobe rate.
It's a paltry 4% chance; just remove it.
No more 'hook DCers' and no more 'infinite Kobe' cheaters.
6 -
"I find it very annoying, since its rather impactful on the game, with small to none disadvantage or effort from the survivor side."
You mean just like survivor / totem / tile spawn? Unfortunately, this game is filled with RNG element that have the potential to destroy both side before the game even began. And i don't think it's any of them are going to get changed anytime soon.
1 -
Small to no disadvantage? You mean the 88.5% chance that the survivor wastes their first hook stage to no avail?
Only newbies try to kobe, or players in absolutely hopeless situations. It very rarely works and it's not hard to smack someone back down in that second situation, since they'll be the only person up. The biggest issue with kobeing is that survivors can use it to cheat the DC penalty.
14 -
2016 killer mains: I can deal with literal infinites
2021 almost 2022 killer mains: "4% self unhook chance is unfair pls remove"
21 -
As it stands right now, both of the hook states have some form of interactivity that make it so your not just sitting there doing absolutely nothing until your teammates get you. Hook stage 2 has the skill checks, and hook stage one gives you the ability to attempt escapes. It keeps being hooked from being too boring.
Also, if survivors want to try to use the self unhook to get out of the match quicker, I'm not going to complain.
1 -
Today on "What can we complain about today" we have...
*pulls hand out of hat*
KOBEING! How can we make this into a "devs hate killers" post.
11 -
Congrats on trying to force the discussion into an us vs them for absolutely no reason. Have anything useful to say?
4 -
BHVR should hire you for buffing killers and nerfing survivors.
In one day you will bury the game.
2 -
I haven't had a Kobe in what feels like a millenia, both as Survivor and Killer
1 -
Last time I kobed I had less than 12 hours in the game.
1 -
Oh no! Not your 4% kobe chance! That's SO MUCH against people who exploit it to DC early, and against cheaters who can yeet off the hook with 100% chance!
Removing this 4% chance would completely bury the game! 😨
In case you missed it; my fix is based on the view that people cheating (script-babies who can yeet off the hook infinitely), and people who use it to rage-quit without a DC penalty, is more important than a stupid base 4% chance to kobe.
Heaven forbid. Such an idea will bury this game! BURY, I say! We NEED that 4% chance; cheaters and exploiters be darned! 🙃
0 -
Yeah, your complaint comes from a point of view of someone who really doesn't like survivors being able to do anything and you're trying to use hackers as an excuse to remove something instead of just using better anti-cheat and report system.
EAC for bhvr at the moment gives them chat logs and that's it. It could give them logs for the entire match, they could implement a match replay system, but no. Instead let's remove Kobeing.
6 -
It's not only removing 4% killer main idea.
I read posts. You're new to the game you'll learn.
3 -
Member when killers used to respect the kobe? I member.
3 -
You can't balance around what cheaters can do with your game. By that logic, we need to get rid of Trapper's traps because there's a hack that can make each struggle attempt take 10 minutes, and Huntress can't have hatchets because her power becomes godly when you remove her throw cooldown and give her infinite ammo.
You're supposed to kick out the cheaters. BHVR's currently failing epically at that task. I don't know how long you've been playing DBD, but this wasn't an issue in the first half-a-year I was playing. There was a brief cheater surge the month before I joined, I believe, and then in the autumn we got this current wave that unusually hasn't been dealt with in a timely manner.
For the actual game balance... I don't mind the 4% because for a survivor to be able to attempt it, they have to essentially be dead on their first hook - either everyone is screwed, or you're in potato-land/the random to a 3-man SWF and all the other survivors are ignoring you. If you struggle when someone else can unhook you, you're an idiot. When they can't... I don't care about the rare second chance it provides because being sacrificed on their first hook denies typical gameplay anyway. It's a bad-odds shot at the extra lives they'd normally have in a desperate situation. (I dislike Deliverance, though; too easy to use when it's a guaranteed play, and it encourages people to farm their teammates or ragequit when they go down first.)
7 -
Unless the survivor in question (or their team) is guilty of BM'ing during the match, I'll know I'll give hatch/door to someone who pulls off the 4%. but it's happened so infrequently.
As someone who plays killer at least half the time, I have no problem with the 4%. Getting rid of it (and the occasional build that's made completely around the kobe) is completely unnecessary. There's a ton of game-related (and killer experience-related) issues that need to be addressed -- this isn't one of them.
3 -
On ppne of my games today I had 3 survivors with slippery meat equipped. But I only saw that in the end game screen, because the game played utterly normal. I could see me equipping it in soloQjust to eventually get the "Not Today" achievment and because soloQ is sometimes pretty rough on the save unhook scenarios.
But as a killer I actually never even notice it .. its just that rare. There are the occasional deliverance users, but kudos to them to get use out of such a niche perk.
2 -
Well this turned ugly fast. I see a lot of whining about whining but no real arguments. Dbd is a lot about RNG and i respect that, its what makes every game unique. Its the whole concept of kobeing, that seems unnecessary for me. The killer imvested time in a down, easy or not. Yes, you invest your struggle timer but as i have said, good survivors kobe only when necessary and i disagree, that you dont see kobe in higher mmr. And yes, it can turn the tides, especially in end game or a slugging scenarios, you should know that
1 -
Yes, yes. I'm an evil Killer main, out to destroy Survivors.
This is what every Survivor main screams any time anyone says anything that's not 'Survivors are golden gods who should have an I Win button'.
Want to talk about gen speeds? Filthy killer main!
Kobes are basically useless and allow cheating and DC dodging? How dare you, killer main!
Flashlight macros are out of control? Only killer mains say that!
It's the war cry of Survivor mains too scared that their bully simulator will actually be balanced someday.
3 -
I don’t think it really needs to change.
If survivors are really trying to escape the hook for no good reason (ie. it isn’t already a lost game if they don’t kobe) more often than not they’re just throwing a hook state in the garbage.
It’s annoying when people do it just to get out of the match and avoid the dc penalty, but there’s not really a whole lot to be done about that. Trying to 4% isn’t always a good idea, but it’s not against the rules.
4 -
Maybe i was unlucky with cheaters, didnt take that into consideration, but it makes sense. It definitelly felt more often than 4% in the last matches
0 -
This is basically why I started to follow a rule regarding this.
If I'm already on my way to unhook you and you try to Kobe in my face since I'm about to save anyways, I turn right around and head back to the gens. I don't care if I'm about to save you at that point, you want to be selfish enough to try and deny me unhook points, you get no unhook from me.
If I'm on my way already and you're spamming to get to struggle phase and die ASAP, I will do my best to save and farm you. If the killer is near by, I'll try to take a hit so I get a safe rescue.
Plenty of times, were off to a great start - 1 gen, ruin gone and the first person hooked immediately goes to 2nd hook stage and tries to kill themselves. If you want to ruin games or be selfish, thats fine.
Just don't get mad when I leave you on the hook to die or save you solely to farm you for points before you die.
0 -
* grabs mic*
"Small to no disadvantage for survivors " is a quote already starting a us vs them argument.
5 -
oh another legit thing survivors have that killers call an exploit.
It's just embarrassing now.
6 -
Yeah I'm starting to notice a trend with it
4 -
There's no useful discussion to be had when a person rants about something ridiculous right out of the gate.
7 -
Yes but if someone needs to leave (like myself) that's the only way to get out
Without dcing
1 -
Honestly I would say its fine if they just reworked the luck system to be better. Like how they changed Open Handed to not need everyone and their dog to run it for it to have value, they just need to do that to Up The Ante.
0 -
why is this a problem now too lol. It’s a 4% chance like most of the time you get into second state if you try. Too much complaining is a trend
2 -
Ik. Too much complaining is definitely a trend now. But I have also noticed that people justify their complaints with saying that it's an exploit which is not true
3 -
I mean, if people would start packing Slippery Meat instead of one more DH/BT/DS/IW then more power to them! I would gladly deal with the occasional self cobe instead of these :D
2 -
Yep. This community complains about everything.
2 -
I wanna see a change where a Survivor can guarantee Kobe off the hook (if you do it within the first 30 seconds of Stage 1) in exchange for automatically being one hook away from being sacrificed. Meanwhile, you can no longer kobe once the Exit Gates are powered, and an active Deliverance would let you self-unhook even when the Gates are powered and replaces the extra hook state penalty with the temporary broken status effect (essentially letting it function as it currently does).
Now self-unhooking is a high stakes commitment rather than RNG.
0