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For the love of everything please have your internal conversations say yes.
So, new dev update. There's a section about solo survivors.
The important bit is this:
"One feature we are experimenting with is a status icon next to each Survivor’s portrait in the HUD that lets you know what they are doing. This way, solo Survivors can base their decision around what their teammates are doing, and partial groups get a better idea of their solo teammates’ contributions, making everyone feel like more of a team. This is something that can already be easily conveyed with a quick callout over voice chat, but is currently not available to solo Survivors."
We have been suggesting this (along with other things) for years. Please please please implement something like this I am absolutely begging because it is sorely needed. Don't tie things to perks like you have done in future, please make it basekit and then buff killers to compensate- something which you said you'd do in the update.
Don't make me get on my knees and sob, because if that's what it takes to implement this I will.
For reference, here is said dev update:
(and just for the record, the wiggle update + toggle options are both very, very welcome accessability options too).
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I figured that you in particular would be happy about that part of the Dev Update...as I know your feelings on the issue.
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I wonder how much info they let us see and how much it will make average survivor stronger just by default.
Considering you get teammates who can read, that is
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I'm totally supportive of this change, but I'm guessing it's going to royally piss off Killer mains with how Survivor focused the New Year Dev Update is.
I mean hell, Survivors get to know what other Survivors are doing, but Killers still don't get a Hook tracker for each Survivor?
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I'm so excited about it. I can't wait to see how it works.
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It sounds amazing being able to tell what your teammates are doing. Really hope they add this.
Though I'm wondering if there'll be an icon for people attempting to save another survivor. Like what would the requirements be? Running towards a hooked survivor? Be within 10m of range?
Knowing if someone is going for the save is probably the strongest asset SWF have and solos lack (without Kindred). Knowing who's repairing a generator or healing isn't quite as important.
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Yes! Yes! YES!
Solo survivors needs some love and this is good start. Please add this to game. SWF will not get any value from this but solo-q? Yeah this will help us.
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any chance we could get a word about the cheating problem?
asking for a sizeable portion of the playerbase
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Oh, the Tweet makes it seems as if it's a one-parter, but the last line on the update says there's a part 2, apologies.
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Genuinely great changes all across the board, excited for part 2.
BUT... when are they gonna acknowledge cheaters... ?
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if i was alone i wouldve screamed but it definitely made me smile
if this makes it through internal conversations i will genuinely cry
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I welcome any improvements for solo survivors <3
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It's a good change, but voice chat still needs to be added to the game. Don't want to use it = rely on icons. Everyone else can use voice chat.
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I'm more excited for the toggle interactions; I miss the days that you could hit esc while working a gen and let go of M1. It's coming back in a better way.
I play solo queue most of the time and I personally am happy how it is so I guess more free info will make it even nicer. I hope that it will help with the balancing issues; I really want better balanced killer matches so if this works I'm happy.
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My god these are such common sense changes and I don't understand why there's even a debate about them. The answer should be a resounding YES.
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the toggle interactions will be so uselful, help save my mouse and my wrists. overall this first part is just wonderful and i hope it keeps up for the second part
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I’m wondering what specific buffs killers are going to get if solo queue is buffed. There are probably over 1,000 forum posts giving detailed information on how to bridge the gap between solo queue and SWF, but I honestly can’t remember ever seeing any forum posts where someone made a serious attempt to give detailed information for how killers would be buffed so they can handle this.
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Yes, that part too about not holding anymore.
I was so focused on solo Q that I forgot it. I don't have issues with my fingers (yet) but I can imagine the pain for somd players. It still hurts a bit after a few hours of playing tho.
I wanna read part. 2 already. Killers' improvements tomorrow?
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Throw in a match replay/review function pls, so players can better learn from their mistakes and get better
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Please also include a "teabagging" status, a "cowering behind a rock" status and a "doing absolutely ######### all" status.
Thanks.
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i remember making a list a while back, off the top of my head the things id change after ensuring solos + swf are as close as possible would be:
- blindness overhaul
- totem spawn improvement
- longer to cleanse totems
- more objectives outside of gens (ie. things to do before starting/after finishing gens to power the gates)
- killers all given some form of map traversal
- kicking a gen regresses 5% by default; PGTW changed to add another 20% onto the first kick after hooking a survivor for 45 seconds
- base gen regression increased to 0.5c/s over 0.25c/s; hex:ruin changed to 50%/75%/100% regression speed
- survivor spawn point improvements
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I'm with Karu, don't make us friggin get on our hands and knees and beg you Bhvr. I'll stinkin do it!
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me constantly having the "doing absolutely ######### all" status because im too busy emoting at a corner with my swf buddies while the killer stares at us confused
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Honestly, if Survivor icon shows only 3 states: Empty ; on Gen ; in chase. Thats enough info for a solo like me. Pretty much that I dont need Kindred that much anymore (unless requires coordination unhook)
And we will see how fast Gen can go when you know other 2 on Gen and you're on rescue the hooked one. But I would prefer to have alternate way to slow down Gen, not directly increase Gen time or buff Killer's power.
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It's good, but it will be useless if expierienced solo player will be paired with newbies that don't even know how to do gens. SBMM improvements first before HUD changes.
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I am absolutely desperate for this to be implemented. SWF drastically improves survivor gameplay by letting survivors know what everyone is doing at all times and therefore allowing the team to optimize their decisionmaking. While it's not a full fix for the disparity, an improved HUD that shows what teammates are doing would be extremely welcome.
A way to convey intent would also be wonderful, even if it was through a premade ping system. "I'm going for the save", "help me", "commit", "come back here", "just leave me", etc.
I also think solo survivors should be able to see each others' perk loadouts in order to able to make informed decisions about each others' plays; for instance, I can farm someone off hook in a dangerous situation if they have DS but should otherwise never do that, I don't need to cross the map for someone with Unbreakable or Deliverance, I can stop with an active Pig trap if the person flagging me down has For the People, and if my teammate has BT or We'll Make It and I don't, I should let them do the unhooking.
I'm extremely happy to hear that this is finally being discussed - though I also do hope it will come with a round of killer buffs at the end of it to make up for the basic gameplay level being brought upwards.
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I know I'm just jaded, probably watch a few too many Tru videos, but I just read this whole thing as basically: "We want games with Solo Survivors to be just as frustrating for Killer as going against a SWF."
I know they said it'll allow them to balance killer better... but how many months will it take to get that data? How many months then to make unilateral changes across all killers? From start to finish, a full year maybe?
The queue is already too long as a Survivor. We don't need more reasons for less killers to queue up.
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Do you know when Peanits will release the part 2 of this update?
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I have but one question;
will there be Legion changes and will I like them?
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Not much. The important information is who is going for the save so the others don't waste time and can maximise gen efficiency. Solo fails so hard because multiple people go for the same save giving the killer extra time that a swf won't.
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Should be tomorrow same time. PTB starts wednesday.
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Rizzo responded me faster hehe
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This. If I was on a gen, another teammate was on a gen, and a third teammate had the default status, I would assume teammate #3 was handling the save, and not act unless that teammate became chased. This is great if teammate #3 is handling the save, and it's not great if they're just wandering around lost, urban evading in a corner, or crossing the map and ignoring the hooked player to find another gen.
I think a ping system would complement this very nicely, because mechanically I can't think of a way to pick up that a player does or doesn't intend to rescue a hooked player.
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I hope the top line of Part 2 says, "Dead Hard".
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What
We buff killers to compensate for the fact that survivors are now all on the same level, which according to the most recent update, is upwards of 15% more likely to escape. We don't buff them to compensate for exclusive solo buffs but to help balance the game in general.
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Ping system + voice chat in game.
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The suspense is killing me :(
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I’m a killer main and I’ve been suggesting the solo survivor buffs and talking about exactly what they did regarding mismatches in this patch so I’m extremely happy with Part 1. 🙂 Worst case the survivors get a bit of a boost from the icons, if it turns out to be a little much overall they can just slow gens down slightly to compensate. The upside for me as a killer is matches maybe feeling a bit more even between solo opponents and swf opponents.
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No, this absolutely needs to happen. If they allow SWFs to remain in this grey area where they have way more information than the game intends anyone to, they're going to keep balancing for solo queue all the time (see: Pig, Cenobite, Wraith, Undying) and SWFs will remain the kryptonite that they are.
I'd take a growing pains period if we could finally get this game's 5-year juggernaut addressed. The gap has to be slimmed or killer will never be balanced.
Besides, solos are never going to coordinate as well or aggressively as players who are on Discord together.
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or "Boon: Circle Of Healing".
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//
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Voice chat is officially supported, though it requires third party software. It's not a grey area, the game should already be balanced around voice chat.
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Glad we finally agree with something 😏
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took us long enough lmao
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But you will have that information now. If one is hooked and you see other two with gen icon, you know to go for a save without of need of kindred
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Next to the toggle interactions, fix attempt to the weird download problem and them showing their willingness to tinker with details of the MMR system as well there's some good stuff so far in this.
I mean, taking even 5 minutes to have a little think about the situation should make it immediately obvious to anyone that something like this was always the only approach to trying to do a single thing to the solo-swf gap with any chance of even being considered by the devs, but I'm still very glad to see a very clear "Yes, we're working on and thinking about this kinda thing" message like this.
It's very barebones if it's truly just on a gen/not on a gen/in a chase/on a totem or something like that, but that's in itself a wonderful start because it's exactly that, a first step in what will be a process to find the best solution (as a "perfect" one likely does not exist).
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Remember not everything is going to be in the Dev Updates, you'll have to wait for the PTB Patch Notes on Wednesday for the full information on the PTB.
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They refuse to do it. Something about foreign languages on the same server and not wanting an opt-in feature to be a necessity.
Personally, I think they don't want to have to deal with the moderation issues involved. Without match recordings, which this game does not take, they'd have no way to touch whatever was said each match.
No. The issue is that the current balance of this game is SWF > Killer > Solo. Survivors and killers can never really be properly balanced, so it results in a situation where solos tend to get shat on, existing perpetually at the bottom of the totem pole, while SWFs can turn killer's game into a living hell or get out the gates in five minutes before the killer could hook more than three people through extreme time optimization.
The survivor and killer roles cannot be balanced when survivors simultaneously occupy a role of being stronger and weaker than the killer role at the same time. If survivors are brought on the same level, or at least very close to one instead of this massive gap that currently exists, we can finally - in theory - have a balanced game. But that does involve buffing killers because we are going to make survivors stronger on average than they currently are. (Of course, that requires them to implement solo queue buffs that ultimately matter, so we'll see.)
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