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For the love of everything please have your internal conversations say yes.

GoodBoyKaru
GoodBoyKaru Member Posts: 22,817
edited January 2022 in General Discussions

So, new dev update. There's a section about solo survivors.

The important bit is this:

"One feature we are experimenting with is a status icon next to each Survivor’s portrait in the HUD that lets you know what they are doing. This way, solo Survivors can base their decision around what their teammates are doing, and partial groups get a better idea of their solo teammates’ contributions, making everyone feel like more of a team. This is something that can already be easily conveyed with a quick callout over voice chat, but is currently not available to solo Survivors."

We have been suggesting this (along with other things) for years. Please please please implement something like this I am absolutely begging because it is sorely needed. Don't tie things to perks like you have done in future, please make it basekit and then buff killers to compensate- something which you said you'd do in the update.

Don't make me get on my knees and sob, because if that's what it takes to implement this I will.

For reference, here is said dev update:


(and just for the record, the wiggle update + toggle options are both very, very welcome accessability options too).

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Comments

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I wonder how much info they let us see and how much it will make average survivor stronger just by default.

    Considering you get teammates who can read, that is

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I'm so excited about it. I can't wait to see how it works.

  • CakeDuty
    CakeDuty Member Posts: 1,001

    It sounds amazing being able to tell what your teammates are doing. Really hope they add this.

    Though I'm wondering if there'll be an icon for people attempting to save another survivor. Like what would the requirements be? Running towards a hooked survivor? Be within 10m of range?

    Knowing if someone is going for the save is probably the strongest asset SWF have and solos lack (without Kindred). Knowing who's repairing a generator or healing isn't quite as important.

  • Brokenbones
    Brokenbones Member Posts: 5,226

    any chance we could get a word about the cheating problem?

    asking for a sizeable portion of the playerbase

  • AnObserver
    AnObserver Member Posts: 747
    edited January 2022

    Oh, the Tweet makes it seems as if it's a one-parter, but the last line on the update says there's a part 2, apologies.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Genuinely great changes all across the board, excited for part 2.

    BUT... when are they gonna acknowledge cheaters... ?

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    if i was alone i wouldve screamed but it definitely made me smile

    if this makes it through internal conversations i will genuinely cry

  • legacycolt
    legacycolt Member Posts: 1,684

    I welcome any improvements for solo survivors <3

  • Madjura
    Madjura Member Posts: 2,477

    It's a good change, but voice chat still needs to be added to the game. Don't want to use it = rely on icons. Everyone else can use voice chat.

  • Equus
    Equus Member Posts: 324

    I'm more excited for the toggle interactions; I miss the days that you could hit esc while working a gen and let go of M1. It's coming back in a better way.

    I play solo queue most of the time and I personally am happy how it is so I guess more free info will make it even nicer. I hope that it will help with the balancing issues; I really want better balanced killer matches so if this works I'm happy.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    the toggle interactions will be so uselful, help save my mouse and my wrists. overall this first part is just wonderful and i hope it keeps up for the second part

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,866

    I’m wondering what specific buffs killers are going to get if solo queue is buffed. There are probably over 1,000 forum posts giving detailed information on how to bridge the gap between solo queue and SWF, but I honestly can’t remember ever seeing any forum posts where someone made a serious attempt to give detailed information for how killers would be buffed so they can handle this.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    Yes, that part too about not holding anymore.

    I was so focused on solo Q that I forgot it. I don't have issues with my fingers (yet) but I can imagine the pain for somd players. It still hurts a bit after a few hours of playing tho.

    I wanna read part. 2 already. Killers' improvements tomorrow?

  • Tiller
    Tiller Member Posts: 31

    Throw in a match replay/review function pls, so players can better learn from their mistakes and get better

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    i remember making a list a while back, off the top of my head the things id change after ensuring solos + swf are as close as possible would be:

    • blindness overhaul
    • totem spawn improvement
    • longer to cleanse totems
    • more objectives outside of gens (ie. things to do before starting/after finishing gens to power the gates)
    • killers all given some form of map traversal
    • kicking a gen regresses 5% by default; PGTW changed to add another 20% onto the first kick after hooking a survivor for 45 seconds
    • base gen regression increased to 0.5c/s over 0.25c/s; hex:ruin changed to 50%/75%/100% regression speed
    • survivor spawn point improvements


  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800

    I'm with Karu, don't make us friggin get on our hands and knees and beg you Bhvr. I'll stinkin do it!

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    me constantly having the "doing absolutely ######### all" status because im too busy emoting at a corner with my swf buddies while the killer stares at us confused

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited January 2022

    Honestly, if Survivor icon shows only 3 states: Empty ; on Gen ; in chase. Thats enough info for a solo like me. Pretty much that I dont need Kindred that much anymore (unless requires coordination unhook)

    And we will see how fast Gen can go when you know other 2 on Gen and you're on rescue the hooked one. But I would prefer to have alternate way to slow down Gen, not directly increase Gen time or buff Killer's power.

  • PlayTwink
    PlayTwink Member Posts: 454

    It's good, but it will be useless if expierienced solo player will be paired with newbies that don't even know how to do gens. SBMM improvements first before HUD changes.

  • Laluzi
    Laluzi Member Posts: 6,226

    I am absolutely desperate for this to be implemented. SWF drastically improves survivor gameplay by letting survivors know what everyone is doing at all times and therefore allowing the team to optimize their decisionmaking. While it's not a full fix for the disparity, an improved HUD that shows what teammates are doing would be extremely welcome.

    A way to convey intent would also be wonderful, even if it was through a premade ping system. "I'm going for the save", "help me", "commit", "come back here", "just leave me", etc.

    I also think solo survivors should be able to see each others' perk loadouts in order to able to make informed decisions about each others' plays; for instance, I can farm someone off hook in a dangerous situation if they have DS but should otherwise never do that, I don't need to cross the map for someone with Unbreakable or Deliverance, I can stop with an active Pig trap if the person flagging me down has For the People, and if my teammate has BT or We'll Make It and I don't, I should let them do the unhooking.

    I'm extremely happy to hear that this is finally being discussed - though I also do hope it will come with a round of killer buffs at the end of it to make up for the basic gameplay level being brought upwards.

  • UMCorian
    UMCorian Member Posts: 531
    edited January 2022

    I know I'm just jaded, probably watch a few too many Tru videos, but I just read this whole thing as basically: "We want games with Solo Survivors to be just as frustrating for Killer as going against a SWF."

    I know they said it'll allow them to balance killer better... but how many months will it take to get that data? How many months then to make unilateral changes across all killers? From start to finish, a full year maybe?

    The queue is already too long as a Survivor. We don't need more reasons for less killers to queue up.

  • PlayTwink
    PlayTwink Member Posts: 454

    Do you know when Peanits will release the part 2 of this update?

  • Pulsar
    Pulsar Member Posts: 20,913

    I have but one question;

    will there be Legion changes and will I like them?

  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 17,938
  • Zozzy
    Zozzy Member Posts: 4,759

    Not much. The important information is who is going for the save so the others don't waste time and can maximise gen efficiency. Solo fails so hard because multiple people go for the same save giving the killer extra time that a swf won't.

  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 17,938
  • TheMadCat
    TheMadCat Member Posts: 2,203
  • Laluzi
    Laluzi Member Posts: 6,226

    This. If I was on a gen, another teammate was on a gen, and a third teammate had the default status, I would assume teammate #3 was handling the save, and not act unless that teammate became chased. This is great if teammate #3 is handling the save, and it's not great if they're just wandering around lost, urban evading in a corner, or crossing the map and ignoring the hooked player to find another gen.

    I think a ping system would complement this very nicely, because mechanically I can't think of a way to pick up that a player does or doesn't intend to rescue a hooked player.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    I hope the top line of Part 2 says, "Dead Hard".

  • dugman
    dugman Member Posts: 9,713

    I’m a killer main and I’ve been suggesting the solo survivor buffs and talking about exactly what they did regarding mismatches in this patch so I’m extremely happy with Part 1. 🙂 Worst case the survivors get a bit of a boost from the icons, if it turns out to be a little much overall they can just slow gens down slightly to compensate. The upside for me as a killer is matches maybe feeling a bit more even between solo opponents and swf opponents.

  • Madjura
    Madjura Member Posts: 2,477

    Voice chat is officially supported, though it requires third party software. It's not a grey area, the game should already be balanced around voice chat.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    But you will have that information now. If one is hooked and you see other two with gen icon, you know to go for a save without of need of kindred

  • oxygen
    oxygen Member Posts: 3,335

    Next to the toggle interactions, fix attempt to the weird download problem and them showing their willingness to tinker with details of the MMR system as well there's some good stuff so far in this.

    I mean, taking even 5 minutes to have a little think about the situation should make it immediately obvious to anyone that something like this was always the only approach to trying to do a single thing to the solo-swf gap with any chance of even being considered by the devs, but I'm still very glad to see a very clear "Yes, we're working on and thinking about this kinda thing" message like this.

    It's very barebones if it's truly just on a gen/not on a gen/in a chase/on a totem or something like that, but that's in itself a wonderful start because it's exactly that, a first step in what will be a process to find the best solution (as a "perfect" one likely does not exist).

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,357

    Remember not everything is going to be in the Dev Updates, you'll have to wait for the PTB Patch Notes on Wednesday for the full information on the PTB.

  • Laluzi
    Laluzi Member Posts: 6,226

    They refuse to do it. Something about foreign languages on the same server and not wanting an opt-in feature to be a necessity.

    Personally, I think they don't want to have to deal with the moderation issues involved. Without match recordings, which this game does not take, they'd have no way to touch whatever was said each match.

    No. The issue is that the current balance of this game is SWF > Killer > Solo. Survivors and killers can never really be properly balanced, so it results in a situation where solos tend to get shat on, existing perpetually at the bottom of the totem pole, while SWFs can turn killer's game into a living hell or get out the gates in five minutes before the killer could hook more than three people through extreme time optimization.

    The survivor and killer roles cannot be balanced when survivors simultaneously occupy a role of being stronger and weaker than the killer role at the same time. If survivors are brought on the same level, or at least very close to one instead of this massive gap that currently exists, we can finally - in theory - have a balanced game. But that does involve buffing killers because we are going to make survivors stronger on average than they currently are. (Of course, that requires them to implement solo queue buffs that ultimately matter, so we'll see.)